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Merge branch 'master' into fix-mask-disposal
This commit is contained in:
commit
1501e05c04
@ -5,7 +5,6 @@ using System;
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|||||||
using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
|
|
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Judgements;
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using osu.Game.Rulesets.Judgements;
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@ -21,14 +20,8 @@ namespace osu.Game.Rulesets.Catch.UI
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|
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private readonly CatcherArea catcherArea;
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private readonly CatcherArea catcherArea;
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|
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protected override bool UserScrollSpeedAdjustment => false;
|
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|
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protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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|
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public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
|
public CatchPlayfield(BeatmapDifficulty difficulty, Func<CatchHitObject, DrawableHitObject<CatchHitObject>> getVisualRepresentation)
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{
|
{
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Direction.Value = ScrollingDirection.Down;
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|
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Container explodingFruitContainer;
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Container explodingFruitContainer;
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Anchor = Anchor.TopCentre;
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Anchor = Anchor.TopCentre;
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@ -55,8 +48,6 @@ namespace osu.Game.Rulesets.Catch.UI
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HitObjectContainer
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HitObjectContainer
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}
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}
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};
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};
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|
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VisibleTimeRange.Value = BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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}
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}
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|
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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public bool CheckIfWeCanCatch(CatchHitObject obj) => catcherArea.AttemptCatch(obj);
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|
@ -3,6 +3,7 @@
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|
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using osu.Framework.Input;
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using osu.Framework.Input;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Input.Handlers;
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using osu.Game.Input.Handlers;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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using osu.Game.Rulesets.Catch.Objects.Drawable;
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@ -18,9 +19,15 @@ namespace osu.Game.Rulesets.Catch.UI
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{
|
{
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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public class CatchRulesetContainer : ScrollingRulesetContainer<CatchPlayfield, CatchHitObject>
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{
|
{
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|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Constant;
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|
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protected override bool UserScrollSpeedAdjustment => false;
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|
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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public CatchRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
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: base(ruleset, beatmap)
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: base(ruleset, beatmap)
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{
|
{
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|
Direction.Value = ScrollingDirection.Down;
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|
TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
|
}
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|
|
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public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
|
public override ScoreProcessor CreateScoreProcessor() => new CatchScoreProcessor(this);
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|
@ -1,33 +0,0 @@
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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|
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|
|
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using osu.Framework.Allocation;
|
|
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using osu.Framework.Configuration;
|
|
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.UI.Scrolling;
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|
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namespace osu.Game.Rulesets.Mania.Tests
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|
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{
|
|
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/// <summary>
|
|
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/// A container which provides a <see cref="IScrollingInfo"/> to children.
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|
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/// </summary>
|
|
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public class ScrollingTestContainer : Container
|
|
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{
|
|
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[Cached(Type = typeof(IScrollingInfo))]
|
|
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private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
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|
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|
|
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public ScrollingTestContainer(ScrollingDirection direction)
|
|
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{
|
|
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scrollingInfo.Direction.Value = direction;
|
|
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}
|
|
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|
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public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
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|
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}
|
|
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|
|
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public class TestScrollingInfo : IScrollingInfo
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|
||||||
{
|
|
||||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
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IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
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|
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}
|
|
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}
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|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.Mania.UI.Components;
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using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
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|
using osu.Game.Tests.Visual;
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using OpenTK;
|
using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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|
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@ -93,7 +94,6 @@ namespace osu.Game.Rulesets.Mania.Tests
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Height = 0.85f,
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Height = 0.85f,
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AccentColour = Color4.OrangeRed,
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AccentColour = Color4.OrangeRed,
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Action = { Value = action },
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Action = { Value = action },
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VisibleTimeRange = { Value = 2000 }
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};
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};
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columns.Add(column);
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columns.Add(column);
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@ -104,6 +104,7 @@ namespace osu.Game.Rulesets.Mania.Tests
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Origin = Anchor.Centre,
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Origin = Anchor.Centre,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.Y,
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RelativeSizeAxes = Axes.Y,
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|
TimeRange = 2000,
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Child = column
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Child = column
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};
|
};
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}
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}
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|
@ -0,0 +1,57 @@
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|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
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|
using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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|
using osu.Game.Beatmaps;
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|
using osu.Game.Beatmaps.ControlPoints;
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|
using osu.Game.Graphics;
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|
using osu.Game.Rulesets.Edit;
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|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
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|
using osu.Game.Rulesets.Mania.Objects;
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|
using osu.Game.Rulesets.Mania.Objects.Drawables;
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|
using osu.Game.Rulesets.UI.Scrolling;
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|
using osu.Game.Tests.Visual;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
|
{
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||||||
|
public class TestCaseHoldNoteSelectionBlueprint : SelectionBlueprintTestCase
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||||||
|
{
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|
private readonly DrawableHoldNote drawableObject;
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|
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|
protected override Container<Drawable> Content => content ?? base.Content;
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|
private readonly Container content;
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|
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|
public TestCaseHoldNoteSelectionBlueprint()
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|
{
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|
var holdNote = new HoldNote { Column = 0, Duration = 1000 };
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|
holdNote.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
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|
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|
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
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|
{
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|
Anchor = Anchor.Centre,
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|
Origin = Anchor.Centre,
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|
AutoSizeAxes = Axes.Y,
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|
Width = 50,
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|
Child = drawableObject = new DrawableHoldNote(holdNote)
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|
{
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|
Height = 300,
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|
AccentColour = OsuColour.Gray(0.3f)
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|
}
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|
};
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|
}
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|
|
||||||
|
protected override void Update()
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|
{
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|
base.Update();
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|
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||||||
|
foreach (var nested in drawableObject.NestedHitObjects)
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|
{
|
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|
double finalPosition = (nested.HitObject.StartTime - drawableObject.HitObject.StartTime) / drawableObject.HitObject.Duration;
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|
nested.Y = (float)(-finalPosition * content.DrawHeight);
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|
}
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|
}
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|
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|
protected override SelectionBlueprint CreateBlueprint() => new HoldNoteSelectionBlueprint(drawableObject);
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|
}
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|
}
|
@ -0,0 +1,41 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
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|
using osu.Framework.Graphics.Containers;
|
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|
using osu.Game.Beatmaps;
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|
using osu.Game.Beatmaps.ControlPoints;
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|
using osu.Game.Rulesets.Edit;
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|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
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|
using osu.Game.Rulesets.Mania.Objects;
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|
using osu.Game.Rulesets.Mania.Objects.Drawables;
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|
using osu.Game.Rulesets.UI.Scrolling;
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|
using osu.Game.Tests.Visual;
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|
using OpenTK;
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|
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|
namespace osu.Game.Rulesets.Mania.Tests
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|
{
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|
public class TestCaseNoteSelectionBlueprint : SelectionBlueprintTestCase
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|
{
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|
private readonly DrawableNote drawableObject;
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|
|
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|
protected override Container<Drawable> Content => content ?? base.Content;
|
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|
private readonly Container content;
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|
|
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|
public TestCaseNoteSelectionBlueprint()
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|
{
|
||||||
|
var note = new Note { Column = 0 };
|
||||||
|
note.ApplyDefaults(new ControlPointInfo(), new BeatmapDifficulty());
|
||||||
|
|
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|
base.Content.Child = content = new ScrollingTestContainer(ScrollingDirection.Down)
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Size = new Vector2(50, 20),
|
||||||
|
Child = drawableObject = new DrawableNote(note)
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override SelectionBlueprint CreateBlueprint() => new NoteSelectionBlueprint(drawableObject);
|
||||||
|
}
|
||||||
|
}
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.Mania.Objects;
|
|||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Tests.Visual;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Tests
|
namespace osu.Game.Rulesets.Mania.Tests
|
||||||
@ -122,7 +123,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
{
|
{
|
||||||
var specialAction = ManiaAction.Special1;
|
var specialAction = ManiaAction.Special1;
|
||||||
|
|
||||||
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction) { VisibleTimeRange = { Value = 2000 } };
|
var stage = new ManiaStage(0, new StageDefinition { Columns = 2 }, ref action, ref specialAction);
|
||||||
stages.Add(stage);
|
stages.Add(stage);
|
||||||
|
|
||||||
return new ScrollingTestContainer(direction)
|
return new ScrollingTestContainer(direction)
|
||||||
@ -131,6 +132,7 @@ namespace osu.Game.Rulesets.Mania.Tests
|
|||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
RelativeSizeAxes = Axes.Y,
|
RelativeSizeAxes = Axes.Y,
|
||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
|
TimeRange = 2000,
|
||||||
Child = stage
|
Child = stage
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
@ -0,0 +1,29 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Edit.Blueprints.Components
|
||||||
|
{
|
||||||
|
public class EditNotePiece : CompositeDrawable
|
||||||
|
{
|
||||||
|
public EditNotePiece()
|
||||||
|
{
|
||||||
|
Height = NotePiece.NOTE_HEIGHT;
|
||||||
|
|
||||||
|
CornerRadius = 5;
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
InternalChild = new NotePiece();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
Colour = colours.Yellow;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -4,10 +4,10 @@
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -58,6 +58,8 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
Y -= HitObject.Tail.DrawHeight;
|
Y -= HitObject.Tail.DrawHeight;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override Quad SelectionQuad => ScreenSpaceDrawQuad;
|
||||||
|
|
||||||
private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
|
private class HoldNoteNoteSelectionBlueprint : NoteSelectionBlueprint
|
||||||
{
|
{
|
||||||
public HoldNoteNoteSelectionBlueprint(DrawableNote note)
|
public HoldNoteNoteSelectionBlueprint(DrawableNote note)
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Game.Rulesets.Edit;
|
using osu.Game.Rulesets.Edit;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
@ -12,6 +13,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
public ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||||
: base(hitObject)
|
: base(hitObject)
|
||||||
{
|
{
|
||||||
|
RelativeSizeAxes = Axes.None;
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void AdjustPosition(DragEvent dragEvent)
|
public override void AdjustPosition(DragEvent dragEvent)
|
||||||
|
@ -1,10 +1,9 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints.Components;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
using osu.Game.Rulesets.Mania.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
||||||
{
|
{
|
||||||
@ -13,18 +12,7 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
|
|||||||
public NoteSelectionBlueprint(DrawableNote note)
|
public NoteSelectionBlueprint(DrawableNote note)
|
||||||
: base(note)
|
: base(note)
|
||||||
{
|
{
|
||||||
Scale = note.Scale;
|
AddInternal(new EditNotePiece { RelativeSizeAxes = Axes.X });
|
||||||
|
|
||||||
CornerRadius = 5;
|
|
||||||
Masking = true;
|
|
||||||
|
|
||||||
AddInternal(new NotePiece());
|
|
||||||
}
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colours)
|
|
||||||
{
|
|
||||||
Colour = colours.Yellow;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void Update()
|
protected override void Update()
|
||||||
|
@ -6,11 +6,14 @@ using OpenTK;
|
|||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
using osu.Game.Rulesets.Mania.UI;
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Edit
|
namespace osu.Game.Rulesets.Mania.Edit
|
||||||
{
|
{
|
||||||
public class ManiaEditRulesetContainer : ManiaRulesetContainer
|
public class ManiaEditRulesetContainer : ManiaRulesetContainer
|
||||||
{
|
{
|
||||||
|
public new IScrollingInfo ScrollingInfo => base.ScrollingInfo;
|
||||||
|
|
||||||
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public ManiaEditRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
|
@ -10,31 +10,32 @@ using osu.Game.Rulesets.Mania.Objects.Drawables;
|
|||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Rulesets.Mania.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
using osu.Game.Rulesets.Mania.Edit.Blueprints;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
|
||||||
using osu.Game.Rulesets.UI;
|
using osu.Game.Rulesets.UI;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Edit
|
namespace osu.Game.Rulesets.Mania.Edit
|
||||||
{
|
{
|
||||||
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
|
public class ManiaHitObjectComposer : HitObjectComposer<ManiaHitObject>
|
||||||
{
|
{
|
||||||
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
|
||||||
|
|
||||||
public ManiaHitObjectComposer(Ruleset ruleset)
|
public ManiaHitObjectComposer(Ruleset ruleset)
|
||||||
: base(ruleset)
|
: base(ruleset)
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
{
|
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
||||||
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
|
|
||||||
return dependencies;
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
protected override RulesetContainer<ManiaHitObject> CreateRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
=> new ManiaEditRulesetContainer(ruleset, beatmap);
|
{
|
||||||
|
var rulesetContainer = new ManiaEditRulesetContainer(ruleset, beatmap);
|
||||||
|
|
||||||
|
// This is the earliest we can cache the scrolling info to ourselves, before masks are added to the hierarchy and inject it
|
||||||
|
dependencies.CacheAs(rulesetContainer.ScrollingInfo);
|
||||||
|
|
||||||
|
return rulesetContainer;
|
||||||
|
}
|
||||||
|
|
||||||
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
|
protected override IReadOnlyList<HitObjectCompositionTool> CompositionTools => Array.Empty<HitObjectCompositionTool>();
|
||||||
|
|
||||||
|
@ -0,0 +1,18 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Rulesets.Edit;
|
||||||
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Mania.Edit.Masks
|
||||||
|
{
|
||||||
|
public abstract class ManiaSelectionBlueprint : SelectionBlueprint
|
||||||
|
{
|
||||||
|
protected ManiaSelectionBlueprint(DrawableHitObject hitObject)
|
||||||
|
: base(hitObject)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.None;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -5,7 +5,6 @@ using JetBrains.Annotations;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
|
@ -9,7 +9,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Mania.UI;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
namespace osu.Game.Rulesets.Mania.Objects.Drawables.Pieces
|
||||||
|
@ -1,12 +1,12 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Linq;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using System.Linq;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Input.Bindings;
|
using osu.Framework.Input.Bindings;
|
||||||
@ -16,7 +16,7 @@ using osu.Game.Rulesets.UI.Scrolling;
|
|||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
public class Column : ManiaScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
public class Column : ScrollingPlayfield, IKeyBindingHandler<ManiaAction>, IHasAccentColour
|
||||||
{
|
{
|
||||||
private const float column_width = 45;
|
private const float column_width = 45;
|
||||||
private const float special_column_width = 70;
|
private const float special_column_width = 70;
|
||||||
@ -134,7 +134,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
hitObject.AccentColour = AccentColour;
|
hitObject.AccentColour = AccentColour;
|
||||||
hitObject.OnNewResult += OnNewResult;
|
hitObject.OnNewResult += OnNewResult;
|
||||||
|
|
||||||
HitObjects.Add(hitObject);
|
HitObjectContainer.Add(hitObject);
|
||||||
}
|
}
|
||||||
|
|
||||||
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
internal void OnNewResult(DrawableHitObject judgedObject, JudgementResult result)
|
||||||
@ -144,7 +144,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
explosionContainer.Add(new HitExplosion(judgedObject)
|
explosionContainer.Add(new HitExplosion(judgedObject)
|
||||||
{
|
{
|
||||||
Anchor = Direction == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
Anchor = Direction.Value == ScrollingDirection.Up ? Anchor.TopCentre : Anchor.BottomCentre
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -154,10 +154,10 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
var nextObject =
|
var nextObject =
|
||||||
HitObjects.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||||
// fallback to non-alive objects to find next off-screen object
|
// fallback to non-alive objects to find next off-screen object
|
||||||
HitObjects.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
HitObjectContainer.Objects.FirstOrDefault(h => h.HitObject.StartTime > Time.Current) ??
|
||||||
HitObjects.Objects.LastOrDefault();
|
HitObjectContainer.Objects.LastOrDefault();
|
||||||
|
|
||||||
nextObject?.PlaySamples();
|
nextObject?.PlaySamples();
|
||||||
|
|
||||||
|
@ -1,20 +1,19 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using osu.Game.Rulesets.Mania.Beatmaps;
|
using osu.Game.Rulesets.Mania.Beatmaps;
|
||||||
using osu.Game.Rulesets.Mania.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mania.Objects;
|
using osu.Game.Rulesets.Mania.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.Mania.UI
|
||||||
{
|
{
|
||||||
public class ManiaPlayfield : ManiaScrollingPlayfield
|
public class ManiaPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
private readonly List<ManiaStage> stages = new List<ManiaStage>();
|
||||||
|
|
||||||
@ -41,7 +40,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
for (int i = 0; i < stageDefinitions.Count; i++)
|
for (int i = 0; i < stageDefinitions.Count; i++)
|
||||||
{
|
{
|
||||||
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
var newStage = new ManiaStage(firstColumnIndex, stageDefinitions[i], ref normalColumnAction, ref specialColumnAction);
|
||||||
newStage.VisibleTimeRange.BindTo(VisibleTimeRange);
|
|
||||||
|
|
||||||
playfieldGrid.Content[0][i] = newStage;
|
playfieldGrid.Content[0][i] = newStage;
|
||||||
|
|
||||||
@ -68,11 +66,5 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
return null;
|
return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(ManiaConfigManager maniaConfig)
|
|
||||||
{
|
|
||||||
maniaConfig.BindWith(ManiaSetting.ScrollTime, VisibleTimeRange);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,6 +4,7 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Extensions.IEnumerableExtensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
@ -35,6 +36,8 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
protected new ManiaConfigManager Config => (ManiaConfigManager)base.Config;
|
||||||
|
|
||||||
|
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
||||||
|
|
||||||
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public ManiaRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
@ -70,18 +73,11 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
BarLines.ForEach(Playfield.Add);
|
BarLines.ForEach(Playfield.Add);
|
||||||
}
|
|
||||||
|
|
||||||
private DependencyContainer dependencies;
|
Config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
||||||
|
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
Config.BindWith(ManiaSetting.ScrollTime, TimeRange);
|
||||||
{
|
|
||||||
dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
|
||||||
|
|
||||||
if (dependencies.Get<ManiaScrollingInfo>() == null)
|
|
||||||
dependencies.CacheAs<IScrollingInfo>(new ManiaScrollingInfo(Config));
|
|
||||||
|
|
||||||
return dependencies;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
protected override Playfield CreatePlayfield() => new ManiaPlayfield(Beatmap.Stages)
|
||||||
|
@ -1,23 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Game.Rulesets.Mania.Configuration;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
|
||||||
{
|
|
||||||
public class ManiaScrollingInfo : IScrollingInfo
|
|
||||||
{
|
|
||||||
private readonly Bindable<ManiaScrollingDirection> configDirection = new Bindable<ManiaScrollingDirection>();
|
|
||||||
|
|
||||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
|
||||||
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
|
||||||
|
|
||||||
public ManiaScrollingInfo(ManiaConfigManager config)
|
|
||||||
{
|
|
||||||
config.BindWith(ManiaSetting.ScrollDirection, configDirection);
|
|
||||||
configDirection.BindValueChanged(v => Direction.Value = (ScrollingDirection)v, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,21 +0,0 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
|
||||||
{
|
|
||||||
public abstract class ManiaScrollingPlayfield : ScrollingPlayfield
|
|
||||||
{
|
|
||||||
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(IScrollingInfo scrollingInfo)
|
|
||||||
{
|
|
||||||
direction.BindTo(scrollingInfo.Direction);
|
|
||||||
direction.BindValueChanged(direction => Direction.Value = direction, true);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -23,7 +23,7 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A collection of <see cref="Column"/>s.
