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Merge branch 'master' into match-detail-area
This commit is contained in:
commit
14f632b532
@ -7,7 +7,9 @@ using NUnit.Framework;
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|||||||
using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Testing.Input;
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using osu.Framework.Testing.Input;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Rulesets.Osu.UI.Cursor;
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using osu.Game.Screens.Play;
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using osuTK;
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using osuTK;
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namespace osu.Game.Rulesets.Osu.Tests
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namespace osu.Game.Rulesets.Osu.Tests
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@ -21,12 +23,50 @@ namespace osu.Game.Rulesets.Osu.Tests
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typeof(CursorTrail)
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typeof(CursorTrail)
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};
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};
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|
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[BackgroundDependencyLoader]
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[Cached]
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private void load()
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private GameplayBeatmap gameplayBeatmap;
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private ClickingCursorContainer lastContainer;
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[Resolved]
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private OsuConfigManager config { get; set; }
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public TestSceneGameplayCursor()
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{
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gameplayBeatmap = new GameplayBeatmap(CreateBeatmap(new OsuRuleset().RulesetInfo));
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}
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[TestCase(1, 1)]
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[TestCase(5, 1)]
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[TestCase(10, 1)]
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[TestCase(1, 1.5f)]
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[TestCase(5, 1.5f)]
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|
[TestCase(10, 1.5f)]
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|
public void TestSizing(int circleSize, float userScale)
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|
{
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddStep($"adjust cs to {circleSize}", () => gameplayBeatmap.BeatmapInfo.BaseDifficulty.CircleSize = circleSize);
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AddStep("turn on autosizing", () => config.Set(OsuSetting.AutoCursorSize, true));
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AddStep("load content", loadContent);
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize) * userScale);
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AddStep("set user scale to 1", () => config.Set(OsuSetting.GameplayCursorSize, 1f));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == OsuCursorContainer.GetScaleForCircleSize(circleSize));
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|
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AddStep("turn off autosizing", () => config.Set(OsuSetting.AutoCursorSize, false));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == 1);
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AddStep($"set user scale to {userScale}", () => config.Set(OsuSetting.GameplayCursorSize, userScale));
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AddUntilStep("cursor size correct", () => lastContainer.ActiveCursor.Scale.X == userScale);
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}
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private void loadContent()
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{
|
{
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SetContents(() => new MovingCursorInputManager
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SetContents(() => new MovingCursorInputManager
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{
|
{
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Child = new ClickingCursorContainer
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Child = lastContainer = new ClickingCursorContainer
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{
|
{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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Masking = true,
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Masking = true,
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@ -19,33 +19,46 @@ namespace osu.Game.Rulesets.Osu.Mods
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override string Description => @"You don't need to click. Give your clicking/tapping fingers a break from the heat of things.";
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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public override Type[] IncompatibleMods => base.IncompatibleMods.Append(typeof(OsuModAutopilot)).ToArray();
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|
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|
/// <summary>
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|
/// How early before a hitobject's start time to trigger a hit.
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|
/// </summary>
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|
private const float relax_leniency = 3;
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|
|
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public void Update(Playfield playfield)
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public void Update(Playfield playfield)
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{
|
{
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bool requiresHold = false;
|
bool requiresHold = false;
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||||||
bool requiresHit = false;
|
bool requiresHit = false;
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|
|
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const float relax_leniency = 3;
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double time = playfield.Clock.CurrentTime;
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|
|
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foreach (var drawable in playfield.HitObjectContainer.AliveObjects)
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foreach (var h in playfield.HitObjectContainer.AliveObjects.OfType<DrawableOsuHitObject>())
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{
|
{
|
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if (!(drawable is DrawableOsuHitObject osuHit))
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// we are not yet close enough to the object.
