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Extend test cases to cover direct interaction (i.e. no touch-compose-area-first)
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@ -7,6 +7,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input;
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using osu.Framework.Testing;
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using osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders;
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using osu.Game.Rulesets.Osu.Objects;
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using osu.Game.Rulesets.UI;
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using osu.Game.Screens.Edit.Components.RadioButtons;
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@ -23,38 +24,57 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Test]
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public void TestTouchInputAfterTouchingComposeArea()
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public void TestTouchInputPlaceHitCircleDirectly()
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{
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AddStep("tap circle", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "HitCircle")));
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// this input is just for interacting with compose area
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AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
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AddStep("move current time", () => InputManager.Key(Key.Right));
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AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(10, 10))));
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AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single()));
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AddAssert("circle placed correctly", () =>
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{
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var circle = (HitCircle)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
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Assert.Multiple(() =>
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{
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Assert.That(circle.Position.X, Is.EqualTo(10f).Within(0.01f));
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Assert.That(circle.Position.Y, Is.EqualTo(10f).Within(0.01f));
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Assert.That(circle.Position.X, Is.EqualTo(256f).Within(0.01f));
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Assert.That(circle.Position.Y, Is.EqualTo(192f).Within(0.01f));
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});
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return true;
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});
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}
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AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
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[Test]
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public void TestTouchInputPlaceCircleAfterTouchingComposeArea()
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{
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AddStep("tap circle", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "HitCircle")));
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// this input is just for interacting with compose area
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AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
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AddAssert("circle placed", () => EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate) is HitCircle);
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AddStep("move current time", () => InputManager.Key(Key.Right));
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AddStep("move forward", () => InputManager.Key(Key.Right));
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AddStep("tap to place circle", () => tap(this.ChildrenOfType<Playfield>().Single()));
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AddAssert("circle placed correctly", () =>
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{
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var circle = (HitCircle)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
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Assert.Multiple(() =>
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{
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Assert.That(circle.Position.X, Is.EqualTo(256f).Within(0.01f));
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Assert.That(circle.Position.Y, Is.EqualTo(192f).Within(0.01f));
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});
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return true;
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});
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}
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[Test]
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public void TestTouchInputPlaceSliderDirectly()
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{
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AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
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AddStep("hold to draw slider", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(50, 20)))));
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AddStep("drag to draw", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(200, 50)))));
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AddAssert("selection not initiated", () => this.ChildrenOfType<DragBox>().All(d => d.State == Visibility.Hidden));
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AddAssert("blueprint visible", () => this.ChildrenOfType<SliderPlacementBlueprint>().Single().Alpha > 0);
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AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
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AddAssert("slider placed correctly", () =>
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{
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@ -75,12 +95,55 @@ namespace osu.Game.Rulesets.Osu.Tests.Editor
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});
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}
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private void tap(Drawable drawable) => tap(drawable.ScreenSpaceDrawQuad.Centre);
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[Test]
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public void TestTouchInputPlaceSliderAfterTouchingComposeArea()
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{
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AddStep("tap slider", () => tap(this.ChildrenOfType<EditorRadioButton>().Single(b => b.Button.Label == "Slider")));
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AddStep("tap playfield", () => tap(this.ChildrenOfType<Playfield>().Single()));
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AddStep("tap and hold another spot", () => hold(this.ChildrenOfType<Playfield>().Single(), new Vector2(50, 0)));
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AddUntilStep("wait for slider placement", () => EditorBeatmap.HitObjects.SingleOrDefault(h => h.StartTime == EditorClock.CurrentTimeAccurate) is Slider);
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AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
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AddStep("move forward", () => InputManager.Key(Key.Right));
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AddStep("hold to draw slider", () => InputManager.BeginTouch(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(50, 20)))));
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AddStep("drag to draw", () => InputManager.MoveTouchTo(new Touch(TouchSource.Touch1, this.ChildrenOfType<Playfield>().Single().ToScreenSpace(new Vector2(200, 50)))));
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AddAssert("selection not initiated", () => this.ChildrenOfType<DragBox>().All(d => d.State == Visibility.Hidden));
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AddAssert("blueprint visible", () => this.ChildrenOfType<SliderPlacementBlueprint>().Single().IsPresent);
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AddStep("end", () => InputManager.EndTouch(new Touch(TouchSource.Touch1, InputManager.CurrentState.Touch.GetTouchPosition(TouchSource.Touch1)!.Value)));
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AddAssert("slider placed correctly", () =>
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{
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var slider = (Slider)EditorBeatmap.HitObjects.Single(h => h.StartTime == EditorClock.CurrentTimeAccurate);
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Assert.Multiple(() =>
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{
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Assert.That(slider.Position.X, Is.EqualTo(50f).Within(0.01f));
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Assert.That(slider.Position.Y, Is.EqualTo(20f).Within(0.01f));
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Assert.That(slider.Path.ControlPoints.Count, Is.EqualTo(2));
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Assert.That(slider.Path.ControlPoints[0].Position, Is.EqualTo(Vector2.Zero));
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// the final position may be slightly off from the mouse position when drawing, account for that.
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Assert.That(slider.Path.ControlPoints[1].Position.X, Is.EqualTo(150).Within(5));
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Assert.That(slider.Path.ControlPoints[1].Position.Y, Is.EqualTo(30).Within(5));
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});
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return true;
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});
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}
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private void tap(Drawable drawable, Vector2 offset = default) => tap(drawable.ToScreenSpace(drawable.LayoutRectangle.Centre + offset));
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private void tap(Vector2 position)
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{
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InputManager.BeginTouch(new Touch(TouchSource.Touch1, position));
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hold(position);
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InputManager.EndTouch(new Touch(TouchSource.Touch1, position));
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}
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private void hold(Drawable drawable, Vector2 offset = default) => hold(drawable.ToScreenSpace(drawable.LayoutRectangle.Centre + offset));
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private void hold(Vector2 position)
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{
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InputManager.BeginTouch(new Touch(TouchSource.Touch1, position));
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}
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}
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}
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