|
/// A collection of <see cref="Column"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class ManiaStage : ManiaScrollingPlayfield
|
public class ManiaStage : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
public const float HIT_TARGET_POSITION = 50;
|
public const float HIT_TARGET_POSITION = 50;
|
||||||
|
|
||||||
@ -144,8 +144,6 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
|
|
||||||
public void AddColumn(Column c)
|
public void AddColumn(Column c)
|
||||||
{
|
{
|
||||||
c.VisibleTimeRange.BindTo(VisibleTimeRange);
|
|
||||||
|
|
||||||
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
topLevelContainer.Add(c.TopLevelContainer.CreateProxy());
|
||||||
columnFlow.Add(c);
|
columnFlow.Add(c);
|
||||||
AddNested(c);
|
AddNested(c);
|
||||||
|
@ -37,6 +37,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners
|
|||||||
|
|
||||||
isPlacingEnd = true;
|
isPlacingEnd = true;
|
||||||
piece.FadeTo(1f, 150, Easing.OutQuint);
|
piece.FadeTo(1f, 150, Easing.OutQuint);
|
||||||
|
|
||||||
|
BeginPlacement();
|
||||||
}
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
|
@ -84,5 +84,7 @@ namespace osu.Game.Rulesets.Osu.UI
|
|||||||
|
|
||||||
judgementLayer.Add(explosion);
|
judgementLayer.Add(explosion);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => HitObjectContainer.ReceivePositionalInputAt(screenSpacePos);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,7 +8,6 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Judgements;
|
using osu.Game.Rulesets.Judgements;
|
||||||
@ -39,10 +38,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
private const float left_area_size = 240;
|
private const float left_area_size = 240;
|
||||||
|
|
||||||
protected override bool UserScrollSpeedAdjustment => false;
|
|
||||||
|
|
||||||
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
|
||||||
|
|
||||||
private readonly Container<HitExplosion> hitExplosionContainer;
|
private readonly Container<HitExplosion> hitExplosionContainer;
|
||||||
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
private readonly Container<KiaiHitExplosion> kiaiExplosionContainer;
|
||||||
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
private readonly JudgementContainer<DrawableTaikoJudgement> judgementContainer;
|
||||||
@ -59,8 +54,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
|
|
||||||
public TaikoPlayfield(ControlPointInfo controlPoints)
|
public TaikoPlayfield(ControlPointInfo controlPoints)
|
||||||
{
|
{
|
||||||
Direction.Value = ScrollingDirection.Left;
|
|
||||||
|
|
||||||
InternalChild = new PlayfieldAdjustmentContainer
|
InternalChild = new PlayfieldAdjustmentContainer
|
||||||
{
|
{
|
||||||
Anchor = Anchor.CentreLeft,
|
Anchor = Anchor.CentreLeft,
|
||||||
@ -200,8 +193,6 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
VisibleTimeRange.Value = 7000;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
@ -14,6 +14,7 @@ using osu.Game.Rulesets.UI;
|
|||||||
using osu.Game.Rulesets.Taiko.Replays;
|
using osu.Game.Rulesets.Taiko.Replays;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Input;
|
using osu.Framework.Input;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Input.Handlers;
|
using osu.Game.Input.Handlers;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
|
||||||
@ -21,9 +22,15 @@ namespace osu.Game.Rulesets.Taiko.UI
|
|||||||
{
|
{
|
||||||
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
public class TaikoRulesetContainer : ScrollingRulesetContainer<TaikoPlayfield, TaikoHitObject>
|
||||||
{
|
{
|
||||||
|
protected override ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Overlapping;
|
||||||
|
|
||||||
|
protected override bool UserScrollSpeedAdjustment => false;
|
||||||
|
|
||||||
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
public TaikoRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
|
Direction.Value = ScrollingDirection.Left;
|
||||||
|
TimeRange.Value = 7000;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
|
54
osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs
Normal file
54
osu.Game.Tests/ScrollAlgorithms/ConstantScrollTest.cs
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.ScrollAlgorithms
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class ConstantScrollTest
|
||||||
|
{
|
||||||
|
private IScrollAlgorithm algorithm;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
algorithm = new ConstantScrollAlgorithm();
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDisplayStartTime()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(-8000, algorithm.GetDisplayStartTime(2000, 10000));
|
||||||
|
Assert.AreEqual(-3000, algorithm.GetDisplayStartTime(2000, 5000));
|
||||||
|
Assert.AreEqual(2000, algorithm.GetDisplayStartTime(7000, 5000));
|
||||||
|
Assert.AreEqual(7000, algorithm.GetDisplayStartTime(17000, 10000));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLength()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(0, 1000, 5000, 1));
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(6000, 7000, 5000, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPosition()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(1000, 0, 5000, 1));
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(6000, 5000, 5000, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(1000)]
|
||||||
|
[TestCase(10000)]
|
||||||
|
[TestCase(15000)]
|
||||||
|
[TestCase(20000)]
|
||||||
|
[TestCase(25000)]
|
||||||
|
public void TestTime(double time)
|
||||||
|
{
|
||||||
|
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 0, 5000, 1), 0, 5000, 1), 0.001);
|
||||||
|
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 5000, 5000, 1), 5000, 5000, 1), 0.001);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
67
osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs
Normal file
67
osu.Game.Tests/ScrollAlgorithms/OverlappingScrollTest.cs
Normal file
@ -0,0 +1,67 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Lists;
|
||||||
|
using osu.Game.Rulesets.Timing;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.ScrollAlgorithms
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class OverlappingScrollTest
|
||||||
|
{
|
||||||
|
private IScrollAlgorithm algorithm;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
var controlPoints = new SortedList<MultiplierControlPoint>
|
||||||
|
{
|
||||||
|
new MultiplierControlPoint(0) { Velocity = 1 },
|
||||||
|
new MultiplierControlPoint(10000) { Velocity = 2f },
|
||||||
|
new MultiplierControlPoint(20000) { Velocity = 0.5f }
|
||||||
|
};
|
||||||
|
|
||||||
|
algorithm = new OverlappingScrollAlgorithm(controlPoints);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDisplayStartTime()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(1000, algorithm.GetDisplayStartTime(2000, 1000)); // Like constant
|
||||||
|
Assert.AreEqual(10000, algorithm.GetDisplayStartTime(10500, 1000)); // 10500 - (1000 * 0.5)
|
||||||
|
Assert.AreEqual(20000, algorithm.GetDisplayStartTime(22000, 1000)); // 23000 - (1000 / 0.5)
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLength()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(0, 1000, 5000, 1)); // Like constant
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(10000, 10500, 5000, 1)); // (10500 - 10000) / 0.5 / 5000
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(20000, 22000, 5000, 1)); // (22000 - 20000) * 0.5 / 5000
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPosition()
|
||||||
|
{
|
||||||
|
// Basically same calculations as TestLength()
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(1000, 0, 5000, 1));
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(10500, 10000, 5000, 1));
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(22000, 20000, 5000, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(1000)]
|
||||||
|
[TestCase(10000)]
|
||||||
|
[TestCase(15000)]
|
||||||
|
[TestCase(20000)]
|
||||||
|
[TestCase(25000)]
|
||||||
|
[Ignore("Disabled for now because overlapping control points have multiple time values under the same position."
|
||||||
|
+ "Ideally, scrolling should be changed to constant or sequential during editing of hitobjects.")]
|
||||||
|
public void TestTime(double time)
|
||||||
|
{
|
||||||
|
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 0, 5000, 1), 0, 5000, 1), 0.001);
|
||||||
|
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 5000, 5000, 1), 5000, 5000, 1), 0.001);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
64
osu.Game.Tests/ScrollAlgorithms/SequentialScrollTest.cs
Normal file
64
osu.Game.Tests/ScrollAlgorithms/SequentialScrollTest.cs
Normal file
@ -0,0 +1,64 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Lists;
|
||||||
|
using osu.Game.Rulesets.Timing;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.ScrollAlgorithms
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class SequentialScrollTest
|
||||||
|
{
|
||||||
|
private IScrollAlgorithm algorithm;
|
||||||
|
|
||||||
|
[SetUp]
|
||||||
|
public void Setup()
|
||||||
|
{
|
||||||
|
var controlPoints = new SortedList<MultiplierControlPoint>
|
||||||
|
{
|
||||||
|
new MultiplierControlPoint(0) { Velocity = 1 },
|
||||||
|
new MultiplierControlPoint(10000) { Velocity = 2f },
|
||||||
|
new MultiplierControlPoint(20000) { Velocity = 0.5f }
|
||||||
|
};
|
||||||
|
|
||||||
|
algorithm = new SequentialScrollAlgorithm(controlPoints);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestDisplayStartTime()
|
||||||
|
{
|
||||||
|
// Sequential scroll algorithm approximates the start time
|
||||||
|
// This should be fixed in the future
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestLength()
|
||||||
|
{
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(0, 1000, 5000, 1)); // Like constant
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(10000, 10500, 5000, 1)); // (10500 - 10000) / 0.5 / 5000
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.GetLength(20000, 22000, 5000, 1)); // (22000 - 20000) * 0.5 / 5000
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestPosition()
|
||||||
|
{
|
||||||
|
// Basically same calculations as TestLength()
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(1000, 0, 5000, 1));
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(10500, 10000, 5000, 1));
|
||||||
|
Assert.AreEqual(1f / 5, algorithm.PositionAt(22000, 20000, 5000, 1));
|
||||||
|
}
|
||||||
|
|
||||||
|
[TestCase(1000)]
|
||||||
|
[TestCase(10000)]
|
||||||
|
[TestCase(15000)]
|
||||||
|
[TestCase(20000)]
|
||||||
|
[TestCase(25000)]
|
||||||
|
public void TestTime(double time)
|
||||||
|
{
|
||||||
|
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 0, 5000, 1), 0, 5000, 1), 0.001);
|
||||||
|
Assert.AreEqual(time, algorithm.TimeAt(algorithm.PositionAt(time, 5000, 5000, 1), 5000, 5000, 1), 0.001);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
osu.Game.Tests/Visual/TestCaseChannelTabControl.cs
Normal file
123
osu.Game.Tests/Visual/TestCaseChannelTabControl.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
using osu.Game.Overlays.Chat.Tabs;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
public class TestCaseChannelTabControl : OsuTestCase
|
||||||
|
{
|
||||||
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
|
{
|
||||||
|
typeof(ChannelTabControl),
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly ChannelTabControl channelTabControl;
|
||||||
|
|
||||||
|
public TestCaseChannelTabControl()
|
||||||
|
{
|
||||||
|
SpriteText currentText;
|
||||||
|
Add(new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
channelTabControl = new ChannelTabControl
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Height = 50
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
Colour = Color4.Black.Opacity(0.1f),
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 50,
|
||||||
|
Depth = -1,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
Add(new Container
|
||||||
|
{
|
||||||
|
Origin = Anchor.TopLeft,
|
||||||
|
Anchor = Anchor.TopLeft,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
currentText = new SpriteText
|
||||||
|
{
|
||||||
|
Text = "Currently selected channel:"
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
channelTabControl.OnRequestLeave += channel => channelTabControl.RemoveChannel(channel);
|
||||||
|
channelTabControl.Current.ValueChanged += channel => currentText.Text = "Currently selected channel: " + channel.ToString();
|
||||||
|
|
||||||
|
AddStep("Add random private channel", addRandomUser);
|
||||||
|
AddAssert("There is only one channels", () => channelTabControl.Items.Count() == 2);
|
||||||
|
AddRepeatStep("Add 3 random private channels", addRandomUser, 3);
|
||||||
|
AddAssert("There are four channels", () => channelTabControl.Items.Count() == 5);
|
||||||
|
AddStep("Add random public channel", () => addChannel(RNG.Next().ToString()));
|
||||||
|
|
||||||
|
AddRepeatStep("Select a random channel", () => channelTabControl.Current.Value = channelTabControl.Items.ElementAt(RNG.Next(channelTabControl.Items.Count())), 20);
|
||||||
|
}
|
||||||
|
|
||||||
|
private List<User> users;
|
||||||
|
|
||||||
|
private void addRandomUser()
|
||||||
|
{
|
||||||
|
channelTabControl.AddChannel(new Channel
|
||||||
|
{
|
||||||
|
Users =
|
||||||
|
{
|
||||||
|
users?.Count > 0
|
||||||
|
? users[RNG.Next(0, users.Count - 1)]
|
||||||
|
: new User
|
||||||
|
{
|
||||||
|
Id = RNG.Next(),
|
||||||
|
Username = "testuser" + RNG.Next(1000)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addChannel(string name)
|
||||||
|
{
|
||||||
|
channelTabControl.AddChannel(new Channel
|
||||||
|
{
|
||||||
|
Type = ChannelType.Public,
|
||||||
|
Name = name
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IAPIProvider api)
|
||||||
|
{
|
||||||
|
GetUsersRequest req = new GetUsersRequest();
|
||||||
|
req.Success += list => users = list.Select(e => e.User).ToList();
|
||||||
|
|
||||||
|
api.Queue(req);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,21 +1,45 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
using System.ComponentModel;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Overlays.Chat;
|
||||||
|
using osu.Game.Overlays.Chat.Tabs;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
{
|
{
|
||||||
[Description("Testing chat api and overlay")]
|
[Description("Testing chat api and overlay")]
|
||||||
public class TestCaseChatDisplay : OsuTestCase
|
public class TestCaseChatDisplay : OsuTestCase
|
||||||
{
|
{
|
||||||
public TestCaseChatDisplay()
|
public override IReadOnlyList<Type> RequiredTypes => new[]
|
||||||
{
|
{
|
||||||
Add(new ChatOverlay
|
typeof(ChatOverlay),
|
||||||
|
typeof(ChatLine),
|
||||||
|
typeof(DrawableChannel),
|
||||||
|
typeof(ChannelSelectorTabItem),
|
||||||
|
typeof(ChannelTabControl),
|
||||||
|
typeof(ChannelTabItem),
|
||||||
|
typeof(PrivateChannelTabItem),
|
||||||
|
typeof(TabCloseButton)
|
||||||
|
};
|
||||||
|
|
||||||
|
[Cached]
|
||||||
|
private readonly ChannelManager channelManager = new ChannelManager();
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
State = Visibility.Visible
|
channelManager,
|
||||||
});
|
new ChatOverlay { State = Visibility.Visible }
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -50,14 +50,13 @@ namespace osu.Game.Tests.Visual
|
|||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
||||||
linkColour = colours.Blue;
|
linkColour = colours.Blue;
|
||||||
Dependencies.Cache(new ChatOverlay
|
|
||||||
{
|
var chatManager = new ChannelManager();
|
||||||
AvailableChannels =
|
chatManager.AvailableChannels.Add(new Channel { Name = "#english"});
|
||||||
{
|
chatManager.AvailableChannels.Add(new Channel { Name = "#japanese" });
|
||||||
new Channel { Name = "#english" },
|
Dependencies.Cache(chatManager);
|
||||||
new Channel { Name = "#japanese" }
|
|
||||||
}
|
Dependencies.Cache(new ChatOverlay());
|
||||||
});
|
|
||||||
|
|
||||||
testLinksGeneral();
|
testLinksGeneral();
|
||||||
testEcho();
|
testEcho();
|
||||||
|
@ -13,25 +13,25 @@ using OpenTK.Input;
|
|||||||
namespace osu.Game.Tests.Visual
|
namespace osu.Game.Tests.Visual
|
||||||
{
|
{
|
||||||
[Description("'Hold to Quit' UI element")]
|
[Description("'Hold to Quit' UI element")]
|
||||||
public class TestCaseQuitButton : ManualInputManagerTestCase
|
public class TestCaseHoldForMenuButton : ManualInputManagerTestCase
|
||||||
{
|
{
|
||||||
private bool exitAction;
|
private bool exitAction;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
QuitButton quitButton;
|
HoldForMenuButton holdForMenuButton;
|
||||||
|
|
||||||
Add(quitButton = new QuitButton
|
Add(holdForMenuButton = new HoldForMenuButton
|
||||||
{
|
{
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Action = () => exitAction = true
|
Action = () => exitAction = true
|
||||||
});
|
});
|
||||||
|
|
||||||
var text = quitButton.Children.OfType<SpriteText>().First();
|
var text = holdForMenuButton.Children.OfType<SpriteText>().First();
|
||||||
|
|
||||||
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(quitButton));
|
AddStep("Trigger text fade in", () => InputManager.MoveMouseTo(holdForMenuButton));
|
||||||
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
|
AddUntilStep(() => text.IsPresent && !exitAction, "Text visible");
|
||||||
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
|
AddStep("Trigger text fade out", () => InputManager.MoveMouseTo(Vector2.One));
|
||||||
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
|
AddUntilStep(() => !text.IsPresent && !exitAction, "Text is not visible");
|
||||||
@ -39,7 +39,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddStep("Trigger exit action", () =>
|
AddStep("Trigger exit action", () =>
|
||||||
{
|
{
|
||||||
exitAction = false;
|
exitAction = false;
|
||||||
InputManager.MoveMouseTo(quitButton);
|
InputManager.MoveMouseTo(holdForMenuButton);
|
||||||
InputManager.PressButton(MouseButton.Left);
|
InputManager.PressButton(MouseButton.Left);
|
||||||
});
|
});
|
||||||
|
|
||||||
@ -47,7 +47,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
AddAssert("action not triggered", () => !exitAction);
|
AddAssert("action not triggered", () => !exitAction);
|
||||||
|
|
||||||
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
|
AddStep("Trigger exit action", () => InputManager.PressButton(MouseButton.Left));
|
||||||
AddUntilStep(() => exitAction, $"{nameof(quitButton.Action)} was triggered");
|
AddUntilStep(() => exitAction, $"{nameof(holdForMenuButton.Action)} was triggered");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -9,6 +9,7 @@ using OpenTK;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Timing;
|
using osu.Game.Rulesets.Timing;
|
||||||
@ -22,6 +23,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
|
public override IReadOnlyList<Type> RequiredTypes => new[] { typeof(Playfield) };
|
||||||
|
|
||||||
|
private readonly ScrollingTestContainer[] scrollContainers = new ScrollingTestContainer[4];
|
||||||
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
|
private readonly TestPlayfield[] playfields = new TestPlayfield[4];
|
||||||
|
|
||||||
public TestCaseScrollingHitObjects()
|
public TestCaseScrollingHitObjects()
|
||||||
@ -33,18 +35,38 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
new Drawable[]
|
new Drawable[]
|
||||||
{
|
{
|
||||||
playfields[0] = new TestPlayfield(ScrollingDirection.Up),
|
scrollContainers[0] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||||
playfields[1] = new TestPlayfield(ScrollingDirection.Down)
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = playfields[0] = new TestPlayfield()
|
||||||
|
},
|
||||||
|
scrollContainers[1] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = playfields[1] = new TestPlayfield()
|
||||||
|
},
|
||||||
},
|
},
|
||||||
new Drawable[]
|
new Drawable[]
|
||||||
{
|
{
|
||||||
playfields[2] = new TestPlayfield(ScrollingDirection.Left),
|
scrollContainers[2] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||||
playfields[3] = new TestPlayfield(ScrollingDirection.Right)
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = playfields[2] = new TestPlayfield()
|
||||||
|
},
|
||||||
|
scrollContainers[3] = new ScrollingTestContainer(ScrollingDirection.Up)
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = playfields[3] = new TestPlayfield()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
AddSliderStep("Time range", 100, 10000, 5000, v => playfields.ForEach(p => p.VisibleTimeRange.Value = v));
|
AddStep("Constant scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Constant));
|
||||||
|
AddStep("Overlapping scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Overlapping));
|
||||||
|
AddStep("Sequential scroll", () => setScrollAlgorithm(ScrollVisualisationMethod.Sequential));
|
||||||
|
|
||||||
|
AddSliderStep("Time range", 100, 10000, 5000, v => scrollContainers.ForEach(c => c.TimeRange = v));
|
||||||
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
|
AddStep("Add control point", () => addControlPoint(Time.Current + 5000));
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -52,7 +74,7 @@ namespace osu.Game.Tests.Visual
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
playfields.ForEach(p => p.HitObjects.AddControlPoint(new MultiplierControlPoint(0)));
|
scrollContainers.ForEach(c => c.ControlPoints.Add(new MultiplierControlPoint(0)));
|
||||||
|
|
||||||
for (int i = 0; i <= 5000; i += 1000)
|
for (int i = 0; i <= 5000; i += 1000)
|
||||||
addHitObject(Time.Current + i);
|
addHitObject(Time.Current + i);
|
||||||
@ -73,12 +95,15 @@ namespace osu.Game.Tests.Visual
|
|||||||
|
|
||||||
private void addControlPoint(double time)
|
private void addControlPoint(double time)
|
||||||
{
|
{
|
||||||
|
scrollContainers.ForEach(c =>
|
||||||
|
{
|
||||||
|
c.ControlPoints.Add(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
|
||||||
|
c.ControlPoints.Add(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
|
||||||
|
c.ControlPoints.Add(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
|
||||||
|
});
|
||||||
|
|
||||||
playfields.ForEach(p =>
|
playfields.ForEach(p =>
|
||||||
{
|
{
|
||||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time) { DifficultyPoint = { SpeedMultiplier = 3 } });
|
|
||||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 2000) { DifficultyPoint = { SpeedMultiplier = 2 } });
|
|
||||||
p.HitObjects.AddControlPoint(new MultiplierControlPoint(time + 3000) { DifficultyPoint = { SpeedMultiplier = 1 } });
|
|
||||||
|
|
||||||
TestDrawableControlPoint createDrawablePoint(double t)
|
TestDrawableControlPoint createDrawablePoint(double t)
|
||||||
{
|
{
|
||||||
var obj = new TestDrawableControlPoint(p.Direction, t);
|
var obj = new TestDrawableControlPoint(p.Direction, t);
|
||||||
@ -111,15 +136,14 @@ namespace osu.Game.Tests.Visual
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void setScrollAlgorithm(ScrollVisualisationMethod algorithm) => scrollContainers.ForEach(c => c.ScrollAlgorithm = algorithm);
|
||||||
|
|
||||||
private class TestPlayfield : ScrollingPlayfield
|
private class TestPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
public new ScrollingDirection Direction => base.Direction;
|
public new ScrollingDirection Direction => base.Direction.Value;
|
||||||
|
|
||||||
public TestPlayfield(ScrollingDirection direction)
|
public TestPlayfield()
|
||||||
{
|
{
|
||||||
base.Direction.Value = direction;
|
|
||||||
|
|
||||||
Padding = new MarginPadding(2);
|
Padding = new MarginPadding(2);
|
||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
|
@ -7,6 +7,7 @@ using System.Linq;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Platform;
|
using osu.Framework.Platform;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Overlays;
|
||||||
using osu.Game.Overlays.Notifications;
|
using osu.Game.Overlays.Notifications;
|
||||||
@ -21,16 +22,17 @@ namespace osu.Game.Graphics.Containers
|
|||||||
}
|
}
|
||||||
|
|
||||||
private OsuGame game;
|
private OsuGame game;
|
||||||
|
private ChannelManager channelManager;
|
||||||
private Action showNotImplementedError;
|
private Action showNotImplementedError;
|
||||||
private GameHost host;
|
private GameHost host;
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuGame game, NotificationOverlay notifications, GameHost host)
|
private void load(OsuGame game, NotificationOverlay notifications, GameHost host, ChannelManager channelManager)
|
||||||
{
|
{
|
||||||
// will be null in tests
|
// will be null in tests
|
||||||
this.game = game;
|
this.game = game;
|
||||||
this.host = host;
|
this.host = host;
|
||||||
|
this.channelManager = channelManager;
|
||||||
|
|
||||||
showNotImplementedError = () => notifications?.Post(new SimpleNotification
|
showNotImplementedError = () => notifications?.Post(new SimpleNotification
|
||||||
{
|
{
|
||||||
@ -80,7 +82,15 @@ namespace osu.Game.Graphics.Containers
|
|||||||
game?.ShowBeatmapSet(setId);
|
game?.ShowBeatmapSet(setId);
|
||||||
break;
|
break;
|
||||||
case LinkAction.OpenChannel:
|
case LinkAction.OpenChannel:
|
||||||
game?.OpenChannel(linkArgument);
|
try
|
||||||
|
{
|
||||||
|
channelManager?.OpenChannel(linkArgument);
|
||||||
|
}
|
||||||
|
catch (ChannelNotFoundException e)
|
||||||
|
{
|
||||||
|
Logger.Log($"The requested channel \"{linkArgument}\" does not exist");
|
||||||
|
}
|
||||||
|
|
||||||
break;
|
break;
|
||||||
case LinkAction.OpenEditorTimestamp:
|
case LinkAction.OpenEditorTimestamp:
|
||||||
case LinkAction.JoinMultiplayerMatch:
|
case LinkAction.JoinMultiplayerMatch:
|
||||||
|
@ -2,9 +2,6 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.ComponentModel;
|
|
||||||
using System.Reflection;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
|
|
||||||
namespace osu.Game.Graphics.UserInterface
|
namespace osu.Game.Graphics.UserInterface
|
||||||
{
|
{
|
||||||
@ -15,18 +12,7 @@ namespace osu.Game.Graphics.UserInterface
|
|||||||
if (!typeof(T).IsEnum)
|
if (!typeof(T).IsEnum)
|
||||||
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
|
throw new InvalidOperationException("OsuEnumDropdown only supports enums as the generic type argument");
|
||||||
|
|
||||||
List<KeyValuePair<string, T>> items = new List<KeyValuePair<string, T>>();
|
Items = (T[])Enum.GetValues(typeof(T));
|
||||||
foreach (var val in (T[])Enum.GetValues(typeof(T)))
|
|
||||||
{
|
|
||||||
var field = typeof(T).GetField(Enum.GetName(typeof(T), val));
|
|
||||||
items.Add(
|
|
||||||
new KeyValuePair<string, T>(
|
|
||||||
field.GetCustomAttribute<DescriptionAttribute>()?.Description ?? Enum.GetName(typeof(T), val),
|
|
||||||
val
|
|
||||||
)
|
|
||||||
);
|
|
||||||
}
|
|
||||||
Items = items;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
28
osu.Game/Online/API/APIMessagesRequest.cs
Normal file
28
osu.Game/Online/API/APIMessagesRequest.cs
Normal file
@ -0,0 +1,28 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.IO.Network;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.API
|
||||||
|
{
|
||||||
|
public abstract class APIMessagesRequest : APIRequest<List<Message>>
|
||||||
|
{
|
||||||
|
private readonly long? sinceId;
|
||||||
|
|
||||||
|
protected APIMessagesRequest(long? sinceId)
|
||||||
|
{
|
||||||
|
this.sinceId = sinceId;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override WebRequest CreateWebRequest()
|
||||||
|
{
|
||||||
|
var req = base.CreateWebRequest();
|
||||||
|
|
||||||
|
if (sinceId.HasValue) req.AddParameter(@"since", sinceId.Value.ToString());
|
||||||
|
|
||||||
|
return req;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,34 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System.Net.Http;
|
||||||
|
using osu.Framework.IO.Network;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.API.Requests
|
||||||
|
{
|
||||||
|
public class CreateNewPrivateMessageRequest : APIRequest<CreateNewPrivateMessageResponse>
|
||||||
|
{
|
||||||
|
private readonly User user;
|
||||||
|
private readonly Message message;
|
||||||
|
|
||||||
|
public CreateNewPrivateMessageRequest(User user, Message message)
|
||||||
|
{
|
||||||
|
this.user = user;
|
||||||
|
this.message = message;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override WebRequest CreateWebRequest()
|
||||||
|
{
|
||||||
|
var req = base.CreateWebRequest();
|
||||||
|
req.Method = HttpMethod.Post;
|
||||||
|
req.AddParameter(@"target_id", user.Id.ToString());
|
||||||
|
req.AddParameter(@"message", message.Content);
|
||||||
|
req.AddParameter(@"is_action", message.IsAction.ToString().ToLowerInvariant());
|
||||||
|
return req;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override string Target => @"chat/new";
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,16 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using Newtonsoft.Json;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.API.Requests
|
||||||
|
{
|
||||||
|
public class CreateNewPrivateMessageResponse
|
||||||
|
{
|
||||||
|
[JsonProperty("new_channel_id")]
|
||||||
|
public int ChannelID;
|
||||||
|
|
||||||
|
public Message Message;
|
||||||
|
}
|
||||||
|
}
|
@ -3,15 +3,64 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
namespace osu.Game.Online.Chat
|
namespace osu.Game.Online.Chat
|
||||||
{
|
{
|
||||||
public class Channel
|
public class Channel
|
||||||
{
|
{
|
||||||
|
public readonly int MaxHistory = 300;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Contains every joined user except the current logged in user. Currently only returned for PM channels.
