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Merge branch 'master' into fix-mask-disposal

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Dean Herbert 2018-11-14 21:27:37 +09:00 committed by GitHub
commit 1501e05c04
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78 changed files with 2364 additions and 770 deletions

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@ -5,7 +5,6 @@ using System;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
using osu.Game.Rulesets.Judgements;
@ -21,14 +20,8 @@ namespace osu.Game.Rulesets.Catch.UI
private readonly CatcherArea catcherArea;
protected override bool UserScrollSpeedAdjustment => false;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
{
Direction.Value = ScrollingDirection.Down;
Container explodingFruitContainer;
Anchor = Anchor.TopCentre;
@ -55,8 +48,6 @@ namespace osu.Game.Rulesets.Catch.UI
HitObjectContainer
}
};
VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
}
public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);

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@ -3,6 +3,7 @@
using osu.Framework.Input;
using osu.Game.Beatmaps;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.Catch.Objects;
using osu.Game.Rulesets.Catch.Objects.Drawable;
@ -18,9 +19,15 @@ namespace osu.Game.Rulesets.Catch.UI
{
public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
{
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
protected override bool UserScrollSpeedAdjustment => false;
public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
Direction.Value = ScrollingDirection.Down;
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
}
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);

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@ -1,33 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Tests
{
/// <summary>
/// A container which provides a <see cref="IScrollingInfo"/> to children.
/// </summary>
public class ScrollingTestContainer : Container
{
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public ScrollingTestContainer(ScrollingDirection direction)
{
scrollingInfo.Direction.Value = direction;
}
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
}
public class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
}
}

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Mania.UI.Components;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK;
using OpenTK.Graphics;
@ -93,7 +94,6 @@ namespace osu.Game.Rulesets.Mania.Tests
Height = 0.85f,
AccentColour = Color4.OrangeRed,
Action = { Value = action },
VisibleTimeRange = { Value = 2000 }
};
columns.Add(column);
@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.Centre,
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
TimeRange = 2000,
Child = column
};
}

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@ -0,0 +1,57 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseHoldNoteSelectionBlueprint : SelectionBlueprintTestCase
{
private readonly DrawableHoldNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestCaseHoldNoteSelectionBlueprint()
{
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
AutoSizeAxes = Axes.Y,
Width = 50,
Child = drawableObject = new DrawableHoldNote(holdNote)
{
Height = 300,
AccentColour = OsuColour.Gray(0.3f)
}
};
}
protected override void Update()
{
base.Update();
foreach (var nested in drawableObject.NestedHitObjects)
{
double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
nested.Y = (float)(-finalPosition * content.DrawHeight);
}
}
protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
}
}

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@ -0,0 +1,41 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Tests
{
public class TestCaseNoteSelectionBlueprint : SelectionBlueprintTestCase
{
private readonly DrawableNote drawableObject;
protected override Container<Drawable> Content => content ?? base.Content;
private readonly Container content;
public TestCaseNoteSelectionBlueprint()
{
var note = new Note { Column = 0 };
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Size = new Vector2(50, 20),
Child = drawableObject = new DrawableNote(note)
};
}
protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
}
}

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Tests.Visual;
using OpenTK;
namespace osu.Game.Rulesets.Mania.Tests
@ -122,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.Tests
{
var specialAction = ManiaAction.Special1;
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
stages.Add(stage);
return new ScrollingTestContainer(direction)
@ -131,6 +132,7 @@ namespace osu.Game.Rulesets.Mania.Tests
Origin = Anchor.Centre,
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
TimeRange = 2000,
Child = stage
};
}

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@ -0,0 +1,29 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
{
public class EditNotePiece : CompositeDrawable
{
public EditNotePiece()
{
Height = NotePiece.NOTE_HEIGHT;
CornerRadius = 5;
Masking = true;
InternalChild = new NotePiece();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
}
}
}

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@ -4,10 +4,10 @@
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Primitives;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
using OpenTK.Graphics;
@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
Y -= HitObject.Tail.DrawHeight;
}
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
{
public HoldNoteNoteSelectionBlueprint(DrawableNote note)

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@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
@ -12,6 +13,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
public override void AdjustPosition(DragEvent dragEvent)

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@ -1,10 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
{
@ -13,18 +12,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
public NoteSelectionBlueprint(DrawableNote note)
: base(note)
{
Scale = note.Scale;
CornerRadius = 5;
Masking = true;
AddInternal(new NotePiece());
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Colour = colours.Yellow;
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
}
protected override void Update()

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@ -6,11 +6,14 @@ using OpenTK;
using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaEditRulesetContainer : ManiaRulesetContainer
{
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{

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@ -10,31 +10,32 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
using osu.Game.Rulesets.Objects.Drawables;
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Edit.Blueprints;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI;
namespace osu.Game.Rulesets.Mania.Edit
{
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
{
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
public ManiaHitObjectComposer(Ruleset ruleset)
: base(ruleset)
{
}
private DependencyContainer dependencies;
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
return dependencies;
}
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
=> new ManiaEditRulesetContainer(ruleset, beatmap);
{
var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
dependencies.CacheAs(rulesetContainer.ScrollingInfo);
return rulesetContainer;
}
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();

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@ -0,0 +1,18 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Mania.Edit.Masks
{
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
{
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
: base(hitObject)
{
RelativeSizeAxes = Axes.None;
}
}
}

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@ -5,7 +5,6 @@ using JetBrains.Annotations;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;

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@ -9,7 +9,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics;
using osu.Game.Rulesets.Mania.UI;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces

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@ -1,12 +1,12 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Input.Bindings;
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
{
private const float column_width = 45;
private const float special_column_width = 70;
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.UI
hitObject.AccentColour = AccentColour;
hitObject.OnNewResult += OnNewResult;
HitObjects.Add(hitObject);
HitObjectContainer.Add(hitObject);
}
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Mania.UI
explosionContainer.Add(new HitExplosion(judgedObject)
{
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
});
}
@ -154,10 +154,10 @@ namespace osu.Game.Rulesets.Mania.UI
return false;
var nextObject =
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
// fallback to non-alive objects to find next off-screen object
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjects.Objects.LastOrDefault();
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
HitObjectContainer.Objects.LastOrDefault();
nextObject?.PlaySamples();

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@ -1,20 +1,19 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using System;
using System.Collections.Generic;
using osu.Game.Rulesets.Mania.Beatmaps;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.Mania.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.UI.Scrolling;
using OpenTK;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaPlayfield : ManiaScrollingPlayfield
public class ManiaPlayfield : ScrollingPlayfield
{
private readonly List<ManiaStage> stages = new List<ManiaStage>();
@ -41,7 +40,6 @@ namespace osu.Game.Rulesets.Mania.UI
for (int i = 0; i < stageDefinitions.Count; i++)
{
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
playfieldGrid.Content[0][i] = newStage;
@ -68,11 +66,5 @@ namespace osu.Game.Rulesets.Mania.UI
return null;
}
[BackgroundDependencyLoader]
private void load(ManiaConfigManager maniaConfig)
{
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
}
}
}

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@ -4,6 +4,7 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Input;
@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
@ -70,18 +73,11 @@ namespace osu.Game.Rulesets.Mania.UI
private void load()
{
BarLines.ForEach(Playfield.Add);
}
private DependencyContainer dependencies;
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
if (dependencies.Get<ManiaScrollingInfo>() == null)
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
return dependencies;
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
}
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)

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@ -1,23 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Rulesets.Mania.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public class ManiaScrollingInfo : IScrollingInfo
{
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
public ManiaScrollingInfo(ManiaConfigManager config)
{
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
}
}
}

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@ -1,21 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.UI.Scrolling;
namespace osu.Game.Rulesets.Mania.UI
{
public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
{
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
[BackgroundDependencyLoader]
private void load(IScrollingInfo scrollingInfo)
{
direction.BindTo(scrollingInfo.Direction);
direction.BindValueChanged(direction => Direction.Value = direction, true);
}
}
}

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@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
/// <summary>
/// A collection of <see cref="Column"/>s.
/// </summary>
public class ManiaStage : ManiaScrollingPlayfield
public class ManiaStage : ScrollingPlayfield
{
public const float HIT_TARGET_POSITION = 50;
@ -144,8 +144,6 @@ namespace osu.Game.Rulesets.Mania.UI
public void AddColumn(Column c)
{
c.VisibleTimeRange.BindTo(VisibleTimeRange);
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
columnFlow.Add(c);
AddNested(c);

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@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
isPlacingEnd = true;
piece.FadeTo(1f, 150, Easing.OutQuint);
BeginPlacement();
}
return true;

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@ -84,5 +84,7 @@ namespace osu.Game.Rulesets.Osu.UI
judgementLayer.Add(explosion);
}
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
}
}

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@ -8,7 +8,6 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Judgements;
@ -39,10 +38,6 @@ namespace osu.Game.Rulesets.Taiko.UI
/// </summary>
private const float left_area_size = 240;
protected override bool UserScrollSpeedAdjustment => false;
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
private readonly Container<HitExplosion> hitExplosionContainer;
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
@ -59,8 +54,6 @@ namespace osu.Game.Rulesets.Taiko.UI
public TaikoPlayfield(ControlPointInfo controlPoints)
{
Direction.Value = ScrollingDirection.Left;
InternalChild = new PlayfieldAdjustmentContainer
{
Anchor = Anchor.CentreLeft,
@ -200,8 +193,6 @@ namespace osu.Game.Rulesets.Taiko.UI
}
}
};
VisibleTimeRange.Value = 7000;
}
[BackgroundDependencyLoader]

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@ -14,6 +14,7 @@ using osu.Game.Rulesets.UI;
using osu.Game.Rulesets.Taiko.Replays;
using System.Linq;
using osu.Framework.Input;
using osu.Game.Configuration;
using osu.Game.Input.Handlers;
using osu.Game.Rulesets.UI.Scrolling;
@ -21,9 +22,15 @@ namespace osu.Game.Rulesets.Taiko.UI
{
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
{
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
protected override bool UserScrollSpeedAdjustment => false;
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
Direction.Value = ScrollingDirection.Left;
TimeRange.Value = 7000;
}
[BackgroundDependencyLoader]

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@ -0,0 +1,54 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Tests.ScrollAlgorithms
{
[TestFixture]
public class ConstantScrollTest
{
private IScrollAlgorithm algorithm;
[SetUp]
public void Setup()
{
algorithm = new ConstantScrollAlgorithm();
}
[Test]
public void TestDisplayStartTime()
{
Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 10000));
Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 5000));
Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 5000));
Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 10000));
}
[Test]
public void TestLength()
{
Assert.AreEqual(1f / 5, algorithm.GetLength(0, 1000, 5000, 1));
Assert.AreEqual(1f / 5, algorithm.GetLength(6000, 7000, 5000, 1));
}
[Test]
public void TestPosition()
{
Assert.AreEqual(1f / 5, algorithm.PositionAt(1000, 0, 5000, 1));
Assert.AreEqual(1f / 5, algorithm.PositionAt(6000, 5000, 5000, 1));
}
[TestCase(1000)]
[TestCase(10000)]
[TestCase(15000)]
[TestCase(20000)]
[TestCase(25000)]
public void TestTime(double time)
{
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 0, 5000, 1), 0, 5000, 1), 0.001);
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 5000, 5000, 1), 5000, 5000, 1), 0.001);
}
}
}

