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Don't play samples on catching a tiny droplet
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parent
a6cf6207aa
commit
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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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{
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base.CreateNestedHitObjects();
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base.CreateNestedHitObjects();
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var tickSamples = Samples.Select(s => new HitSampleInfo
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var dropletSamples = Samples.Select(s => new HitSampleInfo
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{
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{
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Bank = s.Bank,
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Bank = s.Bank,
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Name = @"slidertick",
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Name = @"slidertick",
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@ -75,7 +75,6 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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{
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AddNested(new TinyDroplet
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AddNested(new TinyDroplet
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{
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{
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Samples = tickSamples,
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StartTime = t + lastEvent.Value.Time,
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StartTime = t + lastEvent.Value.Time,
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X = X + Path.PositionAt(
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X = X + Path.PositionAt(
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
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lastEvent.Value.PathProgress + (t / sinceLastTick) * (e.PathProgress - lastEvent.Value.PathProgress)).X / CatchPlayfield.BASE_WIDTH,
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@ -93,7 +92,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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case SliderEventType.Tick:
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case SliderEventType.Tick:
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AddNested(new Droplet
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AddNested(new Droplet
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{
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{
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Samples = tickSamples,
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Samples = dropletSamples,
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StartTime = e.Time,
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StartTime = e.Time,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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X = X + Path.PositionAt(e.PathProgress).X / CatchPlayfield.BASE_WIDTH,
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});
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});
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