|
||||||
|
/// </summary>
|
||||||
|
public readonly ObservableCollection<User> Users = new ObservableCollection<User>();
|
||||||
|
|
||||||
|
[JsonProperty(@"users")]
|
||||||
|
private long[] userIds
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
foreach (var id in value)
|
||||||
|
Users.Add(new User { Id = id });
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Contains all the messages send in the channel.
|
||||||
|
/// </summary>
|
||||||
|
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Contains all the messages that are still pending for submission to the server.
|
||||||
|
/// </summary>
|
||||||
|
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
|
||||||
|
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An event that fires when new messages arrived.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<IEnumerable<Message>> NewMessagesArrived;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An event that fires when a pending message gets resolved.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An event that fires when a pending message gets removed.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<Message> MessageRemoved;
|
||||||
|
|
||||||
|
public bool ReadOnly => false; //todo not yet used.
|
||||||
|
|
||||||
|
public override string ToString() => Name;
|
||||||
|
|
||||||
[JsonProperty(@"name")]
|
[JsonProperty(@"name")]
|
||||||
public string Name;
|
public string Name;
|
||||||
|
|
||||||
@ -22,19 +71,16 @@ namespace osu.Game.Online.Chat
|
|||||||
public ChannelType Type;
|
public ChannelType Type;
|
||||||
|
|
||||||
[JsonProperty(@"channel_id")]
|
[JsonProperty(@"channel_id")]
|
||||||
public int Id;
|
public long Id;
|
||||||
|
|
||||||
[JsonProperty(@"last_message_id")]
|
[JsonProperty(@"last_message_id")]
|
||||||
public long? LastMessageId;
|
public long? LastMessageId;
|
||||||
|
|
||||||
public readonly SortedList<Message> Messages = new SortedList<Message>(Comparer<Message>.Default);
|
/// <summary>
|
||||||
|
/// Signalles if the current user joined this channel or not. Defaults to false.
|
||||||
private readonly List<LocalEchoMessage> pendingMessages = new List<LocalEchoMessage>();
|
/// </summary>
|
||||||
|
|
||||||
public Bindable<bool> Joined = new Bindable<bool>();
|
public Bindable<bool> Joined = new Bindable<bool>();
|
||||||
|
|
||||||
public bool ReadOnly => false;
|
|
||||||
|
|
||||||
public const int MAX_HISTORY = 300;
|
public const int MAX_HISTORY = 300;
|
||||||
|
|
||||||
[JsonConstructor]
|
[JsonConstructor]
|
||||||
@ -42,10 +88,10 @@ namespace osu.Game.Online.Chat
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
public event Action<IEnumerable<Message>> NewMessagesArrived;
|
/// <summary>
|
||||||
public event Action<LocalEchoMessage, Message> PendingMessageResolved;
|
/// Adds the argument message as a local echo. When this local echo is resolved <see cref="PendingMessageResolved"/> will get called.
|
||||||
public event Action<Message> MessageRemoved;
|
/// </summary>
|
||||||
|
/// <param name="message"></param>
|
||||||
public void AddLocalEcho(LocalEchoMessage message)
|
public void AddLocalEcho(LocalEchoMessage message)
|
||||||
{
|
{
|
||||||
pendingMessages.Add(message);
|
pendingMessages.Add(message);
|
||||||
@ -54,8 +100,12 @@ namespace osu.Game.Online.Chat
|
|||||||
NewMessagesArrived?.Invoke(new[] { message });
|
NewMessagesArrived?.Invoke(new[] { message });
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool MessagesLoaded { get; private set; }
|
public bool MessagesLoaded;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds new messages to the channel and purges old messages. Triggers the <see cref="NewMessagesArrived"/> event.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="messages"></param>
|
||||||
public void AddNewMessages(params Message[] messages)
|
public void AddNewMessages(params Message[] messages)
|
||||||
{
|
{
|
||||||
messages = messages.Except(Messages).ToArray();
|
messages = messages.Except(Messages).ToArray();
|
||||||
@ -63,7 +113,6 @@ namespace osu.Game.Online.Chat
|
|||||||
if (messages.Length == 0) return;
|
if (messages.Length == 0) return;
|
||||||
|
|
||||||
Messages.AddRange(messages);
|
Messages.AddRange(messages);
|
||||||
MessagesLoaded = true;
|
|
||||||
|
|
||||||
var maxMessageId = messages.Max(m => m.Id);
|
var maxMessageId = messages.Max(m => m.Id);
|
||||||
if (maxMessageId > LastMessageId)
|
if (maxMessageId > LastMessageId)
|
||||||
@ -74,14 +123,6 @@ namespace osu.Game.Online.Chat
|
|||||||
NewMessagesArrived?.Invoke(messages);
|
NewMessagesArrived?.Invoke(messages);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void purgeOldMessages()
|
|
||||||
{
|
|
||||||
// never purge local echos
|
|
||||||
int messageCount = Messages.Count - pendingMessages.Count;
|
|
||||||
if (messageCount > MAX_HISTORY)
|
|
||||||
Messages.RemoveRange(0, messageCount - MAX_HISTORY);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Replace or remove a message from the channel.
|
/// Replace or remove a message from the channel.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -101,17 +142,18 @@ namespace osu.Game.Online.Chat
|
|||||||
}
|
}
|
||||||
|
|
||||||
if (Messages.Contains(final))
|
if (Messages.Contains(final))
|
||||||
{
|
throw new InvalidOperationException("Attempted to add the same message again");
|
||||||
// message already inserted, so let's throw away this update.
|
|
||||||
// we may want to handle this better in the future, but for the time being api requests are single-threaded so order is assumed.
|
|
||||||
MessageRemoved?.Invoke(echo);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
Messages.Add(final);
|
Messages.Add(final);
|
||||||
PendingMessageResolved?.Invoke(echo, final);
|
PendingMessageResolved?.Invoke(echo, final);
|
||||||
}
|
}
|
||||||
|
|
||||||
public override string ToString() => Name;
|
private void purgeOldMessages()
|
||||||
|
{
|
||||||
|
// never purge local echos
|
||||||
|
int messageCount = Messages.Count - pendingMessages.Count;
|
||||||
|
if (messageCount > MaxHistory)
|
||||||
|
Messages.RemoveRange(0, messageCount - MaxHistory);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
409
osu.Game/Online/Chat/ChannelManager.cs
Normal file
409
osu.Game/Online/Chat/ChannelManager.cs
Normal file
@ -0,0 +1,409 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.ObjectModel;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Logging;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.API.Requests;
|
||||||
|
using osu.Game.Users;
|
||||||
|
|
||||||
|
namespace osu.Game.Online.Chat
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Manages everything channel related
|
||||||
|
/// </summary>
|
||||||
|
public class ChannelManager : Component, IOnlineComponent
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The channels the player joins on startup
|
||||||
|
/// </summary>
|
||||||
|
private readonly string[] defaultChannels =
|
||||||
|
{
|
||||||
|
@"#lazer",
|
||||||
|
@"#osu",
|
||||||
|
@"#lobby"
|
||||||
|
};
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The currently opened channel
|
||||||
|
/// </summary>
|
||||||
|
public Bindable<Channel> CurrentChannel { get; } = new Bindable<Channel>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The Channels the player has joined
|
||||||
|
/// </summary>
|
||||||
|
public ObservableCollection<Channel> JoinedChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The channels available for the player to join
|
||||||
|
/// </summary>
|
||||||
|
public ObservableCollection<Channel> AvailableChannels { get; } = new ObservableCollection<Channel>(); //todo: should be publicly readonly
|
||||||
|
|
||||||
|
private IAPIProvider api;
|
||||||
|
private ScheduledDelegate fetchMessagesScheduleder;
|
||||||
|
|
||||||
|
public ChannelManager()
|
||||||
|
{
|
||||||
|
CurrentChannel.ValueChanged += currentChannelChanged;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Opens a channel or switches to the channel if already opened.
|
||||||
|
/// </summary>
|
||||||
|
/// <exception cref="ChannelNotFoundException">If the name of the specifed channel was not found this exception will be thrown.</exception>
|
||||||
|
/// <param name="name"></param>
|
||||||
|
public void OpenChannel(string name)
|
||||||
|
{
|
||||||
|
if (name == null)
|
||||||
|
throw new ArgumentNullException(nameof(name));
|
||||||
|
|
||||||
|
CurrentChannel.Value = AvailableChannels.FirstOrDefault(c => c.Name == name) ?? throw new ChannelNotFoundException(name);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Opens a new private channel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="user">The user the private channel is opened with.</param>
|
||||||
|
public void OpenPrivateChannel(User user)
|
||||||
|
{
|
||||||
|
if (user == null)
|
||||||
|
throw new ArgumentNullException(nameof(user));
|
||||||
|
|
||||||
|
CurrentChannel.Value = JoinedChannels.FirstOrDefault(c => c.Type == ChannelType.PM && c.Users.Count == 1 && c.Users.Any(u => u.Id == user.Id))
|
||||||
|
?? new Channel { Name = user.Username, Users = { user } };
|
||||||
|
}
|
||||||
|
|
||||||
|
private void currentChannelChanged(Channel channel) => JoinChannel(channel);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Ensure we run post actions in sequence, once at a time.
|
||||||
|
/// </summary>
|
||||||
|
private readonly Queue<Action> postQueue = new Queue<Action>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Posts a message to the currently opened channel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="text">The message text that is going to be posted</param>
|
||||||
|
/// <param name="isAction">Is true if the message is an action, e.g.: user is currently eating </param>
|
||||||
|
public void PostMessage(string text, bool isAction = false)
|
||||||
|
{
|
||||||
|
if (CurrentChannel.Value == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var currentChannel = CurrentChannel.Value;
|
||||||
|
|
||||||
|
void dequeueAndRun()
|
||||||
|
{
|
||||||
|
if (postQueue.Count > 0)
|
||||||
|
postQueue.Dequeue().Invoke();
|
||||||
|
}
|
||||||
|
|
||||||
|
postQueue.Enqueue(() =>
|
||||||
|
{
|
||||||
|
if (!api.IsLoggedIn)
|
||||||
|
{
|
||||||
|
currentChannel.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var message = new LocalEchoMessage
|
||||||
|
{
|
||||||
|
Sender = api.LocalUser.Value,
|
||||||
|
Timestamp = DateTimeOffset.Now,
|
||||||
|
ChannelId = CurrentChannel.Value.Id,
|
||||||
|
IsAction = isAction,
|
||||||
|
Content = text
|
||||||
|
};
|
||||||
|
|
||||||
|
currentChannel.AddLocalEcho(message);
|
||||||
|
|
||||||
|
// if this is a PM and the first message, we need to do a special request to create the PM channel
|
||||||
|
if (currentChannel.Type == ChannelType.PM && !currentChannel.Joined)
|
||||||
|
{
|
||||||
|
var createNewPrivateMessageRequest = new CreateNewPrivateMessageRequest(currentChannel.Users.First(), message);
|
||||||
|
|
||||||
|
createNewPrivateMessageRequest.Success += createRes =>
|
||||||
|
{
|
||||||
|
currentChannel.Id = createRes.ChannelID;
|
||||||
|
currentChannel.ReplaceMessage(message, createRes.Message);
|
||||||
|
dequeueAndRun();
|
||||||
|
};
|
||||||
|
|
||||||
|
createNewPrivateMessageRequest.Failure += exception =>
|
||||||
|
{
|
||||||
|
Logger.Error(exception, "Posting message failed.");
|
||||||
|
currentChannel.ReplaceMessage(message, null);
|
||||||
|
dequeueAndRun();
|
||||||
|
};
|
||||||
|
|
||||||
|
api.Queue(createNewPrivateMessageRequest);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
var req = new PostMessageRequest(message);
|
||||||
|
|
||||||
|
req.Success += m =>
|
||||||
|
{
|
||||||
|
currentChannel.ReplaceMessage(message, m);
|
||||||
|
dequeueAndRun();
|
||||||
|
};
|
||||||
|
|
||||||
|
req.Failure += exception =>
|
||||||
|
{
|
||||||
|
Logger.Error(exception, "Posting message failed.");
|
||||||
|
currentChannel.ReplaceMessage(message, null);
|
||||||
|
dequeueAndRun();
|
||||||
|
};
|
||||||
|
|
||||||
|
api.Queue(req);
|
||||||
|
});
|
||||||
|
|
||||||
|
// always run if the queue is empty
|
||||||
|
if (postQueue.Count == 1)
|
||||||
|
dequeueAndRun();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Posts a command locally. Commands like /help will result in a help message written in the current channel.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="text">the text containing the command identifier and command parameters.</param>
|
||||||
|
public void PostCommand(string text)
|
||||||
|
{
|
||||||
|
if (CurrentChannel.Value == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
var parameters = text.Split(new[] { ' ' }, 2);
|
||||||
|
string command = parameters[0];
|
||||||
|
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
|
||||||
|
|
||||||
|
switch (command)
|
||||||
|
{
|
||||||
|
case "me":
|
||||||
|
if (string.IsNullOrWhiteSpace(content))
|
||||||
|
{
|
||||||
|
CurrentChannel.Value.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
PostMessage(content, true);
|
||||||
|
break;
|
||||||
|
|
||||||
|
case "help":
|
||||||
|
CurrentChannel.Value.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
CurrentChannel.Value.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void handleChannelMessages(IEnumerable<Message> messages)
|
||||||
|
{
|
||||||
|
var channels = JoinedChannels.ToList();
|
||||||
|
|
||||||
|
foreach (var group in messages.GroupBy(m => m.ChannelId))
|
||||||
|
channels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||||
|
}
|
||||||
|
|
||||||
|
private void initializeChannels()
|
||||||
|
{
|
||||||
|
var req = new ListChannelsRequest();
|
||||||
|
|
||||||
|
var joinDefaults = JoinedChannels.Count == 0;
|
||||||
|
|
||||||
|
req.Success += channels =>
|
||||||
|
{
|
||||||
|
foreach (var channel in channels)
|
||||||
|
{
|
||||||
|
// add as available if not already
|
||||||
|
if (AvailableChannels.All(c => c.Id != channel.Id))
|
||||||
|
AvailableChannels.Add(channel);
|
||||||
|
|
||||||
|
// join any channels classified as "defaults"
|
||||||
|
if (joinDefaults && defaultChannels.Any(c => c.Equals(channel.Name, StringComparison.OrdinalIgnoreCase)))
|
||||||
|
JoinChannel(channel);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
req.Failure += error =>
|
||||||
|
{
|
||||||
|
Logger.Error(error, "Fetching channel list failed");
|
||||||
|
initializeChannels();
|
||||||
|
};
|
||||||
|
|
||||||
|
api.Queue(req);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Fetches inital messages of a channel
|
||||||
|
///
|
||||||
|
/// TODO: remove this when the API supports returning initial fetch messages for more than one channel by specifying the last message id per channel instead of one last message id globally.