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@ -0,0 +1,67 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Lists;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Tests.ScrollAlgorithms
{
[TestFixture]
public class OverlappingScrollTest
{
private IScrollAlgorithm algorithm;
[SetUp]
public void Setup()
{
var controlPoints = new SortedList<MultiplierControlPoint>
{
new MultiplierControlPoint(0) { Velocity = 1 },
new MultiplierControlPoint(10000) { Velocity = 2f },
new MultiplierControlPoint(20000) { Velocity = 0.5f }
};
algorithm = new OverlappingScrollAlgorithm(controlPoints);
}
[Test]
public void TestDisplayStartTime()
{
Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 1000)); // Like constant
Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 1000)); // 10500 - (1000 * 0.5)
Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 1000)); // 23000 - (1000 / 0.5)
}
[Test]
public void TestLength()
{
Assert.AreEqual(1f / 5, algorithm.GetLength(0, 1000, 5000, 1)); // Like constant
Assert.AreEqual(1f / 5, algorithm.GetLength(10000, 10500, 5000, 1)); // (10500 - 10000) / 0.5 / 5000
Assert.AreEqual(1f / 5, algorithm.GetLength(20000, 22000, 5000, 1)); // (22000 - 20000) * 0.5 / 5000
}
[Test]
public void TestPosition()
{
// Basically same calculations as TestLength()
Assert.AreEqual(1f / 5, algorithm.PositionAt(1000, 0, 5000, 1));
Assert.AreEqual(1f / 5, algorithm.PositionAt(10500, 10000, 5000, 1));
Assert.AreEqual(1f / 5, algorithm.PositionAt(22000, 20000, 5000, 1));
}
[TestCase(1000)]
[TestCase(10000)]
[TestCase(15000)]
[TestCase(20000)]
[TestCase(25000)]
[Ignore("Disabled for now because overlapping control points have multiple time values under the same position."
+ "Ideally, scrolling should be changed to constant or sequential during editing of hitobjects.")]
public void TestTime(double time)
{
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 0, 5000, 1), 0, 5000, 1), 0.001);
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 5000, 5000, 1), 5000, 5000, 1), 0.001);
}
}
}

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@ -0,0 +1,64 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using NUnit.Framework;
using osu.Framework.Lists;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Tests.ScrollAlgorithms
{
[TestFixture]
public class SequentialScrollTest
{
private IScrollAlgorithm algorithm;
[SetUp]
public void Setup()
{
var controlPoints = new SortedList<MultiplierControlPoint>
{
new MultiplierControlPoint(0) { Velocity = 1 },
new MultiplierControlPoint(10000) { Velocity = 2f },
new MultiplierControlPoint(20000) { Velocity = 0.5f }
};
algorithm = new SequentialScrollAlgorithm(controlPoints);
}
[Test]
public void TestDisplayStartTime()
{
// Sequential scroll algorithm approximates the start time
// This should be fixed in the future
}
[Test]
public void TestLength()
{
Assert.AreEqual(1f / 5, algorithm.GetLength(0, 1000, 5000, 1)); // Like constant
Assert.AreEqual(1f / 5, algorithm.GetLength(10000, 10500, 5000, 1)); // (10500 - 10000) / 0.5 / 5000
Assert.AreEqual(1f / 5, algorithm.GetLength(20000, 22000, 5000, 1)); // (22000 - 20000) * 0.5 / 5000
}
[Test]
public void TestPosition()
{
// Basically same calculations as TestLength()
Assert.AreEqual(1f / 5, algorithm.PositionAt(1000, 0, 5000, 1));
Assert.AreEqual(1f / 5, algorithm.PositionAt(10500, 10000, 5000, 1));
Assert.AreEqual(1f / 5, algorithm.PositionAt(22000, 20000, 5000, 1));
}
[TestCase(1000)]
[TestCase(10000)]
[TestCase(15000)]
[TestCase(20000)]
[TestCase(25000)]
public void TestTime(double time)
{
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 0, 5000, 1), 0, 5000, 1), 0.001);
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 5000, 5000, 1), 5000, 5000, 1), 0.001);
}
}
}

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@ -0,0 +1,123 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat.Tabs;
using osu.Game.Users;
using OpenTK.Graphics;
namespace osu.Game.Tests.Visual
{
public class TestCaseChannelTabControl : OsuTestCase
{
public override IReadOnlyList<Type> RequiredTypes => new[]
{
typeof(ChannelTabControl),
};
private readonly ChannelTabControl channelTabControl;
public TestCaseChannelTabControl()
{
SpriteText currentText;
Add(new Container
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Children = new Drawable[]
{
channelTabControl = new ChannelTabControl
{
RelativeSizeAxes = Axes.X,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Height = 50
},
new Box
{
Colour = Color4.Black.Opacity(0.1f),
RelativeSizeAxes = Axes.X,
Height = 50,
Depth = -1,
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
}
}
});
Add(new Container
{
Origin = Anchor.TopLeft,
Anchor = Anchor.TopLeft,
Children = new Drawable[]
{
currentText = new SpriteText
{
Text = "Currently selected channel:"
}
}
});
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();
AddStep("Add random private channel", addRandomUser);
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
AddRepeatStep("Add 3 random private channels", addRandomUser, 3);
AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count())), 20);
}
private List<User> users;
private void addRandomUser()
{
channelTabControl.AddChannel(new Channel
{
Users =
{
users?.Count > 0
? users[RNG.Next(0, users.Count - 1)]
: new User
{
Id = RNG.Next(),
Username = "testuser" + RNG.Next(1000)
}
}
});
}
private void addChannel(string name)
{
channelTabControl.AddChannel(new Channel
{
Type = ChannelType.Public,
Name = name
});
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
GetUsersRequest req = new GetUsersRequest();
req.Success += list => users = list.Select(e => e.User).ToList();
api.Queue(req);
}
}
}

View File

@ -1,21 +1,45 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.ComponentModel;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Online.Chat;
using osu.Game.Overlays;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Tests.Visual
{
[Description("Testing chat api and overlay")]
public class TestCaseChatDisplay : OsuTestCase
{
public TestCaseChatDisplay()
public override IReadOnlyList<Type> RequiredTypes => new[]
{
Add(new ChatOverlay
typeof(ChatOverlay),
typeof(ChatLine),
typeof(DrawableChannel),
typeof(ChannelSelectorTabItem),
typeof(ChannelTabControl),
typeof(ChannelTabItem),
typeof(PrivateChannelTabItem),
typeof(TabCloseButton)
};
[Cached]
private readonly ChannelManager channelManager = new ChannelManager();
[BackgroundDependencyLoader]
private void load()
{
Children = new Drawable[]
{
State = Visibility.Visible
});
channelManager,
new ChatOverlay { State = Visibility.Visible }
};
}
}
}

View File

@ -50,14 +50,13 @@ namespace osu.Game.Tests.Visual
private void load(OsuColour colours)
{
linkColour = colours.Blue;
Dependencies.Cache(new ChatOverlay
{
AvailableChannels =
{
new Channel { Name = "#english" },
new Channel { Name = "#japanese" }
}
});
var chatManager = new ChannelManager();
chatManager.AvailableChannels.Add(new Channel { Name = "#english"});
chatManager.AvailableChannels.Add(new Channel { Name = "#japanese" });
Dependencies.Cache(chatManager);
Dependencies.Cache(new ChatOverlay());
testLinksGeneral();
testEcho();

View File

@ -13,25 +13,25 @@ using OpenTK.Input;
namespace osu.Game.Tests.Visual
{
[Description("'Hold to Quit' UI element")]
public class TestCaseQuitButton : ManualInputManagerTestCase
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
{
private bool exitAction;
[BackgroundDependencyLoader]
private void load()
{
QuitButton quitButton;
HoldForMenuButton holdForMenuButton;
Add(quitButton = new QuitButton
Add(holdForMenuButton = new HoldForMenuButton
{
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
Action = () => exitAction = true
});
var text = quitButton.Children.OfType<SpriteText>().First();
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual
AddStep("Trigger exit action", () =>
{
exitAction = false;
InputManager.MoveMouseTo(quitButton);
InputManager.MoveMouseTo(holdForMenuButton);
InputManager.PressButton(MouseButton.Left);
});
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
AddAssert("action not triggered", () => !exitAction);
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
}
}
}

View File

@ -9,6 +9,7 @@ using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Timing;
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
{
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
public TestCaseScrollingHitObjects()
@ -33,18 +35,38 @@ namespace osu.Game.Tests.Visual
{
new Drawable[]
{
playfields[0] = new TestPlayfield(ScrollingDirection.Up),
playfields[1] = new TestPlayfield(ScrollingDirection.Down)
scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[0] = new TestPlayfield()
},
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[1] = new TestPlayfield()
},
},
new Drawable[]
{
playfields[2] = new TestPlayfield(ScrollingDirection.Left),
playfields[3] = new TestPlayfield(ScrollingDirection.Right)
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[2] = new TestPlayfield()
},
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
{
RelativeSizeAxes = Axes.Both,
Child = playfields[3] = new TestPlayfield()
}
}
}
});
AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v));
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
}
@ -52,7 +74,7 @@ namespace osu.Game.Tests.Visual
{
base.LoadComplete();
playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0)));
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
for (int i = 0; i <= 5000; i += 1000)
addHitObject(Time.Current + i);
@ -73,12 +95,15 @@ namespace osu.Game.Tests.Visual
private void addControlPoint(double time)
{
scrollContainers.ForEach(c =>
{
c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
});
playfields.ForEach(p =>
{
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
TestDrawableControlPoint createDrawablePoint(double t)
{
var obj = new TestDrawableControlPoint(p.Direction, t);
@ -111,15 +136,14 @@ namespace osu.Game.Tests.Visual
}
}
private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
private class TestPlayfield : ScrollingPlayfield
{
public new ScrollingDirection Direction => base.Direction;
public new ScrollingDirection Direction => base.Direction.Value;
public TestPlayfield(ScrollingDirection direction)
public TestPlayfield()
{
base.Direction.Value = direction;
Padding = new MarginPadding(2);
InternalChildren = new Drawable[]

View File

@ -7,6 +7,7 @@ using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Graphics.Sprites;
using System.Collections.Generic;
using osu.Framework.Logging;
using osu.Framework.Platform;
using osu.Game.Overlays;
using osu.Game.Overlays.Notifications;
@ -21,16 +22,17 @@ namespace osu.Game.Graphics.Containers
}
private OsuGame game;
private ChannelManager channelManager;
private Action showNotImplementedError;
private GameHost host;
[BackgroundDependencyLoader(true)]
private void load(OsuGame game, NotificationOverlay notifications, GameHost host)
private void load(OsuGame game, NotificationOverlay notifications, GameHost host, ChannelManager channelManager)
{
// will be null in tests
this.game = game;
this.host = host;
this.channelManager = channelManager;
showNotImplementedError = () => notifications?.Post(new SimpleNotification
{
@ -80,7 +82,15 @@ namespace osu.Game.Graphics.Containers
game?.ShowBeatmapSet(setId);
break;
case LinkAction.OpenChannel:
game?.OpenChannel(linkArgument);
try
{
channelManager?.OpenChannel(linkArgument);
}
catch (ChannelNotFoundException e)
{
Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
}
break;
case LinkAction.OpenEditorTimestamp:
case LinkAction.JoinMultiplayerMatch:

View File

@ -2,9 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.ComponentModel;
using System.Reflection;
using System.Collections.Generic;
namespace osu.Game.Graphics.UserInterface
{
@ -15,18 +12,7 @@ namespace osu.Game.Graphics.UserInterface
if (!typeof(T).IsEnum)
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
foreach (var val in (T[])Enum.GetValues(typeof(T)))
{
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
items.Add(
new KeyValuePair<string, T>(
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
val
)
);
}
Items = items;
Items = (T[])Enum.GetValues(typeof(T));
}
}
}

View File

@ -0,0 +1,28 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API
{
public abstract class APIMessagesRequest : APIRequest<List<Message>>
{
private readonly long? sinceId;
protected APIMessagesRequest(long? sinceId)
{
this.sinceId = sinceId;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
if (sinceId.HasValue) req.AddParameter(@"since", sinceId.Value.ToString());
return req;
}
}
}

View File

@ -0,0 +1,34 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Net.Http;
using osu.Framework.IO.Network;
using osu.Game.Online.Chat;
using osu.Game.Users;
namespace osu.Game.Online.API.Requests
{
public class CreateNewPrivateMessageRequest : APIRequest<CreateNewPrivateMessageResponse>
{
private readonly User user;
private readonly Message message;
public CreateNewPrivateMessageRequest(User user, Message message)
{
this.user = user;
this.message = message;
}
protected override WebRequest CreateWebRequest()
{
var req = base.CreateWebRequest();
req.Method = HttpMethod.Post;
req.AddParameter(@"target_id", user.Id.ToString());
req.AddParameter(@"message", message.Content);
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
return req;
}
protected override string Target => @"chat/new";
}
}

View File

@ -0,0 +1,16 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Game.Online.Chat;
namespace osu.Game.Online.API.Requests
{
public class CreateNewPrivateMessageResponse
{
[JsonProperty("new_channel_id")]
public int ChannelID;
public Message Message;
}
}

View File

@ -3,15 +3,64 @@
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using Newtonsoft.Json;
using osu.Framework.Configuration;
using osu.Framework.Lists;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
public class Channel
{
public readonly int MaxHistory = 300;
/// <summary>
/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
/// </summary>
public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
[JsonProperty(@"users")]
private long[] userIds
{
set
{
foreach (var id in value)
Users.Add(new User { Id = id });
}
}
/// <summary>
/// Contains all the messages send in the channel.
/// </summary>
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
/// <summary>
/// Contains all the messages that are still pending for submission to the server.
/// </summary>
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
/// <summary>
/// An event that fires when new messages arrived.
/// </summary>
public event Action<IEnumerable<Message>> NewMessagesArrived;
/// <summary>
/// An event that fires when a pending message gets resolved.
/// </summary>
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
/// <summary>
/// An event that fires when a pending message gets removed.
/// </summary>
public event Action<Message> MessageRemoved;
public bool ReadOnly => false; //todo not yet used.
public override string ToString() => Name;
[JsonProperty(@"name")]
public string Name;
@ -22,19 +71,16 @@ namespace osu.Game.Online.Chat
public ChannelType Type;
[JsonProperty(@"channel_id")]
public int Id;
public long Id;
[JsonProperty(@"last_message_id")]
public long? LastMessageId;
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
/// <summary>
/// Signalles if the current user joined this channel or not. Defaults to false.
/// </summary>
public Bindable<bool> Joined = new Bindable<bool>();
public bool ReadOnly => false;
public const int MAX_HISTORY = 300;
[JsonConstructor]
@ -42,10 +88,10 @@ namespace osu.Game.Online.Chat
{
}
public event Action<IEnumerable<Message>> NewMessagesArrived;
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
public event Action<Message> MessageRemoved;
/// <summary>
/// Adds the argument message as a local echo. When this local echo is resolved <see cref="PendingMessageResolved"/> will get called.
/// </summary>
/// <param name="message"></param>
public void AddLocalEcho(LocalEchoMessage message)
{
pendingMessages.Add(message);
@ -54,8 +100,12 @@ namespace osu.Game.Online.Chat
NewMessagesArrived?.Invoke(new[] { message });
}
public bool MessagesLoaded { get; private set; }
public bool MessagesLoaded;
/// <summary>
/// Adds new messages to the channel and purges old messages. Triggers the <see cref="NewMessagesArrived"/> event.
/// </summary>
/// <param name="messages"></param>
public void AddNewMessages(params Message[] messages)
{
messages = messages.Except(Messages).ToArray();
@ -63,7 +113,6 @@ namespace osu.Game.Online.Chat
if (messages.Length == 0) return;
Messages.AddRange(messages);
MessagesLoaded = true;
var maxMessageId = messages.Max(m => m.Id);
if (maxMessageId > LastMessageId)
@ -74,14 +123,6 @@ namespace osu.Game.Online.Chat
NewMessagesArrived?.Invoke(messages);
}
private void purgeOldMessages()
{
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MAX_HISTORY)
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
}
/// <summary>
/// Replace or remove a message from the channel.
/// </summary>
@ -101,17 +142,18 @@ namespace osu.Game.Online.Chat
}
if (Messages.Contains(final))
{
// message already inserted, so let's throw away this update.
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
MessageRemoved?.Invoke(echo);
return;
}
throw new InvalidOperationException("Attempted to add the same message again");
Messages.Add(final);
PendingMessageResolved?.Invoke(echo, final);
}
public override string ToString() => Name;
private void purgeOldMessages()
{
// never purge local echos
int messageCount = Messages.Count - pendingMessages.Count;
if (messageCount > MaxHistory)
Messages.RemoveRange(0, messageCount - MaxHistory);
}
}
}

View File

@ -0,0 +1,409 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Users;
namespace osu.Game.Online.Chat
{
/// <summary>
/// Manages everything channel related
/// </summary>
public class ChannelManager : Component, IOnlineComponent
{
/// <summary>
/// The channels the player joins on startup
/// </summary>
private readonly string[] defaultChannels =
{
@"#lazer",
@"#osu",
@"#lobby"
};
/// <summary>
/// The currently opened channel
/// </summary>
public Bindable<Channel> CurrentChannel { get; } = new Bindable<Channel>();
/// <summary>
/// The Channels the player has joined
/// </summary>
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
/// <summary>
/// The channels available for the player to join
/// </summary>
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
private IAPIProvider api;
private ScheduledDelegate fetchMessagesScheduleder;
public ChannelManager()
{
CurrentChannel.ValueChanged += currentChannelChanged;
}
/// <summary>
/// Opens a channel or switches to the channel if already opened.
/// </summary>
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
/// <param name="name"></param>
public void OpenChannel(string name)
{
if (name == null)
throw new ArgumentNullException(nameof(name));
CurrentChannel.Value = AvailableChannels.FirstOrDefault(c => c.Name == name) ?? throw new ChannelNotFoundException(name);
}
/// <summary>
/// Opens a new private channel.
/// </summary>
/// <param name="user">The user the private channel is opened with.</param>
public void OpenPrivateChannel(User user)
{
if (user == null)
throw new ArgumentNullException(nameof(user));
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
?? new Channel { Name = user.Username, Users = { user } };
}
private void currentChannelChanged(Channel channel) => JoinChannel(channel);
/// <summary>
/// Ensure we run post actions in sequence, once at a time.
/// </summary>
private readonly Queue<Action> postQueue = new Queue<Action>();
/// <summary>
/// Posts a message to the currently opened channel.
/// </summary>
/// <param name="text">The message text that is going to be posted</param>
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
public void PostMessage(string text, bool isAction = false)
{
if (CurrentChannel.Value == null)
return;
var currentChannel = CurrentChannel.Value;
void dequeueAndRun()
{
if (postQueue.Count > 0)
postQueue.Dequeue().Invoke();
}
postQueue.Enqueue(() =>
{
if (!api.IsLoggedIn)
{
currentChannel.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
return;
}
var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
ChannelId = CurrentChannel.Value.Id,
IsAction = isAction,
Content = text
};
currentChannel.AddLocalEcho(message);
// if this is a PM and the first message, we need to do a special request to create the PM channel
if (currentChannel.Type == ChannelType.PM && !currentChannel.Joined)
{
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(currentChannel.Users.First(), message);
createNewPrivateMessageRequest.Success += createRes =>
{
currentChannel.Id = createRes.ChannelID;
currentChannel.ReplaceMessage(message, createRes.Message);
dequeueAndRun();
};
createNewPrivateMessageRequest.Failure += exception =>
{
Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null);
dequeueAndRun();
};
api.Queue(createNewPrivateMessageRequest);
return;
}
var req = new PostMessageRequest(message);
req.Success += m =>
{
currentChannel.ReplaceMessage(message, m);
dequeueAndRun();
};
req.Failure += exception =>
{
Logger.Error(exception, "Posting message failed.");
currentChannel.ReplaceMessage(message, null);
dequeueAndRun();
};
api.Queue(req);
});
// always run if the queue is empty
if (postQueue.Count == 1)
dequeueAndRun();
}
/// <summary>
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
/// </summary>
/// <param name="text">the text containing the command identifier and command parameters.</param>
public void PostCommand(string text)
{
if (CurrentChannel.Value == null)
return;
var parameters = text.Split(new[] { ' ' }, 2);
string command = parameters[0];
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
switch (command)
{
case "me":
if (string.IsNullOrWhiteSpace(content))
{
CurrentChannel.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
break;
}
PostMessage(content, true);
break;
case "help":
CurrentChannel.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
break;
default:
CurrentChannel.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
break;
}
}
private void handleChannelMessages(IEnumerable<Message> messages)
{
var channels = JoinedChannels.ToList();
foreach (var group in messages.GroupBy(m => m.ChannelId))
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
}
private void initializeChannels()
{
var req = new ListChannelsRequest();
var joinDefaults = JoinedChannels.Count == 0;
req.Success += channels =>
{
foreach (var channel in channels)
{
// add as available if not already
if (AvailableChannels.All(c => c.Id != channel.Id))
AvailableChannels.Add(channel);
// join any channels classified as "defaults"
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
JoinChannel(channel);
}
};
req.Failure += error =>
{
Logger.Error(error, "Fetching channel list failed");
initializeChannels();
};
api.Queue(req);
}
/// <summary>
/// Fetches inital messages of a channel
///
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
/// </summary>
/// <param name="channel">The channel </param>
private void fetchInitalMessages(Channel channel)
{
if (channel.Id <= 0) return;
var fetchInitialMsgReq = new GetMessagesRequest(channel);
fetchInitialMsgReq.Success += messages =>
{
handleChannelMessages(messages);
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
};
api.Queue(fetchInitialMsgReq);
}
public void JoinChannel(Channel channel)
{
if (channel == null) return;
// ReSharper disable once AccessToModifiedClosure
var existing = JoinedChannels.FirstOrDefault(c => c.Id == channel.Id);
if (existing != null)
{
// if we already have this channel loaded, we don't want to make a second one.
channel = existing;
}
else
{
var foundSelf = channel.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
if (foundSelf != null)
channel.Users.Remove(foundSelf);
JoinedChannels.Add(channel);
if (channel.Type == ChannelType.Public && !channel.Joined)
{
var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () =>
{
channel.Joined.Value = true;
JoinChannel(channel);
};
req.Failure += ex => LeaveChannel(channel);
api.Queue(req);
return;
}
}
if (CurrentChannel.Value == null)
CurrentChannel.Value = channel;
if (!channel.MessagesLoaded)
{
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitalMessages(channel);
}
}
public void LeaveChannel(Channel channel)
{
if (channel == null) return;
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
JoinedChannels.Remove(channel);
if (channel.Joined.Value)
{
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
channel.Joined.Value = false;
}
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
fetchUpdates();
break;
default:
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = null;
break;
}
}
private long lastMessageId;
private const int update_poll_interval = 1000;
private bool channelsInitialised;
private void fetchUpdates()
{
fetchMessagesScheduleder?.Cancel();
fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
{
var fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
{
if (!channel.Joined.Value)
{
// we received this from the server so should mark the channel already joined.
channel.Joined.Value = true;
JoinChannel(channel);
}
}
if (!channelsInitialised)
{
channelsInitialised = true;
// we want this to run after the first presence so we can see if the user is in any channels already.
initializeChannels();
}
//todo: handle left channels
handleChannelMessages(updates.Messages);
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
fetchUpdates();
};
fetchReq.Failure += delegate { fetchUpdates(); };
api.Queue(fetchReq);
}, update_poll_interval);
}
[BackgroundDependencyLoader]
private void load(IAPIProvider api)
{
this.api = api;
api.Register(this);
}
}
/// <summary>
/// An exception thrown when a channel could not been found.
/// </summary>
public class ChannelNotFoundException : Exception
{
public ChannelNotFoundException(string channelName)
: base($"A channel with the name {channelName} could not be found.")
{
}
}
}

