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Merge pull request #15582 from bdach/editor-gameplay-test
Add method of testing gameplay from editor
This commit is contained in:
commit
1458aa6092
123
osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs
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123
osu.Game.Tests/Visual/Editing/TestSceneEditorTestGameplay.cs
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@ -0,0 +1,123 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Edit.Components.Timelines.Summary;
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using osu.Game.Tests.Beatmaps.IO;
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using osuTK.Input;
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namespace osu.Game.Tests.Visual.Editing
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{
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public class TestSceneEditorTestGameplay : EditorTestScene
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{
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protected override bool IsolateSavingFromDatabase => false;
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protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
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[Resolved]
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private OsuGameBase game { get; set; }
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[Resolved]
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private BeatmapManager beatmaps { get; set; }
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private BeatmapSetInfo importedBeatmapSet;
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public override void SetUpSteps()
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{
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AddStep("import test beatmap", () => importedBeatmapSet = ImportBeatmapTest.LoadOszIntoOsu(game).Result);
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base.SetUpSteps();
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}
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protected override void LoadEditor()
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{
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Beatmap.Value = beatmaps.GetWorkingBeatmap(importedBeatmapSet.Beatmaps.First(b => b.RulesetID == 0));
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base.LoadEditor();
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}
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[Test]
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public void TestBasicGameplayTest()
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{
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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EditorPlayer editorPlayer = null;
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AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
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AddStep("exit player", () => editorPlayer.Exit());
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AddUntilStep("current screen is editor", () => Stack.CurrentScreen is Editor);
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}
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[Test]
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public void TestCancelGameplayTestWithUnsavedChanges()
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{
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AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);
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AddStep("dismiss prompt", () =>
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{
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var button = DialogOverlay.CurrentDialog.Buttons.Last();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddWaitStep("wait some", 3);
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AddAssert("stayed in editor", () => Stack.CurrentScreen is Editor);
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}
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[Test]
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public void TestSaveChangesBeforeGameplayTest()
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{
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AddStep("delete all but first object", () => EditorBeatmap.RemoveRange(EditorBeatmap.HitObjects.Skip(1).ToList()));
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// bit of a hack to ensure this test can be ran multiple times without running into UNIQUE constraint failures
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AddStep("set unique difficulty name", () => EditorBeatmap.BeatmapInfo.DifficultyName = Guid.NewGuid().ToString());
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AddStep("click test gameplay button", () =>
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{
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var button = Editor.ChildrenOfType<TestGameplayButton>().Single();
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InputManager.MoveMouseTo(button);
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InputManager.Click(MouseButton.Left);
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});
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AddUntilStep("save prompt shown", () => DialogOverlay.CurrentDialog is SaveBeforeGameplayTestDialog);
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AddStep("save changes", () => DialogOverlay.CurrentDialog.PerformOkAction());
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EditorPlayer editorPlayer = null;
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AddUntilStep("player pushed", () => (editorPlayer = Stack.CurrentScreen as EditorPlayer) != null);
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AddAssert("beatmap has 1 object", () => editorPlayer.Beatmap.Value.Beatmap.HitObjects.Count == 1);
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AddUntilStep("wait for return to editor", () => Stack.CurrentScreen is Editor);
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AddAssert("track stopped", () => !Beatmap.Value.Track.IsRunning);
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}
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public override void TearDownSteps()
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{
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base.TearDownSteps();
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AddStep("delete imported", () =>
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{
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beatmaps.Delete(importedBeatmapSet);
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});
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}
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}
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}
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Rulesets;
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using osu.Game.Rulesets.Catch;
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using osu.Game.Rulesets.Edit;
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@ -23,6 +24,9 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public TestSceneSetupScreen()
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{
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editorBeatmap = new EditorBeatmap(new OsuBeatmap());
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@ -4,6 +4,7 @@
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Overlays;
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using osu.Game.Rulesets.Edit;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Edit;
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@ -18,6 +19,9 @@ namespace osu.Game.Tests.Visual.Editing
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[Cached(typeof(IBeatSnapProvider))]
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private readonly EditorBeatmap editorBeatmap;
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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protected override bool ScrollUsingMouseWheel => false;
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public TestSceneTimingScreen()
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@ -76,6 +76,7 @@ namespace osu.Game.Input.Bindings
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new KeyBinding(new[] { InputKey.J }, GlobalAction.EditorNudgeLeft),
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new KeyBinding(new[] { InputKey.K }, GlobalAction.EditorNudgeRight),
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new KeyBinding(new[] { InputKey.G }, GlobalAction.EditorCycleGridDisplayMode),
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new KeyBinding(new[] { InputKey.F5 }, GlobalAction.EditorTestGameplay),
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};