|
||||||
|
/// right now it caps out at 50 messages and therefore only returns one channel's worth of content.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="channel">The channel </param>
|
||||||
|
private void fetchInitalMessages(Channel channel)
|
||||||
|
{
|
||||||
|
if (channel.Id <= 0) return;
|
||||||
|
|
||||||
|
var fetchInitialMsgReq = new GetMessagesRequest(channel);
|
||||||
|
fetchInitialMsgReq.Success += messages =>
|
||||||
|
{
|
||||||
|
handleChannelMessages(messages);
|
||||||
|
channel.MessagesLoaded = true; // this will mark the channel as having received messages even if there were none.
|
||||||
|
};
|
||||||
|
|
||||||
|
api.Queue(fetchInitialMsgReq);
|
||||||
|
}
|
||||||
|
|
||||||
|
public void JoinChannel(Channel channel)
|
||||||
|
{
|
||||||
|
if (channel == null) return;
|
||||||
|
|
||||||
|
// ReSharper disable once AccessToModifiedClosure
|
||||||
|
var existing = JoinedChannels.FirstOrDefault(c => c.Id == channel.Id);
|
||||||
|
|
||||||
|
if (existing != null)
|
||||||
|
{
|
||||||
|
// if we already have this channel loaded, we don't want to make a second one.
|
||||||
|
channel = existing;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
var foundSelf = channel.Users.FirstOrDefault(u => u.Id == api.LocalUser.Value.Id);
|
||||||
|
if (foundSelf != null)
|
||||||
|
channel.Users.Remove(foundSelf);
|
||||||
|
|
||||||
|
JoinedChannels.Add(channel);
|
||||||
|
|
||||||
|
if (channel.Type == ChannelType.Public && !channel.Joined)
|
||||||
|
{
|
||||||
|
var req = new JoinChannelRequest(channel, api.LocalUser);
|
||||||
|
req.Success += () =>
|
||||||
|
{
|
||||||
|
channel.Joined.Value = true;
|
||||||
|
JoinChannel(channel);
|
||||||
|
};
|
||||||
|
req.Failure += ex => LeaveChannel(channel);
|
||||||
|
api.Queue(req);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (CurrentChannel.Value == null)
|
||||||
|
CurrentChannel.Value = channel;
|
||||||
|
|
||||||
|
if (!channel.MessagesLoaded)
|
||||||
|
{
|
||||||
|
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
||||||
|
fetchInitalMessages(channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void LeaveChannel(Channel channel)
|
||||||
|
{
|
||||||
|
if (channel == null) return;
|
||||||
|
|
||||||
|
if (channel == CurrentChannel.Value) CurrentChannel.Value = null;
|
||||||
|
|
||||||
|
JoinedChannels.Remove(channel);
|
||||||
|
|
||||||
|
if (channel.Joined.Value)
|
||||||
|
{
|
||||||
|
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
|
||||||
|
channel.Joined.Value = false;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void APIStateChanged(APIAccess api, APIState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case APIState.Online:
|
||||||
|
fetchUpdates();
|
||||||
|
break;
|
||||||
|
default:
|
||||||
|
fetchMessagesScheduleder?.Cancel();
|
||||||
|
fetchMessagesScheduleder = null;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private long lastMessageId;
|
||||||
|
private const int update_poll_interval = 1000;
|
||||||
|
|
||||||
|
private bool channelsInitialised;
|
||||||
|
|
||||||
|
private void fetchUpdates()
|
||||||
|
{
|
||||||
|
fetchMessagesScheduleder?.Cancel();
|
||||||
|
fetchMessagesScheduleder = Scheduler.AddDelayed(() =>
|
||||||
|
{
|
||||||
|
var fetchReq = new GetUpdatesRequest(lastMessageId);
|
||||||
|
|
||||||
|
fetchReq.Success += updates =>
|
||||||
|
{
|
||||||
|
if (updates?.Presence != null)
|
||||||
|
{
|
||||||
|
foreach (var channel in updates.Presence)
|
||||||
|
{
|
||||||
|
if (!channel.Joined.Value)
|
||||||
|
{
|
||||||
|
// we received this from the server so should mark the channel already joined.
|
||||||
|
channel.Joined.Value = true;
|
||||||
|
|
||||||
|
JoinChannel(channel);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!channelsInitialised)
|
||||||
|
{
|
||||||
|
channelsInitialised = true;
|
||||||
|
// we want this to run after the first presence so we can see if the user is in any channels already.
|
||||||
|
initializeChannels();
|
||||||
|
}
|
||||||
|
|
||||||
|
//todo: handle left channels
|
||||||
|
|
||||||
|
handleChannelMessages(updates.Messages);
|
||||||
|
|
||||||
|
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
||||||
|
JoinedChannels.FirstOrDefault(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
||||||
|
|
||||||
|
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
|
||||||
|
}
|
||||||
|
|
||||||
|
fetchUpdates();
|
||||||
|
};
|
||||||
|
|
||||||
|
fetchReq.Failure += delegate { fetchUpdates(); };
|
||||||
|
|
||||||
|
api.Queue(fetchReq);
|
||||||
|
}, update_poll_interval);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(IAPIProvider api)
|
||||||
|
{
|
||||||
|
this.api = api;
|
||||||
|
api.Register(this);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// An exception thrown when a channel could not been found.
|
||||||
|
/// </summary>
|
||||||
|
public class ChannelNotFoundException : Exception
|
||||||
|
{
|
||||||
|
public ChannelNotFoundException(string channelName)
|
||||||
|
: base($"A channel with the name {channelName} could not be found.")
|
||||||
|
{
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -3,7 +3,6 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.ComponentModel;
|
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
|
|
||||||
@ -16,10 +15,10 @@ namespace osu.Game.Online.Chat
|
|||||||
|
|
||||||
//todo: this should be inside sender.
|
//todo: this should be inside sender.
|
||||||
[JsonProperty(@"sender_id")]
|
[JsonProperty(@"sender_id")]
|
||||||
public int UserId;
|
public long UserId;
|
||||||
|
|
||||||
[JsonProperty(@"channel_id")]
|
[JsonProperty(@"channel_id")]
|
||||||
public int ChannelId;
|
public long ChannelId;
|
||||||
|
|
||||||
[JsonProperty(@"is_action")]
|
[JsonProperty(@"is_action")]
|
||||||
public bool IsAction;
|
public bool IsAction;
|
||||||
@ -69,12 +68,4 @@ namespace osu.Game.Online.Chat
|
|||||||
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
// ReSharper disable once ImpureMethodCallOnReadonlyValueField
|
||||||
public override int GetHashCode() => Id.GetHashCode();
|
public override int GetHashCode() => Id.GetHashCode();
|
||||||
}
|
}
|
||||||
|
|
||||||
public enum TargetType
|
|
||||||
{
|
|
||||||
[Description(@"channel")]
|
|
||||||
Channel,
|
|
||||||
[Description(@"user")]
|
|
||||||
User
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
@ -31,6 +31,7 @@ using osu.Game.Overlays.Notifications;
|
|||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Input.Bindings;
|
using osu.Game.Input.Bindings;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Skinning;
|
using osu.Game.Skinning;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -180,12 +181,6 @@ namespace osu.Game
|
|||||||
|
|
||||||
private ScheduledDelegate scoreLoad;
|
private ScheduledDelegate scoreLoad;
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Open chat to a channel matching the provided name, if present.
|
|
||||||
/// </summary>
|
|
||||||
/// <param name="channelName">The name of the channel.</param>
|
|
||||||
public void OpenChannel(string channelName) => chat.OpenChannel(chat.AvailableChannels.Find(c => c.Name == channelName));
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Show a beatmap set as an overlay.
|
/// Show a beatmap set as an overlay.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -343,6 +338,11 @@ namespace osu.Game
|
|||||||
//overlay elements
|
//overlay elements
|
||||||
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
loadComponentSingleFile(direct = new DirectOverlay { Depth = -1 }, mainContent.Add);
|
||||||
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
|
loadComponentSingleFile(social = new SocialOverlay { Depth = -1 }, mainContent.Add);
|
||||||
|
loadComponentSingleFile(new ChannelManager(), channelManager =>
|
||||||
|
{
|
||||||
|
dependencies.Cache(channelManager);
|
||||||
|
AddInternal(channelManager);
|
||||||
|
});
|
||||||
loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
loadComponentSingleFile(chat = new ChatOverlay { Depth = -1 }, mainContent.Add);
|
||||||
loadComponentSingleFile(settings = new MainSettings
|
loadComponentSingleFile(settings = new MainSettings
|
||||||
{
|
{
|
||||||
|
@ -1,6 +1,7 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
@ -81,6 +82,8 @@ namespace osu.Game.Overlays.Chat
|
|||||||
Padding = new MarginPadding { Left = padding, Right = padding };
|
Padding = new MarginPadding { Left = padding, Right = padding };
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private ChannelManager chatManager;
|
||||||
|
|
||||||
private Message message;
|
private Message message;
|
||||||
private OsuSpriteText username;
|
private OsuSpriteText username;
|
||||||
private LinkFlowContainer contentFlow;
|
private LinkFlowContainer contentFlow;
|
||||||
@ -104,9 +107,9 @@ namespace osu.Game.Overlays.Chat
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(OsuColour colours, ChatOverlay chat)
|
private void load(OsuColour colours, ChannelManager chatManager)
|
||||||
{
|
{
|
||||||
this.chat = chat;
|
this.chatManager = chatManager;
|
||||||
customUsernameColour = colours.ChatBlue;
|
customUsernameColour = colours.ChatBlue;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -215,8 +218,6 @@ namespace osu.Game.Overlays.Chat
|
|||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private ChatOverlay chat;
|
|
||||||
|
|
||||||
private void updateMessageContent()
|
private void updateMessageContent()
|
||||||
{
|
{
|
||||||
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
|
this.FadeTo(message is LocalEchoMessage ? 0.4f : 1.0f, 500, Easing.OutQuint);
|
||||||
@ -226,7 +227,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
username.Text = $@"{message.Sender.Username}" + (senderHasBackground || message.IsAction ? "" : ":");
|
username.Text = $@"{message.Sender.Username}" + (senderHasBackground || message.IsAction ? "" : ":");
|
||||||
|
|
||||||
// remove non-existent channels from the link list
|
// remove non-existent channels from the link list
|
||||||
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chat?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
|
message.Links.RemoveAll(link => link.Action == LinkAction.OpenChannel && chatManager?.AvailableChannels.Any(c => c.Name == link.Argument) != true);
|
||||||
|
|
||||||
contentFlow.Clear();
|
contentFlow.Clear();
|
||||||
contentFlow.AddLinks(message.DisplayContent, message.Links);
|
contentFlow.AddLinks(message.DisplayContent, message.Links);
|
||||||
@ -236,20 +237,24 @@ namespace osu.Game.Overlays.Chat
|
|||||||
{
|
{
|
||||||
private readonly User sender;
|
private readonly User sender;
|
||||||
|
|
||||||
|
private Action startChatAction;
|
||||||
|
|
||||||
public MessageSender(User sender)
|
public MessageSender(User sender)
|
||||||
{
|
{
|
||||||
this.sender = sender;
|
this.sender = sender;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(true)]
|
[BackgroundDependencyLoader(true)]
|
||||||
private void load(UserProfileOverlay profile)
|
private void load(UserProfileOverlay profile, ChannelManager chatManager)
|
||||||
{
|
{
|
||||||
Action = () => profile?.ShowUser(sender);
|
Action = () => profile?.ShowUser(sender);
|
||||||
|
startChatAction = () => chatManager?.OpenPrivateChannel(sender);
|
||||||
}
|
}
|
||||||
|
|
||||||
public MenuItem[] ContextMenuItems => new MenuItem[]
|
public MenuItem[] ContextMenuItems => new MenuItem[]
|
||||||
{
|
{
|
||||||
new OsuMenuItem("View Profile", MenuItemType.Highlighted, Action),
|
new OsuMenuItem("View Profile", MenuItemType.Highlighted, Action),
|
||||||
|
new OsuMenuItem("Start Chat", MenuItemType.Standard, startChatAction),
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,7 +6,6 @@ using System.Collections.Generic;
|
|||||||
using System.Diagnostics;
|
using System.Diagnostics;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
@ -55,15 +54,11 @@ namespace osu.Game.Overlays.Chat
|
|||||||
Channel.PendingMessageResolved += pendingMessageResolved;
|
Channel.PendingMessageResolved += pendingMessageResolved;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load()
|
|
||||||
{
|
|
||||||
newMessagesArrived(Channel.Messages);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
|
newMessagesArrived(Channel.Messages);
|
||||||
scrollToEnd();
|
scrollToEnd();
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -79,7 +74,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
private void newMessagesArrived(IEnumerable<Message> newMessages)
|
private void newMessagesArrived(IEnumerable<Message> newMessages)
|
||||||
{
|
{
|
||||||
// Add up to last Channel.MAX_HISTORY messages
|
// Add up to last Channel.MAX_HISTORY messages
|
||||||
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MAX_HISTORY));
|
var displayMessages = newMessages.Skip(Math.Max(0, newMessages.Count() - Channel.MaxHistory));
|
||||||
|
|
||||||
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
|
flow.AddRange(displayMessages.Select(m => new ChatLine(m)));
|
||||||
|
|
||||||
@ -89,7 +84,7 @@ namespace osu.Game.Overlays.Chat
|
|||||||
scrollToEnd();
|
scrollToEnd();
|
||||||
|
|
||||||
var staleMessages = flow.Children.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
|
var staleMessages = flow.Children.Where(c => c.LifetimeEnd == double.MaxValue).ToArray();
|
||||||
int count = staleMessages.Length - Channel.MAX_HISTORY;
|
int count = staleMessages.Length - Channel.MaxHistory;
|
||||||
|
|
||||||
for (int i = 0; i < count; i++)
|
for (int i = 0; i < count; i++)
|
||||||
{
|
{
|
||||||
|
@ -15,7 +15,7 @@ using osu.Game.Graphics.Sprites;
|
|||||||
using osu.Game.Online.Chat;
|
using osu.Game.Online.Chat;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Chat
|
namespace osu.Game.Overlays.Chat.Selection
|
||||||
{
|
{
|
||||||
public class ChannelListItem : OsuClickableContainer, IFilterable
|
public class ChannelListItem : OsuClickableContainer, IFilterable
|
||||||
{
|
{
|
@ -9,7 +9,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
using osu.Game.Online.Chat;
|
using osu.Game.Online.Chat;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Chat
|
namespace osu.Game.Overlays.Chat.Selection
|
||||||
{
|
{
|
||||||
public class ChannelSection : Container, IHasFilterableChildren
|
public class ChannelSection : Container, IHasFilterableChildren
|
||||||
{
|
{
|
@ -18,7 +18,7 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Online.Chat;
|
using osu.Game.Online.Chat;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Chat
|
namespace osu.Game.Overlays.Chat.Selection
|
||||||
{
|
{
|
||||||
public class ChannelSelectionOverlay : OsuFocusedOverlayContainer
|
public class ChannelSelectionOverlay : OsuFocusedOverlayContainer
|
||||||
{
|
{
|
||||||
@ -35,23 +35,6 @@ namespace osu.Game.Overlays.Chat
|
|||||||
public Action<Channel> OnRequestJoin;
|
public Action<Channel> OnRequestJoin;
|
||||||
public Action<Channel> OnRequestLeave;
|
public Action<Channel> OnRequestLeave;
|
||||||
|
|
||||||
public IEnumerable<ChannelSection> Sections
|
|
||||||
{
|
|
||||||
set
|
|
||||||
{
|
|
||||||
sectionsFlow.ChildrenEnumerable = value;
|
|
||||||
|
|
||||||
foreach (ChannelSection s in sectionsFlow.Children)
|
|
||||||
{
|
|
||||||
foreach (ChannelListItem c in s.ChannelFlow.Children)
|
|
||||||
{
|
|
||||||
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
|
|
||||||
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public ChannelSelectionOverlay()
|
public ChannelSelectionOverlay()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X;
|
RelativeSizeAxes = Axes.X;
|
||||||
@ -140,6 +123,30 @@ namespace osu.Game.Overlays.Chat
|
|||||||
search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
|
search.Current.ValueChanged += newValue => sectionsFlow.SearchTerm = newValue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void UpdateAvailableChannels(IEnumerable<Channel> channels)
|
||||||
|
{
|
||||||
|
Scheduler.Add(() =>
|
||||||
|
{
|
||||||
|
sectionsFlow.ChildrenEnumerable = new[]
|
||||||
|
{
|
||||||
|
new ChannelSection
|
||||||
|
{
|
||||||
|
Header = "All Channels",
|
||||||
|
Channels = channels,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
|
||||||
|
foreach (ChannelSection s in sectionsFlow.Children)
|
||||||
|
{
|
||||||
|
foreach (ChannelListItem c in s.ChannelFlow.Children)
|
||||||
|
{
|
||||||
|
c.OnRequestJoin = channel => { OnRequestJoin?.Invoke(channel); };
|
||||||
|
c.OnRequestLeave = channel => { OnRequestLeave?.Invoke(channel); };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
32
osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs
Normal file
32
osu.Game/Overlays/Chat/Tabs/ChannelSelectorTabItem.cs
Normal file
@ -0,0 +1,32 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Chat.Tabs
|
||||||
|
{
|
||||||
|
public class ChannelSelectorTabItem : ChannelTabItem
|
||||||
|
{
|
||||||
|
public override bool IsRemovable => false;
|
||||||
|
|
||||||
|
public ChannelSelectorTabItem(Channel value) : base(value)
|
||||||
|
{
|
||||||
|
Depth = float.MaxValue;
|
||||||
|
Width = 45;
|
||||||
|
|
||||||
|
Icon.Alpha = 0;
|
||||||
|
|
||||||
|
Text.TextSize = 45;
|
||||||
|
TextBold.TextSize = 45;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private new void load(OsuColour colour)
|
||||||
|
{
|
||||||
|
BackgroundInactive = colour.Gray2;
|
||||||
|
BackgroundActive = colour.Gray3;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
123
osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs
Normal file
123
osu.Game/Overlays/Chat/Tabs/ChannelTabControl.cs
Normal file
@ -0,0 +1,123 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
using OpenTK;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Chat.Tabs
|
||||||
|
{
|
||||||
|
public class ChannelTabControl : OsuTabControl<Channel>
|
||||||
|
{
|
||||||
|
public static readonly float SHEAR_WIDTH = 10;
|
||||||
|
|
||||||
|
public Action<Channel> OnRequestLeave;
|
||||||
|
|
||||||
|
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
|
||||||
|
|
||||||
|
private readonly ChannelSelectorTabItem selectorTab;
|
||||||
|
|
||||||
|
public ChannelTabControl()
|
||||||
|
{
|
||||||
|
TabContainer.Margin = new MarginPadding { Left = 50 };
|
||||||
|
TabContainer.Spacing = new Vector2(-SHEAR_WIDTH, 0);
|
||||||
|
TabContainer.Masking = false;
|
||||||
|
|
||||||
|
AddInternal(new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = FontAwesome.fa_comments,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Size = new Vector2(20),
|
||||||
|
Margin = new MarginPadding(10),
|
||||||
|
});
|
||||||
|
|
||||||
|
AddTabItem(selectorTab = new ChannelSelectorTabItem(new Channel { Name = "+" }));
|
||||||
|
|
||||||
|
ChannelSelectorActive.BindTo(selectorTab.Active);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
|
||||||
|
{
|
||||||
|
if (item != selectorTab && TabContainer.GetLayoutPosition(selectorTab) < float.MaxValue)
|
||||||
|
// performTabSort might've made selectorTab's position wonky, fix it
|
||||||
|
TabContainer.SetLayoutPosition(selectorTab, float.MaxValue);
|
||||||
|
|
||||||
|
base.AddTabItem(item, addToDropdown);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override TabItem<Channel> CreateTabItem(Channel value)
|
||||||
|
{
|
||||||
|
switch (value.Type)
|
||||||
|
{
|
||||||
|
case ChannelType.Public:
|
||||||
|
return new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
|
||||||
|
case ChannelType.PM:
|
||||||
|
return new PrivateChannelTabItem(value) { OnRequestClose = tabCloseRequested };
|
||||||
|
default:
|
||||||
|
throw new InvalidOperationException("Only TargetType User and Channel are supported.");
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Adds a channel to the ChannelTabControl.
|
||||||
|
/// The first channel added will automaticly selected.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="channel">The channel that is going to be added.</param>
|
||||||
|
public void AddChannel(Channel channel)
|
||||||
|
{
|
||||||
|
if (!Items.Contains(channel))
|
||||||
|
AddItem(channel);
|
||||||
|
|
||||||
|
if (Current.Value == null)
|
||||||
|
Current.Value = channel;
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Removes a channel from the ChannelTabControl.
