mirror of
https://github.com/ppy/osu.git
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Merge branch 'master' into reduce-logovis-allocs
This commit is contained in:
commit
15321ee0e8
@ -18,6 +18,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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private readonly ShakeContainer shakeContainer;
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// Must be set to update IsHovered as it's used in relax mdo to detect osu hit objects.
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public override bool HandlePositionalInput => true;
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protected DrawableOsuHitObject(OsuHitObject hitObject)
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: base(hitObject)
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{
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|
@ -9,5 +9,6 @@ namespace osu.Game.Rulesets.Taiko.Mods
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{
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public override string Description => @"Beats fade out before you hit them!";
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public override double ScoreMultiplier => 1.06;
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public override bool HasImplementation => false;
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}
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}
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|
@ -3,19 +3,23 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.UserInterface;
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using osu.Game.Online.Chat;
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using osu.Game.Overlays;
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using osu.Game.Overlays.Chat;
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using osu.Game.Overlays.Chat.Selection;
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using osu.Game.Overlays.Chat.Tabs;
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using osu.Game.Users;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Online
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{
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[Description("Testing chat api and overlay")]
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public class TestSceneChatOverlay : OsuTestScene
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public class TestSceneChatOverlay : ManualInputManagerTestScene
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{
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public override IReadOnlyList<Type> RequiredTypes => new[]
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{
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@ -28,17 +32,126 @@ namespace osu.Game.Tests.Visual.Online
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typeof(TabCloseButton)
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};
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[Cached]
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private readonly ChannelManager channelManager = new ChannelManager();
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private TestChatOverlay chatOverlay;
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private ChannelManager channelManager;
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[BackgroundDependencyLoader]
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private void load()
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private readonly Channel channel1 = new Channel(new User()) { Name = "test1" };
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private readonly Channel channel2 = new Channel(new User()) { Name = "test2" };
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[SetUp]
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public void Setup()
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{
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Children = new Drawable[]
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Schedule(() =>
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{
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channelManager,
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new ChatOverlay { State = { Value = Visibility.Visible } }
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};
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ChannelManagerContainer container;
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Child = container = new ChannelManagerContainer(new List<Channel> { channel1, channel2 })
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{
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RelativeSizeAxes = Axes.Both,
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};
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chatOverlay = container.ChatOverlay;
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channelManager = container.ChannelManager;
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});
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}
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[Test]
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public void TestHideOverlay()
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{
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AddAssert("Chat overlay is visible", () => chatOverlay.State.Value == Visibility.Visible);
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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AddStep("Close chat overlay", () => chatOverlay.Hide());
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AddAssert("Chat overlay was hidden", () => chatOverlay.State.Value == Visibility.Hidden);
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AddAssert("Channel selection overlay was hidden", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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}
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[Test]
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public void TestSelectingChannelClosesSelector()
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{
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Switch to channel 1", () => clickDrawable(chatOverlay.TabMap[channel1]));
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AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
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AddAssert("Channel selector was closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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}
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[Test]
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public void TestCloseChannelWhileSelectorClosed()
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{
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AddStep("Join channel 1", () => channelManager.JoinChannel(channel1));