View File

@ -3,7 +3,6 @@
using System;
using System.Collections.Generic;
using System.ComponentModel;
using Newtonsoft.Json;
using osu.Game.Users;
@ -16,10 +15,10 @@ namespace osu.Game.Online.Chat
//todo: this should be inside sender.
[JsonProperty(@"sender_id")]
public int UserId;
public long UserId;
[JsonProperty(@"channel_id")]
public int ChannelId;
public long ChannelId;
[JsonProperty(@"is_action")]
public bool IsAction;
@ -69,12 +68,4 @@ namespace osu.Game.Online.Chat
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
public override int GetHashCode() => Id.GetHashCode();
}
public enum TargetType
{
[Description(@"channel")]
Channel,
[Description(@"user")]
User
}
}

View File

@ -31,6 +31,7 @@ using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
using osu.Game.Screens.Play;
using osu.Game.Input.Bindings;
using osu.Game.Online.Chat;
using osu.Game.Rulesets.Mods;
using osu.Game.Skinning;
using OpenTK.Graphics;
@ -180,12 +181,6 @@ namespace osu.Game
private ScheduledDelegate scoreLoad;
/// <summary>
/// Open chat to a channel matching the provided name, if present.
/// </summary>
/// <param name="channelName">The name of the channel.</param>
public void OpenChannel(string channelName) => chat.OpenChannel(chat.AvailableChannels.Find(c => c.Name == channelName));
/// <summary>
/// Show a beatmap set as an overlay.
/// </summary>
@ -343,6 +338,11 @@ namespace osu.Game
//overlay elements
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(new ChannelManager(), channelManager =>
{
dependencies.Cache(channelManager);
AddInternal(channelManager);
});
loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
loadComponentSingleFile(settings = new MainSettings
{

View File

@ -1,6 +1,7 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK;
using OpenTK.Graphics;
@ -81,6 +82,8 @@ namespace osu.Game.Overlays.Chat
Padding = new MarginPadding { Left = padding, Right = padding };
}
private ChannelManager chatManager;
private Message message;
private OsuSpriteText username;
private LinkFlowContainer contentFlow;
@ -104,9 +107,9 @@ namespace osu.Game.Overlays.Chat
}
[BackgroundDependencyLoader(true)]
private void load(OsuColour colours, ChatOverlay chat)
private void load(OsuColour colours, ChannelManager chatManager)
{
this.chat = chat;
this.chatManager = chatManager;
customUsernameColour = colours.ChatBlue;
}
@ -215,8 +218,6 @@ namespace osu.Game.Overlays.Chat
FinishTransforms(true);
}
private ChatOverlay chat;
private void updateMessageContent()
{
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
@ -226,7 +227,7 @@ namespace osu.Game.Overlays.Chat
username.Text = $@"{message.Sender.Username}" + (senderHasBackground || message.IsAction ? "" : ":");
// remove non-existent channels from the link list
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chat?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
contentFlow.Clear();
contentFlow.AddLinks(message.DisplayContent, message.Links);
@ -236,20 +237,24 @@ namespace osu.Game.Overlays.Chat
{
private readonly User sender;
private Action startChatAction;
public MessageSender(User sender)
{
this.sender = sender;
}
[BackgroundDependencyLoader(true)]
private void load(UserProfileOverlay profile)
private void load(UserProfileOverlay profile, ChannelManager chatManager)
{
Action = () => profile?.ShowUser(sender);
startChatAction = () => chatManager?.OpenPrivateChannel(sender);
}
public MenuItem[] ContextMenuItems => new MenuItem[]
{
new OsuMenuItem("View Profile", MenuItemType.Highlighted, Action),
new OsuMenuItem("Start Chat", MenuItemType.Standard, startChatAction),
};
}
}

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@ -6,7 +6,6 @@ using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Containers;
@ -55,15 +54,11 @@ namespace osu.Game.Overlays.Chat
Channel.PendingMessageResolved += pendingMessageResolved;
}
[BackgroundDependencyLoader]
private void load()
{
newMessagesArrived(Channel.Messages);
}
protected override void LoadComplete()
{
base.LoadComplete();
newMessagesArrived(Channel.Messages);
scrollToEnd();
}
@ -79,7 +74,7 @@ namespace osu.Game.Overlays.Chat
private void newMessagesArrived(IEnumerable<Message> newMessages)
{
// Add up to last Channel.MAX_HISTORY messages
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MaxHistory));
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
@ -89,7 +84,7 @@ namespace osu.Game.Overlays.Chat
scrollToEnd();
var staleMessages = flow.Children.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
int count = staleMessages.Length - Channel.MAX_HISTORY;
int count = staleMessages.Length - Channel.MaxHistory;
for (int i = 0; i < count; i++)
{

View File

@ -15,7 +15,7 @@ using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelListItem : OsuClickableContainer, IFilterable
{

View File

@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSection : Container, IHasFilterableChildren
{

View File

@ -18,7 +18,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using osu.Game.Graphics.Containers;
namespace osu.Game.Overlays.Chat
namespace osu.Game.Overlays.Chat.Selection
{
public class ChannelSelectionOverlay : OsuFocusedOverlayContainer
{
@ -35,23 +35,6 @@ namespace osu.Game.Overlays.Chat
public Action<Channel> OnRequestJoin;
public Action<Channel> OnRequestLeave;
public IEnumerable<ChannelSection> Sections
{
set
{
sectionsFlow.ChildrenEnumerable = value;
foreach (ChannelSection s in sectionsFlow.Children)
{
foreach (ChannelListItem c in s.ChannelFlow.Children)
{
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
}
}
}
}
public ChannelSelectionOverlay()
{
RelativeSizeAxes = Axes.X;
@ -140,6 +123,30 @@ namespace osu.Game.Overlays.Chat
search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
}
public void UpdateAvailableChannels(IEnumerable<Channel> channels)
{
Scheduler.Add(() =>
{
sectionsFlow.ChildrenEnumerable = new[]
{
new ChannelSection
{
Header = "All Channels",
Channels = channels,
},
};
foreach (ChannelSection s in sectionsFlow.Children)
{
foreach (ChannelListItem c in s.ChannelFlow.Children)
{
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
}
}
});
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Game.Graphics;
using osu.Game.Online.Chat;
namespace osu.Game.Overlays.Chat.Tabs
{
public class ChannelSelectorTabItem : ChannelTabItem
{
public override bool IsRemovable => false;
public ChannelSelectorTabItem(Channel value) : base(value)
{
Depth = float.MaxValue;
Width = 45;
Icon.Alpha = 0;
Text.TextSize = 45;
TextBold.TextSize = 45;
}
[BackgroundDependencyLoader]
private new void load(OsuColour colour)
{
BackgroundInactive = colour.Gray2;
BackgroundActive = colour.Gray3;
}
}
}

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@ -0,0 +1,123 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using OpenTK;
using osu.Framework.Configuration;
using System;
using System.Linq;
namespace osu.Game.Overlays.Chat.Tabs
{
public class ChannelTabControl : OsuTabControl<Channel>
{
public static readonly float SHEAR_WIDTH = 10;
public Action<Channel> OnRequestLeave;
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
private readonly ChannelSelectorTabItem selectorTab;
public ChannelTabControl()
{
TabContainer.Margin = new MarginPadding { Left = 50 };
TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
TabContainer.Masking = false;
AddInternal(new SpriteIcon
{
Icon = FontAwesome.fa_comments,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Size = new Vector2(20),
Margin = new MarginPadding(10),
});
AddTabItem(selectorTab = new ChannelSelectorTabItem(new Channel { Name = "+" }));
ChannelSelectorActive.BindTo(selectorTab.Active);
}
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
{
if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
base.AddTabItem(item, addToDropdown);
}
protected override TabItem<Channel> CreateTabItem(Channel value)
{
switch (value.Type)
{
case ChannelType.Public:
return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
case ChannelType.PM:
return new PrivateChannelTabItem(value) { OnRequestClose = tabCloseRequested };
default:
throw new InvalidOperationException("Only TargetType User and Channel are supported.");
}
}
/// <summary>
/// Adds a channel to the ChannelTabControl.
/// The first channel added will automaticly selected.
/// </summary>
/// <param name="channel">The channel that is going to be added.</param>
public void AddChannel(Channel channel)
{
if (!Items.Contains(channel))
AddItem(channel);
if (Current.Value == null)
Current.Value = channel;
}
/// <summary>
/// Removes a channel from the ChannelTabControl.
/// If the selected channel is the one that is beeing removed, the next available channel will be selected.
/// </summary>
/// <param name="channel">The channel that is going to be removed.</param>
public void RemoveChannel(Channel channel)
{
RemoveItem(channel);
if (Current.Value == channel)
Current.Value = Items.FirstOrDefault();
}
protected override void SelectTab(TabItem<Channel> tab)
{
if (tab is ChannelSelectorTabItem)
{
tab.Active.Toggle();
return;
}
selectorTab.Active.Value = false;
base.SelectTab(tab);
}
private void tabCloseRequested(TabItem<Channel> tab)
{
int totalTabs = TabContainer.Count - 1; // account for selectorTab
int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
if (tab == SelectedTab && totalTabs > 1)
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
else if (totalTabs == 1 && !selectorTab.Active)
// Open channel selection overlay if all channel tabs will be closed after removing this tab
SelectTab(selectorTab);
OnRequestLeave?.Invoke(tab.Value);
}
}
}