|
||||||
|
/// If the selected channel is the one that is beeing removed, the next available channel will be selected.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="channel">The channel that is going to be removed.</param>
|
||||||
|
public void RemoveChannel(Channel channel)
|
||||||
|
{
|
||||||
|
RemoveItem(channel);
|
||||||
|
|
||||||
|
if (Current.Value == channel)
|
||||||
|
Current.Value = Items.FirstOrDefault();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void SelectTab(TabItem<Channel> tab)
|
||||||
|
{
|
||||||
|
if (tab is ChannelSelectorTabItem)
|
||||||
|
{
|
||||||
|
tab.Active.Toggle();
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
selectorTab.Active.Value = false;
|
||||||
|
|
||||||
|
base.SelectTab(tab);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void tabCloseRequested(TabItem<Channel> tab)
|
||||||
|
{
|
||||||
|
int totalTabs = TabContainer.Count - 1; // account for selectorTab
|
||||||
|
int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
|
||||||
|
|
||||||
|
if (tab == SelectedTab && totalTabs > 1)
|
||||||
|
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
|
||||||
|
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
|
||||||
|
else if (totalTabs == 1 && !selectorTab.Active)
|
||||||
|
// Open channel selection overlay if all channel tabs will be closed after removing this tab
|
||||||
|
SelectTab(selectorTab);
|
||||||
|
|
||||||
|
OnRequestLeave?.Invoke(tab.Value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
212
osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs
Normal file
212
osu.Game/Overlays/Chat/Tabs/ChannelTabItem.cs
Normal file
@ -0,0 +1,212 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Framework.Graphics.Sprites;
|
||||||
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Chat.Tabs
|
||||||
|
{
|
||||||
|
public class ChannelTabItem : TabItem<Channel>
|
||||||
|
{
|
||||||
|
protected Color4 BackgroundInactive;
|
||||||
|
private Color4 backgroundHover;
|
||||||
|
protected Color4 BackgroundActive;
|
||||||
|
|
||||||
|
public override bool IsRemovable => !Pinned;
|
||||||
|
|
||||||
|
protected readonly SpriteText Text;
|
||||||
|
protected readonly SpriteText TextBold;
|
||||||
|
protected readonly ClickableContainer CloseButton;
|
||||||
|
private readonly Box box;
|
||||||
|
private readonly Box highlightBox;
|
||||||
|
protected readonly SpriteIcon Icon;
|
||||||
|
|
||||||
|
public Action<ChannelTabItem> OnRequestClose;
|
||||||
|
private readonly Container content;
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content => content;
|
||||||
|
|
||||||
|
public ChannelTabItem(Channel value)
|
||||||
|
: base(value)
|
||||||
|
{
|
||||||
|
Width = 150;
|
||||||
|
|
||||||
|
RelativeSizeAxes = Axes.Y;
|
||||||
|
|
||||||
|
Anchor = Anchor.BottomLeft;
|
||||||
|
Origin = Anchor.BottomLeft;
|
||||||
|
|
||||||
|
Shear = new Vector2(ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0);
|
||||||
|
|
||||||
|
Masking = true;
|
||||||
|
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
box = new Box
|
||||||
|
{
|
||||||
|
EdgeSmoothness = new Vector2(1, 0),
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
},
|
||||||
|
highlightBox = new Box
|
||||||
|
{
|
||||||
|
Width = 5,
|
||||||
|
Alpha = 0,
|
||||||
|
Anchor = Anchor.BottomRight,
|
||||||
|
Origin = Anchor.BottomRight,
|
||||||
|
EdgeSmoothness = new Vector2(1, 0),
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
},
|
||||||
|
content = new Container
|
||||||
|
{
|
||||||
|
Shear = new Vector2(-ChannelTabControl.SHEAR_WIDTH / ChatOverlay.TAB_AREA_HEIGHT, 0),
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
Icon = new SpriteIcon
|
||||||
|
{
|
||||||
|
Icon = DisplayIcon,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Colour = Color4.Black,
|
||||||
|
X = -10,
|
||||||
|
Alpha = 0.2f,
|
||||||
|
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
|
||||||
|
},
|
||||||
|
Text = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding(5),
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Text = value.ToString(),
|
||||||
|
TextSize = 18,
|
||||||
|
},
|
||||||
|
TextBold = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
Margin = new MarginPadding(5),
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Text = value.ToString(),
|
||||||
|
Font = @"Exo2.0-Bold",
|
||||||
|
TextSize = 18,
|
||||||
|
},
|
||||||
|
CloseButton = new TabCloseButton
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
Margin = new MarginPadding { Right = 20 },
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Action = delegate
|
||||||
|
{
|
||||||
|
if (IsRemovable) OnRequestClose?.Invoke(this);
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual FontAwesome DisplayIcon => FontAwesome.fa_hashtag;
|
||||||
|
|
||||||
|
protected virtual bool ShowCloseOnHover => true;
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
{
|
||||||
|
if (IsRemovable && ShowCloseOnHover)
|
||||||
|
CloseButton.FadeIn(200, Easing.OutQuint);
|
||||||
|
|
||||||
|
if (!Active)
|
||||||
|
box.FadeColour(backgroundHover, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
|
{
|
||||||
|
CloseButton.FadeOut(200, Easing.OutQuint);
|
||||||
|
updateState();
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
BackgroundActive = colours.ChatBlue;
|
||||||
|
BackgroundInactive = colours.Gray4;
|
||||||
|
backgroundHover = colours.Gray7;
|
||||||
|
|
||||||
|
highlightBox.Colour = colours.Yellow;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
updateState();
|
||||||
|
FinishTransforms(true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void updateState()
|
||||||
|
{
|
||||||
|
if (Active)
|
||||||
|
FadeActive();
|
||||||
|
else
|
||||||
|
FadeInactive();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected const float TRANSITION_LENGTH = 400;
|
||||||
|
|
||||||
|
private readonly EdgeEffectParameters activateEdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Radius = 15,
|
||||||
|
Colour = Color4.Black.Opacity(0.4f),
|
||||||
|
};
|
||||||
|
|
||||||
|
private readonly EdgeEffectParameters deactivateEdgeEffect = new EdgeEffectParameters
|
||||||
|
{
|
||||||
|
Type = EdgeEffectType.Shadow,
|
||||||
|
Radius = 10,
|
||||||
|
Colour = Color4.Black.Opacity(0.2f),
|
||||||
|
};
|
||||||
|
|
||||||
|
protected virtual void FadeActive()
|
||||||
|
{
|
||||||
|
this.ResizeHeightTo(1.1f, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
|
||||||
|
TweenEdgeEffectTo(activateEdgeEffect, TRANSITION_LENGTH);
|
||||||
|
|
||||||
|
box.FadeColour(BackgroundActive, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
highlightBox.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
|
||||||
|
Text.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
TextBold.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected virtual void FadeInactive()
|
||||||
|
{
|
||||||
|
this.ResizeHeightTo(1, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
|
||||||
|
TweenEdgeEffectTo(deactivateEdgeEffect, TRANSITION_LENGTH);
|
||||||
|
|
||||||
|
box.FadeColour(BackgroundInactive, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
highlightBox.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
|
||||||
|
Text.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
TextBold.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnActivated() => updateState();
|
||||||
|
protected override void OnDeactivated() => updateState();
|
||||||
|
}
|
||||||
|
}
|
97
osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs
Normal file
97
osu.Game/Overlays/Chat/Tabs/PrivateChannelTabItem.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Linq;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Online.Chat;
|
||||||
|
using osu.Game.Users;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Chat.Tabs
|
||||||
|
{
|
||||||
|
public class PrivateChannelTabItem : ChannelTabItem
|
||||||
|
{
|
||||||
|
private readonly OsuSpriteText username;
|
||||||
|
private readonly Avatar avatarContainer;
|
||||||
|
|
||||||
|
protected override FontAwesome DisplayIcon => FontAwesome.fa_at;
|
||||||
|
|
||||||
|
public PrivateChannelTabItem(Channel value)
|
||||||
|
: base(value)
|
||||||
|
{
|
||||||
|
if (value.Type != ChannelType.PM)
|
||||||
|
throw new ArgumentException("Argument value needs to have the targettype user!");
|
||||||
|
|
||||||
|
AddRange(new Drawable[]
|
||||||
|
{
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
AutoSizeAxes = Axes.X,
|
||||||
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Horizontal = 3
|
||||||
|
},
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new CircularContainer
|
||||||
|
{
|
||||||
|
Scale = new Vector2(0.95f),
|
||||||
|
Size = new Vector2(ChatOverlay.TAB_AREA_HEIGHT),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Masking = true,
|
||||||
|
Child = new DelayedLoadWrapper(new Avatar(value.Users.First())
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
OnLoadComplete = d => d.FadeInFromZero(300, Easing.OutQuint),
|
||||||
|
})
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
}
|
||||||
|
},
|
||||||
|
}
|
||||||
|
},
|
||||||
|
});
|
||||||
|
|
||||||
|
Text.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||||
|
TextBold.X = ChatOverlay.TAB_AREA_HEIGHT;
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool ShowCloseOnHover => false;
|
||||||
|
|
||||||
|
protected override void FadeActive()
|
||||||
|
{
|
||||||
|
base.FadeActive();
|
||||||
|
|
||||||
|
this.ResizeWidthTo(200, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
CloseButton.FadeIn(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
protected override void FadeInactive()
|
||||||
|
{
|
||||||
|
base.FadeInactive();
|
||||||
|
|
||||||
|
this.ResizeWidthTo(ChatOverlay.TAB_AREA_HEIGHT + 10, TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
CloseButton.FadeOut(TRANSITION_LENGTH, Easing.OutQuint);
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load(OsuColour colours)
|
||||||
|
{
|
||||||
|
var user = Value.Users.First();
|
||||||
|
|
||||||
|
BackgroundActive = user.Colour != null ? OsuColour.FromHex(user.Colour) : colours.BlueDark;
|
||||||
|
BackgroundInactive = BackgroundActive.Darken(0.5f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
55
osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs
Normal file
55
osu.Game/Overlays/Chat/Tabs/TabCloseButton.cs
Normal file
@ -0,0 +1,55 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Overlays.Chat.Tabs
|
||||||
|
{
|
||||||
|
public class TabCloseButton : OsuClickableContainer
|
||||||
|
{
|
||||||
|
private readonly SpriteIcon icon;
|
||||||
|
|
||||||
|
public TabCloseButton()
|
||||||
|
{
|
||||||
|
Size = new Vector2(20);
|
||||||
|
|
||||||
|
Child = icon = new SpriteIcon
|
||||||
|
{
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Scale = new Vector2(0.75f),
|
||||||
|
Icon = FontAwesome.fa_close,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
{
|
||||||
|
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
|
||||||
|
return base.OnMouseDown(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnMouseUp(MouseUpEvent e)
|
||||||
|
{
|
||||||
|
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
|
||||||
|
return base.OnMouseUp(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnHover(HoverEvent e)
|
||||||
|
{
|
||||||
|
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
|
||||||
|
return base.OnHover(e);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnHoverLost(HoverLostEvent e)
|
||||||
|
{
|
||||||
|
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
|
||||||
|
base.OnHoverLost(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -1,9 +1,8 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Collections.Specialized;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
@ -13,42 +12,38 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Threading;
|
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
using osu.Game.Online.API;
|
|
||||||
using osu.Game.Online.API.Requests;
|
|
||||||
using osu.Game.Online.Chat;
|
using osu.Game.Online.Chat;
|
||||||
using osu.Game.Overlays.Chat;
|
using osu.Game.Overlays.Chat;
|
||||||
|
using osu.Game.Overlays.Chat.Selection;
|
||||||
|
using osu.Game.Overlays.Chat.Tabs;
|
||||||
|
|
||||||
namespace osu.Game.Overlays
|
namespace osu.Game.Overlays
|
||||||
{
|
{
|
||||||
public class ChatOverlay : OsuFocusedOverlayContainer, IOnlineComponent
|
public class ChatOverlay : OsuFocusedOverlayContainer
|
||||||
{
|
{
|
||||||
private const float textbox_height = 60;
|
private const float textbox_height = 60;
|
||||||
private const float channel_selection_min_height = 0.3f;
|
private const float channel_selection_min_height = 0.3f;
|
||||||
|
|
||||||
private ScheduledDelegate messageRequest;
|
private ChannelManager channelManager;
|
||||||
|
|
||||||
private readonly Container<DrawableChannel> currentChannelContainer;
|
private readonly Container<DrawableChannel> currentChannelContainer;
|
||||||
|
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
|
||||||
|
|
||||||
private readonly LoadingAnimation loading;
|
private readonly LoadingAnimation loading;
|
||||||
|
|
||||||
private readonly FocusedTextBox textbox;
|
private readonly FocusedTextBox textbox;
|
||||||
|
|
||||||
private APIAccess api;
|
|
||||||
|
|
||||||
private const int transition_length = 500;
|
private const int transition_length = 500;
|
||||||
|
|
||||||
public const float DEFAULT_HEIGHT = 0.4f;
|
public const float DEFAULT_HEIGHT = 0.4f;
|
||||||
|
|
||||||
public const float TAB_AREA_HEIGHT = 50;
|
public const float TAB_AREA_HEIGHT = 50;
|
||||||
|
|
||||||
private GetUpdatesRequest fetchReq;
|
private readonly ChannelTabControl channelTabControl;
|
||||||
|
|
||||||
private readonly ChatTabControl channelTabs;
|
|
||||||
|
|
||||||
private readonly Container chatContainer;
|
private readonly Container chatContainer;
|
||||||
private readonly TabsArea tabsArea;
|
private readonly TabsArea tabsArea;
|
||||||
@ -57,7 +52,6 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
public Bindable<double> ChatHeight { get; set; }
|
public Bindable<double> ChatHeight { get; set; }
|
||||||
|
|
||||||
public List<Channel> AvailableChannels { get; private set; } = new List<Channel>();
|
|
||||||
private readonly Container channelSelectionContainer;
|
private readonly Container channelSelectionContainer;
|
||||||
private readonly ChannelSelectionOverlay channelSelection;
|
private readonly ChannelSelectionOverlay channelSelection;
|
||||||
|
|
||||||
@ -154,10 +148,12 @@ namespace osu.Game.Overlays
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = Color4.Black,
|
Colour = Color4.Black,
|
||||||
},
|
},
|
||||||
channelTabs = new ChatTabControl
|
channelTabControl = new ChannelTabControl
|
||||||
{
|
{
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
OnRequestLeave = removeChannel,
|
OnRequestLeave = channel => channelManager.LeaveChannel(channel)
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -165,11 +161,11 @@ namespace osu.Game.Overlays
|
|||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
|
channelTabControl.Current.ValueChanged += chat => channelManager.CurrentChannel.Value = chat;
|
||||||
channelTabs.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
|
channelTabControl.ChannelSelectorActive.ValueChanged += value => channelSelection.State = value ? Visibility.Visible : Visibility.Hidden;
|
||||||
channelSelection.StateChanged += state =>
|
channelSelection.StateChanged += state =>
|
||||||
{
|
{
|
||||||
channelTabs.ChannelSelectorActive.Value = state == Visibility.Visible;
|
channelTabControl.ChannelSelectorActive.Value = state == Visibility.Visible;
|
||||||
|
|
||||||
if (state == Visibility.Visible)
|
if (state == Visibility.Visible)
|
||||||
{
|
{
|
||||||
@ -180,13 +176,75 @@ namespace osu.Game.Overlays
|
|||||||
else
|
else
|
||||||
textbox.HoldFocus = true;
|
textbox.HoldFocus = true;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
channelSelection.OnRequestJoin = channel => channelManager.JoinChannel(channel);
|
||||||
|
channelSelection.OnRequestLeave = channel => channelManager.LeaveChannel(channel);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void joinedChannelsChanged(object sender, NotifyCollectionChangedEventArgs args)
|
||||||
|
{
|
||||||
|
switch (args.Action)
|
||||||
|
{
|
||||||
|
case NotifyCollectionChangedAction.Add:
|
||||||
|
foreach (Channel newChannel in args.NewItems)
|
||||||
|
{
|
||||||
|
channelTabControl.AddChannel(newChannel);
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
case NotifyCollectionChangedAction.Remove:
|
||||||
|
foreach (Channel removedChannel in args.OldItems)
|
||||||
|
{
|
||||||
|
channelTabControl.RemoveChannel(removedChannel);
|
||||||
|
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == removedChannel));
|
||||||
|
}
|
||||||
|
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void currentChannelChanged(Channel channel)
|
||||||
|
{
|
||||||
|
if (channel == null)
|
||||||
|
{
|
||||||
|
textbox.Current.Disabled = true;
|
||||||
|
currentChannelContainer.Clear(false);
|
||||||
|
channelTabControl.Current.Value = null;
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
textbox.Current.Disabled = channel.ReadOnly;
|
||||||
|
|
||||||
|
if (channelTabControl.Current.Value != channel)
|
||||||
|
Scheduler.Add(() => channelTabControl.Current.Value = channel);
|
||||||
|
|
||||||
|
var loaded = loadedChannels.Find(d => d.Channel == channel);
|
||||||
|
if (loaded == null)
|
||||||
|
{
|
||||||
|
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
||||||
|
loading.Show();
|
||||||
|
|
||||||
|
loaded = new DrawableChannel(channel);
|
||||||
|
loadedChannels.Add(loaded);
|
||||||
|
LoadComponentAsync(loaded, l =>
|
||||||
|
{
|
||||||
|
loading.Hide();
|
||||||
|
|
||||||
|
currentChannelContainer.Clear(false);
|
||||||
|
currentChannelContainer.Add(loaded);
|
||||||
|
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
||||||
|
});
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
currentChannelContainer.Clear(false);
|
||||||
|
Scheduler.Add(() => currentChannelContainer.Add(loaded));
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private double startDragChatHeight;
|
private double startDragChatHeight;
|
||||||
private bool isDragging;
|
private bool isDragging;
|
||||||
|
|
||||||
public void OpenChannel(Channel channel) => addChannel(channel);
|
|
||||||
|
|
||||||
protected override bool OnDragStart(DragStartEvent e)
|
protected override bool OnDragStart(DragStartEvent e)
|
||||||
{
|
{
|
||||||
isDragging = tabsArea.IsHovered;
|
isDragging = tabsArea.IsHovered;
|
||||||
@ -220,19 +278,6 @@ namespace osu.Game.Overlays
|
|||||||
return base.OnDragEnd(e);
|
return base.OnDragEnd(e);
|
||||||
}
|
}
|
||||||
|
|
||||||
public void APIStateChanged(APIAccess api, APIState state)
|
|
||||||
{
|
|
||||||
switch (state)
|
|
||||||
{
|
|
||||||
case APIState.Online:
|
|
||||||
initializeChannels();
|
|
||||||
break;
|
|
||||||
default:
|
|
||||||
messageRequest?.Cancel();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool AcceptsFocus => true;
|
public override bool AcceptsFocus => true;
|
||||||
|
|
||||||
protected override void OnFocus(FocusEvent e)
|
protected override void OnFocus(FocusEvent e)
|
||||||
@ -261,11 +306,8 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(APIAccess api, OsuConfigManager config, OsuColour colours)
|
private void load(OsuConfigManager config, OsuColour colours, ChannelManager channelManager)
|
||||||
{
|
{
|
||||||
this.api = api;
|
|
||||||
api.Register(this);
|
|
||||||
|
|
||||||
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
ChatHeight = config.GetBindable<double>(OsuSetting.ChatDisplayHeight);
|
||||||
ChatHeight.ValueChanged += h =>
|
ChatHeight.ValueChanged += h =>
|
||||||
{
|
{
|
||||||
@ -276,255 +318,49 @@ namespace osu.Game.Overlays
|
|||||||
ChatHeight.TriggerChange();
|
ChatHeight.TriggerChange();
|
||||||
|
|
||||||
chatBackground.Colour = colours.ChatBlue;
|
chatBackground.Colour = colours.ChatBlue;
|
||||||
}
|
|
||||||
|
|
||||||
private long lastMessageId;
|
|
||||||
|
|
||||||
private readonly List<Channel> careChannels = new List<Channel>();
|
|
||||||
|
|
||||||
private readonly List<DrawableChannel> loadedChannels = new List<DrawableChannel>();
|
|
||||||
|
|
||||||
private void initializeChannels()
|
|
||||||
{
|
|
||||||
loading.Show();
|
loading.Show();
|
||||||
|
|
||||||
messageRequest?.Cancel();
|
this.channelManager = channelManager;
|
||||||
|
channelManager.CurrentChannel.ValueChanged += currentChannelChanged;
|
||||||
|
channelManager.JoinedChannels.CollectionChanged += joinedChannelsChanged;
|
||||||
|
channelManager.AvailableChannels.CollectionChanged += availableChannelsChanged;
|
||||||
|
|
||||||
ListChannelsRequest req = new ListChannelsRequest();
|
//for the case that channelmanager was faster at fetching the channels than our attachment to CollectionChanged.
