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Increase transition durations slightly
Maybe slightly better readability. Dunno.
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6baa099906
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@ -84,7 +84,7 @@ namespace osu.Game.Overlays.Toolbar
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if (update.After.PP != null)
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if (update.After.PP != null)
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pp.Display(update.Before.PP ?? update.After.PP.Value, Math.Abs((update.After.PP - update.Before.PP) ?? 0M), update.After.PP.Value);
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pp.Display(update.Before.PP ?? update.After.PP.Value, Math.Abs((update.After.PP - update.Before.PP) ?? 0M), update.After.PP.Value);
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this.Delay(4000).FadeOut(500, Easing.OutQuint);
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this.Delay(5000).FadeOut(500, Easing.OutQuint);
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});
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});
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}
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}
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@ -183,11 +183,11 @@ namespace osu.Game.Overlays.Toolbar
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titleText.Alpha = 1;
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titleText.Alpha = 1;
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deltaValue.Alpha = 0;
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deltaValue.Alpha = 0;
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using (BeginDelayedSequence(1000))
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using (BeginDelayedSequence(1500))
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{
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{
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titleText.FadeOut(250, Easing.OutQuint);
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titleText.FadeOut(250, Easing.OutQuint);
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deltaValue.FadeIn(250, Easing.OutQuint)
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deltaValue.FadeIn(250, Easing.OutQuint)
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.Then().Delay(1000)
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.Then().Delay(1500)
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.Then().Schedule(() =>
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.Then().Schedule(() =>
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{
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{
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mainValue.Current.Value = after;
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mainValue.Current.Value = after;
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