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Add basic scene manager
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93
osu.Game.Tournament.Tests/TestCaseSceneManager.cs
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93
osu.Game.Tournament.Tests/TestCaseSceneManager.cs
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// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Shapes;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Tournament.Screens.Ladder;
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using osu.Game.Tournament.Screens.TeamIntro;
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using OpenTK;
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using OpenTK.Graphics;
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namespace osu.Game.Tournament.Tests
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{
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public class TestCaseSceneManager : LadderTestCase
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{
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private LadderManager bracket;
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private MapPoolScreen mapPool;
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private TeamIntroScreen teamIntro;
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private Container screens;
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Width = 0.2f,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.Black,
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RelativeSizeAxes = Axes.Both,
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},
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new FillFlowContainer
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{
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RelativeSizeAxes = Axes.Both,
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Direction = FillDirection.Vertical,
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Children = new Drawable[]
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{
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "TeamIntro", Action = () => setScreen(teamIntro) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "MapPool", Action = () => setScreen(mapPool) },
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new OsuButton { RelativeSizeAxes = Axes.X, Text = "Bracket", Action = () => setScreen(bracket) },
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}
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},
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},
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},
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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Anchor = Anchor.TopRight,
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Origin = Anchor.TopRight,
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Size = new Vector2(0.8f),
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Masking = true,
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Children = new Drawable[]
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{
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new Box
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{
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Colour = Color4.White,
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RelativeSizeAxes = Axes.Both,
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},
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screens = new Container
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{
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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bracket = new LadderManager(Ladder),
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mapPool = new MapPoolScreen(Ladder.Groupings.First(g => g.Name == "Finals")),
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teamIntro = new TeamIntroScreen(Ladder.Teams.First(t => t.Acronym == "USA"), Ladder.Teams.First(t => t.Acronym == "JPN"), Ladder.Groupings.First(g => g.Name == "Finals"))
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}
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},
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}
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},
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};
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}
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private void setScreen(Drawable screen)
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{
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foreach (var s in screens.Children)
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{
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if (s == screen)
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s.FadeIn(100);
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else
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s.FadeOut(100);
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}
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}
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}
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}
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