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Allow scores to open beatmap overlay
Reshuffles depth of beatmap and profile overlays for now.
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parent
7550b461e3
commit
15373c71b6
@ -188,8 +188,8 @@ namespace osu.Game
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GetToolbarHeight = () => ToolbarOffset,
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Depth = -1
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}, overlayContent.Add);
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LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -2 }, mainContent.Add);
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LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -3 }, mainContent.Add);
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LoadComponentAsync(userProfile = new UserProfileOverlay { Depth = -2 }, mainContent.Add);
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LoadComponentAsync(beatmapSetOverlay = new BeatmapSetOverlay { Depth = -3 }, mainContent.Add);
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LoadComponentAsync(musicController = new MusicController
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{
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Depth = -4,
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using osu.Framework.Allocation;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Extensions.Color4Extensions;
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@ -11,7 +12,10 @@ using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Containers;
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using osu.Game.Online.API;
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using osu.Game.Online.API.Requests;
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using osu.Game.Overlays.BeatmapSet;
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using osu.Game.Rulesets;
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namespace osu.Game.Overlays
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{
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@ -23,6 +27,9 @@ namespace osu.Game.Overlays
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private readonly Header header;
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private readonly Info info;
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private APIAccess api;
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private RulesetStore rulesets;
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// receive input outside our bounds so we can trigger a close event on ourselves.
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public override bool ReceiveMouseInputAt(Vector2 screenSpacePos) => true;
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@ -75,6 +82,13 @@ namespace osu.Game.Overlays
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header.Picker.Beatmap.ValueChanged += b => info.Beatmap = b;
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}
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[BackgroundDependencyLoader]
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private void load(APIAccess api, RulesetStore rulesets)
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{
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this.api = api;
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this.rulesets = rulesets;
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}
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protected override void PopIn()
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{
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base.PopIn();
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@ -93,6 +107,14 @@ namespace osu.Game.Overlays
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return true;
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}
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public void ShowBeatmapSet(int beatmapSetId)
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{
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// todo: display the overlay while we are loading here. we need to support setting BeatmapSet to null for this to work.
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var req = new GetBeatmapSetRequest(beatmapSetId);
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req.Success += res => ShowBeatmapSet(res.ToBeatmapSet(rulesets));
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api.Queue(req);
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}
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public void ShowBeatmapSet(BeatmapSetInfo set)
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{
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header.BeatmapSet = info.BeatmapSet = set;
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@ -12,7 +12,6 @@ using osu.Game.Graphics.Sprites;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Screens.Select.Leaderboards;
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using System.Linq;
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using System.Diagnostics;
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using osu.Framework.Localisation;
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using System.Globalization;
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using osu.Game.Rulesets.Scoring;
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@ -78,7 +77,7 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
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}
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[BackgroundDependencyLoader]
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private void load(OsuColour colour, LocalisationEngine locale)
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private void load(OsuColour colour, LocalisationEngine locale, BeatmapSetOverlay beatmapSetOverlay)
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{
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stats.Add(new OsuSpriteText
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{
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@ -115,7 +114,10 @@ namespace osu.Game.Overlays.Profile.Sections.Ranks
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metadata.Add(new OsuHoverContainer
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{
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AutoSizeAxes = Axes.Both,
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Action = () => Process.Start($"https://osu.ppy.sh/beatmaps/{score.Beatmap.OnlineBeatmapID}"),
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Action = () =>
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{
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if (score.Beatmap.OnlineBeatmapSetID.HasValue) beatmapSetOverlay.ShowBeatmapSet(score.Beatmap.OnlineBeatmapSetID.Value);
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},
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Child = new FillFlowContainer
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{
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AutoSizeAxes = Axes.Both,
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