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public IEnumerable<KeyBinding> InGameKeyBindings => new[]
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@ -288,6 +289,9 @@ namespace osu.Game.Input.Bindings
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ToggleChatFocus,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorCycleGridDisplayMode))]
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EditorCycleGridDisplayMode
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EditorCycleGridDisplayMode,
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[LocalisableDescription(typeof(GlobalActionKeyBindingStrings), nameof(GlobalActionKeyBindingStrings.EditorTestGameplay))]
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EditorTestGameplay
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}
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}
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@ -169,6 +169,11 @@ namespace osu.Game.Localisation
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/// </summary>
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public static LocalisableString EditorCycleGridDisplayMode => new TranslatableString(getKey(@"editor_cycle_grid_display_mode"), @"Cycle grid display mode");
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/// <summary>
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/// "Test gameplay"
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/// </summary>
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public static LocalisableString EditorTestGameplay => new TranslatableString(getKey(@"editor_test_gameplay"), @"Test gameplay");
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/// <summary>
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/// "Hold for HUD"
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/// </summary>
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@ -0,0 +1,34 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit.Components.Timelines.Summary
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{
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public class TestGameplayButton : OsuButton
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{
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protected override SpriteText CreateText() => new OsuSpriteText
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{
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Depth = -1,
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Origin = Anchor.Centre,
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Anchor = Anchor.Centre,
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Font = OsuFont.TorusAlternate.With(weight: FontWeight.Light, size: 24),
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Shadow = false
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};
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[BackgroundDependencyLoader]
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private void load(OsuColour colours, OverlayColourProvider colourProvider)
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{
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BackgroundColour = colours.Orange1;
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SpriteText.Colour = colourProvider.Background6;
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Text = "Test!";
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}
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}
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}
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@ -36,6 +36,7 @@ using osu.Game.Screens.Edit.Timing;
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using osu.Game.Screens.Edit.Verify;
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using osu.Game.Screens.Play;
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using osu.Game.Users;
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using osuTK;
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using osuTK.Graphics;
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using osuTK.Input;
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@ -90,6 +91,8 @@ namespace osu.Game.Screens.Edit
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private DependencyContainer dependencies;
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private TestGameplayButton testGameplayButton;
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private bool isNewBeatmap;
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protected override UserActivity InitialActivity => new UserActivity.Editing(Beatmap.Value.BeatmapInfo);
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@ -106,6 +109,9 @@ namespace osu.Game.Screens.Edit
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[Cached]
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public readonly EditorClipboard Clipboard = new EditorClipboard();
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[Cached]
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private readonly OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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public Editor(EditorLoader loader = null)
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{
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this.loader = loader;
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@ -262,7 +268,8 @@ namespace osu.Game.Screens.Edit
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{
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(),
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new Dimension(GridSizeMode.Absolute, 220)
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new Dimension(GridSizeMode.Absolute, 220),
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new Dimension(GridSizeMode.Absolute, 120),
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},
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Content = new[]
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Child = new PlaybackControl { RelativeSizeAxes = Axes.Both },
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},
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testGameplayButton = new TestGameplayButton
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{
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RelativeSizeAxes = Axes.Both,
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Padding = new MarginPadding { Left = 10 },
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Size = new Vector2(1),
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Action = testGameplay
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}
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},
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}
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@ -456,6 +470,10 @@ namespace osu.Game.Screens.Edit
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menuBar.Mode.Value = EditorScreenMode.Verify;
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return true;
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case GlobalAction.EditorTestGameplay:
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testGameplayButton.TriggerClick();
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return true;
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default:
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return false;
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}
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@ -510,7 +528,21 @@ namespace osu.Game.Screens.Edit
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ApplyToBackground(b => b.FadeColour(Color4.White, 500));
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resetTrack();
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// To update the game-wide beatmap with any changes, perform a re-fetch on exit.
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refetchBeatmap();
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return base.OnExiting(next);
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}
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public override void OnSuspending(IScreen next)
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{
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refetchBeatmap();
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base.OnSuspending(next);
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}
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private void refetchBeatmap()
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{
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// To update the game-wide beatmap with any changes, perform a re-fetch on exit/suspend.
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// This is required as the editor makes its local changes via EditorBeatmap
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// (which are not propagated outwards to a potentially cached WorkingBeatmap).
