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Restore old auto-popout notification overlay behaviour
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parent
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@ -110,17 +110,7 @@ namespace osu.Game.Overlays
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private int runningDepth;
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private void notificationClosed()
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{
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Schedule(() =>
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{
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// hide ourselves if all notifications have been dismissed.
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if (totalCount == 0)
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State = Visibility.Hidden;
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});
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updateCounts();
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}
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private void notificationClosed() => updateCounts();
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private readonly Scheduler postScheduler = new Scheduler();
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@ -141,6 +131,8 @@ namespace osu.Game.Overlays
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var section = sections.Children.FirstOrDefault(s => s.AcceptTypes.Any(accept => accept.IsAssignableFrom(ourType)));
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section?.Add(notification, notification.DisplayOnTop ? -runningDepth : runningDepth);
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State = Visibility.Visible;
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updateCounts();
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});
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