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@ -0,0 +1,212 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Chat.Tabs
{
public class ChannelTabItem : TabItem<Channel>
{
protected Color4 BackgroundInactive;
private Color4 backgroundHover;
protected Color4 BackgroundActive;
public override bool IsRemovable => !Pinned;
protected readonly SpriteText Text;
protected readonly SpriteText TextBold;
protected readonly ClickableContainer CloseButton;
private readonly Box box;
private readonly Box highlightBox;
protected readonly SpriteIcon Icon;
public Action<ChannelTabItem> OnRequestClose;
private readonly Container content;
protected override Container<Drawable> Content => content;
public ChannelTabItem(Channel value)
: base(value)
{
Width = 150;
RelativeSizeAxes = Axes.Y;
Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft;
Shear = new Vector2(ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0);
Masking = true;
InternalChildren = new Drawable[]
{
box = new Box
{
EdgeSmoothness = new Vector2(1, 0),
RelativeSizeAxes = Axes.Both,
},
highlightBox = new Box
{
Width = 5,
Alpha = 0,
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,
EdgeSmoothness = new Vector2(1, 0),
RelativeSizeAxes = Axes.Y,
},
content = new Container
{
Shear = new Vector2(-ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0),
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
Icon = new SpriteIcon
{
Icon = DisplayIcon,
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Colour = Color4.Black,
X = -10,
Alpha = 0.2f,
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
},
Text = new OsuSpriteText
{
Margin = new MarginPadding(5),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Text = value.ToString(),
TextSize = 18,
},
TextBold = new OsuSpriteText
{
Alpha = 0,
Margin = new MarginPadding(5),
Origin = Anchor.CentreLeft,
Anchor = Anchor.CentreLeft,
Text = value.ToString(),
Font = @"Exo2.0-Bold",
TextSize = 18,
},
CloseButton = new TabCloseButton
{
Alpha = 0,
Margin = new MarginPadding { Right = 20 },
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Action = delegate
{
if (IsRemovable) OnRequestClose?.Invoke(this);
},
},
},
},
};
}
protected virtual FontAwesome DisplayIcon => FontAwesome.fa_hashtag;
protected virtual bool ShowCloseOnHover => true;
protected override bool OnHover(HoverEvent e)
{
if (IsRemovable && ShowCloseOnHover)
CloseButton.FadeIn(200, Easing.OutQuint);
if (!Active)
box.FadeColour(backgroundHover, TRANSITION_LENGTH, Easing.OutQuint);
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
CloseButton.FadeOut(200, Easing.OutQuint);
updateState();
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundActive = colours.ChatBlue;
BackgroundInactive = colours.Gray4;
backgroundHover = colours.Gray7;
highlightBox.Colour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms(true);
}
private void updateState()
{
if (Active)
FadeActive();
else
FadeInactive();
}
protected const float TRANSITION_LENGTH = 400;
private readonly EdgeEffectParameters activateEdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 15,
Colour = Color4.Black.Opacity(0.4f),
};
private readonly EdgeEffectParameters deactivateEdgeEffect = new EdgeEffectParameters
{
Type = EdgeEffectType.Shadow,
Radius = 10,
Colour = Color4.Black.Opacity(0.2f),
};
protected virtual void FadeActive()
{
this.ResizeHeightTo(1.1f, TRANSITION_LENGTH, Easing.OutQuint);
TweenEdgeEffectTo(activateEdgeEffect, TRANSITION_LENGTH);
box.FadeColour(BackgroundActive, TRANSITION_LENGTH, Easing.OutQuint);
highlightBox.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
Text.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
TextBold.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
}
protected virtual void FadeInactive()
{
this.ResizeHeightTo(1, TRANSITION_LENGTH, Easing.OutQuint);
TweenEdgeEffectTo(deactivateEdgeEffect, TRANSITION_LENGTH);
box.FadeColour(BackgroundInactive, TRANSITION_LENGTH, Easing.OutQuint);
highlightBox.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
Text.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
TextBold.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
}
protected override void OnActivated() => updateState();
protected override void OnDeactivated() => updateState();
}
}

View File

@ -0,0 +1,97 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Chat;
using osu.Game.Users;
using OpenTK;
namespace osu.Game.Overlays.Chat.Tabs
{
public class PrivateChannelTabItem : ChannelTabItem
{
private readonly OsuSpriteText username;
private readonly Avatar avatarContainer;
protected override FontAwesome DisplayIcon => FontAwesome.fa_at;
public PrivateChannelTabItem(Channel value)
: base(value)
{
if (value.Type != ChannelType.PM)
throw new ArgumentException("Argument value needs to have the targettype user!");
AddRange(new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Y,
AutoSizeAxes = Axes.X,
Margin = new MarginPadding
{
Horizontal = 3
},
Origin = Anchor.BottomLeft,
Anchor = Anchor.BottomLeft,
Children = new Drawable[]
{
new CircularContainer
{
Scale = new Vector2(0.95f),
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Masking = true,
Child = new DelayedLoadWrapper(new Avatar(value.Users.First())
{
RelativeSizeAxes = Axes.Both,
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
})
{
RelativeSizeAxes = Axes.Both,
}
},
}
},
});
Text.X = ChatOverlay.TAB_AREA_HEIGHT;
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
}
protected override bool ShowCloseOnHover => false;
protected override void FadeActive()
{
base.FadeActive();
this.ResizeWidthTo(200, TRANSITION_LENGTH, Easing.OutQuint);
CloseButton.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
}
protected override void FadeInactive()
{
base.FadeInactive();
this.ResizeWidthTo(ChatOverlay.TAB_AREA_HEIGHT + 10, TRANSITION_LENGTH, Easing.OutQuint);
CloseButton.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
var user = Value.Users.First();
BackgroundActive = user.Colour != null ? OsuColour.FromHex(user.Colour) : colours.BlueDark;
BackgroundInactive = BackgroundActive.Darken(0.5f);
}
}
}

View File

@ -0,0 +1,55 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input.Events;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using OpenTK;
using OpenTK.Graphics;
namespace osu.Game.Overlays.Chat.Tabs
{
public class TabCloseButton : OsuClickableContainer
{
private readonly SpriteIcon icon;
public TabCloseButton()
{
Size = new Vector2(20);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.75f),
Icon = FontAwesome.fa_close,
RelativeSizeAxes = Axes.Both,
};
}
protected override bool OnMouseDown(MouseDownEvent e)
{
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
return base.OnMouseDown(e);
}
protected override bool OnMouseUp(MouseUpEvent e)
{
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
return base.OnMouseUp(e);
}
protected override bool OnHover(HoverEvent e)
{
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
return base.OnHover(e);
}
protected override void OnHoverLost(HoverLostEvent e)
{
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
base.OnHoverLost(e);
}
}
}