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AddStep("Join channel 2", () => channelManager.JoinChannel(channel2));
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AddStep("Switch to channel 2", () => clickDrawable(chatOverlay.TabMap[channel2]));
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AddStep("Close channel 2", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel2]).CloseButton.Child));
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AddAssert("Selector remained closed", () => chatOverlay.SelectionOverlayState == Visibility.Hidden);
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AddAssert("Current channel is channel 1", () => channelManager.CurrentChannel.Value == channel1);
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AddStep("Close channel 1", () => clickDrawable(((TestChannelTabItem)chatOverlay.TabMap[channel1]).CloseButton.Child));
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AddAssert("Selector is visible", () => chatOverlay.SelectionOverlayState == Visibility.Visible);
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}
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private void clickDrawable(Drawable d)
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{
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InputManager.MoveMouseTo(d);
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InputManager.Click(MouseButton.Left);
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}
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private class ChannelManagerContainer : Container
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{
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public TestChatOverlay ChatOverlay { get; private set; }
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[Cached]
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public ChannelManager ChannelManager { get; } = new ChannelManager();
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private readonly List<Channel> channels;
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public ChannelManagerContainer(List<Channel> channels)
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{
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this.channels = channels;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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((BindableList<Channel>)ChannelManager.AvailableChannels).AddRange(channels);
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Child = ChatOverlay = new TestChatOverlay { RelativeSizeAxes = Axes.Both, };
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ChatOverlay.Show();
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}
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}
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private class TestChatOverlay : ChatOverlay
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{
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public Visibility SelectionOverlayState => ChannelSelectionOverlay.State.Value;
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public new ChannelSelectionOverlay ChannelSelectionOverlay => base.ChannelSelectionOverlay;
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protected override ChannelTabControl CreateChannelTabControl() => new TestTabControl();
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public IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => ((TestTabControl)ChannelTabControl).TabMap;
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}
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private class TestTabControl : ChannelTabControl
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{
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protected override TabItem<Channel> CreateTabItem(Channel value) => new TestChannelTabItem(value);
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public new IReadOnlyDictionary<Channel, TabItem<Channel>> TabMap => base.TabMap;
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}
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private class TestChannelTabItem : PrivateChannelTabItem
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{
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public TestChannelTabItem(Channel channel)
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: base(channel)
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{
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}
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public new ClickableContainer CloseButton => base.CloseButton;
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}
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}
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}
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|
@ -154,6 +154,7 @@ namespace osu.Game
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Light"));
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Fonts.AddStore(new GlyphStore(Resources, @"Fonts/Venera-Medium"));
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runMigrations();
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|
@ -32,6 +32,8 @@ namespace osu.Game.Overlays.Chat.Selection
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private readonly SearchTextBox search;
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private readonly SearchContainer<ChannelSection> sectionsFlow;
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protected override bool DimMainContent => false;
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public Action<Channel> OnRequestJoin;
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public Action<Channel> OnRequestLeave;
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|
@ -49,6 +49,8 @@ namespace osu.Game.Overlays.Chat.Tabs
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// performTabSort might've made selectorTab's position wonky, fix it
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TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
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((ChannelTabItem)item).OnRequestClose += tabCloseRequested;
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base.AddTabItem(item, addToDropdown);
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}
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@ -57,10 +59,10 @@ namespace osu.Game.Overlays.Chat.Tabs
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switch (value.Type)
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{
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default:
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return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
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return new ChannelTabItem(value);
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case ChannelType.PM:
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return new PrivateChannelTabItem(value) { OnRequestClose = tabCloseRequested };
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return new PrivateChannelTabItem(value);
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}
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}
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|
@ -45,7 +45,9 @@ namespace osu.Game.Overlays
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public const float TAB_AREA_HEIGHT = 50;
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private ChannelTabControl channelTabControl;
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protected ChannelTabControl ChannelTabControl;
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protected virtual ChannelTabControl CreateChannelTabControl() => new ChannelTabControl();
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private Container chatContainer;
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private TabsArea tabsArea;
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@ -55,9 +57,10 @@ namespace osu.Game.Overlays
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public Bindable<double> ChatHeight { get; set; }
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private Container channelSelectionContainer;
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private ChannelSelectionOverlay channelSelectionOverlay;
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protected ChannelSelectionOverlay ChannelSelectionOverlay;
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos) || (channelSelectionOverlay.State.Value == Visibility.Visible && channelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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public override bool Contains(Vector2 screenSpacePos) => chatContainer.ReceivePositionalInputAt(screenSpacePos)
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|| (ChannelSelectionOverlay.State.Value == Visibility.Visible && ChannelSelectionOverlay.ReceivePositionalInputAt(screenSpacePos));
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public ChatOverlay()
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{
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@ -81,7 +84,7 @@ namespace osu.Game.Overlays
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Masking = true,
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Children = new[]
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{
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channelSelectionOverlay = new ChannelSelectionOverlay
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ChannelSelectionOverlay = new ChannelSelectionOverlay
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{
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RelativeSizeAxes = Axes.Both,
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},
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@ -154,31 +157,25 @@ namespace osu.Game.Overlays
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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channelTabControl = new ChannelTabControl
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ChannelTabControl = CreateChannelTabControl().With(d =>
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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RelativeSizeAxes = Axes.Both,
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OnRequestLeave = channelManager.LeaveChannel
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},
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d.Anchor = Anchor.BottomLeft;
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d.Origin = Anchor.BottomLeft;
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d.RelativeSizeAxes = Axes.Both;
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d.OnRequestLeave = channelManager.LeaveChannel;
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}),
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}
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},
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},
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},
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};
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channelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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channelTabControl.ChannelSelectorActive.ValueChanged += active => channelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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channelSelectionOverlay.State.ValueChanged += state =>
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ChannelTabControl.Current.ValueChanged += current => channelManager.CurrentChannel.Value = current.NewValue;
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ChannelTabControl.ChannelSelectorActive.ValueChanged += active => ChannelSelectionOverlay.State.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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ChannelSelectionOverlay.State.ValueChanged += state =>
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{
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if (state.NewValue == Visibility.Hidden && channelManager.JoinedChannels.Count == 0)
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{
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channelSelectionOverlay.Show();
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Hide();
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return;
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}
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channelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
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// Propagate the visibility state to ChannelSelectorActive
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ChannelTabControl.ChannelSelectorActive.Value = state.NewValue == Visibility.Visible;
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if (state.NewValue == Visibility.Visible)
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{
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@ -190,8 +187,8 @@ namespace osu.Game.Overlays
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textbox.HoldFocus = true;
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};
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channelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
|
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channelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChannelSelectionOverlay.OnRequestJoin = channel => channelManager.JoinChannel(channel);
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ChannelSelectionOverlay.OnRequestLeave = channelManager.LeaveChannel;
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ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
