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Merge pull request #16483 from hlysine/display-performance-attributes
Display performance breakdown in a tooltip
This commit is contained in:
commit
14c4e6fa66
@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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@ -16,5 +17,14 @@ namespace osu.Game.Rulesets.Mania.Difficulty
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[JsonProperty("scaled_score")]
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[JsonProperty("scaled_score")]
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public double ScaledScore { get; set; }
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public double ScaledScore { get; set; }
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public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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foreach (var attribute in base.GetAttributesForDisplay())
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yield return attribute;
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yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
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yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
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}
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}
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}
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}
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}
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@ -366,6 +366,17 @@ namespace osu.Game.Rulesets.Mania
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public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
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public override StatisticRow[] CreateStatisticsForScore(ScoreInfo score, IBeatmap playableBeatmap) => new[]
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{
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{
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}),
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}
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},
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new StatisticRow
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new StatisticRow
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{
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{
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Columns = new[]
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Columns = new[]
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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@ -22,5 +23,16 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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[JsonProperty("effective_miss_count")]
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[JsonProperty("effective_miss_count")]
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public double EffectiveMissCount { get; set; }
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public double EffectiveMissCount { get; set; }
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public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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foreach (var attribute in base.GetAttributesForDisplay())
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yield return attribute;
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yield return new PerformanceDisplayAttribute(nameof(Aim), "Aim", Aim);
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yield return new PerformanceDisplayAttribute(nameof(Speed), "Speed", Speed);
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yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
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yield return new PerformanceDisplayAttribute(nameof(Flashlight), "Flashlight Bonus", Flashlight);
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}
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}
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}
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}
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}
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@ -275,6 +275,17 @@ namespace osu.Game.Rulesets.Osu
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return new[]
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return new[]
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{
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{
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}),
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}
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},
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new StatisticRow
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new StatisticRow
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{
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{
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Columns = new[]
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Columns = new[]
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Difficulty;
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@ -13,5 +14,14 @@ namespace osu.Game.Rulesets.Taiko.Difficulty
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[JsonProperty("accuracy")]
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[JsonProperty("accuracy")]
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public double Accuracy { get; set; }
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public double Accuracy { get; set; }
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public override IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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foreach (var attribute in base.GetAttributesForDisplay())
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yield return attribute;
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yield return new PerformanceDisplayAttribute(nameof(Difficulty), "Difficulty", Difficulty);
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yield return new PerformanceDisplayAttribute(nameof(Accuracy), "Accuracy", Accuracy);
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}
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}
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}
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}
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}
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@ -209,6 +209,17 @@ namespace osu.Game.Rulesets.Taiko
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return new[]
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return new[]
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{
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{
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new StatisticRow
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{
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Columns = new[]
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{
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new StatisticItem("Performance Breakdown", () => new PerformanceBreakdownChart(score, playableBeatmap)
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{
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RelativeSizeAxes = Axes.X,
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AutoSizeAxes = Axes.Y
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}),
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}
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},
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new StatisticRow
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new StatisticRow
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{
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{
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Columns = new[]
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Columns = new[]
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@ -130,7 +130,7 @@ namespace osu.Game.Tests.Visual.Ranking
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AddStep("click to right of panel", () =>
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AddStep("click to right of panel", () =>
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{
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{
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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var expandedPanel = this.ChildrenOfType<ScorePanel>().Single(p => p.State == PanelState.Expanded);
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InputManager.MoveMouseTo(expandedPanel.ScreenSpaceDrawQuad.TopRight + new Vector2(100, 0));
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InputManager.MoveMouseTo(expandedPanel.ScreenSpaceDrawQuad.TopRight + new Vector2(50, 0));
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InputManager.Click(MouseButton.Left);
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InputManager.Click(MouseButton.Left);
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});
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});
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using Newtonsoft.Json;
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using Newtonsoft.Json;
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namespace osu.Game.Rulesets.Difficulty
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namespace osu.Game.Rulesets.Difficulty
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@ -12,5 +13,15 @@ namespace osu.Game.Rulesets.Difficulty
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/// </summary>
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/// </summary>
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[JsonProperty("pp")]
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[JsonProperty("pp")]
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public double Total { get; set; }
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public double Total { get; set; }
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/// <summary>
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/// Return a <see cref="PerformanceDisplayAttribute"/> for each attribute so that a performance breakdown can be displayed.
