diff --git a/osu.Game.Rulesets.Mania.Tests/TestSceneScoring.cs b/osu.Game.Rulesets.Mania.Tests/TestSceneScoring.cs new file mode 100644 index 0000000000..ae3ea861ea --- /dev/null +++ b/osu.Game.Rulesets.Mania.Tests/TestSceneScoring.cs @@ -0,0 +1,175 @@ +// Copyright (c) ppy Pty Ltd . Licensed under the MIT Licence. +// See the LICENCE file in the repository root for full licence text. + +using System; +using NUnit.Framework; +using osu.Game.Beatmaps; +using osu.Game.Rulesets.Judgements; +using osu.Game.Rulesets.Mania.Beatmaps; +using osu.Game.Rulesets.Mania.Judgements; +using osu.Game.Rulesets.Mania.Objects; +using osu.Game.Rulesets.Mania.Scoring; +using osu.Game.Rulesets.Scoring; +using osu.Game.Tests.Visual.Gameplay; + +namespace osu.Game.Rulesets.Mania.Tests +{ + [TestFixture] + public partial class TestSceneScoring : ScoringTestScene + { + protected override IBeatmap CreateBeatmap(int maxCombo) + { + var beatmap = new ManiaBeatmap(new StageDefinition(5)); + for (int i = 0; i < maxCombo; ++i) + beatmap.HitObjects.Add(new Note()); + return beatmap; + } + + protected override IScoringAlgorithm CreateScoreV1() => new ScoreV1(MaxCombo.Value); + protected override IScoringAlgorithm CreateScoreV2(int maxCombo) => new ScoreV2(maxCombo); + protected override ProcessorBasedScoringAlgorithm CreateScoreAlgorithm(IBeatmap beatmap, ScoringMode mode) => new ManiaProcessorBasedScoringAlgorithm(beatmap, mode); + + [Test] + public void TestBasicScenarios() + { + AddStep("set max combo to 100", () => MaxCombo.Value = 100); + AddStep("set perfect score", () => + { + NonPerfectLocations.Clear(); + MissLocations.Clear(); + }); + AddStep("set score with misses", () => + { + NonPerfectLocations.Clear(); + MissLocations.Clear(); + MissLocations.AddRange(new[] { 24d, 49 }); + }); + AddStep("set score with misses and OKs", () => + { + NonPerfectLocations.Clear(); + MissLocations.Clear(); + + NonPerfectLocations.AddRange(new[] { 9d, 19, 29, 39, 59, 69, 79, 89, 99 }); + MissLocations.AddRange(new[] { 24d, 49 }); + }); + } + + private class ScoreV1 : IScoringAlgorithm + { + private int currentCombo; + private double comboAddition = 100; + private double totalScoreDouble; + private readonly double scoreMultiplier; + + public ScoreV1(int maxCombo) + { + scoreMultiplier = 500000d / maxCombo; + } + + public void ApplyHit() => applyHitV1(320, add => add + 2, 32); + public void ApplyNonPerfect() => applyHitV1(100, add => add - 24, 8); + public void ApplyMiss() => applyHitV1(0, _ => -56, 0); + + private void applyHitV1(int scoreIncrease, Func comboAdditionFunc, int delta) + { + comboAddition = comboAdditionFunc(comboAddition); + if (currentCombo != 0 && currentCombo % 384 == 0) + comboAddition = 100; + comboAddition = Math.Max(0, Math.Min(comboAddition, 100)); + double scoreIncreaseD = Math.Sqrt(comboAddition) * delta * scoreMultiplier / 320; + + TotalScore = (long)totalScoreDouble; + + scoreIncreaseD += scoreIncrease * scoreMultiplier / 320; + scoreIncrease = (int)scoreIncreaseD; + + TotalScore += scoreIncrease; + totalScoreDouble += scoreIncreaseD; + + if (scoreIncrease > 0) + currentCombo++; + } + + public long TotalScore { get; private set; } + } + + private class ScoreV2 : IScoringAlgorithm + { + private int currentCombo; + private double comboPortion; + private double currentBaseScore; + private double maxBaseScore; + private int currentHits; + + private readonly double comboPortionMax; + private readonly int maxCombo; + + private const double combo_base = 4; + + public ScoreV2(int maxCombo) + { + this.maxCombo = maxCombo; + + for (int i = 0; i < this.maxCombo; i++) + ApplyHit(); + + comboPortionMax = comboPortion; + + currentCombo = 0; + comboPortion = 0; + currentBaseScore = 0; + maxBaseScore = 0; + currentHits = 0; + } + + public void ApplyHit() => applyHitV2(305, 300); + public void ApplyNonPerfect() => applyHitV2(100, 100); + + private void applyHitV2(int hitValue, int baseHitValue) + { + maxBaseScore += 305; + currentBaseScore += hitValue; + comboPortion += baseHitValue * Math.Min(Math.Max(0.5, Math.Log(++currentCombo, combo_base)), Math.Log(400, combo_base)); + + currentHits++; + } + + public void ApplyMiss() + { + currentHits++; + maxBaseScore += 305; + currentCombo = 0; + } + + public long TotalScore + { + get + { + float accuracy = (float)(currentBaseScore / maxBaseScore); + + return (int)Math.Round + ( + 200000 * comboPortion / comboPortionMax + + 800000 * Math.Pow(accuracy, 2 + 2 * accuracy) * ((double)currentHits / maxCombo) + ); + } + } + } + + private class ManiaProcessorBasedScoringAlgorithm : ProcessorBasedScoringAlgorithm + { + public ManiaProcessorBasedScoringAlgorithm(IBeatmap beatmap, ScoringMode mode) + : base(beatmap, mode) + { + } + + protected override ScoreProcessor CreateScoreProcessor() => new ManiaScoreProcessor(); + + protected override JudgementResult CreatePerfectJudgementResult() => new JudgementResult(new Note(), new ManiaJudgement()) { Type = HitResult.Perfect }; + + protected override JudgementResult CreateNonPerfectJudgementResult() => new JudgementResult(new Note(), new ManiaJudgement()) { Type = HitResult.Ok }; + + protected override JudgementResult CreateMissJudgementResult() => new JudgementResult(new Note(), new ManiaJudgement()) { Type = HitResult.Miss }; + } + } +}