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ChatHeight.ValueChanged += height =>
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@ -217,11 +214,11 @@ namespace osu.Game.Overlays
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channelManager.JoinedChannels.ItemsAdded += onChannelAddedToJoinedChannels;
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channelManager.JoinedChannels.ItemsRemoved += onChannelRemovedFromJoinedChannels;
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foreach (Channel channel in channelManager.JoinedChannels)
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channelTabControl.AddChannel(channel);
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ChannelTabControl.AddChannel(channel);
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channelManager.AvailableChannels.ItemsAdded += availableChannelsChanged;
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channelManager.AvailableChannels.ItemsRemoved += availableChannelsChanged;
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channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
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currentChannel = channelManager.CurrentChannel.GetBoundCopy();
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currentChannel.BindValueChanged(currentChannelChanged, true);
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@ -236,7 +233,7 @@ namespace osu.Game.Overlays
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{
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textbox.Current.Disabled = true;
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currentChannelContainer.Clear(false);
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channelSelectionOverlay.Show();
|
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ChannelSelectionOverlay.Show();
|
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return;
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}
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|
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@ -245,8 +242,8 @@ namespace osu.Game.Overlays
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textbox.Current.Disabled = e.NewValue.ReadOnly;
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if (channelTabControl.Current.Value != e.NewValue)
|
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Scheduler.Add(() => channelTabControl.Current.Value = e.NewValue);
|
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if (ChannelTabControl.Current.Value != e.NewValue)
|
||||
Scheduler.Add(() => ChannelTabControl.Current.Value = e.NewValue);
|
||||
|
||||
var loaded = loadedChannels.Find(d => d.Channel == e.NewValue);
|
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|
||||
@ -294,7 +291,7 @@ namespace osu.Game.Overlays
|
||||
double targetChatHeight = startDragChatHeight - (e.MousePosition.Y - e.MouseDownPosition.Y) / Parent.DrawSize.Y;
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|
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// If the channel selection screen is shown, mind its minimum height
|
||||
if (channelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
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if (ChannelSelectionOverlay.State.Value == Visibility.Visible && targetChatHeight > 1f - channel_selection_min_height)
|
||||
targetChatHeight = 1f - channel_selection_min_height;
|
||||
|
||||
ChatHeight.Value = targetChatHeight;
|
||||
@ -311,9 +308,9 @@ namespace osu.Game.Overlays
|
||||
|
||||
private void selectTab(int index)
|
||||
{
|
||||
var channel = channelTabControl.Items.Skip(index).FirstOrDefault();
|
||||
var channel = ChannelTabControl.Items.Skip(index).FirstOrDefault();
|
||||
if (channel != null && !(channel is ChannelSelectorTabItem.ChannelSelectorTabChannel))
|
||||
channelTabControl.Current.Value = channel;
|
||||
ChannelTabControl.Current.Value = channel;
|
||||
}
|
||||
|
||||
protected override bool OnKeyDown(KeyDownEvent e)
|
||||
@ -358,6 +355,7 @@ namespace osu.Game.Overlays
|
||||
this.FadeIn(transition_length, Easing.OutQuint);
|
||||
|
||||
textbox.HoldFocus = true;
|
||||
|
||||
base.PopIn();
|
||||
}
|
||||
|
||||
@ -366,7 +364,7 @@ namespace osu.Game.Overlays
|
||||
this.MoveToY(Height, transition_length, Easing.InSine);
|
||||
this.FadeOut(transition_length, Easing.InSine);
|
||||
|
||||
channelSelectionOverlay.Hide();
|
||||
ChannelSelectionOverlay.Hide();
|
||||
|
||||
textbox.HoldFocus = false;
|
||||
base.PopOut();
|
||||
@ -375,20 +373,20 @@ namespace osu.Game.Overlays
|
||||
private void onChannelAddedToJoinedChannels(IEnumerable<Channel> channels)
|
||||
{
|
||||
foreach (Channel channel in channels)
|
||||
channelTabControl.AddChannel(channel);
|
||||
ChannelTabControl.AddChannel(channel);
|
||||
}
|
||||
|
||||
private void onChannelRemovedFromJoinedChannels(IEnumerable<Channel> channels)
|
||||
{
|
||||
foreach (Channel channel in channels)
|
||||
{
|
||||
channelTabControl.RemoveChannel(channel);
|
||||
ChannelTabControl.RemoveChannel(channel);
|
||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
||||
}
|
||||
}
|
||||
|
||||
private void availableChannelsChanged(IEnumerable<Channel> channels)
|
||||
=> channelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
=> ChannelSelectionOverlay.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
|
@ -18,7 +18,7 @@ namespace osu.Game.Screens.Backgrounds
|
||||
private Background background;
|
||||
|
||||
private int currentDisplay;
|
||||
private const int background_count = 5;
|
||||
private const int background_count = 7;
|
||||
|
||||
private string backgroundName => $@"Menu/menu-background-{currentDisplay % background_count + 1}";
|
||||
|
||||
|
@ -11,7 +11,6 @@ using osu.Game.Configuration;
|
||||
using osuTK.Input;
|
||||
using osu.Framework.MathUtils;
|
||||
using System.Diagnostics;
|
||||
using System.Threading.Tasks;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Caching;
|
||||
@ -64,35 +63,29 @@ namespace osu.Game.Screens.Select
|
||||
public IEnumerable<BeatmapSetInfo> BeatmapSets
|
||||
{
|
||||
get => beatmapSets.Select(g => g.BeatmapSet);
|
||||
set => loadBeatmapSets(() => value);
|
||||
set => loadBeatmapSets(value);
|
||||
}
|
||||
|
||||
public void LoadBeatmapSetsFromManager(BeatmapManager manager) => loadBeatmapSets(manager.GetAllUsableBeatmapSetsEnumerable);
|
||||
|
||||
private void loadBeatmapSets(Func<IEnumerable<BeatmapSetInfo>> beatmapSets)
|
||||
private void loadBeatmapSets(IEnumerable<BeatmapSetInfo> beatmapSets)
|
||||
{
|
||||
CarouselRoot newRoot = new CarouselRoot(this);
|
||||
|
||||
Task.Run(() =>
|
||||
{
|
||||
beatmapSets().Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
|
||||
newRoot.Filter(activeCriteria);
|
||||
beatmapSets.Select(createCarouselSet).Where(g => g != null).ForEach(newRoot.AddChild);
|
||||
newRoot.Filter(activeCriteria);
|
||||
|
||||
// preload drawables as the ctor overhead is quite high currently.
