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Merge pull request #28142 from frenzibyte/footer-v2-button-animation
Improve animation of new song select footer buttons
This commit is contained in:
commit
147ebb6bc7
@ -188,9 +188,7 @@ namespace osu.Game.Screens.Select.FooterV2
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protected override void UpdateState(ValueChangedEvent<Visibility> state)
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protected override void UpdateState(ValueChangedEvent<Visibility> state)
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{
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{
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base.UpdateState(state);
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base.UpdateState(state);
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footerButton.OverlayState.Value = state.NewValue;
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if (state.NewValue == Visibility.Hidden)
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footerButton.IsActive.Value = false;
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}
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}
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}
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}
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}
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}
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@ -2,9 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Extensions;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Cursor;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Graphics.UserInterface;
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@ -15,8 +13,6 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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{
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public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover
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public partial class FooterButtonOptionsV2 : FooterButtonV2, IHasPopover
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{
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{
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public readonly BindableBool IsActive = new BindableBool();
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load(OsuColour colour)
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private void load(OsuColour colour)
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{
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{
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@ -25,31 +21,7 @@ namespace osu.Game.Screens.Select.FooterV2
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AccentColour = colour.Purple1;
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AccentColour = colour.Purple1;
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Hotkey = GlobalAction.ToggleBeatmapOptions;
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Hotkey = GlobalAction.ToggleBeatmapOptions;
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Action = () => IsActive.Toggle();
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Action = this.ShowPopover;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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IsActive.BindValueChanged(active =>
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{
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OverlayState.Value = active.NewValue ? Visibility.Visible : Visibility.Hidden;
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});
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OverlayState.BindValueChanged(state =>
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{
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switch (state.NewValue)
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{
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case Visibility.Hidden:
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this.HidePopover();
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break;
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case Visibility.Visible:
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this.ShowPopover();
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break;
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}
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});
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}
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}
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public Popover GetPopover() => new BeatmapOptionsPopover(this);
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public Popover GetPopover() => new BeatmapOptionsPopover(this);
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@ -24,8 +24,6 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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{
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public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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public partial class FooterButtonV2 : OsuClickableContainer, IKeyBindingHandler<GlobalAction>
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{
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{
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private const int transition_length = 500;
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// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
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// This should be 12 by design, but an extra allowance is added due to the corner radius specification.
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private const float shear_width = 13.5f;
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private const float shear_width = 13.5f;
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@ -68,6 +66,7 @@ namespace osu.Game.Screens.Select.FooterV2
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protected Container TextContainer;
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protected Container TextContainer;
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private readonly Box bar;
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private readonly Box bar;
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private readonly Box backgroundBox;
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private readonly Box backgroundBox;
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private readonly Box flashLayer;
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public FooterButtonV2()
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public FooterButtonV2()
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{
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{
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@ -137,8 +136,15 @@ namespace osu.Game.Screens.Select.FooterV2
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{
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{
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RelativeSizeAxes = Axes.Both,
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RelativeSizeAxes = Axes.Both,
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}
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}
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}
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},
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}
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flashLayer = new Box
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{
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RelativeSizeAxes = Axes.Both,
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Colour = Colour4.White.Opacity(0.9f),
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Blending = BlendingParameters.Additive,
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Alpha = 0,
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},
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},
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};
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};
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}
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}
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@ -154,7 +160,15 @@ namespace osu.Game.Screens.Select.FooterV2
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public GlobalAction? Hotkey;
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public GlobalAction? Hotkey;
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private bool handlingMouse;
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protected override bool OnClick(ClickEvent e)
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{
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if (Enabled.Value)
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Flash();
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return base.OnClick(e);
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}
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protected virtual void Flash() => flashLayer.FadeOutFromOne(800, Easing.OutQuint);
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protected override bool OnHover(HoverEvent e)
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protected override bool OnHover(HoverEvent e)
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{
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{
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@ -162,20 +176,6 @@ namespace osu.Game.Screens.Select.FooterV2
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return true;
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return true;
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}
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}
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protected override bool OnMouseDown(MouseDownEvent e)
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{
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handlingMouse = true;
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updateDisplay();
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return base.OnMouseDown(e);
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}
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protected override void OnMouseUp(MouseUpEvent e)
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{
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handlingMouse = false;
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updateDisplay();
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base.OnMouseUp(e);
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}
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protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
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protected override void OnHoverLost(HoverLostEvent e) => updateDisplay();
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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public virtual bool OnPressed(KeyBindingPressEvent<GlobalAction> e)
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@ -190,27 +190,23 @@ namespace osu.Game.Screens.Select.FooterV2
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private void updateDisplay()
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private void updateDisplay()
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{
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{
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Color4 backgroundColour = colourProvider.Background3;
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Color4 backgroundColour = OverlayState.Value == Visibility.Visible ? buttonAccentColour : colourProvider.Background3;
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Color4 textColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : colourProvider.Content1;
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Color4 accentColour = OverlayState.Value == Visibility.Visible ? colourProvider.Background6 : buttonAccentColour;
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if (!Enabled.Value)
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if (!Enabled.Value)
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{
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backgroundColour = backgroundColour.Darken(1f);
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backgroundColour = colourProvider.Background3.Darken(0.4f);
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else if (IsHovered)
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}
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backgroundColour = backgroundColour.Lighten(0.2f);
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else
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{
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if (OverlayState.Value == Visibility.Visible)
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backgroundColour = buttonAccentColour.Darken(0.5f);
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if (IsHovered)
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backgroundBox.FadeColour(backgroundColour, 150, Easing.OutQuint);
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{
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backgroundColour = backgroundColour.Lighten(0.3f);
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if (handlingMouse)
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if (!Enabled.Value)
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backgroundColour = backgroundColour.Lighten(0.3f);
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textColour = textColour.Opacity(0.6f);
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}
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}
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backgroundBox.FadeColour(backgroundColour, transition_length, Easing.OutQuint);
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text.FadeColour(textColour, 150, Easing.OutQuint);
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icon.FadeColour(accentColour, 150, Easing.OutQuint);
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bar.FadeColour(accentColour, 150, Easing.OutQuint);
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}
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}
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}
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}
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}
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}
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