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|
if (time < h.HitObject.StartTime - relax_leniency)
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|
break;
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|
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||||||
|
// already hit or beyond the hittable end time.
|
||||||
|
if (h.IsHit || (h.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime))
|
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continue;
|
continue;
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|
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||||||
double time = osuHit.Clock.CurrentTime;
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switch (h)
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double relativetime = time - osuHit.HitObject.StartTime;
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|
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if (time < osuHit.HitObject.StartTime - relax_leniency) continue;
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|
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if ((osuHit.HitObject is IHasEndTime hasEnd && time > hasEnd.EndTime) || osuHit.IsHit)
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|
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continue;
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|
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|
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if (osuHit is DrawableHitCircle && osuHit.IsHovered)
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{
|
{
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Debug.Assert(osuHit.HitObject.HitWindows != null);
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case DrawableHitCircle circle:
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requiresHit |= osuHit.HitObject.HitWindows.CanBeHit(relativetime);
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handleHitCircle(circle);
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break;
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case DrawableSlider slider:
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// Handles cases like "2B" beatmaps, where sliders may be overlapping and simply holding is not enough.
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|
if (!slider.HeadCircle.IsHit)
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handleHitCircle(slider.HeadCircle);
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requiresHold |= slider.Ball.IsHovered || h.IsHovered;
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|
break;
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|
case DrawableSpinner _:
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requiresHold = true;
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break;
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}
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}
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requiresHold |= (osuHit is DrawableSlider slider && (slider.Ball.IsHovered || osuHit.IsHovered)) || osuHit is DrawableSpinner;
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}
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}
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if (requiresHit)
|
if (requiresHit)
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@ -55,6 +68,15 @@ namespace osu.Game.Rulesets.Osu.Mods
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|||||||
}
|
}
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addAction(requiresHold);
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addAction(requiresHold);
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void handleHitCircle(DrawableHitCircle circle)
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|
{
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|
if (!circle.IsHovered)
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|
return;
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Debug.Assert(circle.HitObject.HitWindows != null);
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requiresHit |= circle.HitObject.HitWindows.CanBeHit(time - circle.HitObject.StartTime);
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|
}
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}
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}
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private bool wasHit;
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private bool wasHit;
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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
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using osu.Game.Configuration;
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using osu.Game.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.Osu.Configuration;
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using osu.Game.Rulesets.UI;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Play;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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@ -29,10 +30,10 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|
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private readonly Drawable cursorTrail;
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private readonly Drawable cursorTrail;
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public Bindable<float> CursorScale;
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public Bindable<float> CursorScale = new BindableFloat(1);
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private Bindable<float> userCursorScale;
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private Bindable<float> userCursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<bool> autoCursorScale;