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/// Some attributes may be omitted if they are not meant for display.
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/// </summary>
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/// <returns></returns>
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public virtual IEnumerable<PerformanceDisplayAttribute> GetAttributesForDisplay()
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{
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yield return new PerformanceDisplayAttribute(nameof(Total), "Achieved PP", Total);
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}
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}
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}
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}
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}
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21
osu.Game/Rulesets/Difficulty/PerformanceBreakdown.cs
Normal file
21
osu.Game/Rulesets/Difficulty/PerformanceBreakdown.cs
Normal file
@ -0,0 +1,21 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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namespace osu.Game.Rulesets.Difficulty
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{
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/// <summary>
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/// Data for generating a performance breakdown by comparing performance to a perfect play.
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/// </summary>
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public class PerformanceBreakdown
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{
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/// <summary>
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/// Actual gameplay performance.
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/// </summary>
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public PerformanceAttributes Performance { get; set; }
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/// <summary>
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/// Performance of a perfect play for comparison.
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/// </summary>
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public PerformanceAttributes PerfectPerformance { get; set; }
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}
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}
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105
osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs
Normal file
105
osu.Game/Rulesets/Difficulty/PerformanceBreakdownCalculator.cs
Normal file
@ -0,0 +1,105 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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using JetBrains.Annotations;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Scoring;
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using osu.Game.Scoring;
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namespace osu.Game.Rulesets.Difficulty
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{
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public class PerformanceBreakdownCalculator
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{
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private readonly IBeatmap playableBeatmap;
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private readonly BeatmapDifficultyCache difficultyCache;
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private readonly ScorePerformanceCache performanceCache;
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public PerformanceBreakdownCalculator(IBeatmap playableBeatmap, BeatmapDifficultyCache difficultyCache, ScorePerformanceCache performanceCache)
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{
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this.playableBeatmap = playableBeatmap;
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this.difficultyCache = difficultyCache;
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this.performanceCache = performanceCache;
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}
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[ItemCanBeNull]
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public async Task<PerformanceBreakdown> CalculateAsync(ScoreInfo score, CancellationToken cancellationToken = default)
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{
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PerformanceAttributes[] performanceArray = await Task.WhenAll(
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// compute actual performance
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performanceCache.CalculatePerformanceAsync(score, cancellationToken),
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// compute performance for perfect play
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getPerfectPerformance(score, cancellationToken)
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).ConfigureAwait(false);
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return new PerformanceBreakdown { Performance = performanceArray[0], PerfectPerformance = performanceArray[1] };
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}
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[ItemCanBeNull]
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private Task<PerformanceAttributes> getPerfectPerformance(ScoreInfo score, CancellationToken cancellationToken = default)
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{
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return Task.Run(async () =>
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{
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Ruleset ruleset = score.Ruleset.CreateInstance();
