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Update implementation of AdjustableAudioComponents
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@ -118,9 +118,9 @@ namespace osu.Game.Tests.Rulesets
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public BindableNumber<double> Frequency => throw new NotImplementedException();
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public BindableNumber<double> Frequency => throw new NotImplementedException();
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public BindableNumber<double> Tempo => throw new NotImplementedException();
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public BindableNumber<double> Tempo => throw new NotImplementedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotImplementedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotImplementedException();
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@ -110,9 +110,9 @@ namespace osu.Game.Rulesets.UI
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public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
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public IEnumerable<string> GetAvailableResources() => throw new NotSupportedException();
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => throw new NotSupportedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
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public void RemoveAllAdjustments(AdjustableProperty type) => throw new NotSupportedException();
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@ -165,9 +165,9 @@ namespace osu.Game.Skinning
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public BindableNumber<double> Tempo => sampleContainer.Tempo;
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public BindableNumber<double> Tempo => sampleContainer.Tempo;
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => sampleContainer.AddAdjustment(type, adjustBindable);
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => sampleContainer.AddAdjustment(type, adjustBindable);
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable) => sampleContainer.RemoveAdjustment(type, adjustBindable);
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable) => sampleContainer.RemoveAdjustment(type, adjustBindable);
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public void RemoveAllAdjustments(AdjustableProperty type) => sampleContainer.RemoveAllAdjustments(type);
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public void RemoveAllAdjustments(AdjustableProperty type) => sampleContainer.RemoveAllAdjustments(type);
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@ -176,10 +176,10 @@ namespace osu.Game.Skinning
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public BindableNumber<double> Tempo => samplesContainer.Tempo;
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public BindableNumber<double> Tempo => samplesContainer.Tempo;
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public void AddAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable)
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public void AddAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
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=> samplesContainer.AddAdjustment(type, adjustBindable);
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=> samplesContainer.AddAdjustment(type, adjustBindable);
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public void RemoveAdjustment(AdjustableProperty type, BindableNumber<double> adjustBindable)
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public void RemoveAdjustment(AdjustableProperty type, IBindable<double> adjustBindable)
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=> samplesContainer.RemoveAdjustment(type, adjustBindable);
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=> samplesContainer.RemoveAdjustment(type, adjustBindable);
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public void RemoveAllAdjustments(AdjustableProperty type)
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public void RemoveAllAdjustments(AdjustableProperty type)
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