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private readonly IBindable<WorkingBeatmap> beatmap = new Bindable<WorkingBeatmap>();
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public OsuCursorContainer()
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public OsuCursorContainer()
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{
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{
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@ -43,37 +44,16 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
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|||||||
};
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};
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||||||
}
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}
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[Resolved(canBeNull: true)]
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private GameplayBeatmap beatmap { get; set; }
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[Resolved]
|
||||||
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private OsuConfigManager config { get; set; }
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|
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[BackgroundDependencyLoader(true)]
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[BackgroundDependencyLoader(true)]
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig, IBindable<WorkingBeatmap> beatmap)
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private void load(OsuConfigManager config, OsuRulesetConfigManager rulesetConfig)
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{
|
{
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
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rulesetConfig?.BindWith(OsuRulesetSetting.ShowCursorTrail, showTrail);
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this.beatmap.BindTo(beatmap);
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this.beatmap.ValueChanged += _ => calculateScale();
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userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
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userCursorScale.ValueChanged += _ => calculateScale();
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|
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autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
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autoCursorScale.ValueChanged += _ => calculateScale();
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|
|
||||||
CursorScale = new BindableFloat();
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||||||
CursorScale.ValueChanged += e => ActiveCursor.Scale = cursorTrail.Scale = new Vector2(e.NewValue);
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||||||
|
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calculateScale();
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}
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|
||||||
|
|
||||||
private void calculateScale()
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||||||
{
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|
||||||
float scale = userCursorScale.Value;
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|
||||||
|
|
||||||
if (autoCursorScale.Value && beatmap.Value != null)
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|
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{
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|
||||||
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
|
||||||
scale *= 1f - 0.7f * (1f + beatmap.Value.BeatmapInfo.BaseDifficulty.CircleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
|
||||||
}
|
|
||||||
|
|
||||||
CursorScale.Value = scale;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
@ -81,6 +61,46 @@ namespace osu.Game.Rulesets.Osu.UI.Cursor
|
|||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
showTrail.BindValueChanged(v => cursorTrail.FadeTo(v.NewValue ? 1 : 0, 200), true);
|
||||||
|
|
||||||
|
userCursorScale = config.GetBindable<float>(OsuSetting.GameplayCursorSize);
|
||||||
|
userCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
autoCursorScale = config.GetBindable<bool>(OsuSetting.AutoCursorSize);
|
||||||
|
autoCursorScale.ValueChanged += _ => calculateScale();
|
||||||
|
|
||||||
|
CursorScale.ValueChanged += e =>
|
||||||
|
{
|
||||||
|
var newScale = new Vector2(e.NewValue);
|
||||||
|
|
||||||
|
ActiveCursor.Scale = newScale;
|
||||||
|
cursorTrail.Scale = newScale;
|
||||||
|
};
|
||||||
|
|
||||||
|
calculateScale();
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Get the scale applicable to the ActiveCursor based on a beatmap's circle size.
|
||||||
|
/// </summary>
|
||||||
|
public static float GetScaleForCircleSize(float circleSize) =>
|
||||||
|
1f - 0.7f * (1f + circleSize - BeatmapDifficulty.DEFAULT_DIFFICULTY) / BeatmapDifficulty.DEFAULT_DIFFICULTY;
|
||||||
|
|
||||||
|
private void calculateScale()
|
||||||
|
{
|
||||||
|
float scale = userCursorScale.Value;
|
||||||
|
|
||||||
|
if (autoCursorScale.Value && beatmap != null)
|
||||||
|
{
|
||||||
|
// if we have a beatmap available, let's get its circle size to figure out an automatic cursor scale modifier.
|
||||||
|
scale *= GetScaleForCircleSize(beatmap.BeatmapInfo.BaseDifficulty.CircleSize);
|
||||||
|
}
|
||||||
|
|
||||||
|
CursorScale.Value = scale;
|
||||||
|
|
||||||
|
var newScale = new Vector2(scale);
|
||||||
|
|
||||||
|
ActiveCursor.ScaleTo(newScale, 400, Easing.OutQuint);
|
||||||
|
cursorTrail.Scale = newScale;
|
||||||
}
|
}
|
||||||
|
|
||||||
private int downCount;
|
private int downCount;
|
||||||
|
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
97
osu.Game.Tests/Visual/Online/TestSceneOnlineViewContainer.cs
Normal file
