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mirror of https://github.com/ppy/osu.git synced 2025-01-12 23:12:56 +08:00

Merge remote-tracking branch 'upstream/master' into general-fixes

# Conflicts:
#	osu.Game/Modes/UI/HitRenderer.cs
This commit is contained in:
Dean Herbert 2017-03-14 16:15:26 +09:00
commit 14b22445fa
No known key found for this signature in database
GPG Key ID: 46D71BF4958ABB49
34 changed files with 182 additions and 111 deletions

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@ -8,6 +8,8 @@ using osu.Framework.MathUtils;
using osu.Framework.Screens.Testing; using osu.Framework.Screens.Testing;
using osu.Framework.Timing; using osu.Framework.Timing;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.IO;
using osu.Game.Database;
using osu.Game.Modes.Catch.UI; using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mania.UI; using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
@ -41,10 +43,19 @@ namespace osu.Desktop.VisualTests.Tests
time += RNG.Next(50, 500); time += RNG.Next(50, 500);
} }
Beatmap beatmap = new Beatmap WorkingBeatmap beatmap = new TestWorkingBeatmap(new Beatmap
{ {
HitObjects = objects HitObjects = objects,
}; BeatmapInfo = new BeatmapInfo
{
Metadata = new BeatmapMetadata
{
Artist = @"Unknown",
Title = @"Sample Beatmap",
Author = @"peppy",
}
}
});
Add(new Drawable[] Add(new Drawable[]
{ {
@ -83,5 +94,16 @@ namespace osu.Desktop.VisualTests.Tests
} }
}); });
} }
private class TestWorkingBeatmap : WorkingBeatmap
{
public TestWorkingBeatmap(Beatmap beatmap)
: base(beatmap.BeatmapInfo, beatmap.BeatmapInfo.BeatmapSet)
{
Beatmap = beatmap;
}
protected override ArchiveReader GetReader() => null;
}
} }
} }

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@ -1,12 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.IO;
using osu.Framework.Input.Handlers; using osu.Framework.Input.Handlers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Modes; using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu.Mods;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
using System;
using System.IO;
namespace osu.Desktop.VisualTests.Tests namespace osu.Desktop.VisualTests.Tests
{ {
@ -22,9 +23,9 @@ namespace osu.Desktop.VisualTests.Tests
protected override Player CreatePlayer(WorkingBeatmap beatmap) protected override Player CreatePlayer(WorkingBeatmap beatmap)
{ {
var player = base.CreatePlayer(beatmap); beatmap.Mods.Value = new Mod[] { new OsuModAutoplay() };
player.ReplayInputHandler = Ruleset.GetRuleset(beatmap.PlayMode).CreateAutoplayScore(beatmap.Beatmap)?.Replay?.GetInputHandler();
return player; return base.CreatePlayer(beatmap);
} }
} }
} }

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@ -4,7 +4,9 @@
using OpenTK.Input; using OpenTK.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Catch.Mods;
using osu.Game.Modes.Catch.UI; using osu.Game.Modes.Catch.UI;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -14,7 +16,7 @@ namespace osu.Game.Modes.Catch
{ {
public class CatchRuleset : Ruleset public class CatchRuleset : Ruleset
{ {
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new CatchHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new CatchHitRenderer(beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type) public override IEnumerable<Mod> GetModsFor(ModType type)
{ {

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@ -1,7 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Catch using osu.Game.Modes.Mods;
namespace osu.Game.Modes.Catch.Mods
{ {
public class CatchModNoFail : ModNoFail public class CatchModNoFail : ModNoFail
{ {

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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Catch.UI
{ {
public class CatchHitRenderer : HitRenderer<CatchBaseHit> public class CatchHitRenderer : HitRenderer<CatchBaseHit>
{ {
public CatchHitRenderer(Beatmap beatmap) public CatchHitRenderer(WorkingBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
} }

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@ -57,7 +57,7 @@
<Compile Include="UI\CatchHitRenderer.cs" /> <Compile Include="UI\CatchHitRenderer.cs" />
<Compile Include="UI\CatchPlayfield.cs" /> <Compile Include="UI\CatchPlayfield.cs" />
<Compile Include="CatchRuleset.cs" /> <Compile Include="CatchRuleset.cs" />
<Compile Include="CatchMod.cs" /> <Compile Include="Mods\CatchMod.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\osu.licenseheader"> <None Include="..\osu.licenseheader">