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ScoreInfo perfectPlay = score.DeepClone();
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perfectPlay.Accuracy = 1;
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perfectPlay.Passed = true;
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// calculate max combo
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// todo: Get max combo from difficulty calculator instead when diffcalc properly supports lazer-first scores
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perfectPlay.MaxCombo = calculateMaxCombo(playableBeatmap);
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// create statistics assuming all hit objects have perfect hit result
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var statistics = playableBeatmap.HitObjects
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.SelectMany(getPerfectHitResults)
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.GroupBy(hr => hr, (hr, list) => (hitResult: hr, count: list.Count()))
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.ToDictionary(pair => pair.hitResult, pair => pair.count);
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perfectPlay.Statistics = statistics;
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// calculate total score
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ScoreProcessor scoreProcessor = ruleset.CreateScoreProcessor();
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scoreProcessor.HighestCombo.Value = perfectPlay.MaxCombo;
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scoreProcessor.Mods.Value = perfectPlay.Mods;
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perfectPlay.TotalScore = (long)scoreProcessor.GetImmediateScore(ScoringMode.Standardised, perfectPlay.MaxCombo, statistics);
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// compute rank achieved
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// default to SS, then adjust the rank with mods
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perfectPlay.Rank = ScoreRank.X;
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foreach (IApplicableToScoreProcessor mod in perfectPlay.Mods.OfType<IApplicableToScoreProcessor>())
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{
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perfectPlay.Rank = mod.AdjustRank(perfectPlay.Rank, 1);
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}
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// calculate performance for this perfect score
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var difficulty = await difficultyCache.GetDifficultyAsync(
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playableBeatmap.BeatmapInfo,
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score.Ruleset,
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score.Mods,
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cancellationToken
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).ConfigureAwait(false);
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|
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// ScorePerformanceCache is not used to avoid caching multiple copies of essentially identical perfect performance attributes
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return difficulty == null ? null : ruleset.CreatePerformanceCalculator(difficulty.Value.Attributes, perfectPlay)?.Calculate();
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}, cancellationToken);
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}
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private int calculateMaxCombo(IBeatmap beatmap)
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|
{
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return beatmap.HitObjects.SelectMany(getPerfectHitResults).Count(r => r.AffectsCombo());
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|
}
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|
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private IEnumerable<HitResult> getPerfectHitResults(HitObject hitObject)
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|
{
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foreach (HitObject nested in hitObject.NestedHitObjects)
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yield return nested.CreateJudgement().MaxResult;
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|
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yield return hitObject.CreateJudgement().MaxResult;
|
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|
}
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|
}
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|
}
|
33
osu.Game/Rulesets/Difficulty/PerformanceDisplayAttribute.cs
Normal file
33
osu.Game/Rulesets/Difficulty/PerformanceDisplayAttribute.cs
Normal file
@ -0,0 +1,33 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
namespace osu.Game.Rulesets.Difficulty
|
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|
{
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|
/// <summary>
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|
/// Data for displaying a performance attribute to user. Includes a display name for clarity.
|
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|
/// </summary>
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|
public class PerformanceDisplayAttribute
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|
{
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|
/// <summary>
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|
/// Name of the attribute property in <see cref="PerformanceAttributes"/>.
|
||||||
|
/// </summary>
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|
