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Fix incorrect scaling of hitobjects in catch

This commit is contained in:
Dean Herbert 2018-01-04 16:28:36 +09:00
parent f45752c652
commit 152b846cff
2 changed files with 12 additions and 3 deletions

View File

@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
public CatchPlayfield(BeatmapDifficulty difficulty)
: base(Axes.Y)
: base(Axes.Y, BASE_WIDTH)
{
Container explodingFruitContainer;
@ -32,7 +32,10 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.TopCentre;
Origin = Anchor.TopCentre;
InternalChildren = new Drawable[]
ScaledContent.Anchor = Anchor.BottomLeft;
ScaledContent.Origin = Anchor.BottomLeft;
ScaledContent.AddRange(new Drawable[]
{
content = new Container<Drawable>
{
@ -48,7 +51,7 @@ namespace osu.Game.Rulesets.Catch.UI
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopLeft,
}
};
});
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);

View File

@ -110,6 +110,12 @@ namespace osu.Game.Rulesets.UI
//dividing by the customwidth will effectively scale our content to the required container size.
protected override Vector2 DrawScale => CustomWidth.HasValue ? new Vector2(DrawSize.X / CustomWidth.Value) : base.DrawScale;
protected override void Update()
{
base.Update();
RelativeChildSize = new Vector2(DrawScale.X, base.RelativeChildSize.Y);
}
}
}
}