|
||||
var _ = newRoot.Drawables;
|
||||
}).ContinueWith(_ => Schedule(() =>
|
||||
{
|
||||
root = newRoot;
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
// preload drawables as the ctor overhead is quite high currently.
|
||||
var _ = newRoot.Drawables;
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
BeatmapSetsLoaded = true;
|
||||
});
|
||||
}));
|
||||
root = newRoot;
|
||||
scrollableContent.Clear(false);
|
||||
itemsCache.Invalidate();
|
||||
scrollPositionCache.Invalidate();
|
||||
|
||||
Schedule(() =>
|
||||
{
|
||||
BeatmapSetsChanged?.Invoke();
|
||||
BeatmapSetsLoaded = true;
|
||||
});
|
||||
}
|
||||
|
||||
private readonly List<float> yPositions = new List<float>();
|
||||
@ -125,13 +118,15 @@ namespace osu.Game.Screens.Select
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader(permitNulls: true)]
|
||||
private void load(OsuConfigManager config)
|
||||
private void load(OsuConfigManager config, BeatmapManager beatmaps)
|
||||
{
|
||||
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
|
||||
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
|
||||
|
||||
RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
|
||||
RightClickScrollingEnabled.TriggerChange();
|
||||
|
||||
loadBeatmapSets(beatmaps.GetAllUsableBeatmapSetsEnumerable());
|
||||
}
|
||||
|
||||
public void RemoveBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||
|
@ -244,8 +244,6 @@ namespace osu.Game.Screens.Select
|
||||
sampleChangeBeatmap = audio.Samples.Get(@"SongSelect/select-expand");
|
||||
SampleConfirm = audio.Samples.Get(@"SongSelect/confirm-selection");
|
||||
|
||||
Carousel.LoadBeatmapSetsFromManager(this.beatmaps);
|
||||
|
||||
if (dialogOverlay != null)
|
||||
{
|
||||
Schedule(() =>
|
||||
|
@ -81,7 +81,10 @@ namespace osu.Game.Skinning
|
||||
};
|
||||
}
|
||||
|
||||
var texture = GetTexture(componentName);
|
||||
// temporary allowance is given for skins the fact that stable handles non-animatable items such as hitcircles (incorrectly)
|
||||
// by (incorrectly) displaying the first frame of animation rather than the non-animated version.
|
||||
// users have used this to "hide" certain elements like hit300.
|
||||
var texture = GetTexture($"{componentName}-0") ?? GetTexture(componentName);
|
||||
|
||||
if (texture == null)
|
||||
return null;
|
||||
|
@ -14,8 +14,8 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.4" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.4" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.2" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.627.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.628.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.702.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.23.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
@ -104,9 +104,9 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.1" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.1" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.627.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.628.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.628.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2019.702.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2019.702.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user