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Merge branch 'master' into timeline-drag-selection-crash

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Dean Herbert 2024-06-20 15:16:10 +09:00 committed by GitHub
commit 14104e57d4
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118 changed files with 2079 additions and 380 deletions

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@ -10,7 +10,7 @@
<EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk> <EmbedAssembliesIntoApk>true</EmbedAssembliesIntoApk>
</PropertyGroup> </PropertyGroup>
<ItemGroup> <ItemGroup>
<PackageReference Include="ppy.osu.Framework.Android" Version="2024.528.1" /> <PackageReference Include="ppy.osu.Framework.Android" Version="2024.618.0" />
</ItemGroup> </ItemGroup>
<PropertyGroup> <PropertyGroup>
<!-- Fody does not handle Android build well, and warns when unchanged. <!-- Fody does not handle Android build well, and warns when unchanged.

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@ -74,7 +74,7 @@ namespace osu.Game.Rulesets.Catch.Tests.Mods
StartTime = 5000, StartTime = 5000,
} }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(2000, 4000), new BreakPeriod(2000, 4000),
} }

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@ -76,7 +76,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
value *= Math.Pow(accuracy(), 5.5); value *= Math.Pow(accuracy(), 5.5);
if (score.Mods.Any(m => m is ModNoFail)) if (score.Mods.Any(m => m is ModNoFail))
value *= 0.90; value *= Math.Max(0.90, 1.0 - 0.02 * numMiss);
return new CatchPerformanceAttributes return new CatchPerformanceAttributes
{ {

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@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Catch.Edit.Blueprints
{ {
base.LoadComplete(); base.LoadComplete();
inputManager = GetContainingInputManager(); inputManager = GetContainingInputManager()!;
BeginPlacement(); BeginPlacement();
} }

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@ -76,6 +76,8 @@ namespace osu.Game.Rulesets.Catch.Objects
{ {
base.CreateNestedHitObjects(cancellationToken); base.CreateNestedHitObjects(cancellationToken);
this.PopulateNodeSamples();
var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList(); var dropletSamples = Samples.Select(s => s.With(@"slidertick")).ToList();
int nodeIndex = 0; int nodeIndex = 0;

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@ -84,7 +84,7 @@ namespace osu.Game.Rulesets.Catch.UI
{ {
base.Update(); base.Update();
var replayState = (GetContainingInputManager().CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState; var replayState = (GetContainingInputManager()!.CurrentState as RulesetInputManagerInputState<CatchAction>)?.LastReplayState as CatchFramedReplayInputHandler.CatchReplayState;
SetCatcherPosition( SetCatcherPosition(
replayState?.CatcherX ?? replayState?.CatcherX ??

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@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Mania.Tests
AddStep("Hold key", () => AddStep("Hold key", () =>
{ {
clock.CurrentTime = 0; clock.CurrentTime = 0;
note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager().CurrentState, ManiaAction.Key1)); note.OnPressed(new KeyBindingPressEvent<ManiaAction>(GetContainingInputManager()!.CurrentState, ManiaAction.Key1));
}); });
AddStep("progress time", () => clock.CurrentTime = 500); AddStep("progress time", () => clock.CurrentTime = 500);
AddAssert("head is visible", () => note.Head.Alpha == 1); AddAssert("head is visible", () => note.Head.Alpha == 1);

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@ -65,11 +65,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0) if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount); frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength).With(d => light = skin.GetAnimation(lightImage, true, true, frameLength: frameLength)?.With(d =>
{ {
if (d == null)
return;
d.Origin = Anchor.Centre; d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive; d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(lightScale); d.Scale = new Vector2(lightScale);
@ -91,11 +88,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
direction.BindTo(scrollingInfo.Direction); direction.BindTo(scrollingInfo.Direction);
isHitting.BindTo(holdNote.IsHitting); isHitting.BindTo(holdNote.IsHitting);
bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30).With(d => bodySprite = skin.GetAnimation(imageName, wrapMode, wrapMode, true, true, frameLength: 30)?.With(d =>
{ {
if (d == null)
return;
if (d is TextureAnimation animation) if (d is TextureAnimation animation)
animation.IsPlaying = false; animation.IsPlaying = false;