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@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Modes.Mania.Objects; using osu.Game.Modes.Mania.Objects;
using System.Collections.Generic; using System.Collections.Generic;

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@ -3,7 +3,9 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Mania.Mods;
using osu.Game.Modes.Mania.UI; using osu.Game.Modes.Mania.UI;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -13,7 +15,7 @@ namespace osu.Game.Modes.Mania
{ {
public class ManiaRuleset : Ruleset public class ManiaRuleset : Ruleset
{ {
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new ManiaHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new ManiaHitRenderer(beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type) public override IEnumerable<Mod> GetModsFor(ModType type)
{ {

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@ -1,10 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Mods;
using System;
namespace osu.Game.Modes.Mania namespace osu.Game.Modes.Mania.Mods
{ {
public class ManiaModNoFail : ModNoFail public class ManiaModNoFail : ModNoFail
{ {

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@ -13,7 +13,7 @@ namespace osu.Game.Modes.Mania.UI
{ {
private readonly int columns; private readonly int columns;
public ManiaHitRenderer(Beatmap beatmap, int columns = 5) public ManiaHitRenderer(WorkingBeatmap beatmap, int columns = 5)
: base(beatmap) : base(beatmap)
{ {
this.columns = columns; this.columns = columns;

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@ -57,7 +57,7 @@
<Compile Include="UI\ManiaHitRenderer.cs" /> <Compile Include="UI\ManiaHitRenderer.cs" />
<Compile Include="UI\ManiaPlayfield.cs" /> <Compile Include="UI\ManiaPlayfield.cs" />
<Compile Include="ManiaRuleset.cs" /> <Compile Include="ManiaRuleset.cs" />
<Compile Include="ManiaMod.cs" /> <Compile Include="Mods\ManiaMod.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj"> <ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

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@ -1,11 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Osu.Objects;
using System; using System;
using System.Linq; using System.Linq;
using osu.Game.Graphics;
namespace osu.Game.Modes.Osu namespace osu.Game.Modes.Osu.Mods
{ {
public class OsuModNoFail : ModNoFail public class OsuModNoFail : ModNoFail
{ {
@ -85,9 +88,14 @@ namespace osu.Game.Modes.Osu
public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) }; public override Type[] IncompatibleMods => new[] { typeof(OsuModSpunOut), typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail), typeof(ModAutoplay) };
} }
public class OsuModAutoplay : ModAutoplay public class OsuModAutoplay : ModAutoplay<OsuHitObject>
{ {
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(OsuModAutopilot) }).ToArray();
protected override Score CreateReplayScore(Beatmap<OsuHitObject> beatmap) => new Score
{
Replay = new OsuAutoReplay(beatmap)
};
} }
public class OsuModTarget : Mod public class OsuModTarget : Mod

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@ -1,14 +1,14 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic; using OpenTK;
using osu.Framework.Graphics.Transforms;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using OpenTK;
using System;
using osu.Framework.Graphics.Transforms;
using osu.Game.Modes.Osu.Objects.Drawables; using osu.Game.Modes.Osu.Objects.Drawables;
using osu.Framework.MathUtils; using System;
using System.Collections.Generic;
using System.Diagnostics; using System.Diagnostics;
namespace osu.Game.Modes.Osu namespace osu.Game.Modes.Osu
@ -19,9 +19,9 @@ namespace osu.Game.Modes.Osu
private const float spin_radius = 50; private const float spin_radius = 50;
private Beatmap beatmap; private Beatmap<OsuHitObject> beatmap;
public OsuAutoReplay(Beatmap beatmap) public OsuAutoReplay(Beatmap<OsuHitObject> beatmap)
{ {
this.beatmap = beatmap; this.beatmap = beatmap;
@ -86,7 +86,7 @@ namespace osu.Game.Modes.Osu
for (int i = 0; i < beatmap.HitObjects.Count; i++) for (int i = 0; i < beatmap.HitObjects.Count; i++)
{ {
OsuHitObject h = (OsuHitObject)beatmap.HitObjects[i]; OsuHitObject h = beatmap.HitObjects[i];
//if (h.EndTime < InputManager.ReplayStartTime) //if (h.EndTime < InputManager.ReplayStartTime)
//{ //{
@ -98,7 +98,7 @@ namespace osu.Game.Modes.Osu
if (DelayedMovements && i > 0) if (DelayedMovements && i > 0)
{ {
OsuHitObject last = (OsuHitObject)beatmap.HitObjects[i - 1]; OsuHitObject last = beatmap.HitObjects[i - 1];
//Make the cursor stay at a hitObject as long as possible (mainly for autopilot). //Make the cursor stay at a hitObject as long as possible (mainly for autopilot).
if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > last.EndTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50) if (h.StartTime - h.HitWindowFor(OsuScoreResult.Miss) > last.EndTime + h.HitWindowFor(OsuScoreResult.Hit50) + 50)