@ -0,0 +1,97 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using NUnit.Framework;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Shapes;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Tests.Visual.Online
|
||||||
|
{
|
||||||
|
[TestFixture]
|
||||||
|
public class TestSceneOnlineViewContainer : OsuTestScene
|
||||||
|
{
|
||||||
|
private readonly TestOnlineViewContainer onlineView;
|
||||||
|
|
||||||
|
public TestSceneOnlineViewContainer()
|
||||||
|
{
|
||||||
|
Child = new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Child = onlineView = new TestOnlineViewContainer()
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOnlineStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to online", () => ((DummyAPIAccess)API).State = APIState.Online);
|
||||||
|
|
||||||
|
AddUntilStep("children are visible", () => onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestOfflineStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to offline", () => ((DummyAPIAccess)API).State = APIState.Offline);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is not visible", () => !onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestConnectingStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to connecting", () => ((DummyAPIAccess)API).State = APIState.Connecting);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestFailingStateVisibility()
|
||||||
|
{
|
||||||
|
AddStep("set status to failing", () => ((DummyAPIAccess)API).State = APIState.Failing);
|
||||||
|
|
||||||
|
AddUntilStep("children are not visible", () => !onlineView.ViewTarget.IsPresent);
|
||||||
|
AddUntilStep("loading animation is visible", () => onlineView.LoadingAnimation.IsPresent);
|
||||||
|
}
|
||||||
|
|
||||||
|
private class TestOnlineViewContainer : OnlineViewContainer
|
||||||
|
{
|
||||||
|
public new LoadingAnimation LoadingAnimation => base.LoadingAnimation;
|
||||||
|
|
||||||
|
public CompositeDrawable ViewTarget => base.Content;
|
||||||
|
|
||||||
|
public TestOnlineViewContainer()
|
||||||
|
: base(@"Please sign in to view dummy test content")
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both;
|
||||||
|
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Colour = Color4.Blue.Opacity(0.8f),
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Text = "dummy online content",
|
||||||
|
Font = OsuFont.Default.With(size: 40),
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -33,7 +33,7 @@ namespace osu.Game.Online.API
|
|||||||
public APIState State
|
public APIState State
|
||||||
{
|
{
|
||||||
get => state;
|
get => state;
|
||||||
private set
|
set
|
||||||
{
|
{
|
||||||
if (state == value)
|
if (state == value)
|
||||||
return;
|
return;
|
||||||
|
@ -152,7 +152,7 @@ namespace osu.Game.Online.Leaderboards
|
|||||||
break;
|
break;
|
||||||
|
|
||||||
case PlaceholderState.NotLoggedIn:
|
case PlaceholderState.NotLoggedIn:
|
||||||
replacePlaceholder(new LoginPlaceholder());
|
replacePlaceholder(new LoginPlaceholder(@"Please sign in to view online leaderboards!"));
|
||||||
break;
|
break;
|
||||||
|
|
||||||
case PlaceholderState.NotSupporter:
|
case PlaceholderState.NotSupporter:
|
||||||
|
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
100
osu.Game/Online/OnlineViewContainer.cs
Normal file
@ -0,0 +1,100 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Online.API;
|
||||||
|
using osu.Game.Online.Placeholders;
|
||||||
|
|
||||||
|
namespace osu.Game.Online
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// A <see cref="Container"/> for displaying online content which require a local user to be logged in.
|
||||||
|
/// Shows its children only when the local user is logged in and supports displaying a placeholder if not.
|
||||||
|
/// </summary>
|
||||||
|
public abstract class OnlineViewContainer : Container, IOnlineComponent
|
||||||
|
{
|
||||||
|
protected LoadingAnimation LoadingAnimation { get; private set; }
|
||||||
|
|
||||||
|
protected override Container<Drawable> Content { get; } = new Container { RelativeSizeAxes = Axes.Both };
|
||||||
|
|
||||||
|
private readonly string placeholderMessage;
|
||||||
|
|
||||||
|
private Placeholder placeholder;
|
||||||
|
|
||||||
|
private const double transform_duration = 300;
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
protected IAPIProvider API { get; private set; }
|
||||||
|
|
||||||
|
protected OnlineViewContainer(string placeholderMessage)
|
||||||
|
{
|
||||||
|
this.placeholderMessage = placeholderMessage;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
Content,
|
||||||
|
placeholder = new LoginPlaceholder(placeholderMessage),
|
||||||
|
LoadingAnimation = new LoadingAnimation
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
API.Register(this);
|
||||||
|
}
|
||||||
|
|
||||||
|
public virtual void APIStateChanged(IAPIProvider api, APIState state)
|
||||||
|
{
|
||||||
|
switch (state)
|
||||||
|
{
|
||||||
|
case APIState.Offline:
|
||||||
|
PopContentOut(Content);
|
||||||
|
placeholder.ScaleTo(0.8f).Then().ScaleTo(1, 3 * transform_duration, Easing.OutQuint);
|
||||||
|
placeholder.FadeInFromZero(2 * transform_duration, Easing.OutQuint);
|
||||||
|
LoadingAnimation.Hide();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APIState.Online:
|
||||||
|
PopContentIn(Content);
|
||||||
|
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
LoadingAnimation.Hide();
|
||||||
|
break;
|
||||||
|
|
||||||
|
case APIState.Failing:
|
||||||
|
case APIState.Connecting:
|
||||||
|
PopContentOut(Content);
|
||||||
|
LoadingAnimation.Show();
|
||||||
|
placeholder.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a transform to the online content to make it hidden.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PopContentOut(Drawable content) => content.FadeOut(transform_duration / 2, Easing.OutQuint);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Applies a transform to the online content to make it visible.
