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Merge pull request #16853 from peppy/test-coverage-carousel-visual-state

Add test coverage checking carousel panel visual state after ruleset filter change
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Dan Balasescu 2022-02-11 17:32:39 +09:00 committed by GitHub
commit 154460845b
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@ -41,6 +41,68 @@ namespace osu.Game.Tests.Visual.SongSelect
this.rulesets = rulesets;
}
[Test]
public void TestExternalRulesetChange()
{
createCarousel(new List<BeatmapSetInfo>());
AddStep("filter to ruleset 0", () => carousel.Filter(new FilterCriteria
{
Ruleset = rulesets.AvailableRulesets.ElementAt(0),
AllowConvertedBeatmaps = true,
}, false));
AddStep("add mixed ruleset beatmapset", () =>
{
var testMixed = TestResources.CreateTestBeatmapSetInfo(3);
for (int i = 0; i <= 2; i++)
{
testMixed.Beatmaps[i].Ruleset = rulesets.AvailableRulesets.ElementAt(i);
}
carousel.UpdateBeatmapSet(testMixed);
});
AddUntilStep("wait for filtered difficulties", () =>
{
var visibleBeatmapPanels = carousel.Items.OfType<DrawableCarouselBeatmap>().Where(p => p.IsPresent).ToArray();
return visibleBeatmapPanels.Length == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 0) == 1;
});
AddStep("filter to ruleset 1", () => carousel.Filter(new FilterCriteria
{
Ruleset = rulesets.AvailableRulesets.ElementAt(1),
AllowConvertedBeatmaps = true,
}, false));
AddUntilStep("wait for filtered difficulties", () =>
{
var visibleBeatmapPanels = carousel.Items.OfType<DrawableCarouselBeatmap>().Where(p => p.IsPresent).ToArray();
return visibleBeatmapPanels.Length == 2
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 0) == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 1) == 1;
});
AddStep("filter to ruleset 2", () => carousel.Filter(new FilterCriteria
{
Ruleset = rulesets.AvailableRulesets.ElementAt(2),
AllowConvertedBeatmaps = true,
}, false));
AddUntilStep("wait for filtered difficulties", () =>
{
var visibleBeatmapPanels = carousel.Items.OfType<DrawableCarouselBeatmap>().Where(p => p.IsPresent).ToArray();
return visibleBeatmapPanels.Length == 2
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 0) == 1
&& visibleBeatmapPanels.Count(p => ((CarouselBeatmap)p.Item).BeatmapInfo.Ruleset.OnlineID == 2) == 1;
});
}
[Test]
public void TestScrollPositionMaintainedOnAdd()
{