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@ -4,7 +4,9 @@
using OpenTK.Input; using OpenTK.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Osu.Mods;
using osu.Game.Modes.Osu.Objects; using osu.Game.Modes.Osu.Objects;
using osu.Game.Modes.Osu.UI; using osu.Game.Modes.Osu.UI;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
@ -16,7 +18,7 @@ namespace osu.Game.Modes.Osu
{ {
public class OsuRuleset : Ruleset public class OsuRuleset : Ruleset
{ {
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new OsuHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new OsuHitRenderer(beatmap);
public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[] public override IEnumerable<BeatmapStatistic> GetBeatmapStatistics(WorkingBeatmap beatmap) => new[]
{ {
@ -100,13 +102,6 @@ namespace osu.Game.Modes.Osu
public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap); public override DifficultyCalculator CreateDifficultyCalculator(Beatmap beatmap) => new OsuDifficultyCalculator(beatmap);
public override Score CreateAutoplayScore(Beatmap beatmap)
{
var score = CreateScoreProcessor().GetScore();
score.Replay = new OsuAutoReplay(beatmap);
return score;
}
protected override PlayMode PlayMode => PlayMode.Osu; protected override PlayMode PlayMode => PlayMode.Osu;
public override string Description => "osu!"; public override string Description => "osu!";

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@ -13,7 +13,7 @@ namespace osu.Game.Modes.Osu.UI
{ {
public class OsuHitRenderer : HitRenderer<OsuHitObject> public class OsuHitRenderer : HitRenderer<OsuHitObject>
{ {
public OsuHitRenderer(Beatmap beatmap) public OsuHitRenderer(WorkingBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
} }

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@ -85,7 +85,7 @@
<Compile Include="Objects\Slider.cs" /> <Compile Include="Objects\Slider.cs" />
<Compile Include="Objects\Spinner.cs" /> <Compile Include="Objects\Spinner.cs" />
<Compile Include="Properties\AssemblyInfo.cs" /> <Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="OsuMod.cs" /> <Compile Include="Mods\OsuMod.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj"> <ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">

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@ -1,7 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Taiko using osu.Game.Modes.Mods;
namespace osu.Game.Modes.Taiko.Mods
{ {
public class TaikoModNoFail : ModNoFail public class TaikoModNoFail : ModNoFail
{ {

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@ -4,7 +4,9 @@
using OpenTK.Input; using OpenTK.Input;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Taiko.Mods;
using osu.Game.Modes.Taiko.UI; using osu.Game.Modes.Taiko.UI;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -14,7 +16,7 @@ namespace osu.Game.Modes.Taiko
{ {
public class TaikoRuleset : Ruleset public class TaikoRuleset : Ruleset
{ {
public override HitRenderer CreateHitRendererWith(Beatmap beatmap) => new TaikoHitRenderer(beatmap); public override HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap) => new TaikoHitRenderer(beatmap);
public override IEnumerable<Mod> GetModsFor(ModType type) public override IEnumerable<Mod> GetModsFor(ModType type)
{ {

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@ -11,7 +11,7 @@ namespace osu.Game.Modes.Taiko.UI
{ {
public class TaikoHitRenderer : HitRenderer<TaikoBaseHit> public class TaikoHitRenderer : HitRenderer<TaikoBaseHit>
{ {
public TaikoHitRenderer(Beatmap beatmap) public TaikoHitRenderer(WorkingBeatmap beatmap)
: base(beatmap) : base(beatmap)
{ {
} }

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@ -55,7 +55,7 @@
<Compile Include="UI\TaikoHitRenderer.cs" /> <Compile Include="UI\TaikoHitRenderer.cs" />
<Compile Include="UI\TaikoPlayfield.cs" /> <Compile Include="UI\TaikoPlayfield.cs" />
<Compile Include="TaikoRuleset.cs" /> <Compile Include="TaikoRuleset.cs" />
<Compile Include="TaikoMod.cs" /> <Compile Include="Mods\TaikoMod.cs" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\osu.licenseheader"> <None Include="..\osu.licenseheader">

