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Use AudioManager adjustments to mute volume

This commit is contained in:
aQaTL 2018-01-17 17:15:13 +01:00
parent ac41cb59ea
commit 1440edbf8b
No known key found for this signature in database
GPG Key ID: 181719411A8555F0
2 changed files with 22 additions and 23 deletions

View File

@ -7,12 +7,15 @@ using osu.Framework.Threading;
using OpenTK;
using osu.Framework.Audio;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Input.Bindings;
namespace osu.Game.Graphics.UserInterface.Volume
{
public class VolumeControl : OverlayContainer
{
private AudioManager audio;
private readonly VolumeMeter volumeMeterMaster;
protected override bool BlockPassThroughMouse => false;
@ -77,8 +80,10 @@ namespace osu.Game.Graphics.UserInterface.Volume
volumeMeterMaster.Increase();
return true;
case GlobalAction.ToggleMute:
Show();
volumeMeterMaster.ToggleMute();
if (IsMuted)
Unmute();
else
Mute();
return true;
}
@ -91,23 +96,32 @@ namespace osu.Game.Graphics.UserInterface.Volume
schedulePopOut();
}
public bool IsMuted => volumeMeterMaster.IsMuted;
private readonly BindableDouble muteBindable = new BindableDouble();
public bool IsMuted { get; private set; }
public void Mute()
{
if (!IsMuted)
volumeMeterMaster.ToggleMute();
if (IsMuted)
return;
audio.AddAdjustment(AdjustableProperty.Volume, muteBindable);
IsMuted = true;
}
public void Unmute()
{
if (IsMuted)
volumeMeterMaster.ToggleMute();
if (!IsMuted)
return;
audio.RemoveAdjustment(AdjustableProperty.Volume, muteBindable);
IsMuted = false;
}
[BackgroundDependencyLoader]
private void load(AudioManager audio)
{
this.audio = audio;
volumeMeterMaster.Bindable.BindTo(audio.Volume);
volumeMeterEffect.Bindable.BindTo(audio.VolumeSample);
volumeMeterMusic.Bindable.BindTo(audio.VolumeTrack);

View File

@ -19,7 +19,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
public BindableDouble Bindable { get; } = new BindableDouble();
private double lastVolume;
public bool IsMuted { get; private set; }
public VolumeMeter(string meterName)
{
@ -74,18 +73,12 @@ namespace osu.Game.Graphics.UserInterface.Volume
public double Volume
{
get => Bindable.Value;
private set
{
Bindable.Value = value;
if (value > 0)
IsMuted = false;
}
private set => Bindable.Value = value;
}
public void Increase()
{
Volume += 0.05f;
IsMuted = false;
}
public void Decrease()
@ -93,14 +86,6 @@ namespace osu.Game.Graphics.UserInterface.Volume
Volume -= 0.05f;
}
public void ToggleMute()
{
IsMuted = !IsMuted;
if (IsMuted)
lastVolume = Volume;
Volume = IsMuted ? 0.0 : lastVolume;
}
private void updateFill() => meterFill.ScaleTo(new Vector2(1, (float)Volume), 300, Easing.OutQuint);
public bool OnPressed(GlobalAction action)