|
||||||
|
/// </summary>
|
||||||
|
protected virtual void PopContentIn(Drawable content) => content.FadeIn(transform_duration, Easing.OutQuint);
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
API?.Unregister(this);
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -14,7 +14,7 @@ namespace osu.Game.Online.Placeholders
|
|||||||
[Resolved(CanBeNull = true)]
|
[Resolved(CanBeNull = true)]
|
||||||
private LoginOverlay login { get; set; }
|
private LoginOverlay login { get; set; }
|
||||||
|
|
||||||
public LoginPlaceholder()
|
public LoginPlaceholder(string actionMessage)
|
||||||
{
|
{
|
||||||
AddIcon(FontAwesome.Solid.UserLock, cp =>
|
AddIcon(FontAwesome.Solid.UserLock, cp =>
|
||||||
{
|
{
|
||||||
@ -22,7 +22,7 @@ namespace osu.Game.Online.Placeholders
|
|||||||
cp.Padding = new MarginPadding { Right = 10 };
|
cp.Padding = new MarginPadding { Right = 10 };
|
||||||
});
|
});
|
||||||
|
|
||||||
AddText(@"Please sign in to view online leaderboards!");
|
AddText(actionMessage);
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override bool OnMouseDown(MouseDownEvent e)
|
protected override bool OnMouseDown(MouseDownEvent e)
|
||||||
|
@ -2,10 +2,12 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
|
using osu.Framework.Timing;
|
||||||
using osu.Framework.Utils;
|
using osu.Framework.Utils;
|
||||||
using osu.Game.Graphics.Containers;
|
using osu.Game.Graphics.Containers;
|
||||||
using osuTK;
|
using osuTK;
|
||||||
@ -30,6 +32,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
|
|
||||||
private float currentZoom = 1;
|
private float currentZoom = 1;
|
||||||
|
|
||||||
|
[Resolved(canBeNull: true)]
|
||||||
|
private IFrameBasedClock editorClock { get; set; }
|
||||||
|
|
||||||
public ZoomableScrollContainer()
|
public ZoomableScrollContainer()
|
||||||
: base(Direction.Horizontal)
|
: base(Direction.Horizontal)
|
||||||
{
|
{
|
||||||
@ -104,8 +109,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
protected override bool OnScroll(ScrollEvent e)
|
protected override bool OnScroll(ScrollEvent e)
|
||||||
{
|
{
|
||||||
if (e.IsPrecise)
|
if (e.IsPrecise)
|
||||||
|
{
|
||||||
|
// can't handle scroll correctly while playing.
|
||||||
|
// the editor will handle this case for us.
|
||||||
|
if (editorClock?.IsRunning == true)
|
||||||
|
return false;
|
||||||
|
|
||||||
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
// for now, we don't support zoom when using a precision scroll device. this needs gesture support.