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@ -1,9 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.IO;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Graphics.Textures; using osu.Framework.Graphics.Textures;
@ -11,6 +8,10 @@ using osu.Game.Beatmaps.Formats;
using osu.Game.Beatmaps.IO; using osu.Game.Beatmaps.IO;
using osu.Game.Database; using osu.Game.Database;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Modes.Mods;
using System;
using System.Collections.Generic;
using System.IO;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
{ {

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@ -0,0 +1,23 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
namespace osu.Game.Modes.Mods
{
/// <summary>
/// An interface for mods that are applied to a HitRenderer.
/// </summary>
/// <typeparam name="TObject">The type of HitObject the HitRenderer contains.</typeparam>
public interface IApplicableMod<TObject>
where TObject : HitObject
{
/// <summary>
/// Applies the mod to a HitRenderer.
/// </summary>
/// <param name="hitRenderer">The HitRenderer to apply the mod to.</param>
void Apply(HitRenderer<TObject> hitRenderer);
}
}

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@ -1,11 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Screens.Play; using osu.Game.Modes.Objects;
using osu.Game.Modes.UI;
using System;
namespace osu.Game.Modes namespace osu.Game.Modes.Mods
{ {
/// <summary> /// <summary>
/// The base class for gameplay modifiers. /// The base class for gameplay modifiers.
@ -41,12 +43,6 @@ namespace osu.Game.Modes
/// The mods this mod cannot be enabled with. /// The mods this mod cannot be enabled with.
/// </summary> /// </summary>
public virtual Type[] IncompatibleMods => new Type[] { }; public virtual Type[] IncompatibleMods => new Type[] { };
/// <summary>
/// Direct access to the Player before load has run.
/// </summary>
/// <param name="player"></param>
public virtual void PlayerLoading(Player player) { }
} }
public class MultiMod : Mod public class MultiMod : Mod
@ -151,11 +147,16 @@ namespace osu.Game.Modes
public override string Description => "Watch a perfect automated play through the song"; public override string Description => "Watch a perfect automated play through the song";
public override double ScoreMultiplier => 0; public override double ScoreMultiplier => 0;
public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) }; public override Type[] IncompatibleMods => new[] { typeof(ModRelax), typeof(ModSuddenDeath), typeof(ModNoFail) };
}
public override void PlayerLoading(Player player) public abstract class ModAutoplay<T> : ModAutoplay, IApplicableMod<T>
where T : HitObject
{ {
base.PlayerLoading(player); protected abstract Score CreateReplayScore(Beatmap<T> beatmap);
player.ReplayInputHandler = Ruleset.GetRuleset(player.Beatmap.PlayMode).CreateAutoplayScore(player.Beatmap.Beatmap)?.Replay?.GetInputHandler();
public void Apply(HitRenderer<T> hitRenderer)
{
hitRenderer.InputManager.ReplayInputHandler = CreateReplayScore(hitRenderer.Beatmap)?.Replay?.GetInputHandler();
} }
} }
@ -170,11 +171,4 @@ namespace osu.Game.Modes
public override string Name => "Cinema"; public override string Name => "Cinema";
public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema; public override FontAwesome Icon => FontAwesome.fa_osu_mod_cinema;
} }
public enum ModType
{
DifficultyReduction,
DifficultyIncrease,
Special,
}
} }

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@ -0,0 +1,12 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
namespace osu.Game.Modes.Mods
{
public enum ModType
{
DifficultyReduction,
DifficultyIncrease,
Special,
}
}

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@ -3,6 +3,7 @@
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -31,7 +32,7 @@ namespace osu.Game.Modes
public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0); public abstract ScoreProcessor CreateScoreProcessor(int hitObjectCount = 0);
public abstract HitRenderer CreateHitRendererWith(Beatmap beatmap); public abstract HitRenderer CreateHitRendererWith(WorkingBeatmap beatmap);
public abstract HitObjectParser CreateHitObjectParser(); public abstract HitObjectParser CreateHitObjectParser();
@ -47,8 +48,6 @@ namespace osu.Game.Modes
public abstract IEnumerable<KeyCounter> CreateGameplayKeys(); public abstract IEnumerable<KeyCounter> CreateGameplayKeys();
public virtual Score CreateAutoplayScore(Beatmap beatmap) => null;
public static Ruleset GetRuleset(PlayMode mode) public static Ruleset GetRuleset(PlayMode mode)
{ {
Type type; Type type;