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var refetchedBeatmap = beatmapManager.GetWorkingBeatmap(Beatmap.Value.BeatmapInfo);
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@ -520,8 +552,6 @@ namespace osu.Game.Screens.Edit
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Logger.Log("Editor providing re-fetched beatmap post edit session");
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Beatmap.Value = refetchedBeatmap;
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}
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return base.OnExiting(next);
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}
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private void confirmExitWithSave()
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@ -752,6 +782,24 @@ namespace osu.Game.Screens.Edit
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loader?.CancelPendingDifficultySwitch();
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}
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private void testGameplay()
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{
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if (HasUnsavedChanges)
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{
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dialogOverlay.Push(new SaveBeforeGameplayTestDialog(() =>
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{
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Save();
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pushEditorPlayer();
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}));
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}
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else
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{
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pushEditorPlayer();
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}
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void pushEditorPlayer() => this.Push(new PlayerLoader(() => new EditorPlayer()));
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}
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public double SnapTime(double time, double? referenceTime) => editorBeatmap.SnapTime(time, referenceTime);
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public double GetBeatLengthAtTime(double referenceTime) => editorBeatmap.GetBeatLengthAtTime(referenceTime);
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44
osu.Game/Screens/Edit/EditorPlayer.cs
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44
osu.Game/Screens/Edit/EditorPlayer.cs
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@ -0,0 +1,44 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Allocation;
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using osu.Framework.Screens;
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using osu.Game.Overlays;
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using osu.Game.Screens.Play;
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namespace osu.Game.Screens.Edit
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{
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public class EditorPlayer : Player
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{
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public EditorPlayer()
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: base(new PlayerConfiguration { ShowResults = false })
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{
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}
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[Resolved]
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private MusicController musicController { get; set; }
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protected override void LoadComplete()
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{
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base.LoadComplete();
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ScoreProcessor.HasCompleted.BindValueChanged(completed =>
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{
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if (completed.NewValue)
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Scheduler.AddDelayed(this.Exit, RESULTS_DISPLAY_DELAY);
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});
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}
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protected override void PrepareReplay()
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{
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// don't record replays.
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}
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protected override bool CheckModsAllowFailure() => false; // never fail.
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public override bool OnExiting(IScreen next)
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{
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musicController.Stop();
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return base.OnExiting(next);
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}
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}
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}
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@ -6,6 +6,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit
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{
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@ -26,7 +27,7 @@ namespace osu.Game.Screens.Edit
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}
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[BackgroundDependencyLoader]
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private void load()
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private void load(OverlayColourProvider colourProvider)
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{
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base.Content.Add(new Container
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{
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@ -41,7 +42,7 @@ namespace osu.Game.Screens.Edit
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{
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new Box
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{
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Colour = ColourProvider.Background3,
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Colour = colourProvider.Background3,
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RelativeSizeAxes = Axes.Both,
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},
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roundedContent = new Container
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@ -6,7 +6,6 @@ using osu.Framework.Bindables;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Cursor;
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using osu.Game.Overlays;
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namespace osu.Game.Screens.Edit
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{
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@ -18,9 +17,6 @@ namespace osu.Game.Screens.Edit
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[Resolved]
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protected EditorBeatmap EditorBeatmap { get; private set; }
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[Cached]
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protected readonly OverlayColourProvider ColourProvider;
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protected override Container<Drawable> Content => content;
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private readonly Container content;
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@ -34,8 +30,6 @@ namespace osu.Game.Screens.Edit
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Origin = Anchor.Centre;
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RelativeSizeAxes = Axes.Both;
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ColourProvider = new OverlayColourProvider(OverlayColourScheme.Blue);
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InternalChild = content = new PopoverContainer { RelativeSizeAxes = Axes.Both };
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}
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32
osu.Game/Screens/Edit/SaveBeforeGameplayTestDialog.cs
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32
osu.Game/Screens/Edit/SaveBeforeGameplayTestDialog.cs
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@ -0,0 +1,32 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Overlays.Dialog;
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namespace osu.Game.Screens.Edit
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{
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public class SaveBeforeGameplayTestDialog : PopupDialog
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{
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public SaveBeforeGameplayTestDialog(Action saveAndPreview)
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{
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HeaderText = "The beatmap will be saved in order to test it.";
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Icon = FontAwesome.Regular.Save;
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Buttons = new PopupDialogButton[]
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{
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new PopupDialogOkButton
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{
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Text = "Sounds good, let's go!",
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Action = saveAndPreview
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},
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new PopupDialogCancelButton
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{
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Text = "Oops, continue editing",
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},
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};
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}
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}
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}
|
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