|
||||||
req.Success += delegate(List<Channel> channels)
|
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||||
{
|
joinedChannelsChanged(this, new NotifyCollectionChangedEventArgs(NotifyCollectionChangedAction.Add, channelManager.JoinedChannels));
|
||||||
AvailableChannels = channels;
|
|
||||||
|
|
||||||
Scheduler.Add(delegate
|
|
||||||
{
|
|
||||||
//todo: decide how to handle default channels for a user now that they are saved server-side.
|
|
||||||
addChannel(channels.Find(c => c.Name == @"#lazer"));
|
|
||||||
addChannel(channels.Find(c => c.Name == @"#osu"));
|
|
||||||
|
|
||||||
channelSelection.OnRequestJoin = addChannel;
|
|
||||||
channelSelection.OnRequestLeave = removeChannel;
|
|
||||||
channelSelection.Sections = new[]
|
|
||||||
{
|
|
||||||
new ChannelSection
|
|
||||||
{
|
|
||||||
Header = "All Channels",
|
|
||||||
Channels = channels,
|
|
||||||
},
|
|
||||||
};
|
|
||||||
});
|
|
||||||
|
|
||||||
messageRequest = Scheduler.AddDelayed(fetchUpdates, 1000, true);
|
|
||||||
};
|
|
||||||
|
|
||||||
api.Queue(req);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private Channel currentChannel;
|
private void availableChannelsChanged(object sender, NotifyCollectionChangedEventArgs e)
|
||||||
|
|
||||||
protected Channel CurrentChannel
|
|
||||||
{
|
{
|
||||||
get { return currentChannel; }
|
channelSelection.UpdateAvailableChannels(channelManager.AvailableChannels);
|
||||||
|
}
|
||||||
|
|
||||||
set
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
if (channelManager != null)
|
||||||
{
|
{
|
||||||
if (currentChannel == value) return;
|
channelManager.CurrentChannel.ValueChanged -= currentChannelChanged;
|
||||||
|
channelManager.JoinedChannels.CollectionChanged -= joinedChannelsChanged;
|
||||||
if (value == null)
|
channelManager.AvailableChannels.CollectionChanged -= availableChannelsChanged;
|
||||||
{
|
|
||||||
currentChannel = null;
|
|
||||||
textbox.Current.Disabled = true;
|
|
||||||
currentChannelContainer.Clear(false);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
currentChannel = value;
|
|
||||||
|
|
||||||
textbox.Current.Disabled = currentChannel.ReadOnly;
|
|
||||||
channelTabs.Current.Value = value;
|
|
||||||
|
|
||||||
var loaded = loadedChannels.Find(d => d.Channel == value);
|
|
||||||
if (loaded == null)
|
|
||||||
{
|
|
||||||
currentChannelContainer.FadeOut(500, Easing.OutQuint);
|
|
||||||
loading.Show();
|
|
||||||
|
|
||||||
loaded = new DrawableChannel(currentChannel);
|
|
||||||
loadedChannels.Add(loaded);
|
|
||||||
LoadComponentAsync(loaded, l =>
|
|
||||||
{
|
|
||||||
if (currentChannel.MessagesLoaded)
|
|
||||||
loading.Hide();
|
|
||||||
|
|
||||||
currentChannelContainer.Clear(false);
|
|
||||||
currentChannelContainer.Add(loaded);
|
|
||||||
currentChannelContainer.FadeIn(500, Easing.OutQuint);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
currentChannelContainer.Clear(false);
|
|
||||||
currentChannelContainer.Add(loaded);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private void addChannel(Channel channel)
|
|
||||||
{
|
|
||||||
if (channel == null) return;
|
|
||||||
|
|
||||||
// ReSharper disable once AccessToModifiedClosure
|
|
||||||
var existing = careChannels.Find(c => c.Id == channel.Id);
|
|
||||||
|
|
||||||
if (existing != null)
|
|
||||||
{
|
|
||||||
// if we already have this channel loaded, we don't want to make a second one.
|
|
||||||
channel = existing;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
careChannels.Add(channel);
|
|
||||||
channelTabs.AddItem(channel);
|
|
||||||
|
|
||||||
if (channel.Type == ChannelType.Public && !channel.Joined)
|
|
||||||
{
|
|
||||||
var req = new JoinChannelRequest(channel, api.LocalUser);
|
|
||||||
req.Success += () => addChannel(channel);
|
|
||||||
req.Failure += ex => removeChannel(channel);
|
|
||||||
api.Queue(req);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// let's fetch a small number of messages to bring us up-to-date with the backlog.
|
|
||||||
fetchInitialMessages(channel);
|
|
||||||
|
|
||||||
if (CurrentChannel == null)
|
|
||||||
CurrentChannel = channel;
|
|
||||||
|
|
||||||
channel.Joined.Value = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeChannel(Channel channel)
|
|
||||||
{
|
|
||||||
if (channel == null) return;
|
|
||||||
|
|
||||||
if (channel == CurrentChannel) CurrentChannel = null;
|
|
||||||
|
|
||||||
careChannels.Remove(channel);
|
|
||||||
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
|
|
||||||
channelTabs.RemoveItem(channel);
|
|
||||||
|
|
||||||
api.Queue(new LeaveChannelRequest(channel, api.LocalUser));
|
|
||||||
channel.Joined.Value = false;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void fetchInitialMessages(Channel channel)
|
|
||||||
{
|
|
||||||
var req = new GetMessagesRequest(channel);
|
|
||||||
req.Success += messages =>
|
|
||||||
{
|
|
||||||
channel.AddNewMessages(messages.ToArray());
|
|
||||||
if (channel == currentChannel)
|
|
||||||
loading.Hide();
|
|
||||||
};
|
|
||||||
|
|
||||||
api.Queue(req);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void fetchUpdates()
|
|
||||||
{
|
|
||||||
if (fetchReq != null) return;
|
|
||||||
|
|
||||||
fetchReq = new GetUpdatesRequest(lastMessageId);
|
|
||||||
|
|
||||||
fetchReq.Success += updates =>
|
|
||||||
{
|
|
||||||
if (updates?.Presence != null)
|
|
||||||
{
|
|
||||||
foreach (var channel in updates.Presence)
|
|
||||||
addChannel(AvailableChannels.Find(c => c.Id == channel.Id));
|
|
||||||
|
|
||||||
foreach (var group in updates.Messages.GroupBy(m => m.ChannelId))
|
|
||||||
careChannels.Find(c => c.Id == group.Key)?.AddNewMessages(group.ToArray());
|
|
||||||
|
|
||||||
lastMessageId = updates.Messages.LastOrDefault()?.Id ?? lastMessageId;
|
|
||||||
}
|
|
||||||
|
|
||||||
fetchReq = null;
|
|
||||||
};
|
|
||||||
|
|
||||||
fetchReq.Failure += delegate { fetchReq = null; };
|
|
||||||
|
|
||||||
api.Queue(fetchReq);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void postMessage(TextBox textbox, bool newText)
|
private void postMessage(TextBox textbox, bool newText)
|
||||||
{
|
{
|
||||||
var postText = textbox.Text;
|
var text = textbox.Text.Trim();
|
||||||
|
|
||||||
|
if (string.IsNullOrWhiteSpace(text))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (text[0] == '/')
|
||||||
|
channelManager.PostCommand(text.Substring(1));
|
||||||
|
else
|
||||||
|
channelManager.PostMessage(text);
|
||||||
|
|
||||||
textbox.Text = string.Empty;
|
textbox.Text = string.Empty;
|
||||||
|
|
||||||
if (string.IsNullOrWhiteSpace(postText))
|
|
||||||
return;
|
|
||||||
|
|
||||||
var target = currentChannel;
|
|
||||||
|
|
||||||
if (target == null) return;
|
|
||||||
|
|
||||||
if (!api.IsLoggedIn)
|
|
||||||
{
|
|
||||||
target.AddNewMessages(new ErrorMessage("Please sign in to participate in chat!"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
bool isAction = false;
|
|
||||||
|
|
||||||
if (postText[0] == '/')
|
|
||||||
{
|
|
||||||
string[] parameters = postText.Substring(1).Split(new[] { ' ' }, 2);
|
|
||||||
string command = parameters[0];
|
|
||||||
string content = parameters.Length == 2 ? parameters[1] : string.Empty;
|
|
||||||
|
|
||||||
switch (command)
|
|
||||||
{
|
|
||||||
case "me":
|
|
||||||
|
|
||||||
if (string.IsNullOrWhiteSpace(content))
|
|
||||||
{
|
|
||||||
currentChannel.AddNewMessages(new ErrorMessage("Usage: /me [action]"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
isAction = true;
|
|
||||||
postText = content;
|
|
||||||
break;
|
|
||||||
|
|
||||||
case "help":
|
|
||||||
currentChannel.AddNewMessages(new InfoMessage("Supported commands: /help, /me [action]"));
|
|
||||||
return;
|
|
||||||
|
|
||||||
default:
|
|
||||||
currentChannel.AddNewMessages(new ErrorMessage($@"""/{command}"" is not supported! For a list of supported commands see /help"));
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
var message = new LocalEchoMessage
|
|
||||||
{
|
|
||||||
Sender = api.LocalUser.Value,
|
|
||||||
Timestamp = DateTimeOffset.Now,
|
|
||||||
ChannelId = target.Id,
|
|
||||||
IsAction = isAction,
|
|
||||||
Content = postText
|
|
||||||
};
|
|
||||||
|
|
||||||
var req = new PostMessageRequest(message);
|
|
||||||
|
|
||||||
target.AddLocalEcho(message);
|
|
||||||
req.Failure += e => target.ReplaceMessage(message, null);
|
|
||||||
req.Success += m => target.ReplaceMessage(message, m);
|
|
||||||
|
|
||||||
api.Queue(req);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private class TabsArea : Container
|
private class TabsArea : Container
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -37,7 +36,7 @@ namespace osu.Game.Overlays.Music
|
|||||||
new CollectionsDropdown<PlaylistCollection>
|
new CollectionsDropdown<PlaylistCollection>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
|
Items = new[] { PlaylistCollection.All },
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
|
@ -6,6 +6,7 @@ using osu.Framework.Audio;
|
|||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Audio
|
namespace osu.Game.Overlays.Settings.Sections.Audio
|
||||||
{
|
{
|
||||||
@ -35,12 +36,12 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
|
|
||||||
private void updateItems()
|
private void updateItems()
|
||||||
{
|
{
|
||||||
var deviceItems = new List<KeyValuePair<string, string>> { new KeyValuePair<string, string>("Default", string.Empty) };
|
var deviceItems = new List<string> { string.Empty };
|
||||||
deviceItems.AddRange(audio.AudioDeviceNames.Select(d => new KeyValuePair<string, string>(d, d)));
|
deviceItems.AddRange(audio.AudioDeviceNames);
|
||||||
|
|
||||||
var preferredDeviceName = audio.AudioDevice.Value;
|
var preferredDeviceName = audio.AudioDevice.Value;
|
||||||
if (deviceItems.All(kv => kv.Value != preferredDeviceName))
|
if (deviceItems.All(kv => kv != preferredDeviceName))
|
||||||
deviceItems.Add(new KeyValuePair<string, string>(preferredDeviceName, preferredDeviceName));
|
deviceItems.Add(preferredDeviceName);
|
||||||
|
|
||||||
// The option dropdown for audio device selection lists all audio
|
// The option dropdown for audio device selection lists all audio
|
||||||
// device names. Dropdowns, however, may not have multiple identical
|
// device names. Dropdowns, however, may not have multiple identical
|
||||||
@ -59,7 +60,7 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
|
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
dropdown = new SettingsDropdown<string>()
|
dropdown = new AudioDeviceSettingsDropdown()
|
||||||
};
|
};
|
||||||
|
|
||||||
updateItems();
|
updateItems();
|
||||||
@ -69,5 +70,16 @@ namespace osu.Game.Overlays.Settings.Sections.Audio
|
|||||||
audio.OnNewDevice += onDeviceChanged;
|
audio.OnNewDevice += onDeviceChanged;
|
||||||
audio.OnLostDevice += onDeviceChanged;
|
audio.OnLostDevice += onDeviceChanged;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class AudioDeviceSettingsDropdown : SettingsDropdown<string>
|
||||||
|
{
|
||||||
|
protected override OsuDropdown<string> CreateDropdown() => new AudioDeviceDropdownControl { Items = Items };
|
||||||
|
|
||||||
|
private class AudioDeviceDropdownControl : DropdownControl
|
||||||
|
{
|
||||||
|
protected override string GenerateItemText(string item)
|
||||||
|
=> string.IsNullOrEmpty(item) ? "Default" : base.GenerateItemText(item);
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -6,9 +6,9 @@ using System.Drawing;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
namespace osu.Game.Overlays.Settings.Sections.Graphics
|
||||||
{
|
{
|
||||||
@ -85,7 +85,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
|
|
||||||
if (resolutions.Count > 1)
|
if (resolutions.Count > 1)
|
||||||
{
|
{
|
||||||
resolutionSettingsContainer.Child = resolutionDropdown = new SettingsDropdown<Size>
|
resolutionSettingsContainer.Child = resolutionDropdown = new ResolutionSettingsDropdown
|
||||||
{
|
{
|
||||||
LabelText = "Resolution",
|
LabelText = "Resolution",
|
||||||
ShowsDefaultIndicator = false,
|
ShowsDefaultIndicator = false,
|
||||||
@ -115,18 +115,36 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
|
|||||||
}, true);
|
}, true);
|
||||||
}
|
}
|
||||||
|
|
||||||
private IReadOnlyList<KeyValuePair<string, Size>> getResolutions()
|
private IReadOnlyList<Size> getResolutions()
|
||||||
{
|
{
|
||||||
var resolutions = new KeyValuePair<string, Size>("Default", new Size(9999, 9999)).Yield();
|
var resolutions = new List<Size> { new Size(9999, 9999) };
|
||||||
|
|
||||||
if (game.Window != null)
|
if (game.Window != null)
|
||||||
resolutions = resolutions.Concat(game.Window.AvailableResolutions
|
{
|
||||||
.Where(r => r.Width >= 800 && r.Height >= 600)
|
resolutions.AddRange(game.Window.AvailableResolutions
|
||||||
.OrderByDescending(r => r.Width)
|
.Where(r => r.Width >= 800 && r.Height >= 600)
|
||||||
.ThenByDescending(r => r.Height)
|
.OrderByDescending(r => r.Width)
|
||||||
.Select(res => new KeyValuePair<string, Size>($"{res.Width}x{res.Height}", new Size(res.Width, res.Height)))
|
.ThenByDescending(r => r.Height)
|
||||||
.Distinct());
|
.Select(res => new Size(res.Width, res.Height))
|
||||||
return resolutions.ToList();
|
.Distinct());
|
||||||
|
}
|
||||||
|
|
||||||
|
return resolutions;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class ResolutionSettingsDropdown : SettingsDropdown<Size>
|
||||||
|
{
|
||||||
|
protected override OsuDropdown<Size> CreateDropdown() => new ResolutionDropdownControl { Items = Items };
|
||||||
|
|
||||||
|
private class ResolutionDropdownControl : DropdownControl
|
||||||
|
{
|
||||||
|
protected override string GenerateItemText(Size item)
|
||||||
|
{
|
||||||
|
if (item == new Size(9999, 9999))
|
||||||
|
return "Default";
|
||||||
|
return $"{item.Width}x{item.Height}";
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,9 +1,9 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Configuration;
|
using osu.Game.Configuration;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
@ -15,12 +15,15 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
{
|
{
|
||||||
public class SkinSection : SettingsSection
|
public class SkinSection : SettingsSection
|
||||||
{
|
{
|
||||||
private SettingsDropdown<int> skinDropdown;
|
private SkinSettingsDropdown skinDropdown;
|
||||||
|
|
||||||
public override string Header => "Skin";
|
public override string Header => "Skin";
|
||||||
|
|
||||||
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
|
public override FontAwesome Icon => FontAwesome.fa_paint_brush;
|
||||||
|
|
||||||
|
private readonly Bindable<SkinInfo> dropdownBindable = new Bindable<SkinInfo>();
|
||||||
|
private readonly Bindable<int> configBindable = new Bindable<int>();
|
||||||
|
|
||||||
private SkinManager skins;
|
private SkinManager skins;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -31,7 +34,7 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
FlowContent.Spacing = new Vector2(0, 5);
|
FlowContent.Spacing = new Vector2(0, 5);
|
||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
skinDropdown = new SettingsDropdown<int>(),
|
skinDropdown = new SkinSettingsDropdown(),
|
||||||
new SettingsSlider<double, SizeSlider>
|
new SettingsSlider<double, SizeSlider>
|
||||||
{
|
{
|
||||||
LabelText = "Menu cursor size",
|
LabelText = "Menu cursor size",
|
||||||
@ -54,19 +57,21 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
skins.ItemAdded += itemAdded;
|
skins.ItemAdded += itemAdded;
|
||||||
skins.ItemRemoved += itemRemoved;
|
skins.ItemRemoved += itemRemoved;
|
||||||
|
|
||||||
skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.ToString(), s.ID));
|
config.BindWith(OsuSetting.Skin, configBindable);
|
||||||
|
|
||||||
var skinBindable = config.GetBindable<int>(OsuSetting.Skin);
|
skinDropdown.Bindable = dropdownBindable;
|
||||||
|
skinDropdown.Items = skins.GetAllUsableSkins().ToArray();
|
||||||
|
|
||||||
// Todo: This should not be necessary when OsuConfigManager is databased
|
// Todo: This should not be necessary when OsuConfigManager is databased
|
||||||
if (skinDropdown.Items.All(s => s.Value != skinBindable.Value))
|
if (skinDropdown.Items.All(s => s.ID != configBindable.Value))
|
||||||
skinBindable.Value = 0;
|
configBindable.Value = 0;
|
||||||
|
|
||||||
skinDropdown.Bindable = skinBindable;
|
configBindable.BindValueChanged(v => dropdownBindable.Value = skinDropdown.Items.Single(s => s.ID == v), true);
|
||||||
|
dropdownBindable.BindValueChanged(v => configBindable.Value = v.ID);
|
||||||
}
|
}
|
||||||
|
|
||||||
private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.Value != s.ID);
|
private void itemRemoved(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != s.ID).ToArray();
|
||||||
private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(new KeyValuePair<string, int>(s.ToString(), s.ID));
|
private void itemAdded(SkinInfo s) => skinDropdown.Items = skinDropdown.Items.Append(s).ToArray();
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
@ -83,5 +88,15 @@ namespace osu.Game.Overlays.Settings.Sections
|
|||||||
{
|
{
|
||||||
public override string TooltipText => Current.Value.ToString(@"0.##x");
|
public override string TooltipText => Current.Value.ToString(@"0.##x");
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
|
||||||
|
{
|
||||||
|
protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl { Items = Items };
|
||||||
|
|
||||||
|
private class SkinDropdownControl : DropdownControl
|
||||||
|
{
|
||||||
|
protected override string GenerateItemText(SkinInfo item) => item.ToString();
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2,36 +2,41 @@
|
|||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
|
||||||
using osu.Game.Graphics.UserInterface;
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
|
||||||
namespace osu.Game.Overlays.Settings
|
namespace osu.Game.Overlays.Settings
|
||||||
{
|
{
|
||||||
public class SettingsDropdown<T> : SettingsItem<T>
|
public class SettingsDropdown<T> : SettingsItem<T>
|
||||||
{
|
{
|
||||||
private Dropdown<T> dropdown;
|
protected new OsuDropdown<T> Control => (OsuDropdown<T>)base.Control;
|
||||||
|
|
||||||
private IEnumerable<KeyValuePair<string, T>> items = new KeyValuePair<string, T>[] { };
|
private IEnumerable<T> items = Enumerable.Empty<T>();
|
||||||
public IEnumerable<KeyValuePair<string, T>> Items
|
|
||||||
|
public IEnumerable<T> Items
|
||||||
{
|
{
|
||||||
get
|
get => items;
|
||||||
{
|
|
||||||
return items;
|
|
||||||
}
|
|
||||||
set
|
set
|
||||||
{
|
{
|
||||||
items = value;
|
items = value;
|
||||||
if (dropdown != null)
|
|
||||||
dropdown.Items = value;
|
if (Control != null)
|
||||||
|
Control.Items = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override Drawable CreateControl() => dropdown = new OsuDropdown<T>
|
protected sealed override Drawable CreateControl() => CreateDropdown();
|
||||||
|
|
||||||
|
protected virtual OsuDropdown<T> CreateDropdown() => new DropdownControl { Items = Items };
|
||||||
|
|
||||||
|
protected class DropdownControl : OsuDropdown<T>
|
||||||
{
|
{
|
||||||
Margin = new MarginPadding { Top = 5 },
|
public DropdownControl()
|
||||||
RelativeSizeAxes = Axes.X,
|
{
|
||||||
Items = Items,
|
Margin = new MarginPadding { Top = 5 };
|
||||||
};
|
RelativeSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,10 +8,15 @@ namespace osu.Game.Overlays.Settings
|
|||||||
{
|
{
|
||||||
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
|
public class SettingsEnumDropdown<T> : SettingsDropdown<T>
|
||||||
{
|
{
|
||||||
protected override Drawable CreateControl() => new OsuEnumDropdown<T>
|
protected override OsuDropdown<T> CreateDropdown() => new DropdownControl();
|
||||||
|
|
||||||
|
protected class DropdownControl : OsuEnumDropdown<T>
|
||||||
{
|
{
|
||||||
Margin = new MarginPadding { Top = 5 },
|
public DropdownControl()
|
||||||
RelativeSizeAxes = Axes.X,
|
{
|
||||||
};
|
Margin = new MarginPadding { Top = 5 };
|
||||||
|
RelativeSizeAxes = Axes.X;
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -8,6 +8,7 @@ using osu.Framework.Allocation;
|
|||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Input;
|
||||||
using osu.Framework.Logging;
|
using osu.Framework.Logging;
|
||||||
using osu.Framework.Timing;
|
using osu.Framework.Timing;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
@ -37,6 +38,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
|
|
||||||
private BlueprintContainer blueprintContainer;
|
private BlueprintContainer blueprintContainer;
|
||||||
|
|
||||||
|
private InputManager inputManager;
|
||||||
|
|
||||||
internal HitObjectComposer(Ruleset ruleset)
|
internal HitObjectComposer(Ruleset ruleset)
|
||||||
{
|
{
|
||||||
Ruleset = ruleset;
|
Ruleset = ruleset;
|
||||||
@ -114,6 +117,13 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
toolboxCollection.Items[0].Select();
|
toolboxCollection.Items[0].Select();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
inputManager = GetContainingInputManager();
|
||||||
|
}
|
||||||
|
|
||||||
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
{
|
{
|
||||||
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
var dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
@ -137,6 +147,11 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the user's cursor is currently in an area of the <see cref="HitObjectComposer"/> that is valid for placement.