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@ -1,11 +1,11 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Modes.Mods;
using osu.Game.Modes.Objects; using osu.Game.Modes.Objects;
using osu.Game.Modes.Objects.Drawables; using osu.Game.Modes.Objects.Drawables;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
@ -22,10 +22,13 @@ namespace osu.Game.Modes.UI
internal readonly PlayerInputManager InputManager = new PlayerInputManager(); internal readonly PlayerInputManager InputManager = new PlayerInputManager();
/// <summary> protected readonly KeyConversionInputManager KeyConversionInputManager;
/// A function to convert coordinates from gamefield to screen space.
/// </summary> protected HitRenderer()
public abstract Func<Vector2, Vector2> MapPlayfieldToScreenSpace { get; } {
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
}
/// <summary> /// <summary>
/// Whether all the HitObjects have been judged. /// Whether all the HitObjects have been judged.
@ -39,51 +42,48 @@ namespace osu.Game.Modes.UI
if (AllObjectsJudged) if (AllObjectsJudged)
OnAllJudged?.Invoke(); OnAllJudged?.Invoke();
} }
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
} }
public abstract class HitRenderer<TObject> : HitRenderer public abstract class HitRenderer<TObject> : HitRenderer
where TObject : HitObject where TObject : HitObject
{ {
internal readonly KeyConversionInputManager KeyConversionInputManager; public Beatmap<TObject> Beatmap;
public override Func<Vector2, Vector2> MapPlayfieldToScreenSpace => Playfield.ScaledContent.ToScreenSpace;
public IEnumerable<DrawableHitObject> DrawableObjects => Playfield.HitObjects.Children;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;
protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue); protected override bool AllObjectsJudged => Playfield.HitObjects.Children.All(h => h.Judgement.Result.HasValue);
protected Playfield<TObject> Playfield; protected Playfield<TObject> Playfield;
protected Beatmap<TObject> Beatmap;
private Container content; private Container content;
protected HitRenderer(Beatmap beatmap) protected HitRenderer(WorkingBeatmap beatmap)
{ {
Beatmap = CreateBeatmapConverter().Convert(beatmap); Beatmap = CreateBeatmapConverter().Convert(beatmap.Beatmap);
applyMods(beatmap.Mods.Value);
RelativeSizeAxes = Axes.Both; RelativeSizeAxes = Axes.Both;
KeyConversionInputManager = CreateKeyConversionInputManager();
KeyConversionInputManager.RelativeSizeAxes = Axes.Both;
KeyConversionInputManager.Add(Playfield = CreatePlayfield()); KeyConversionInputManager.Add(Playfield = CreatePlayfield());
InputManager.Add(content = new Container InputManager.Add(content = new Container
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Children = new[] Children = new[] { KeyConversionInputManager }
{
KeyConversionInputManager
}
}); });
AddInternal(InputManager); AddInternal(InputManager);
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
loadObjects(); loadObjects();
if (InputManager?.ReplayInputHandler != null)
InputManager.ReplayInputHandler.ToScreenSpace = Playfield.ScaledContent.ToScreenSpace;
} }
private void loadObjects() private void loadObjects()
@ -103,11 +103,19 @@ namespace osu.Game.Modes.UI
Playfield.PostProcess(); Playfield.PostProcess();
} }
private void applyMods(IEnumerable<Mod> mods)
{
if (mods == null)
return;
foreach (var mod in mods.OfType<IApplicableMod<TObject>>())
mod.Apply(this);
}
private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j); private void onJudgement(DrawableHitObject<TObject> o, JudgementInfo j) => TriggerOnJudgement(j);
protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h); protected abstract DrawableHitObject<TObject> GetVisualRepresentation(TObject h);
protected abstract Playfield<TObject> CreatePlayfield(); protected abstract Playfield<TObject> CreatePlayfield();
protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter(); protected abstract IBeatmapConverter<TObject> CreateBeatmapConverter();
protected virtual KeyConversionInputManager CreateKeyConversionInputManager() => new KeyConversionInputManager();
} }
} }

View File

@ -4,7 +4,7 @@
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes; using osu.Game.Modes.Mods;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {

View File

@ -4,7 +4,7 @@
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes; using osu.Game.Modes.Mods;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {

View File

@ -4,7 +4,7 @@
using OpenTK.Input; using OpenTK.Input;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Modes; using osu.Game.Modes.Mods;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {

View File

@ -1,8 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Linq;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
@ -15,8 +13,10 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Modes; using osu.Game.Modes.Mods;
using osu.Game.Modes.UI; using osu.Game.Modes.UI;
using System;
using System.Linq;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {

View File

@ -1,7 +1,6 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using OpenTK.Input; using OpenTK.Input;
@ -10,7 +9,8 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Input; using osu.Framework.Input;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Modes; using osu.Game.Modes.Mods;
using System;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {

View File

@ -1,11 +1,9 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>. // Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE // Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System;
using System.Collections.Generic;
using System.Linq;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -13,11 +11,14 @@ using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives; using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
using osu.Framework.Allocation;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.Backgrounds; using osu.Game.Graphics.Backgrounds;
using osu.Game.Graphics.Sprites; using osu.Game.Graphics.Sprites;
using osu.Game.Modes; using osu.Game.Modes;
using osu.Game.Modes.Mods;
using System;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Overlays.Mods namespace osu.Game.Overlays.Mods
{ {

View File

@ -7,7 +7,6 @@ using osu.Framework.Allocation;
using osu.Framework.Audio; using osu.Framework.Audio;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Transforms; using osu.Framework.Graphics.Transforms;
@ -69,8 +68,6 @@ namespace osu.Game.Screens.Play
return; return;
} }
Beatmap.Mods.Value.ForEach(m => m.PlayerLoading(this));
dimLevel = config.GetBindable<int>(OsuConfig.DimLevel); dimLevel = config.GetBindable<int>(OsuConfig.DimLevel);
mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel); mouseWheelDisabled = config.GetBindable<bool>(OsuConfig.MouseDisableWheel);
@ -128,13 +125,10 @@ namespace osu.Game.Screens.Play
OnQuit = Exit OnQuit = Exit
}; };
hitRenderer = ruleset.CreateHitRendererWith(beatmap); hitRenderer = ruleset.CreateHitRendererWith(Beatmap);
if (ReplayInputHandler != null) if (ReplayInputHandler != null)
{
ReplayInputHandler.ToScreenSpace = hitRenderer.MapPlayfieldToScreenSpace;
hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler; hitRenderer.InputManager.ReplayInputHandler = ReplayInputHandler;
}
hudOverlay.BindHitRenderer(hitRenderer); hudOverlay.BindHitRenderer(hitRenderer);
@ -305,7 +299,8 @@ namespace osu.Game.Screens.Play
{ {
if (pauseOverlay == null) return false; if (pauseOverlay == null) return false;
if (ReplayInputHandler != null) return false; if (hitRenderer.InputManager.ReplayInputHandler != null)
return false;
if (pauseOverlay.State != Visibility.Visible && !canPause) return true; if (pauseOverlay.State != Visibility.Visible && !canPause) return true;

View File

@ -91,6 +91,8 @@
<Compile Include="IO\Legacy\SerializationWriter.cs" /> <Compile Include="IO\Legacy\SerializationWriter.cs" />
<Compile Include="IPC\ScoreIPCChannel.cs" /> <Compile Include="IPC\ScoreIPCChannel.cs" />
<Compile Include="Modes\LegacyReplay.cs" /> <Compile Include="Modes\LegacyReplay.cs" />
<Compile Include="Modes\Mods\IApplicableMod.cs" />
<Compile Include="Modes\Mods\ModType.cs" />
<Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" /> <Compile Include="Modes\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Modes\Objects\HitObjectParser.cs" /> <Compile Include="Modes\Objects\HitObjectParser.cs" />
<Compile Include="Modes\Objects\NullHitObjectParser.cs" /> <Compile Include="Modes\Objects\NullHitObjectParser.cs" />
@ -306,7 +308,7 @@
<Compile Include="Screens\Play\Pause\RetryButton.cs" /> <Compile Include="Screens\Play\Pause\RetryButton.cs" />
<Compile Include="Screens\Play\Pause\QuitButton.cs" /> <Compile Include="Screens\Play\Pause\QuitButton.cs" />
<Compile Include="Overlays\Mods\ModSelectOverlay.cs" /> <Compile Include="Overlays\Mods\ModSelectOverlay.cs" />
<Compile Include="Modes\Mod.cs" /> <Compile Include="Modes\Mods\Mod.cs" />
<Compile Include="Overlays\Mods\ModButton.cs" /> <Compile Include="Overlays\Mods\ModButton.cs" />
<Compile Include="Modes\UI\ModIcon.cs" /> <Compile Include="Modes\UI\ModIcon.cs" />
<Compile Include="Overlays\Mods\ModSection.cs" /> <Compile Include="Overlays\Mods\ModSection.cs" />