|
||||||
return base.OnScroll(e);
|
return base.OnScroll(e);
|
||||||
|
}
|
||||||
|
|
||||||
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
setZoomTarget(zoomTarget + e.ScrollDelta.Y, zoomedContent.ToLocalSpace(e.ScreenSpaceMousePosition).X);
|
||||||
return true;
|
return true;
|
||||||
|
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
42
osu.Game/Screens/Play/GameplayBeatmap.cs
Normal file
@ -0,0 +1,42 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.ControlPoints;
|
||||||
|
using osu.Game.Beatmaps.Timing;
|
||||||
|
using osu.Game.Rulesets.Objects;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Play
|
||||||
|
{
|
||||||
|
public class GameplayBeatmap : Component, IBeatmap
|
||||||
|
{
|
||||||
|
public readonly IBeatmap PlayableBeatmap;
|
||||||
|
|
||||||
|
public GameplayBeatmap(IBeatmap playableBeatmap)
|
||||||
|
{
|
||||||
|
PlayableBeatmap = playableBeatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapInfo BeatmapInfo
|
||||||
|
{
|
||||||
|
get => PlayableBeatmap.BeatmapInfo;
|
||||||
|
set => PlayableBeatmap.BeatmapInfo = value;
|
||||||
|
}
|
||||||
|
|
||||||
|
public BeatmapMetadata Metadata => PlayableBeatmap.Metadata;
|
||||||
|
|
||||||
|
public ControlPointInfo ControlPointInfo => PlayableBeatmap.ControlPointInfo;
|
||||||
|
|
||||||
|
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
|
||||||
|
|
||||||
|
public double TotalBreakTime => PlayableBeatmap.TotalBreakTime;
|
||||||
|
|
||||||
|
public IReadOnlyList<HitObject> HitObjects => PlayableBeatmap.HitObjects;
|
||||||
|
|
||||||
|
public IEnumerable<BeatmapStatistic> GetStatistics() => PlayableBeatmap.GetStatistics();
|
||||||
|
|
||||||
|
public IBeatmap Clone() => PlayableBeatmap.Clone();
|
||||||
|
}
|
||||||
|
}
|
@ -110,6 +110,13 @@ namespace osu.Game.Screens.Play
|
|||||||
this.showResults = showResults;
|
this.showResults = showResults;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private GameplayBeatmap gameplayBeatmap;
|
||||||
|
|
||||||
|
private DependencyContainer dependencies;
|
||||||
|
|
||||||
|
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent)
|
||||||
|
=> dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
private void load(AudioManager audio, IAPIProvider api, OsuConfigManager config)
|
||||||
{
|
{
|
||||||
@ -143,6 +150,10 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
InternalChild = GameplayClockContainer = new GameplayClockContainer(Beatmap.Value, Mods.Value, DrawableRuleset.GameplayStartTime);
|
||||||
|
|
||||||
|
AddInternal(gameplayBeatmap = new GameplayBeatmap(playableBeatmap));
|
||||||
|
|
||||||
|
dependencies.CacheAs(gameplayBeatmap);
|
||||||
|
|
||||||
addUnderlayComponents(GameplayClockContainer);
|
addUnderlayComponents(GameplayClockContainer);
|
||||||
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
addGameplayComponents(GameplayClockContainer, Beatmap.Value);
|
||||||
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
addOverlayComponents(GameplayClockContainer, Beatmap.Value);
|
||||||
|
@ -28,11 +28,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
public readonly BeatmapDetails Details;
|
public readonly BeatmapDetails Details;
|
||||||
|
|
||||||
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab
|
protected Bindable<BeatmapDetailAreaTabItem> CurrentTab => tabControl.Current;
|
||||||
{
|
|
||||||
get => tabControl.Current;
|
|
||||||
set => tabControl.Current = value;
|
|
||||||
}
|
|
||||||
|
|
||||||
private readonly Container content;
|
private readonly Container content;
|
||||||
protected override Container<Drawable> Content => content;
|
protected override Container<Drawable> Content => content;
|
||||||
|
Loading…
Reference in New Issue
Block a user