public string PropertyName { get; }
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|
|
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|
/// <summary>
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||||||
|
/// A custom display name for the attribute.
|
||||||
|
/// </summary>
|
||||||
|
public string DisplayName { get; }
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The associated attribute value.
|
||||||
|
/// </summary>
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||||||
|
public double Value { get; }
|
||||||
|
|
||||||
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public PerformanceDisplayAttribute(string propertyName, string displayName, double value)
|
||||||
|
{
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||||||
|
PropertyName = propertyName;
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||||||
|
DisplayName = displayName;
|
||||||
|
Value = value;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -8,6 +8,7 @@ using JetBrains.Annotations;
|
|||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Database;
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
|
||||||
namespace osu.Game.Scoring
|
namespace osu.Game.Scoring
|
||||||
{
|
{
|
||||||
@ -15,7 +16,7 @@ namespace osu.Game.Scoring
|
|||||||
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
|
/// A component which performs and acts as a central cache for performance calculations of locally databased scores.
|
||||||
/// Currently not persisted between game sessions.
|
/// Currently not persisted between game sessions.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, double?>
|
public class ScorePerformanceCache : MemoryCachingComponent<ScorePerformanceCache.PerformanceCacheLookup, PerformanceAttributes>
|
||||||
{
|
{
|
||||||
[Resolved]
|
[Resolved]
|
||||||
private BeatmapDifficultyCache difficultyCache { get; set; }
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
@ -27,10 +28,10 @@ namespace osu.Game.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="score">The score to do the calculation on. </param>
|
/// <param name="score">The score to do the calculation on. </param>
|
||||||
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
|
/// <param name="token">An optional <see cref="CancellationToken"/> to cancel the operation.</param>
|
||||||
public Task<double?> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default) =>
|
public Task<PerformanceAttributes> CalculatePerformanceAsync([NotNull] ScoreInfo score, CancellationToken token = default) =>
|
||||||
GetAsync(new PerformanceCacheLookup(score), token);
|
GetAsync(new PerformanceCacheLookup(score), token);
|
||||||
|
|
||||||
protected override async Task<double?> ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default)
|
protected override async Task<PerformanceAttributes> ComputeValueAsync(PerformanceCacheLookup lookup, CancellationToken token = default)
|
||||||
{
|
{
|
||||||
var score = lookup.ScoreInfo;
|
var score = lookup.ScoreInfo;
|
||||||
|
|
||||||
@ -44,7 +45,7 @@ namespace osu.Game.Scoring
|
|||||||
|
|
||||||
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Value.Attributes, score);
|
var calculator = score.Ruleset.CreateInstance().CreatePerformanceCalculator(attributes.Value.Attributes, score);
|
||||||
|
|
||||||
return calculator?.Calculate().Total;
|
return calculator?.Calculate();
|
||||||
}
|
}
|
||||||
|
|
||||||
public readonly struct PerformanceCacheLookup
|
public readonly struct PerformanceCacheLookup
|
||||||
|
@ -38,7 +38,7 @@ namespace osu.Game.Screens.Ranking.Expanded.Statistics
|
|||||||
else
|
else
|
||||||
{
|
{
|
||||||
performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
performanceCache.CalculatePerformanceAsync(score, cancellationTokenSource.Token)
|
||||||
.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely())), cancellationTokenSource.Token);
|
.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely().Total)), cancellationTokenSource.Token);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
247
osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs
Normal file
247
osu.Game/Screens/Ranking/Statistics/PerformanceBreakdownChart.cs
Normal file
@ -0,0 +1,247 @@
|
|||||||
|
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||||
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using JetBrains.Annotations;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Extensions;
|
||||||
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
|
using osu.Framework.Extensions.LocalisationExtensions;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Utils;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Sprites;
|
||||||
|
using osu.Game.Graphics.UserInterface;
|
||||||
|
using osu.Game.Rulesets.Difficulty;
|
||||||
|
using osu.Game.Scoring;
|
||||||
|
using osuTK;
|
||||||
|
using osuTK.Graphics;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Ranking.Statistics
|
||||||
|
{
|
||||||
|
public class PerformanceBreakdownChart : Container
|
||||||
|
{
|
||||||
|
private readonly ScoreInfo score;
|
||||||
|
private readonly IBeatmap playableBeatmap;
|
||||||
|
|
||||||
|
private Drawable spinner;
|
||||||
|
private Drawable content;
|
||||||
|
private GridContainer chart;
|
||||||
|
private OsuSpriteText achievedPerformance;
|
||||||
|
private OsuSpriteText maximumPerformance;
|
||||||
|
|
||||||
|
private readonly CancellationTokenSource cancellationTokenSource = new CancellationTokenSource();
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private ScorePerformanceCache performanceCache { get; set; }
|
||||||
|
|
||||||
|
[Resolved]
|
||||||
|
private BeatmapDifficultyCache difficultyCache { get; set; }
|
||||||
|
|
||||||
|
public PerformanceBreakdownChart(ScoreInfo score, IBeatmap playableBeatmap)