|
||||||
|
/// </summary>
|
||||||
|
public virtual bool CursorInPlacementArea => rulesetContainer.Playfield.ReceivePositionalInputAt(inputManager.CurrentState.Mouse.Position);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
/// Adds a <see cref="HitObject"/> to the <see cref="Beatmaps.Beatmap"/> and visualises it.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -1,6 +1,8 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using osu.Framework;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
@ -18,8 +20,18 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
/// A blueprint which governs the creation of a new <see cref="HitObject"/> to actualisation.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class PlacementBlueprint : CompositeDrawable, IRequireHighFrequencyMousePosition
|
public abstract class PlacementBlueprint : CompositeDrawable, IStateful<PlacementState>, IRequireHighFrequencyMousePosition
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Invoked when <see cref="State"/> has changed.
|
||||||
|
/// </summary>
|
||||||
|
public event Action<PlacementState> StateChanged;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the <see cref="HitObject"/> is currently being placed, but has not necessarily finished being placed.
|
||||||
|
/// </summary>
|
||||||
|
public bool PlacementBegun { get; private set; }
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The <see cref="HitObject"/> that is being placed.
|
/// The <see cref="HitObject"/> that is being placed.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
@ -37,6 +49,8 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
HitObject = hitObject;
|
HitObject = hitObject;
|
||||||
|
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Alpha = 0;
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -49,7 +63,25 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
ApplyDefaultsToHitObject();
|
ApplyDefaultsToHitObject();
|
||||||
}
|
}
|
||||||
|
|
||||||
private bool placementBegun;
|
private PlacementState state;
|
||||||
|
|
||||||
|
public PlacementState State
|
||||||
|
{
|
||||||
|
get => state;
|
||||||
|
set
|
||||||
|
{
|
||||||
|
if (state == value)
|
||||||
|
return;
|
||||||
|
state = value;
|
||||||
|
|
||||||
|
if (state == PlacementState.Shown)
|
||||||
|
Show();
|
||||||
|
else
|
||||||
|
Hide();
|
||||||
|
|
||||||
|
StateChanged?.Invoke(value);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Signals that the placement of <see cref="HitObject"/> has started.
|
/// Signals that the placement of <see cref="HitObject"/> has started.
|
||||||
@ -57,7 +89,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
protected void BeginPlacement()
|
protected void BeginPlacement()
|
||||||
{
|
{
|
||||||
placementHandler.BeginPlacement(HitObject);
|
placementHandler.BeginPlacement(HitObject);
|
||||||
placementBegun = true;
|
PlacementBegun = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
@ -66,7 +98,7 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
protected void EndPlacement()
|
protected void EndPlacement()
|
||||||
{
|
{
|
||||||
if (!placementBegun)
|
if (!PlacementBegun)
|
||||||
BeginPlacement();
|
BeginPlacement();
|
||||||
placementHandler.EndPlacement(HitObject);
|
placementHandler.EndPlacement(HitObject);
|
||||||
}
|
}
|
||||||
@ -93,4 +125,10 @@ namespace osu.Game.Rulesets.Edit
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public enum PlacementState
|
||||||
|
{
|
||||||
|
Hidden,
|
||||||
|
Shown,
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
@ -17,6 +17,9 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
|||||||
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
||||||
=> (float)((time - currentTime) / timeRange * scrollLength);
|
=> (float)((time - currentTime) / timeRange * scrollLength);
|
||||||
|
|
||||||
|
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
|
||||||
|
=> position * timeRange / scrollLength + currentTime;
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -36,6 +36,16 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
|||||||
/// <returns>The absolute spatial position.</returns>
|
/// <returns>The absolute spatial position.</returns>
|
||||||
float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
|
float PositionAt(double time, double currentTime, double timeRange, float scrollLength);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Computes the time which brings a point to a provided spatial position given the current time.
|
||||||
|
/// </summary>
|
||||||
|
/// <param name="position">The absolute spatial position.</param>
|
||||||
|
/// <param name="currentTime">The current time.</param>
|
||||||
|
/// <param name="timeRange">The amount of visible time.</param>
|
||||||
|
/// <param name="scrollLength">The absolute spatial length through <see cref="timeRange"/>.</param>
|
||||||
|
/// <returns>The time at which <see cref="PositionAt(t)"/> == <paramref name="position"/>.</returns>
|
||||||
|
double TimeAt(float position, double currentTime, double timeRange, float scrollLength);
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Resets this <see cref="IScrollAlgorithm"/> to a default state.
|
/// Resets this <see cref="IScrollAlgorithm"/> to a default state.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Game.Rulesets.Timing;
|
using osu.Game.Rulesets.Timing;
|
||||||
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
||||||
{
|
{
|
||||||
@ -36,6 +37,33 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
|||||||
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
||||||
=> (float)((time - currentTime) / timeRange * controlPointAt(time).Multiplier * scrollLength);
|
=> (float)((time - currentTime) / timeRange * controlPointAt(time).Multiplier * scrollLength);
|
||||||
|
|
||||||
|
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
|
||||||
|
{
|
||||||
|
// Find the control point relating to the position.
|
||||||
|
// Note: Due to velocity adjustments, overlapping control points will provide multiple valid time values for a single position
|
||||||
|
// As such, this operation provides unexpected results by using the latter of the control points.
|
||||||
|
|
||||||
|
int i = 0;
|
||||||
|
float pos = 0;
|
||||||
|
|
||||||
|
for (; i < controlPoints.Count; i++)
|
||||||
|
{
|
||||||
|
float lastPos = pos;
|
||||||
|
pos = PositionAt(controlPoints[i].StartTime, currentTime, timeRange, scrollLength);
|
||||||
|
|
||||||
|
if (pos > position)
|
||||||
|
{
|
||||||
|
i--;
|
||||||
|
pos = lastPos;
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
i = MathHelper.Clamp(i, 0, controlPoints.Count - 1);
|
||||||
|
|
||||||
|
return controlPoints[i].StartTime + (position - pos) * timeRange / controlPoints[i].Multiplier / scrollLength;
|
||||||
|
}
|
||||||
|
|
||||||
public void Reset()
|
public void Reset()
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
@ -35,6 +35,36 @@ namespace osu.Game.Rulesets.UI.Scrolling.Algorithms
|
|||||||
return (float)((relativePositionAtCached(time, timeRange) - timelinePosition) * scrollLength);
|
return (float)((relativePositionAtCached(time, timeRange) - timelinePosition) * scrollLength);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
|
||||||
|
{
|
||||||
|
// Convert the position to a length relative to time = 0
|
||||||
|
double length = position / scrollLength + relativePositionAt(currentTime, timeRange);
|
||||||
|
|
||||||
|
// We need to consider all timing points until the specified time and not just the currently-active one,
|
||||||
|
// since each timing point individually affects the positions of _all_ hitobjects after its start time
|
||||||
|
for (int i = 0; i < controlPoints.Count; i++)
|
||||||
|
{
|
||||||
|
var current = controlPoints[i];
|
||||||
|
var next = i < controlPoints.Count - 1 ? controlPoints[i + 1] : null;
|
||||||
|
|
||||||
|
// Duration of the current control point
|
||||||
|
var currentDuration = (next?.StartTime ?? double.PositiveInfinity) - current.StartTime;
|
||||||
|
|
||||||
|
// Figure out the length of control point
|
||||||
|
var currentLength = currentDuration / timeRange * current.Multiplier;
|
||||||
|
|
||||||
|
if (currentLength > length)
|
||||||
|
{
|
||||||
|
// The point is within this control point
|
||||||
|
return current.StartTime + length * timeRange / current.Multiplier;
|
||||||
|
}
|
||||||
|
|
||||||
|
length -= currentLength;
|
||||||
|
}
|
||||||
|
|
||||||
|
return 0; // Should never occur
|
||||||
|
}
|
||||||
|
|
||||||
private double relativePositionAtCached(double time, double timeRange)
|
private double relativePositionAtCached(double time, double timeRange)
|
||||||
{
|
{
|
||||||
if (!positionCache.TryGetValue(time, out double existing))
|
if (!positionCache.TryGetValue(time, out double existing))
|
||||||
|
@ -3,9 +3,9 @@
|
|||||||
|
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.UI.Scrolling;
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.Mania.UI
|
namespace osu.Game.Rulesets.UI.Scrolling
|
||||||
{
|
{
|
||||||
public interface IScrollingInfo
|
public interface IScrollingInfo
|
||||||
{
|
{
|
||||||
@ -13,5 +13,15 @@ namespace osu.Game.Rulesets.Mania.UI
|
|||||||
/// The direction <see cref="HitObject"/>s should scroll in.
|
/// The direction <see cref="HitObject"/>s should scroll in.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
IBindable<ScrollingDirection> Direction { get; }
|
IBindable<ScrollingDirection> Direction { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
///
|
||||||
|
/// </summary>
|
||||||
|
IBindable<double> TimeRange { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The algorithm which controls <see cref="HitObject"/> positions and sizes.
|
||||||
|
/// </summary>
|
||||||
|
IScrollAlgorithm Algorithm { get; }
|
||||||
}
|
}
|
||||||
}
|
}
|
@ -1,59 +1,39 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Caching;
|
using osu.Framework.Caching;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Lists;
|
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Timing;
|
|
||||||
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI.Scrolling
|
namespace osu.Game.Rulesets.UI.Scrolling
|
||||||
{
|
{
|
||||||
public class ScrollingHitObjectContainer : HitObjectContainer
|
public class ScrollingHitObjectContainer : HitObjectContainer
|
||||||
{
|
{
|
||||||
/// <summary>
|
private readonly IBindable<double> timeRange = new BindableDouble();
|
||||||
/// The duration required to scroll through one length of the <see cref="ScrollingHitObjectContainer"/> before any control point adjustments.
|
|
||||||
/// </summary>
|
|
||||||
public readonly BindableDouble TimeRange = new BindableDouble
|
|
||||||
{
|
|
||||||
MinValue = 0,
|
|
||||||
MaxValue = double.MaxValue
|
|
||||||
};
|
|
||||||
|
|
||||||
/// <summary>
|
private readonly IBindable<ScrollingDirection> direction = new Bindable<ScrollingDirection>();
|
||||||
/// The control points that adjust the scrolling speed.
|
|
||||||
/// </summary>
|
|
||||||
protected readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
|
|
||||||
|
|
||||||
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
[Resolved]
|
||||||
|
private IScrollingInfo scrollingInfo { get; set; }
|
||||||
private readonly IScrollAlgorithm algorithm;
|
|
||||||
|
|
||||||
private Cached initialStateCache = new Cached();
|
private Cached initialStateCache = new Cached();
|
||||||
|
|
||||||
public ScrollingHitObjectContainer(ScrollVisualisationMethod visualisationMethod)
|
public ScrollingHitObjectContainer()
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
}
|
||||||
|
|
||||||
TimeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
[BackgroundDependencyLoader]
|
||||||
Direction.ValueChanged += _ => initialStateCache.Invalidate();
|
private void load()
|
||||||
|
{
|
||||||
|
direction.BindTo(scrollingInfo.Direction);
|
||||||
|
timeRange.BindTo(scrollingInfo.TimeRange);
|
||||||
|
|
||||||
switch (visualisationMethod)
|
direction.ValueChanged += _ => initialStateCache.Invalidate();
|
||||||
{
|
timeRange.ValueChanged += _ => initialStateCache.Invalidate();
|
||||||
case ScrollVisualisationMethod.Sequential:
|
|
||||||
algorithm = new SequentialScrollAlgorithm(ControlPoints);
|
|
||||||
break;
|
|
||||||
case ScrollVisualisationMethod.Overlapping:
|
|
||||||
algorithm = new OverlappingScrollAlgorithm(ControlPoints);
|
|
||||||
break;
|
|
||||||
case ScrollVisualisationMethod.Constant:
|
|
||||||
algorithm = new ConstantScrollAlgorithm();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public override void Add(DrawableHitObject hitObject)
|
public override void Add(DrawableHitObject hitObject)
|
||||||
@ -70,20 +50,6 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
return result;
|
return result;
|
||||||
}
|
}
|
||||||
|
|
||||||
public void AddControlPoint(MultiplierControlPoint controlPoint)
|
|
||||||
{
|
|
||||||
ControlPoints.Add(controlPoint);
|
|
||||||
initialStateCache.Invalidate();
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool RemoveControlPoint(MultiplierControlPoint controlPoint)
|
|
||||||
{
|
|
||||||
var result = ControlPoints.Remove(controlPoint);
|
|
||||||
if (result)
|
|
||||||
initialStateCache.Invalidate();
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
|
|
||||||
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
public override bool Invalidate(Invalidation invalidation = Invalidation.All, Drawable source = null, bool shallPropagate = true)
|
||||||
{
|
{
|
||||||
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
|
if ((invalidation & (Invalidation.RequiredParentSizeToFit | Invalidation.DrawInfo)) > 0)
|
||||||
@ -100,7 +66,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
if (!initialStateCache.IsValid)
|
if (!initialStateCache.IsValid)
|
||||||
{
|
{
|
||||||
switch (Direction.Value)
|
switch (direction.Value)
|
||||||
{
|
{
|
||||||
case ScrollingDirection.Up:
|
case ScrollingDirection.Up:
|
||||||
case ScrollingDirection.Down:
|
case ScrollingDirection.Down:
|
||||||
@ -111,7 +77,7 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
algorithm.Reset();
|
scrollingInfo.Algorithm.Reset();
|
||||||
|
|
||||||
foreach (var obj in Objects)
|
foreach (var obj in Objects)
|
||||||
computeInitialStateRecursive(obj);
|
computeInitialStateRecursive(obj);
|
||||||
@ -121,19 +87,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
private void computeInitialStateRecursive(DrawableHitObject hitObject)
|
private void computeInitialStateRecursive(DrawableHitObject hitObject)
|
||||||
{
|
{
|
||||||
hitObject.LifetimeStart = algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, TimeRange);
|
hitObject.LifetimeStart = scrollingInfo.Algorithm.GetDisplayStartTime(hitObject.HitObject.StartTime, timeRange.Value);
|
||||||
|
|
||||||
if (hitObject.HitObject is IHasEndTime endTime)
|
if (hitObject.HitObject is IHasEndTime endTime)
|
||||||
{
|
{
|
||||||
switch (Direction.Value)
|
switch (direction.Value)
|
||||||
{
|
{
|
||||||
case ScrollingDirection.Up:
|
case ScrollingDirection.Up:
|
||||||
case ScrollingDirection.Down:
|
case ScrollingDirection.Down:
|
||||||
hitObject.Height = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
|
hitObject.Height = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||||
break;
|
break;
|
||||||
case ScrollingDirection.Left:
|
case ScrollingDirection.Left:
|
||||||
case ScrollingDirection.Right:
|
case ScrollingDirection.Right:
|
||||||
hitObject.Width = algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, TimeRange, scrollLength);
|
hitObject.Width = scrollingInfo.Algorithm.GetLength(hitObject.HitObject.StartTime, endTime.EndTime, timeRange.Value, scrollLength);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -158,19 +124,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
|
|
||||||
private void updatePosition(DrawableHitObject hitObject, double currentTime)
|
private void updatePosition(DrawableHitObject hitObject, double currentTime)
|
||||||
{
|
{
|
||||||
switch (Direction.Value)
|
switch (direction.Value)
|
||||||
{
|
{
|
||||||
case ScrollingDirection.Up:
|
case ScrollingDirection.Up:
|
||||||
hitObject.Y = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
hitObject.Y = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||||
break;
|
break;
|
||||||
case ScrollingDirection.Down:
|
case ScrollingDirection.Down:
|
||||||
hitObject.Y = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
hitObject.Y = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||||
break;
|
break;
|
||||||
case ScrollingDirection.Left:
|
case ScrollingDirection.Left:
|
||||||
hitObject.X = algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
hitObject.X = scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||||
break;
|
break;
|
||||||
case ScrollingDirection.Right:
|
case ScrollingDirection.Right:
|
||||||
hitObject.X = -algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, TimeRange, scrollLength);
|
hitObject.X = -scrollingInfo.Algorithm.PositionAt(hitObject.HitObject.StartTime, currentTime, timeRange.Value, scrollLength);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,10 +3,6 @@
|
|||||||
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Configuration;
|
using osu.Framework.Configuration;
|
||||||
using osu.Framework.Graphics;
|
|
||||||
using osu.Framework.Input.Bindings;
|
|
||||||
using osu.Game.Configuration;
|
|
||||||
using osu.Game.Input.Bindings;
|
|
||||||
using osu.Game.Rulesets.Objects.Drawables;
|
using osu.Game.Rulesets.Objects.Drawables;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI.Scrolling
|
namespace osu.Game.Rulesets.UI.Scrolling
|
||||||
@ -14,88 +10,19 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
/// A type of <see cref="Playfield"/> specialized towards scrolling <see cref="DrawableHitObject"/>s.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class ScrollingPlayfield : Playfield, IKeyBindingHandler<GlobalAction>
|
public abstract class ScrollingPlayfield : Playfield
|
||||||
{
|
{
|
||||||
/// <summary>
|
protected readonly IBindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
/// The default span of time visible by the length of the scrolling axes.
|
|
||||||
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
|
||||||
/// </summary>
|
|
||||||
private const double time_span_default = 1500;
|
|
||||||
|
|
||||||
/// <summary>
|
[Resolved]
|
||||||
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
private IScrollingInfo scrollingInfo { get; set; }
|
||||||
/// </summary>
|
|
||||||
private const double time_span_min = 50;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
|
||||||
/// </summary>
|
|
||||||
private const double time_span_max = 10000;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
|
||||||
/// </summary>
|
|
||||||
private const double time_span_step = 200;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The span of time that is visible by the length of the scrolling axes.
|
|
||||||
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="VisibleTimeRange"/> = 1000.
|
|
||||||
/// </summary>
|
|
||||||
public readonly BindableDouble VisibleTimeRange = new BindableDouble(time_span_default)
|
|
||||||
{
|
|
||||||
Default = time_span_default,
|
|
||||||
MinValue = time_span_min,
|
|
||||||
MaxValue = time_span_max
|
|
||||||
};
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
|
||||||
/// </summary>
|
|
||||||
protected virtual bool UserScrollSpeedAdjustment => true;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The container that contains the <see cref="DrawableHitObject"/>s.
|
|
||||||
/// </summary>
|
|
||||||
public new ScrollingHitObjectContainer HitObjects => (ScrollingHitObjectContainer)HitObjectContainer;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The direction in which <see cref="DrawableHitObject"/>s in this <see cref="ScrollingPlayfield"/> should scroll.
