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style(KeyCounterController): remove reliance on Receptor
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@ -180,11 +180,8 @@ namespace osu.Game.Rulesets.UI
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private void attachKeyCounter(KeyCounterController keyCounter)
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{
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var receptor = new ActionReceptor(keyCounter);
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KeyBindingContainer.Add(keyCounter);
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KeyBindingContainer.Add(receptor);
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keyCounter.SetReceptor(receptor);
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keyCounter.AddRange(KeyBindingContainer.DefaultKeyBindings
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.Select(b => b.GetAction<T>())
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.Distinct()
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@ -192,24 +189,6 @@ namespace osu.Game.Rulesets.UI
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.Select(action => new KeyCounterActionTrigger<T>(action)));
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}
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private partial class ActionReceptor : KeyCounterController.Receptor, IKeyBindingHandler<T>
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{
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public ActionReceptor(KeyCounterController target)
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: base(target)
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{
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}
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public bool OnPressed(KeyBindingPressEvent<T> e) => Target.Triggers
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.OfType<KeyCounterActionTrigger<T>>()
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.Any(c => c.OnPressed(e.Action, Clock.Rate >= 0));
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public void OnReleased(KeyBindingReleaseEvent<T> e)
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{
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foreach (var c in Target.Triggers.OfType<KeyCounterActionTrigger<T>>())
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c.OnReleased(e.Action, Clock.Rate >= 0);
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}
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}
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#endregion
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#region Keys per second Counter Attachment
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@ -2,10 +2,12 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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namespace osu.Game.Screens.Play.HUD
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{
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public partial class KeyCounterActionTrigger<T> : InputTrigger
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public partial class KeyCounterActionTrigger<T> : InputTrigger, IKeyBindingHandler<T>
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where T : struct
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{
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public T Action { get; }
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@ -16,21 +18,21 @@ namespace osu.Game.Screens.Play.HUD
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Action = action;
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}
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public bool OnPressed(T action, bool forwards)
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public bool OnPressed(KeyBindingPressEvent<T> e)
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{
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if (!EqualityComparer<T>.Default.Equals(action, Action))
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if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
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return false;
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Activate(forwards);
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Activate(Clock.Rate >= 0);
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return false;
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}
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public void OnReleased(T action, bool forwards)
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public void OnReleased(KeyBindingReleaseEvent<T> e)
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{
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if (!EqualityComparer<T>.Default.Equals(action, Action))
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if (!EqualityComparer<T>.Default.Equals(e.Action, Action))
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return;
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Deactivate(forwards);
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Deactivate(Clock.Rate >= 0);
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}
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}
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}
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@ -5,11 +5,8 @@ using System;
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using System.Collections.Generic;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.IEnumerableExtensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Input.Events;
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using osu.Game.Rulesets.UI;
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using osuTK;
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namespace osu.Game.Screens.Play.HUD
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{
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@ -17,8 +14,6 @@ namespace osu.Game.Screens.Play.HUD
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{
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public readonly Bindable<bool> IsCounting = new BindableBool(true);
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private Receptor? receptor;
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public event Action<InputTrigger>? OnNewTrigger;
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private readonly Container<InputTrigger> triggers;
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@ -38,58 +33,8 @@ namespace osu.Game.Screens.Play.HUD
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}
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public void AddRange(IEnumerable<InputTrigger> inputTriggers) => inputTriggers.ForEach(Add);
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public override bool HandleNonPositionalInput => true;
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/// <summary>
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/// Sets a <see cref="Receptor"/> that will populate keybinding events to this <see cref="KeyCounterController"/>.
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/// </summary>
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/// <param name="receptor">The receptor to set</param>
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/// <exception cref="InvalidOperationException">When a <see cref="Receptor"/> is already active on this <see cref="KeyCounterDisplay"/></exception>
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public void SetReceptor(Receptor receptor)
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{
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if (this.receptor != null)
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throw new InvalidOperationException("Cannot set a new receptor when one is already active");
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this.receptor = receptor;
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}
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/// <summary>
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/// Clears any <see cref="KeyCounterController.Receptor"/> active
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/// </summary>
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public void ClearReceptor()
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{
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receptor = null;
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}
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public override bool HandleNonPositionalInput => receptor == null;
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public override bool HandlePositionalInput => receptor == null;
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public partial class Receptor : Drawable
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{
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protected readonly KeyCounterController Target;
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public Receptor(KeyCounterController target)
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{
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RelativeSizeAxes = Axes.Both;
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Depth = float.MinValue;
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Target = target;
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}
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public override bool ReceivePositionalInputAt(Vector2 screenSpacePos) => true;
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protected override bool Handle(UIEvent e)
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{
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switch (e)
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{
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case KeyDownEvent:
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case KeyUpEvent:
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case MouseDownEvent:
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case MouseUpEvent:
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return Target.TriggerEvent(e);
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}
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return base.Handle(e);
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}
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}
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public override bool HandlePositionalInput => true;
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}
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}
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@ -158,8 +158,8 @@ namespace osu.Game.Screens.Play
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Spacing = new Vector2(5)
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},
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clicksPerSecondCalculator = new ClicksPerSecondCalculator(),
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KeyCounter = new KeyCounterController()
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};
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KeyCounter = new KeyCounterController();
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hideTargets = new List<Drawable> { mainComponents, rulesetComponents, topRightElements };
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