View File

@ -1,9 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using System.Collections.Specialized;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
@ -13,42 +12,38 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events;
using osu.Framework.Threading;
using osu.Game.Configuration;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
using osu.Game.Online.API;
using osu.Game.Online.API.Requests;
using osu.Game.Online.Chat;
using osu.Game.Overlays.Chat;
using osu.Game.Overlays.Chat.Selection;
using osu.Game.Overlays.Chat.Tabs;
namespace osu.Game.Overlays
{
public class ChatOverlay : OsuFocusedOverlayContainer, IOnlineComponent
public class ChatOverlay : OsuFocusedOverlayContainer
{
private const float textbox_height = 60;
private const float channel_selection_min_height = 0.3f;
private ScheduledDelegate messageRequest;
private ChannelManager channelManager;
private readonly Container<DrawableChannel> currentChannelContainer;
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
private readonly LoadingAnimation loading;
private readonly FocusedTextBox textbox;
private APIAccess api;
private const int transition_length = 500;
public const float DEFAULT_HEIGHT = 0.4f;
public const float TAB_AREA_HEIGHT = 50;
private GetUpdatesRequest fetchReq;
private readonly ChatTabControl channelTabs;
private readonly ChannelTabControl channelTabControl;
private readonly Container chatContainer;
private readonly TabsArea tabsArea;
@ -57,7 +52,6 @@ namespace osu.Game.Overlays
public Bindable<double> ChatHeight { get; set; }
public List<Channel> AvailableChannels { get; private set; } = new List<Channel>();
private readonly Container channelSelectionContainer;
private readonly ChannelSelectionOverlay channelSelection;
@ -154,10 +148,12 @@ namespace osu.Game.Overlays
RelativeSizeAxes = Axes.Both,
Colour = Color4.Black,
},
channelTabs = new ChatTabControl
channelTabControl = new ChannelTabControl
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.Both,
OnRequestLeave = removeChannel,
OnRequestLeave = channel => channelManager.LeaveChannel(channel)
},
}
},
@ -165,11 +161,11 @@ namespace osu.Game.Overlays
},
};
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
channelTabControl.Current.ValueChanged += chat => channelManager.CurrentChannel.Value = chat;
channelTabControl.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
channelSelection.StateChanged += state =>
{
channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible;
channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible;
if (state == Visibility.Visible)
{
@ -180,13 +176,75 @@ namespace osu.Game.Overlays
else
textbox.HoldFocus = true;
};
channelSelection.OnRequestJoin = channel => channelManager.JoinChannel(channel);
channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
}
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
{
switch (args.Action)
{
case NotifyCollectionChangedAction.Add:
foreach (Channel newChannel in args.NewItems)
{
channelTabControl.AddChannel(newChannel);
}
break;
case NotifyCollectionChangedAction.Remove:
foreach (Channel removedChannel in args.OldItems)
{
channelTabControl.RemoveChannel(removedChannel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == removedChannel));
}
break;
}
}
private void currentChannelChanged(Channel channel)
{
if (channel == null)
{
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
channelTabControl.Current.Value = null;
return;
}
textbox.Current.Disabled = channel.ReadOnly;
if (channelTabControl.Current.Value != channel)
Scheduler.Add(() => channelTabControl.Current.Value = channel);
var loaded = loadedChannels.Find(d => d.Channel == channel);
if (loaded == null)
{
currentChannelContainer.FadeOut(500, Easing.OutQuint);
loading.Show();
loaded = new DrawableChannel(channel);
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
loading.Hide();
currentChannelContainer.Clear(false);
currentChannelContainer.Add(loaded);
currentChannelContainer.FadeIn(500, Easing.OutQuint);
});
}
else
{
currentChannelContainer.Clear(false);
Scheduler.Add(() => currentChannelContainer.Add(loaded));
}
}
private double startDragChatHeight;
private bool isDragging;
public void OpenChannel(Channel channel) => addChannel(channel);
protected override bool OnDragStart(DragStartEvent e)
{
isDragging = tabsArea.IsHovered;
@ -220,19 +278,6 @@ namespace osu.Game.Overlays
return base.OnDragEnd(e);
}
public void APIStateChanged(APIAccess api, APIState state)
{
switch (state)
{
case APIState.Online:
initializeChannels();
break;
default:
messageRequest?.Cancel();
break;
}
}
public override bool AcceptsFocus => true;
protected override void OnFocus(FocusEvent e)
@ -261,11 +306,8 @@ namespace osu.Game.Overlays
}
[BackgroundDependencyLoader]
private void load(APIAccess api, OsuConfigManager config, OsuColour colours)
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
{
this.api = api;
api.Register(this);
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
ChatHeight.ValueChanged += h =>
{
@ -276,255 +318,49 @@ namespace osu.Game.Overlays
ChatHeight.TriggerChange();
chatBackground.Colour = colours.ChatBlue;
}
private long lastMessageId;
private readonly List<Channel> careChannels = new List<Channel>();
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
private void initializeChannels()
{
loading.Show();
messageRequest?.Cancel();
this.channelManager = channelManager;
channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
ListChannelsRequest req = new ListChannelsRequest();
req.Success += delegate(List<Channel> channels)
{
AvailableChannels = channels;
Scheduler.Add(delegate
{
//todo: decide how to handle default channels for a user now that they are saved server-side.
addChannel(channels.Find(c => c.Name == @"#lazer"));
addChannel(channels.Find(c => c.Name == @"#osu"));
channelSelection.OnRequestJoin = addChannel;
channelSelection.OnRequestLeave = removeChannel;
channelSelection.Sections = new[]
{
new ChannelSection
{
Header = "All Channels",
Channels = channels,
},
};
});
messageRequest = Scheduler.AddDelayed(fetchUpdates, 1000, true);
};
api.Queue(req);
//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels));
}
private Channel currentChannel;
protected Channel CurrentChannel
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs e)
{
get { return currentChannel; }
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
}
set
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (channelManager != null)
{
if (currentChannel == value) return;
if (value == null)
{
currentChannel = null;
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
return;
}
currentChannel = value;
textbox.Current.Disabled = currentChannel.ReadOnly;
channelTabs.Current.Value = value;
var loaded = loadedChannels.Find(d => d.Channel == value);
if (loaded == null)
{
currentChannelContainer.FadeOut(500, Easing.OutQuint);
loading.Show();
loaded = new DrawableChannel(currentChannel);
loadedChannels.Add(loaded);
LoadComponentAsync(loaded, l =>
{
if (currentChannel.MessagesLoaded)
loading.Hide();
currentChannelContainer.Clear(false);
currentChannelContainer.Add(loaded);
currentChannelContainer.FadeIn(500, Easing.OutQuint);
});
}
else
{
currentChannelContainer.Clear(false);
currentChannelContainer.Add(loaded);
}
channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
}
}
private void addChannel(Channel channel)
{
if (channel == null) return;
// ReSharper disable once AccessToModifiedClosure
var existing = careChannels.Find(c => c.Id == channel.Id);
if (existing != null)
{
// if we already have this channel loaded, we don't want to make a second one.
channel = existing;
}
else
{
careChannels.Add(channel);
channelTabs.AddItem(channel);
if (channel.Type == ChannelType.Public && !channel.Joined)
{
var req = new JoinChannelRequest(channel, api.LocalUser);
req.Success += () => addChannel(channel);
req.Failure += ex => removeChannel(channel);
api.Queue(req);
return;
}
}
// let's fetch a small number of messages to bring us up-to-date with the backlog.
fetchInitialMessages(channel);
if (CurrentChannel == null)
CurrentChannel = channel;
channel.Joined.Value = true;
}
private void removeChannel(Channel channel)
{
if (channel == null) return;
if (channel == CurrentChannel) CurrentChannel = null;
careChannels.Remove(channel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
channelTabs.RemoveItem(channel);
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
channel.Joined.Value = false;
}
private void fetchInitialMessages(Channel channel)
{
var req = new GetMessagesRequest(channel);
req.Success += messages =>
{
channel.AddNewMessages(messages.ToArray());
if (channel == currentChannel)
loading.Hide();
};
api.Queue(req);
}
private void fetchUpdates()
{
if (fetchReq != null) return;
fetchReq = new GetUpdatesRequest(lastMessageId);
fetchReq.Success += updates =>
{
if (updates?.Presence != null)
{
foreach (var channel in updates.Presence)
addChannel(AvailableChannels.Find(c => c.Id == channel.Id));
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
}
fetchReq = null;
};
fetchReq.Failure += delegate { fetchReq = null; };
api.Queue(fetchReq);
}
private void postMessage(TextBox textbox, bool newText)
{
var postText = textbox.Text;
var text = textbox.Text.Trim();
if (string.IsNullOrWhiteSpace(text))
return;
if (text[0] == '/')
channelManager.PostCommand(text.Substring(1));
else
channelManager.PostMessage(text);
textbox.Text = string.Empty;
if (string.IsNullOrWhiteSpace(postText))
return;
var target = currentChannel;
if (target == null) return;
if (!api.IsLoggedIn)
{
target.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
return;
}
bool isAction = false;
if (postText[0] == '/')
{
string[] parameters = postText.Substring(1).Split(new[] { ' ' }, 2);
string command = parameters[0];
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
switch (command)
{
case "me":
if (string.IsNullOrWhiteSpace(content))
{
currentChannel.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
return;
}
isAction = true;
postText = content;
break;
case "help":
currentChannel.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
return;
default:
currentChannel.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
return;
}
}
var message = new LocalEchoMessage
{
Sender = api.LocalUser.Value,
Timestamp = DateTimeOffset.Now,
ChannelId = target.Id,
IsAction = isAction,
Content = postText
};
var req = new PostMessageRequest(message);
target.AddLocalEcho(message);
req.Failure += e => target.ReplaceMessage(message, null);
req.Success += m => target.ReplaceMessage(message, m);
api.Queue(req);
}
private class TabsArea : Container

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
@ -37,7 +36,7 @@ namespace osu.Game.Overlays.Music
new CollectionsDropdown<PlaylistCollection>
{
RelativeSizeAxes = Axes.X,
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
Items = new[] { PlaylistCollection.All },
}
},
},

View File

@ -6,6 +6,7 @@ using osu.Framework.Audio;
using osu.Framework.Graphics;
using System.Collections.Generic;
using System.Linq;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Audio
{
@ -35,12 +36,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
private void updateItems()
{
var deviceItems = new List<KeyValuePair<string, string>> { new KeyValuePair<string, string>("Default", string.Empty) };
deviceItems.AddRange(audio.AudioDeviceNames.Select(d => new KeyValuePair<string, string>(d, d)));
var deviceItems = new List<string> { string.Empty };
deviceItems.AddRange(audio.AudioDeviceNames);
var preferredDeviceName = audio.AudioDevice.Value;
if (deviceItems.All(kv => kv.Value != preferredDeviceName))
deviceItems.Add(new KeyValuePair<string, string>(preferredDeviceName, preferredDeviceName));
if (deviceItems.All(kv => kv != preferredDeviceName))
deviceItems.Add(preferredDeviceName);
// The option dropdown for audio device selection lists all audio
// device names. Dropdowns, however, may not have multiple identical
@ -59,7 +60,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
Children = new Drawable[]
{
dropdown = new SettingsDropdown<string>()
dropdown = new AudioDeviceSettingsDropdown()
};
updateItems();
@ -69,5 +70,16 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
audio.OnNewDevice += onDeviceChanged;
audio.OnLostDevice += onDeviceChanged;
}
private class AudioDeviceSettingsDropdown : SettingsDropdown<string>
{
protected override OsuDropdown<string> CreateDropdown() => new AudioDeviceDropdownControl { Items = Items };
private class AudioDeviceDropdownControl : DropdownControl
{
protected override string GenerateItemText(string item)
=> string.IsNullOrEmpty(item) ? "Default" : base.GenerateItemText(item);
}
}
}
}

View File

@ -6,9 +6,9 @@ using System.Drawing;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings.Sections.Graphics
{
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
if (resolutions.Count > 1)
{
resolutionSettingsContainer.Child = resolutionDropdown = new SettingsDropdown<Size>
resolutionSettingsContainer.Child = resolutionDropdown = new ResolutionSettingsDropdown
{
LabelText = "Resolution",
ShowsDefaultIndicator = false,
@ -115,18 +115,36 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
}, true);
}
private IReadOnlyList<KeyValuePair<string, Size>> getResolutions()
private IReadOnlyList<Size> getResolutions()
{
var resolutions = new KeyValuePair<string, Size>("Default", new Size(9999, 9999)).Yield();
var resolutions = new List<Size> { new Size(9999, 9999) };
if (game.Window != null)
resolutions = resolutions.Concat(game.Window.AvailableResolutions
.Where(r => r.Width >= 800 && r.Height >= 600)
.OrderByDescending(r => r.Width)
.ThenByDescending(r => r.Height)
.Select(res => new KeyValuePair<string, Size>($"{res.Width}x{res.Height}", new Size(res.Width, res.Height)))
.Distinct());
return resolutions.ToList();
{
resolutions.AddRange(game.Window.AvailableResolutions
.Where(r => r.Width >= 800 && r.Height >= 600)
.OrderByDescending(r => r.Width)
.ThenByDescending(r => r.Height)
.Select(res => new Size(res.Width, res.Height))
.Distinct());
}
return resolutions;
}
private class ResolutionSettingsDropdown : SettingsDropdown<Size>
{
protected override OsuDropdown<Size> CreateDropdown() => new ResolutionDropdownControl { Items = Items };
private class ResolutionDropdownControl : DropdownControl
{
protected override string GenerateItemText(Size item)
{
if (item == new Size(9999, 9999))
return "Default";
return $"{item.Width}x{item.Height}";
}
}
}
}
}

View File

@ -1,9 +1,9 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Game.Configuration;
using osu.Game.Graphics;
@ -15,12 +15,15 @@ namespace osu.Game.Overlays.Settings.Sections
{
public class SkinSection : SettingsSection
{
private SettingsDropdown<int> skinDropdown;
private SkinSettingsDropdown skinDropdown;
public override string Header => "Skin";
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo>();
private readonly Bindable<int> configBindable = new Bindable<int>();
private SkinManager skins;
[BackgroundDependencyLoader]
@ -31,7 +34,7 @@ namespace osu.Game.Overlays.Settings.Sections
FlowContent.Spacing = new Vector2(0, 5);
Children = new Drawable[]
{
skinDropdown = new SettingsDropdown<int>(),
skinDropdown = new SkinSettingsDropdown(),
new SettingsSlider<double, SizeSlider>
{
LabelText = "Menu cursor size",
@ -54,19 +57,21 @@ namespace osu.Game.Overlays.Settings.Sections
skins.ItemAdded += itemAdded;
skins.ItemRemoved += itemRemoved;
skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
config.BindWith(OsuSetting.Skin, configBindable);
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
skinDropdown.Bindable = dropdownBindable;
skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
// Todo: This should not be necessary when OsuConfigManager is databased
if (skinDropdown.Items.All(s => s.Value != skinBindable.Value))
skinBindable.Value = 0;
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
configBindable.Value = 0;
skinDropdown.Bindable = skinBindable;
configBindable.BindValueChanged(v => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == v), true);
dropdownBindable.BindValueChanged(v => configBindable.Value = v.ID);
}
private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.Value != s.ID);
private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(new KeyValuePair<string, int>(s.ToString(), s.ID));
private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray();
private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray();
protected override void Dispose(bool isDisposing)
{
@ -83,5 +88,15 @@ namespace osu.Game.Overlays.Settings.Sections
{
public override string TooltipText => Current.Value.ToString(@"0.##x");
}
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
{
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl { Items = Items };
private class SkinDropdownControl : DropdownControl
{
protected override string GenerateItemText(SkinInfo item) => item.ToString();
}
}
}
}

