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Adjust transform delay to make things feel more snappy
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@ -16,7 +16,8 @@ namespace osu.Game.Screens.Play.HUD.JudgementCounter
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{
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{
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public partial class JudgementCounterDisplay : CompositeDrawable, ISkinnableDrawable
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public partial class JudgementCounterDisplay : CompositeDrawable, ISkinnableDrawable
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{
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{
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public const int TRANSFORM_DURATION = 500;
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public const int TRANSFORM_DURATION = 250;
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public bool UsesFixedAnchor { get; set; }
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public bool UsesFixedAnchor { get; set; }
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[SettingSource("Display mode")]
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[SettingSource("Display mode")]
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