|
||||||
|
{
|
||||||
|
this.score = score;
|
||||||
|
this.playableBeatmap = playableBeatmap;
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
spinner = new LoadingSpinner(true)
|
||||||
|
{
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre
|
||||||
|
},
|
||||||
|
content = new FillFlowContainer
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Width = 0.6f,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Spacing = new Vector2(15, 15),
|
||||||
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new GridContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Width = 0.8f,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
ColumnDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(),
|
||||||
|
new Dimension(GridSizeMode.AutoSize)
|
||||||
|
},
|
||||||
|
RowDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(GridSizeMode.AutoSize),
|
||||||
|
new Dimension(GridSizeMode.AutoSize)
|
||||||
|
},
|
||||||
|
Content = new[]
|
||||||
|
{
|
||||||
|
new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 18),
|
||||||
|
Text = "Achieved PP",
|
||||||
|
Colour = Color4Extensions.FromHex("#66FFCC")
|
||||||
|
},
|
||||||
|
achievedPerformance = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.SemiBold, size: 18),
|
||||||
|
Colour = Color4Extensions.FromHex("#66FFCC")
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 18),
|
||||||
|
Text = "Maximum",
|
||||||
|
Colour = OsuColour.Gray(0.7f)
|
||||||
|
},
|
||||||
|
maximumPerformance = new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.Regular, size: 18),
|
||||||
|
Colour = OsuColour.Gray(0.7f)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
|
chart = new GridContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
AutoSizeAxes = Axes.Y,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
ColumnDimensions = new[]
|
||||||
|
{
|
||||||
|
new Dimension(GridSizeMode.AutoSize),
|
||||||
|
new Dimension(),
|
||||||
|
new Dimension(GridSizeMode.AutoSize)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
spinner.Show();
|
||||||
|
|
||||||
|
new PerformanceBreakdownCalculator(playableBeatmap, difficultyCache, performanceCache)
|
||||||
|
.CalculateAsync(score, cancellationTokenSource.Token)
|
||||||
|
.ContinueWith(t => Schedule(() => setPerformanceValue(t.GetResultSafely())));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setPerformanceValue(PerformanceBreakdown breakdown)
|
||||||
|
{
|
||||||
|
spinner.Hide();
|
||||||
|
content.FadeIn(200);
|
||||||
|
|
||||||
|
var displayAttributes = breakdown.Performance.GetAttributesForDisplay();
|
||||||
|
var perfectDisplayAttributes = breakdown.PerfectPerformance.GetAttributesForDisplay();
|
||||||
|
|
||||||
|
setTotalValues(
|
||||||
|
displayAttributes.First(a => a.PropertyName == nameof(PerformanceAttributes.Total)),
|
||||||
|
perfectDisplayAttributes.First(a => a.PropertyName == nameof(PerformanceAttributes.Total))
|
||||||
|
);
|
||||||
|
|
||||||
|
var rowDimensions = new List<Dimension>();
|
||||||
|
var rows = new List<Drawable[]>();
|
||||||
|
|
||||||
|
foreach (PerformanceDisplayAttribute attr in displayAttributes)
|
||||||
|
{
|
||||||
|
if (attr.PropertyName == nameof(PerformanceAttributes.Total)) continue;
|
||||||
|
|
||||||
|
var row = createAttributeRow(attr, perfectDisplayAttributes.First(a => a.PropertyName == attr.PropertyName));
|
||||||
|
|
||||||
|
if (row != null)
|
||||||
|
{
|
||||||
|
rows.Add(row);
|
||||||
|
rowDimensions.Add(new Dimension(GridSizeMode.AutoSize));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
chart.RowDimensions = rowDimensions.ToArray();
|
||||||
|
chart.Content = rows.ToArray();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void setTotalValues(PerformanceDisplayAttribute attribute, PerformanceDisplayAttribute perfectAttribute)
|
||||||
|
{
|
||||||
|
achievedPerformance.Text = Math.Round(attribute.Value, MidpointRounding.AwayFromZero).ToLocalisableString();
|
||||||
|
maximumPerformance.Text = Math.Round(perfectAttribute.Value, MidpointRounding.AwayFromZero).ToLocalisableString();
|
||||||
|
}
|
||||||
|
|
||||||
|
[CanBeNull]
|
||||||
|
private Drawable[] createAttributeRow(PerformanceDisplayAttribute attribute, PerformanceDisplayAttribute perfectAttribute)
|
||||||
|
{
|
||||||
|
// Don't display the attribute if its maximum is 0
|
||||||
|
// For example, flashlight bonus would be zero if flashlight mod isn't on
|
||||||
|
if (Precision.AlmostEquals(perfectAttribute.Value, 0f))
|
||||||
|
return null;
|
||||||
|
|
||||||
|
float percentage = (float)(attribute.Value / perfectAttribute.Value);
|
||||||
|
|
||||||
|
return new Drawable[]
|
||||||
|
{
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.CentreLeft,
|
||||||
|
Anchor = Anchor.CentreLeft,
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.Regular),
|
||||||
|
Text = attribute.DisplayName,
|
||||||
|
Colour = Colour4.White
|
||||||
|
},
|
||||||
|
new Container
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Left = 10, Right = 10 },
|
||||||
|
Child = new Bar
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
Anchor = Anchor.Centre,
|
||||||
|
CornerRadius = 2.5f,
|
||||||
|
Masking = true,
|
||||||
|
Height = 5,
|
||||||
|
BackgroundColour = Color4.White.Opacity(0.5f),
|
||||||
|
AccentColour = Color4Extensions.FromHex("#66FFCC"),
|
||||||
|
Length = percentage
|
||||||
|
}
|
||||||
|
},
|
||||||
|
new OsuSpriteText
|
||||||
|
{
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Font = OsuFont.GetFont(weight: FontWeight.SemiBold),
|
||||||
|
Text = percentage.ToLocalisableString("0%"),
|
||||||
|
Colour = Colour4.White
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
cancellationTokenSource?.Cancel();
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
Loading…
Reference in New Issue
Block a user