View File

@ -2,36 +2,41 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Graphics;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Graphics.UserInterface;
namespace osu.Game.Overlays.Settings
{
public class SettingsDropdown<T> : SettingsItem<T>
{
private Dropdown<T> dropdown;
protected new OsuDropdown<T> Control => (OsuDropdown<T>)base.Control;
private IEnumerable<KeyValuePair<string, T>> items = new KeyValuePair<string, T>[] { };
public IEnumerable<KeyValuePair<string, T>> Items
private IEnumerable<T> items = Enumerable.Empty<T>();
public IEnumerable<T> Items
{
get
{
return items;
}
get => items;
set
{
items = value;
if (dropdown != null)
dropdown.Items = value;
if (Control != null)
Control.Items = value;
}
}
protected override Drawable CreateControl() => dropdown = new OsuDropdown<T>
protected sealed override Drawable CreateControl() => CreateDropdown();
protected virtual OsuDropdown<T> CreateDropdown() => new DropdownControl { Items = Items };
protected class DropdownControl : OsuDropdown<T>
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
Items = Items,
};
public DropdownControl()
{
Margin = new MarginPadding { Top = 5 };
RelativeSizeAxes = Axes.X;
}
}
}
}

View File

@ -8,10 +8,15 @@ namespace osu.Game.Overlays.Settings
{
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
{
protected override Drawable CreateControl() => new OsuEnumDropdown<T>
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();
protected class DropdownControl : OsuEnumDropdown<T>
{
Margin = new MarginPadding { Top = 5 },
RelativeSizeAxes = Axes.X,
};
public DropdownControl()
{
Margin = new MarginPadding { Top = 5 };
RelativeSizeAxes = Axes.X;
}
}
}
}

View File

@ -8,6 +8,7 @@ using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Input;
using osu.Framework.Logging;
using osu.Framework.Timing;
using osu.Game.Beatmaps;
@ -37,6 +38,8 @@ namespace osu.Game.Rulesets.Edit
private BlueprintContainer blueprintContainer;
private InputManager inputManager;
internal HitObjectComposer(Ruleset ruleset)
{
Ruleset = ruleset;
@ -114,6 +117,13 @@ namespace osu.Game.Rulesets.Edit
toolboxCollection.Items[0].Select();
}
protected override void LoadComplete()
{
base.LoadComplete();
inputManager = GetContainingInputManager();
}
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
{
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
@ -137,6 +147,11 @@ namespace osu.Game.Rulesets.Edit
});
}
/// <summary>
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
/// </summary>
public virtual bool CursorInPlacementArea => rulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
/// <summary>
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
/// </summary>

View File

@ -1,6 +1,8 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
@ -18,8 +20,18 @@ namespace osu.Game.Rulesets.Edit
/// <summary>
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
/// </summary>
public abstract class PlacementBlueprint : CompositeDrawable, IRequireHighFrequencyMousePosition
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>, IRequireHighFrequencyMousePosition
{
/// <summary>
/// Invoked when <see cref="State"/> has changed.
/// </summary>
public event Action<PlacementState> StateChanged;
/// <summary>
/// Whether the <see cref="HitObject"/> is currently being placed, but has not necessarily finished being placed.
/// </summary>
public bool PlacementBegun { get; private set; }
/// <summary>
/// The <see cref="HitObject"/> that is being placed.
/// </summary>
@ -37,6 +49,8 @@ namespace osu.Game.Rulesets.Edit
HitObject = hitObject;
RelativeSizeAxes = Axes.Both;
Alpha = 0;
}
[BackgroundDependencyLoader]
@ -49,7 +63,25 @@ namespace osu.Game.Rulesets.Edit
ApplyDefaultsToHitObject();
}
private bool placementBegun;
private PlacementState state;
public PlacementState State
{
get => state;
set
{
if (state == value)
return;
state = value;
if (state == PlacementState.Shown)
Show();
else
Hide();
StateChanged?.Invoke(value);
}
}
/// <summary>
/// Signals that the placement of <see cref="HitObject"/> has started.
@ -57,7 +89,7 @@ namespace osu.Game.Rulesets.Edit
protected void BeginPlacement()
{
placementHandler.BeginPlacement(HitObject);
placementBegun = true;
PlacementBegun = true;
}
/// <summary>
@ -66,7 +98,7 @@ namespace osu.Game.Rulesets.Edit
/// </summary>
protected void EndPlacement()
{
if (!placementBegun)
if (!PlacementBegun)
BeginPlacement();
placementHandler.EndPlacement(HitObject);
}
@ -93,4 +125,10 @@ namespace osu.Game.Rulesets.Edit
}
}
}
public enum PlacementState
{
Hidden,
Shown,
}
}

View File

@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> (float)((time - currentTime) / timeRange * scrollLength);
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
=> position * timeRange / scrollLength + currentTime;
public void Reset()
{
}

View File

@ -36,6 +36,16 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
/// <returns>The absolute spatial position.</returns>
float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
/// <summary>
/// Computes the time which brings a point to a provided spatial position given the current time.
/// </summary>
/// <param name="position">The absolute spatial position.</param>
/// <param name="currentTime">The current time.</param>
/// <param name="timeRange">The amount of visible time.</param>
/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
/// <returns>The time at which <see cref="PositionAt(t)"/> == <paramref name="position"/>.</returns>
double TimeAt(float position, double currentTime, double timeRange, float scrollLength);
/// <summary>
/// Resets this <see cref="IScrollAlgorithm"/> to a default state.
/// </summary>

View File

@ -3,6 +3,7 @@
using osu.Framework.Lists;
using osu.Game.Rulesets.Timing;
using OpenTK;
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
{
@ -36,6 +37,33 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> (float)((time - currentTime) / timeRange * controlPointAt(time).Multiplier * scrollLength);
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
{
// Find the control point relating to the position.
// Note: Due to velocity adjustments, overlapping control points will provide multiple valid time values for a single position
// As such, this operation provides unexpected results by using the latter of the control points.
int i = 0;
float pos = 0;
for (; i < controlPoints.Count; i++)
{
float lastPos = pos;
pos = PositionAt(controlPoints[i].StartTime, currentTime, timeRange, scrollLength);
if (pos > position)
{
i--;
pos = lastPos;
break;
}
}
i = MathHelper.Clamp(i, 0, controlPoints.Count - 1);
return controlPoints[i].StartTime + (position - pos) * timeRange / controlPoints[i].Multiplier / scrollLength;
}
public void Reset()
{
}

View File

@ -35,6 +35,36 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
return (float)((relativePositionAtCached(time, timeRange) - timelinePosition) * scrollLength);
}
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
{
// Convert the position to a length relative to time = 0
double length = position / scrollLength + relativePositionAt(currentTime, timeRange);
// We need to consider all timing points until the specified time and not just the currently-active one,
// since each timing point individually affects the positions of _all_ hitobjects after its start time
for (int i = 0; i < controlPoints.Count; i++)
{
var current = controlPoints[i];
var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
// Duration of the current control point
var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
// Figure out the length of control point
var currentLength = currentDuration / timeRange * current.Multiplier;
if (currentLength > length)
{
// The point is within this control point
return current.StartTime + length * timeRange / current.Multiplier;
}
length -= currentLength;
}
return 0; // Should never occur
}
private double relativePositionAtCached(double time, double timeRange)
{
if (!positionCache.TryGetValue(time, out double existing))

View File

@ -3,9 +3,9 @@
using osu.Framework.Configuration;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.Mania.UI
namespace osu.Game.Rulesets.UI.Scrolling
{
public interface IScrollingInfo
{
@ -13,5 +13,15 @@ namespace osu.Game.Rulesets.Mania.UI
/// The direction <see cref="HitObject"/>s should scroll in.
/// </summary>
IBindable<ScrollingDirection> Direction { get; }
/// <summary>
///
/// </summary>
IBindable<double> TimeRange { get; }
/// <summary>
/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
/// </summary>
IScrollAlgorithm Algorithm { get; }
}
}

View File

@ -1,59 +1,39 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Caching;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Lists;
using osu.Game.Configuration;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling
{
public class ScrollingHitObjectContainer : HitObjectContainer
{
/// <summary>
/// The duration required to scroll through one length of the <see cref="ScrollingHitObjectContainer"/> before any control point adjustments.
/// </summary>
public readonly BindableDouble TimeRange = new BindableDouble
{
MinValue = 0,
MaxValue = double.MaxValue
};
private readonly IBindable<double> timeRange = new BindableDouble();
/// <summary>
/// The control points that adjust the scrolling speed.
/// </summary>
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
private readonly IScrollAlgorithm algorithm;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
private Cached initialStateCache = new Cached();
public ScrollingHitObjectContainer(ScrollVisualisationMethod visualisationMethod)
public ScrollingHitObjectContainer()
{
RelativeSizeAxes = Axes.Both;
}
TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
Direction.ValueChanged += _ => initialStateCache.Invalidate();
[BackgroundDependencyLoader]
private void load()
{
direction.BindTo(scrollingInfo.Direction);
timeRange.BindTo(scrollingInfo.TimeRange);
switch (visualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
algorithm = new SequentialScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Overlapping:
algorithm = new OverlappingScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Constant:
algorithm = new ConstantScrollAlgorithm();
break;
}
direction.ValueChanged += _ => initialStateCache.Invalidate();
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
}
public override void Add(DrawableHitObject hitObject)
@ -70,20 +50,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
return result;
}
public void AddControlPoint(MultiplierControlPoint controlPoint)
{
ControlPoints.Add(controlPoint);
initialStateCache.Invalidate();
}
public bool RemoveControlPoint(MultiplierControlPoint controlPoint)
{
var result = ControlPoints.Remove(controlPoint);
if (result)
initialStateCache.Invalidate();
return result;
}
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
{
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
@ -100,7 +66,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
if (!initialStateCache.IsValid)
{
switch (Direction.Value)
switch (direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
@ -111,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
break;
}
algorithm.Reset();
scrollingInfo.Algorithm.Reset();
foreach (var obj in Objects)
computeInitialStateRecursive(obj);
@ -121,19 +87,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
private void computeInitialStateRecursive(DrawableHitObject hitObject)
{
hitObject.LifetimeStart = algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, TimeRange);
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
if (hitObject.HitObject is IHasEndTime endTime)
{
switch (Direction.Value)
switch (direction.Value)
{
case ScrollingDirection.Up:
case ScrollingDirection.Down:
hitObject.Height = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Left:
case ScrollingDirection.Right:
hitObject.Width = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
break;
}
}
@ -158,19 +124,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
private void updatePosition(DrawableHitObject hitObject, double currentTime)
{
switch (Direction.Value)
switch (direction.Value)
{
case ScrollingDirection.Up:
hitObject.Y = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Down:
hitObject.Y = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Left:
hitObject.X = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break;
case ScrollingDirection.Right:
hitObject.X = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
break;
}
}

