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Addressed changes
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@ -107,15 +107,12 @@ namespace osu.Game.Tests.Visual.Gameplay
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AddUntilStep("ensure sample loaded", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo(sample_lookup));
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AddUntilStep("ensure sample loaded", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo(sample_lookup));
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AddStep("Change source", () =>
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AddStep("change source", () =>
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{
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{
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skinSource.OverridingSample = new SampleVirtual("new skin");
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skinSource.OverridingSample = new SampleVirtual("new skin");
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skinSource.TriggerSourceChanged();
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skinSource.TriggerSourceChanged();
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});
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});
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// Samples are nulled on source change immediately
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AddUntilStep("wait for sample null", () => skinnableSound.ChildrenOfType<DrawableSample>().Count(), () => Is.Zero);
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AddStep("start sample", () => skinnableSound.Play());
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AddStep("start sample", () => skinnableSound.Play());
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AddUntilStep("sample updated", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo("new skin"));
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AddUntilStep("sample updated", () => skinnableSound.ChildrenOfType<DrawableSample>().Single().Name, () => Is.EqualTo("new skin"));
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}
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}
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@ -4,12 +4,10 @@
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#nullable disable
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#nullable disable
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using System;
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using System;
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using System.Linq;
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using JetBrains.Annotations;
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using JetBrains.Annotations;
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using osu.Framework.Audio;
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using osu.Framework.Audio;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Audio.Sample;
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using osu.Framework.Bindables;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.ObjectExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Audio;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -70,48 +68,21 @@ namespace osu.Game.Skinning
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updateSample();
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updateSample();
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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CurrentSkin.SourceChanged += skinChangedImmediate;
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}
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private void skinChangedImmediate()
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{
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// Clean up the previous sample immediately on a source change.
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// This avoids a potential call to Play() of an already disposed sample (samples are disposed along with the skin, but SkinChanged is scheduled).
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clearPreviousSamples();
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}
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protected override void SkinChanged(ISkinSource skin)
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protected override void SkinChanged(ISkinSource skin)
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{
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{
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base.SkinChanged(skin);
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base.SkinChanged(skin);
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updateSample();
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updateSample();
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}
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}
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/// <summary>
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/// Whether this sample was playing before a skin source change.
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/// </summary>
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private bool wasPlaying;
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private void clearPreviousSamples()
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{
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// only run if the samples aren't already cleared.
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// this ensures the "wasPlaying" state is stored correctly even if multiple clear calls are executed.
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if (!sampleContainer.Any()) return;
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wasPlaying = Playing;
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sampleContainer.Clear();
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Sample = null;
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}
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private void updateSample()
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private void updateSample()
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{
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{
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if (sampleInfo == null)
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if (sampleInfo == null)
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return;
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return;
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bool wasPlaying = Playing;
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sampleContainer.Clear();
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var sample = CurrentSkin.GetSample(sampleInfo);
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var sample = CurrentSkin.GetSample(sampleInfo);
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if (sample == null)
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if (sample == null)
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@ -174,14 +145,6 @@ namespace osu.Game.Skinning
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}
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}
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}
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}
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protected override void Dispose(bool isDisposing)
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{
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base.Dispose(isDisposing);
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if (CurrentSkin.IsNotNull())
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CurrentSkin.SourceChanged -= skinChangedImmediate;
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}
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#region Re-expose AudioContainer
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#region Re-expose AudioContainer
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public BindableNumber<double> Volume => sampleContainer.Volume;
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public BindableNumber<double> Volume => sampleContainer.Volume;
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