|
|
||||||
/// </summary>
|
|
||||||
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
|
||||||
|
|
||||||
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
|
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
HitObjects.TimeRange.BindTo(VisibleTimeRange);
|
Direction.BindTo(scrollingInfo.Direction);
|
||||||
}
|
}
|
||||||
|
|
||||||
public bool OnPressed(GlobalAction action)
|
protected sealed override HitObjectContainer CreateHitObjectContainer() => new ScrollingHitObjectContainer();
|
||||||
{
|
|
||||||
if (!UserScrollSpeedAdjustment)
|
|
||||||
return false;
|
|
||||||
|
|
||||||
switch (action)
|
|
||||||
{
|
|
||||||
case GlobalAction.IncreaseScrollSpeed:
|
|
||||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange - time_span_step, 200, Easing.OutQuint);
|
|
||||||
return true;
|
|
||||||
case GlobalAction.DecreaseScrollSpeed:
|
|
||||||
this.TransformBindableTo(VisibleTimeRange, VisibleTimeRange + time_span_step, 200, Easing.OutQuint);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
public bool OnReleased(GlobalAction action) => false;
|
|
||||||
|
|
||||||
protected sealed override HitObjectContainer CreateHitObjectContainer()
|
|
||||||
{
|
|
||||||
var container = new ScrollingHitObjectContainer(VisualisationMethod);
|
|
||||||
container.Direction.BindTo(Direction);
|
|
||||||
return container;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -4,13 +4,18 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Extensions.IEnumerableExtensions;
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Lists;
|
using osu.Framework.Lists;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Beatmaps.ControlPoints;
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using osu.Game.Rulesets.Objects;
|
using osu.Game.Rulesets.Objects;
|
||||||
using osu.Game.Rulesets.Objects.Types;
|
using osu.Game.Rulesets.Objects.Types;
|
||||||
using osu.Game.Rulesets.Timing;
|
using osu.Game.Rulesets.Timing;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets.UI.Scrolling
|
namespace osu.Game.Rulesets.UI.Scrolling
|
||||||
{
|
{
|
||||||
@ -18,20 +23,82 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
/// A type of <see cref="RulesetContainer{TPlayfield,TObject}"/> that supports a <see cref="ScrollingPlayfield"/>.
|
||||||
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
|
/// <see cref="HitObject"/>s inside this <see cref="RulesetContainer{TPlayfield,TObject}"/> will scroll within the playfield.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>
|
public abstract class ScrollingRulesetContainer<TPlayfield, TObject> : RulesetContainer<TPlayfield, TObject>, IKeyBindingHandler<GlobalAction>
|
||||||
where TObject : HitObject
|
where TObject : HitObject
|
||||||
where TPlayfield : ScrollingPlayfield
|
where TPlayfield : ScrollingPlayfield
|
||||||
{
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// The default span of time visible by the length of the scrolling axes.
|
||||||
|
/// This is clamped between <see cref="time_span_min"/> and <see cref="time_span_max"/>.
|
||||||
|
/// </summary>
|
||||||
|
private const double time_span_default = 1500;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The minimum span of time that may be visible by the length of the scrolling axes.
|
||||||
|
/// </summary>
|
||||||
|
private const double time_span_min = 50;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The maximum span of time that may be visible by the length of the scrolling axes.
|
||||||
|
/// </summary>
|
||||||
|
private const double time_span_max = 10000;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The step increase/decrease of the span of time visible by the length of the scrolling axes.
|
||||||
|
/// </summary>
|
||||||
|
private const double time_span_step = 200;
|
||||||
|
|
||||||
|
protected readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The span of time that is visible by the length of the scrolling axes.
|
||||||
|
/// For example, only hit objects with start time less than or equal to 1000 will be visible with <see cref="TimeRange"/> = 1000.
|
||||||
|
/// </summary>
|
||||||
|
protected readonly BindableDouble TimeRange = new BindableDouble(time_span_default)
|
||||||
|
{
|
||||||
|
Default = time_span_default,
|
||||||
|
MinValue = time_span_min,
|
||||||
|
MaxValue = time_span_max
|
||||||
|
};
|
||||||
|
|
||||||
|
protected virtual ScrollVisualisationMethod VisualisationMethod => ScrollVisualisationMethod.Sequential;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Whether the player can change <see cref="VisibleTimeRange"/>.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual bool UserScrollSpeedAdjustment => true;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
/// Provides the default <see cref="MultiplierControlPoint"/>s that adjust the scrolling rate of <see cref="HitObject"/>s
|
||||||
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
|
/// inside this <see cref="RulesetContainer{TPlayfield,TObject}"/>.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <returns></returns>
|
/// <returns></returns>
|
||||||
protected readonly SortedList<MultiplierControlPoint> DefaultControlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
private readonly SortedList<MultiplierControlPoint> controlPoints = new SortedList<MultiplierControlPoint>(Comparer<MultiplierControlPoint>.Default);
|
||||||
|
|
||||||
|
protected IScrollingInfo ScrollingInfo => scrollingInfo;
|
||||||
|
|
||||||
|
[Cached(Type = typeof(IScrollingInfo))]
|
||||||
|
private readonly LocalScrollingInfo scrollingInfo;
|
||||||
|
|
||||||
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
protected ScrollingRulesetContainer(Ruleset ruleset, WorkingBeatmap beatmap)
|
||||||
: base(ruleset, beatmap)
|
: base(ruleset, beatmap)
|
||||||
{
|
{
|
||||||
|
scrollingInfo = new LocalScrollingInfo();
|
||||||
|
scrollingInfo.Direction.BindTo(Direction);
|
||||||
|
scrollingInfo.TimeRange.BindTo(TimeRange);
|
||||||
|
|
||||||
|
switch (VisualisationMethod)
|
||||||
|
{
|
||||||
|
case ScrollVisualisationMethod.Sequential:
|
||||||
|
scrollingInfo.Algorithm = new SequentialScrollAlgorithm(controlPoints);
|
||||||
|
break;
|
||||||
|
case ScrollVisualisationMethod.Overlapping:
|
||||||
|
scrollingInfo.Algorithm = new OverlappingScrollAlgorithm(controlPoints);
|
||||||
|
break;
|
||||||
|
case ScrollVisualisationMethod.Constant:
|
||||||
|
scrollingInfo.Algorithm = new ConstantScrollAlgorithm();
|
||||||
|
break;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
@ -75,19 +142,40 @@ namespace osu.Game.Rulesets.UI.Scrolling
|
|||||||
// Collapse sections with the same start time
|
// Collapse sections with the same start time
|
||||||
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
|
.GroupBy(s => s.StartTime).Select(g => g.Last()).OrderBy(s => s.StartTime);
|
||||||
|
|
||||||
DefaultControlPoints.AddRange(timingChanges);
|
controlPoints.AddRange(timingChanges);
|
||||||
|
|
||||||
// If we have no control points, add a default one
|
// If we have no control points, add a default one
|
||||||
if (DefaultControlPoints.Count == 0)
|
if (controlPoints.Count == 0)
|
||||||
DefaultControlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
|
controlPoints.Add(new MultiplierControlPoint { Velocity = Beatmap.BeatmapInfo.BaseDifficulty.SliderMultiplier });
|
||||||
|
|
||||||
DefaultControlPoints.ForEach(c => applySpeedAdjustment(c, Playfield));
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private void applySpeedAdjustment(MultiplierControlPoint controlPoint, ScrollingPlayfield playfield)
|
public bool OnPressed(GlobalAction action)
|
||||||
{
|
{
|
||||||
playfield.HitObjects.AddControlPoint(controlPoint);
|
if (!UserScrollSpeedAdjustment)
|
||||||
playfield.NestedPlayfields?.OfType<ScrollingPlayfield>().ForEach(p => applySpeedAdjustment(controlPoint, p));
|
return false;
|
||||||
|
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.IncreaseScrollSpeed:
|
||||||
|
this.TransformBindableTo(TimeRange, TimeRange - time_span_step, 200, Easing.OutQuint);
|
||||||
|
return true;
|
||||||
|
case GlobalAction.DecreaseScrollSpeed:
|
||||||
|
this.TransformBindableTo(TimeRange, TimeRange + time_span_step, 200, Easing.OutQuint);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action) => false;
|
||||||
|
|
||||||
|
private class LocalScrollingInfo : IScrollingInfo
|
||||||
|
{
|
||||||
|
public IBindable<ScrollingDirection> Direction { get; } = new Bindable<ScrollingDirection>();
|
||||||
|
|
||||||
|
public IBindable<double> TimeRange { get; } = new BindableDouble();
|
||||||
|
|
||||||
|
public IScrollAlgorithm Algorithm { get; set; }
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,10 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
public class BlueprintContainer : CompositeDrawable
|
public class BlueprintContainer : CompositeDrawable
|
||||||
{
|
{
|
||||||
private SelectionBlueprintContainer selectionBlueprints;
|
private SelectionBlueprintContainer selectionBlueprints;
|
||||||
|
|
||||||
private Container<PlacementBlueprint> placementBlueprintContainer;
|
private Container<PlacementBlueprint> placementBlueprintContainer;
|
||||||
|
private PlacementBlueprint currentPlacement;
|
||||||
|
|
||||||
private SelectionBox selectionBox;
|
private SelectionBox selectionBox;
|
||||||
|
|
||||||
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
|
private IEnumerable<SelectionBlueprint> selections => selectionBlueprints.Children.Where(c => c.IsAlive);
|
||||||
@ -117,19 +120,32 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void Update()
|
||||||
|
{
|
||||||
|
base.Update();
|
||||||
|
|
||||||
|
if (currentPlacement != null)
|
||||||
|
{
|
||||||
|
if (composer.CursorInPlacementArea)
|
||||||
|
currentPlacement.State = PlacementState.Shown;
|
||||||
|
else if (currentPlacement?.PlacementBegun == false)
|
||||||
|
currentPlacement.State = PlacementState.Hidden;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Refreshes the current placement tool.
|
/// Refreshes the current placement tool.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
private void refreshTool()
|
private void refreshTool()
|
||||||
{
|
{
|
||||||
placementBlueprintContainer.Clear();
|
placementBlueprintContainer.Clear();
|
||||||
|
currentPlacement = null;
|
||||||
|
|
||||||
var blueprint = CurrentTool?.CreatePlacementBlueprint();
|
var blueprint = CurrentTool?.CreatePlacementBlueprint();
|
||||||
if (blueprint != null)
|
if (blueprint != null)
|
||||||
placementBlueprintContainer.Child = blueprint;
|
placementBlueprintContainer.Child = currentPlacement = blueprint;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Select all masks in a given rectangle selection area.
|
/// Select all masks in a given rectangle selection area.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
@ -8,16 +8,18 @@ using osu.Framework.Graphics;
|
|||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.Graphics.UserInterface;
|
using osu.Framework.Graphics.UserInterface;
|
||||||
|
using osu.Framework.Input.Bindings;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Input.Bindings;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Play.HUD
|
namespace osu.Game.Screens.Play.HUD
|
||||||
{
|
{
|
||||||
public class QuitButton : FillFlowContainer
|
public class HoldForMenuButton : FillFlowContainer
|
||||||
{
|
{
|
||||||
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
|
||||||
|
|
||||||
@ -30,7 +32,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
|
|
||||||
private readonly OsuSpriteText text;
|
private readonly OsuSpriteText text;
|
||||||
|
|
||||||
public QuitButton()
|
public HoldForMenuButton()
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Horizontal;
|
Direction = FillDirection.Horizontal;
|
||||||
Spacing = new Vector2(20, 0);
|
Spacing = new Vector2(20, 0);
|
||||||
@ -79,7 +81,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
|
Alpha, MathHelper.Clamp(1 - positionalAdjust, 0.04f, 1), 0, 200, Easing.OutQuint);
|
||||||
}
|
}
|
||||||
|
|
||||||
private class Button : HoldToConfirmContainer
|
private class Button : HoldToConfirmContainer, IKeyBindingHandler<GlobalAction>
|
||||||
{
|
{
|
||||||
private SpriteIcon icon;
|
private SpriteIcon icon;
|
||||||
private CircularProgress circularProgress;
|
private CircularProgress circularProgress;
|
||||||
@ -90,6 +92,30 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
public Action HoverGained;
|
public Action HoverGained;
|
||||||
public Action HoverLost;
|
public Action HoverLost;
|
||||||
|
|
||||||
|
public bool OnPressed(GlobalAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.Back:
|
||||||
|
BeginConfirm();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
|
public bool OnReleased(GlobalAction action)
|
||||||
|
{
|
||||||
|
switch (action)
|
||||||
|
{
|
||||||
|
case GlobalAction.Back:
|
||||||
|
AbortConfirm();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(OsuColour colours)
|
private void load(OsuColour colours)
|
||||||
{
|
{
|
@ -34,7 +34,7 @@ namespace osu.Game.Screens.Play
|
|||||||
public readonly HealthDisplay HealthDisplay;
|
public readonly HealthDisplay HealthDisplay;
|
||||||
public readonly SongProgress Progress;
|
public readonly SongProgress Progress;
|
||||||
public readonly ModDisplay ModDisplay;
|
public readonly ModDisplay ModDisplay;
|
||||||
public readonly QuitButton HoldToQuit;
|
public readonly HoldForMenuButton HoldToQuit;
|
||||||
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
public readonly PlayerSettingsOverlay PlayerSettingsOverlay;
|
||||||
|
|
||||||
private Bindable<bool> showHud;
|
private Bindable<bool> showHud;
|
||||||
@ -69,7 +69,7 @@ namespace osu.Game.Screens.Play
|
|||||||
Children = new Drawable[]
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
KeyCounter = CreateKeyCounter(adjustableClock as IFrameBasedClock),
|
KeyCounter = CreateKeyCounter(adjustableClock as IFrameBasedClock),
|
||||||
HoldToQuit = CreateQuitButton(),
|
HoldToQuit = CreateHoldForMenuButton(),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -219,7 +219,7 @@ namespace osu.Game.Screens.Play
|
|||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
};
|
};
|
||||||
|
|
||||||
protected virtual QuitButton CreateQuitButton() => new QuitButton
|
protected virtual HoldForMenuButton CreateHoldForMenuButton() => new HoldForMenuButton
|
||||||
{
|
{
|
||||||
Anchor = Anchor.BottomRight,
|
Anchor = Anchor.BottomRight,
|
||||||
Origin = Anchor.BottomRight,
|
Origin = Anchor.BottomRight,
|
||||||
|
@ -35,6 +35,8 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
public class Player : ScreenWithBeatmapBackground, IProvideCursor
|
public class Player : ScreenWithBeatmapBackground, IProvideCursor
|
||||||
{
|
{
|
||||||
|
protected override bool AllowBackButton => false; // handled by HoldForMenuButton
|
||||||
|
|
||||||
protected override float BackgroundParallaxAmount => 0.1f;
|
protected override float BackgroundParallaxAmount => 0.1f;
|
||||||
|
|
||||||
protected override bool HideOverlaysOnEnter => true;
|
protected override bool HideOverlaysOnEnter => true;
|
||||||
|
@ -1,7 +1,6 @@
|
|||||||
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
||||||
@ -25,7 +24,7 @@ namespace osu.Game.Screens.Play.PlayerSettings
|
|||||||
new CollectionsDropdown<PlaylistCollection>
|
new CollectionsDropdown<PlaylistCollection>
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Items = new[] { new KeyValuePair<string, PlaylistCollection>(@"All", PlaylistCollection.All) },
|
Items = new[] { PlaylistCollection.All },
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
95
osu.Game/Tests/Visual/ScrollingTestContainer.cs
Normal file
95
osu.Game/Tests/Visual/ScrollingTestContainer.cs
Normal file
@ -0,0 +1,95 @@
|
|||||||
|
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Lists;
|
||||||
|
using osu.Game.Configuration;
|
||||||
|
using osu.Game.Rulesets.Timing;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling;
|
||||||
|
using osu.Game.Rulesets.UI.Scrolling.Algorithms;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A container which provides a <see cref="IScrollingInfo"/> to children.
|
||||||
|
/// This should only be used when testing
|
||||||
|
/// </summary>
|
||||||
|
public class ScrollingTestContainer : Container
|
||||||
|
{
|
||||||
|
public SortedList<MultiplierControlPoint> ControlPoints => scrollingInfo.Algorithm.ControlPoints;
|
||||||
|
|
||||||
|
public ScrollVisualisationMethod ScrollAlgorithm { set => scrollingInfo.Algorithm.Algorithm = value; }
|
||||||
|
|
||||||
|
public double TimeRange { set => scrollingInfo.TimeRange.Value = value; }
|
||||||
|
|
||||||
|
[Cached(Type = typeof(IScrollingInfo))]
|
||||||
|
private readonly TestScrollingInfo scrollingInfo = new TestScrollingInfo();
|
||||||
|
|
||||||
|
public ScrollingTestContainer(ScrollingDirection direction)
|
||||||
|
{
|
||||||
|
scrollingInfo.Direction.Value = direction;
|
||||||
|
}
|
||||||
|
|
||||||
|
public void Flip() => scrollingInfo.Direction.Value = scrollingInfo.Direction.Value == ScrollingDirection.Up ? ScrollingDirection.Down : ScrollingDirection.Up;
|
||||||
|
|
||||||
|
private class TestScrollingInfo : IScrollingInfo
|
||||||
|
{
|
||||||
|
public readonly Bindable<ScrollingDirection> Direction = new Bindable<ScrollingDirection>();
|
||||||
|
IBindable<ScrollingDirection> IScrollingInfo.Direction => Direction;
|
||||||
|
|
||||||
|
public readonly Bindable<double> TimeRange = new Bindable<double>(1000) { Value = 1000 };
|
||||||
|
IBindable<double> IScrollingInfo.TimeRange => TimeRange;
|
||||||
|
|
||||||
|
public readonly TestScrollAlgorithm Algorithm = new TestScrollAlgorithm();
|
||||||
|
IScrollAlgorithm IScrollingInfo.Algorithm => Algorithm;
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestScrollAlgorithm : IScrollAlgorithm
|
||||||
|
{
|
||||||
|
public readonly SortedList<MultiplierControlPoint> ControlPoints = new SortedList<MultiplierControlPoint>();
|
||||||
|
|
||||||
|
private IScrollAlgorithm implementation;
|
||||||
|
|
||||||
|
public TestScrollAlgorithm()
|
||||||
|
{
|
||||||
|
Algorithm = ScrollVisualisationMethod.Constant;
|
||||||
|
}
|
||||||
|
|
||||||
|
public ScrollVisualisationMethod Algorithm
|
||||||
|
{
|
||||||
|
set
|
||||||
|
{
|
||||||
|
switch (value)
|
||||||
|
{
|
||||||
|
case ScrollVisualisationMethod.Constant:
|
||||||
|
implementation = new ConstantScrollAlgorithm();
|
||||||
|
break;
|
||||||
|
case ScrollVisualisationMethod.Overlapping:
|
||||||
|
implementation = new OverlappingScrollAlgorithm(ControlPoints);
|
||||||
|
break;
|
||||||
|
case ScrollVisualisationMethod.Sequential:
|
||||||
|
implementation = new SequentialScrollAlgorithm(ControlPoints);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public double GetDisplayStartTime(double time, double timeRange)
|
||||||
|
=> implementation.GetDisplayStartTime(time, timeRange);
|
||||||
|
|
||||||
|
public float GetLength(double startTime, double endTime, double timeRange, float scrollLength)
|
||||||
|
=> implementation.GetLength(startTime, endTime, timeRange, scrollLength);
|
||||||
|
|
||||||
|
public float PositionAt(double time, double currentTime, double timeRange, float scrollLength)
|
||||||
|
=> implementation.PositionAt(time, currentTime, timeRange, scrollLength);
|
||||||
|
|
||||||
|
public double TimeAt(float position, double currentTime, double timeRange, float scrollLength)
|
||||||
|
=> implementation.TimeAt(position, currentTime, timeRange, scrollLength);
|
||||||
|
|
||||||
|
public void Reset()
|
||||||
|
=> implementation.Reset();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -29,9 +29,12 @@ namespace osu.Game.Tests.Visual
|
|||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load()
|
private void load()
|
||||||
{
|
{
|
||||||
base.Content.Add(blueprint = CreateBlueprint());
|
blueprint = CreateBlueprint();
|
||||||
|
blueprint.Depth = float.MinValue;
|
||||||
blueprint.SelectionRequested += (_, __) => blueprint.Select();
|
blueprint.SelectionRequested += (_, __) => blueprint.Select();
|
||||||
|
|
||||||
|
Add(blueprint);
|
||||||
|
|
||||||
AddStep("Select", () => blueprint.Select());
|
AddStep("Select", () => blueprint.Select());
|
||||||
AddStep("Deselect", () => blueprint.Deselect());
|
AddStep("Deselect", () => blueprint.Deselect());
|
||||||
}
|
}
|
||||||
|
@ -18,7 +18,7 @@
|
|||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.1.4" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.1.4" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
<PackageReference Include="Newtonsoft.Json" Version="11.0.2" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2018.1112.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2018.1114.0" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
<PackageReference Include="SharpCompress" Version="0.22.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.11.0" />
|
<PackageReference Include="NUnit" Version="3.11.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user