View File

@ -3,10 +3,6 @@
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.UI.Scrolling
@ -14,88 +10,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// <summary>
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
/// </summary>
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
public abstract class ScrollingPlayfield : Playfield
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 200;
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
/// </summary>
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
{
Default = time_span_default,
MinValue = time_span_min,
MaxValue = time_span_max
};
/// <summary>
/// Whether the player can change <see cref="VisibleTimeRange"/>.
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// The container that contains the <see cref="DrawableHitObject"/>s.
/// </summary>
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
/// <summary>
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
/// </summary>
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
[Resolved]
private IScrollingInfo scrollingInfo { get; set; }
[BackgroundDependencyLoader]
private void load()
{
HitObjects.TimeRange.BindTo(VisibleTimeRange);
Direction.BindTo(scrollingInfo.Direction);
}
public bool OnPressed(GlobalAction action)
{
if (!UserScrollSpeedAdjustment)
return false;
switch (action)
{
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
protected sealed override HitObjectContainer CreateHitObjectContainer()
{
var container = new ScrollingHitObjectContainer(VisualisationMethod);
container.Direction.BindTo(Direction);
return container;
}
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
}
}

View File

@ -4,13 +4,18 @@
using System.Collections.Generic;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Input.Bindings;
using osu.Framework.Lists;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Configuration;
using osu.Game.Input.Bindings;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Rulesets.UI.Scrolling
{
@ -18,20 +23,82 @@ namespace osu.Game.Rulesets.UI.Scrolling
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
/// </summary>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
where TObject : HitObject
where TPlayfield : ScrollingPlayfield
{
/// <summary>
/// The default span of time visible by the length of the scrolling axes.
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
/// </summary>
private const double time_span_default = 1500;
/// <summary>
/// The minimum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_min = 50;
/// <summary>
/// The maximum span of time that may be visible by the length of the scrolling axes.
/// </summary>
private const double time_span_max = 10000;
/// <summary>
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
/// </summary>
private const double time_span_step = 200;
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
/// <summary>
/// The span of time that is visible by the length of the scrolling axes.
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="TimeRange"/> = 1000.
/// </summary>
protected readonly BindableDouble TimeRange = new BindableDouble(time_span_default)
{
Default = time_span_default,
MinValue = time_span_min,
MaxValue = time_span_max
};
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
/// <summary>
/// Whether the player can change <see cref="VisibleTimeRange"/>.
/// </summary>
protected virtual bool UserScrollSpeedAdjustment => true;
/// <summary>
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
/// </summary>
/// <returns></returns>
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
protected IScrollingInfo ScrollingInfo => scrollingInfo;
[Cached(Type = typeof(IScrollingInfo))]
private readonly LocalScrollingInfo scrollingInfo;
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
: base(ruleset, beatmap)
{
scrollingInfo = new LocalScrollingInfo();
scrollingInfo.Direction.BindTo(Direction);
scrollingInfo.TimeRange.BindTo(TimeRange);
switch (VisualisationMethod)
{
case ScrollVisualisationMethod.Sequential:
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
break;
case ScrollVisualisationMethod.Overlapping:
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
break;
case ScrollVisualisationMethod.Constant:
scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
break;
}
}
[BackgroundDependencyLoader]
@ -75,19 +142,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
// Collapse sections with the same start time
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
DefaultControlPoints.AddRange(timingChanges);
controlPoints.AddRange(timingChanges);
// If we have no control points, add a default one
if (DefaultControlPoints.Count == 0)
DefaultControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
if (controlPoints.Count == 0)
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
}
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
public bool OnPressed(GlobalAction action)
{
playfield.HitObjects.AddControlPoint(controlPoint);
playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p));
if (!UserScrollSpeedAdjustment)
return false;
switch (action)
{
case GlobalAction.IncreaseScrollSpeed:
this.TransformBindableTo(TimeRange, TimeRange - time_span_step, 200, Easing.OutQuint);
return true;
case GlobalAction.DecreaseScrollSpeed:
this.TransformBindableTo(TimeRange, TimeRange + time_span_step, 200, Easing.OutQuint);
return true;
}
return false;
}
public bool OnReleased(GlobalAction action) => false;
private class LocalScrollingInfo : IScrollingInfo
{
public IBindable<ScrollingDirection> Direction { get; } = new Bindable<ScrollingDirection>();
public IBindable<double> TimeRange { get; } = new BindableDouble();
public IScrollAlgorithm Algorithm { get; set; }
}
}
}

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@ -18,7 +18,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
public class BlueprintContainer : CompositeDrawable
{
private SelectionBlueprintContainer selectionBlueprints;
private Container<PlacementBlueprint> placementBlueprintContainer;
private PlacementBlueprint currentPlacement;
private SelectionBox selectionBox;
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
@ -117,19 +120,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
return true;
}
protected override void Update()
{
base.Update();
if (currentPlacement != null)
{
if (composer.CursorInPlacementArea)
currentPlacement.State = PlacementState.Shown;
else if (currentPlacement?.PlacementBegun == false)
currentPlacement.State = PlacementState.Hidden;
}
}
/// <summary>
/// Refreshes the current placement tool.
/// </summary>
private void refreshTool()
{
placementBlueprintContainer.Clear();
currentPlacement = null;
var blueprint = CurrentTool?.CreatePlacementBlueprint();
if (blueprint != null)
placementBlueprintContainer.Child = blueprint;
placementBlueprintContainer.Child = currentPlacement = blueprint;
}
/// <summary>
/// Select all masks in a given rectangle selection area.
/// </summary>

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@ -8,16 +8,18 @@ using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.MathUtils;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.Sprites;
using osu.Game.Input.Bindings;
using OpenTK;
namespace osu.Game.Screens.Play.HUD
{
public class QuitButton : FillFlowContainer
public class HoldForMenuButton : FillFlowContainer
{
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
@ -30,7 +32,7 @@ namespace osu.Game.Screens.Play.HUD
private readonly OsuSpriteText text;
public QuitButton()
public HoldForMenuButton()
{
Direction = FillDirection.Horizontal;
Spacing = new Vector2(20, 0);
@ -79,7 +81,7 @@ namespace osu.Game.Screens.Play.HUD
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
}
private class Button : HoldToConfirmContainer
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
{
private SpriteIcon icon;
private CircularProgress circularProgress;
@ -90,6 +92,30 @@ namespace osu.Game.Screens.Play.HUD
public Action HoverGained;
public Action HoverLost;
public bool OnPressed(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
BeginConfirm();
return true;
}
return false;
}
public bool OnReleased(GlobalAction action)
{
switch (action)
{
case GlobalAction.Back:
AbortConfirm();
return true;
}
return false;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{

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@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play
public readonly HealthDisplay HealthDisplay;
public readonly SongProgress Progress;
public readonly ModDisplay ModDisplay;
public readonly QuitButton HoldToQuit;
public readonly HoldForMenuButton HoldToQuit;
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
private Bindable<bool> showHud;
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
Children = new Drawable[]
{
KeyCounter = CreateKeyCounter(adjustableClock as IFrameBasedClock),
HoldToQuit = CreateQuitButton(),
HoldToQuit = CreateHoldForMenuButton(),
}
}
}
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Play
RelativeSizeAxes = Axes.X,
};
protected virtual QuitButton CreateQuitButton() => new QuitButton
protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
{
Anchor = Anchor.BottomRight,
Origin = Anchor.BottomRight,

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@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
{
public class Player : ScreenWithBeatmapBackground, IProvideCursor
{
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
protected override float BackgroundParallaxAmount => 0.1f;
protected override bool HideOverlaysOnEnter => true;

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Graphics.Sprites;
@ -25,7 +24,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
new CollectionsDropdown<PlaylistCollection>
{
RelativeSizeAxes = Axes.X,
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
Items = new[] { PlaylistCollection.All },
},
};
}

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@ -0,0 +1,95 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Framework.Lists;
using osu.Game.Configuration;
using osu.Game.Rulesets.Timing;
using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
namespace osu.Game.Tests.Visual
{
/// <summary>
/// A container which provides a <see cref="IScrollingInfo"/> to children.
/// This should only be used when testing
/// </summary>
public class ScrollingTestContainer : Container
{
public SortedList<MultiplierControlPoint> ControlPoints => scrollingInfo.Algorithm.ControlPoints;
public ScrollVisualisationMethod ScrollAlgorithm { set => scrollingInfo.Algorithm.Algorithm = value; }
public double TimeRange { set => scrollingInfo.TimeRange.Value = value; }
[Cached(Type = typeof(IScrollingInfo))]
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
public ScrollingTestContainer(ScrollingDirection direction)
{
scrollingInfo.Direction.Value = direction;
}
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
private class TestScrollingInfo : IScrollingInfo
{
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
public readonly Bindable<double> TimeRange = new Bindable<double>(1000) { Value = 1000 };
IBindable<double> IScrollingInfo.TimeRange => TimeRange;
public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm();
IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
}
private class TestScrollAlgorithm : IScrollAlgorithm
{
public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
private IScrollAlgorithm implementation;
public TestScrollAlgorithm()
{
Algorithm = ScrollVisualisationMethod.Constant;
}
public ScrollVisualisationMethod Algorithm
{
set
{
switch (value)
{
case ScrollVisualisationMethod.Constant:
implementation = new ConstantScrollAlgorithm();
break;
case ScrollVisualisationMethod.Overlapping:
implementation = new OverlappingScrollAlgorithm(ControlPoints);
break;
case ScrollVisualisationMethod.Sequential:
implementation = new SequentialScrollAlgorithm(ControlPoints);
break;
}
}
}
public double GetDisplayStartTime(double time, double timeRange)
=> implementation.GetDisplayStartTime(time, timeRange);
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
=> implementation.GetLength(startTime, endTime, timeRange, scrollLength);
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
=> implementation.TimeAt(position, currentTime, timeRange, scrollLength);
public void Reset()
=> implementation.Reset();
}
}
}

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@ -29,9 +29,12 @@ namespace osu.Game.Tests.Visual
[BackgroundDependencyLoader]
private void load()
{
base.Content.Add(blueprint = CreateBlueprint());
blueprint = CreateBlueprint();
blueprint.Depth = float.MinValue;
blueprint.SelectionRequested += (_, __) => blueprint.Select();
Add(blueprint);
AddStep("Select", () => blueprint.Select());
AddStep("Deselect", () => blueprint.Deselect());
}

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@ -18,7 +18,7 @@
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1112.0" />
<PackageReference Include="ppy.osu.Framework" Version="2018.1114.0" />
<PackageReference Include="SharpCompress" Version="0.22.0" />
<PackageReference Include="NUnit" Version="3.11.0" />
<PackageReference Include="SharpRaven" Version="2.4.0" />