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@ -43,11 +43,8 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0) if (tmp is IFramedAnimation tmpAnimation && tmpAnimation.FrameCount > 0)
frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount); frameLength = Math.Max(1000 / 60.0, 170.0 / tmpAnimation.FrameCount);
explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength).With(d => explosion = skin.GetAnimation(imageName, true, false, frameLength: frameLength)?.With(d =>
{ {
if (d == null)
return;
d.Origin = Anchor.Centre; d.Origin = Anchor.Centre;
d.Blending = BlendingParameters.Additive; d.Blending = BlendingParameters.Additive;
d.Scale = new Vector2(explosionScale); d.Scale = new Vector2(explosionScale);

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@ -28,13 +28,7 @@ namespace osu.Game.Rulesets.Mania.Skinning.Legacy
string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value string bottomImage = skin.GetManiaSkinConfig<string>(LegacyManiaSkinConfigurationLookups.BottomStageImage)?.Value
?? "mania-stage-bottom"; ?? "mania-stage-bottom";
sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => sprite = skin.GetAnimation(bottomImage, true, true)?.With(d => d.Scale = new Vector2(1.6f));
{
if (d == null)
return;
d.Scale = new Vector2(1.6f);
});
if (sprite != null) if (sprite != null)
InternalChild = sprite; InternalChild = sprite;

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@ -133,7 +133,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false, Autoplay = false,
Beatmap = new Beatmap Beatmap = new Beatmap
{ {
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(500, 2000), new BreakPeriod(500, 2000),
}, },

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@ -46,7 +46,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
StartTime = 5000, StartTime = 5000,
} }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(2000, 4000), new BreakPeriod(2000, 4000),
} }

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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Osu.Tests.Mods
Autoplay = false, Autoplay = false,
Beatmap = new Beatmap Beatmap = new Beatmap
{ {
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(500, 2000), new BreakPeriod(500, 2000),
}, },

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@ -161,9 +161,9 @@ namespace osu.Game.Rulesets.Osu.Tests
pressed = value; pressed = value;
if (value) if (value)
OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)); OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
else else
OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)); OnReleased(new KeyBindingReleaseEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton));
} }
} }

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@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Osu.Tests
private void scheduleHit() => AddStep("schedule action", () => private void scheduleHit() => AddStep("schedule action", () =>
{ {
double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current; double delay = hitCircle.StartTime - hitCircle.HitWindows.WindowFor(HitResult.Great) - Time.Current;
Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager().CurrentState, OsuAction.LeftButton)), delay); Scheduler.AddDelayed(() => hitAreaReceptor.OnPressed(new KeyBindingPressEvent<OsuAction>(GetContainingInputManager()!.CurrentState, OsuAction.LeftButton)), delay);
}); });
} }
} }

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@ -156,6 +156,7 @@ namespace osu.Game.Rulesets.Osu.Tests
{ {
slider = (DrawableSlider)createSlider(repeats: 1); slider = (DrawableSlider)createSlider(repeats: 1);
Add(slider); Add(slider);
slider.HitObject.NodeSamples.Clear();
}); });
AddStep("change samples", () => slider.HitObject.Samples = new[] AddStep("change samples", () => slider.HitObject.Samples = new[]

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@ -2,10 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Rulesets.UI; using osu.Game.Rulesets.UI;
using osu.Game.Screens.Edit;
using osuTK; using osuTK;
namespace osu.Game.Rulesets.Osu.Edit namespace osu.Game.Rulesets.Osu.Edit
@ -23,12 +26,32 @@ namespace osu.Game.Rulesets.Osu.Edit
private partial class OsuEditorPlayfield : OsuPlayfield private partial class OsuEditorPlayfield : OsuPlayfield
{ {
[Resolved]
private EditorBeatmap editorBeatmap { get; set; } = null!;
protected override GameplayCursorContainer? CreateCursor() => null; protected override GameplayCursorContainer? CreateCursor() => null;
public OsuEditorPlayfield() public OsuEditorPlayfield()
{ {
HitPolicy = new AnyOrderHitPolicy(); HitPolicy = new AnyOrderHitPolicy();
} }
protected override void LoadComplete()
{
base.LoadComplete();
editorBeatmap.BeatmapReprocessed += onBeatmapReprocessed;
}
private void onBeatmapReprocessed() => ApplyCircleSizeToPlayfieldBorder(editorBeatmap);
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (editorBeatmap.IsNotNull())
editorBeatmap.BeatmapReprocessed -= onBeatmapReprocessed;
}
} }
} }
} }

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@ -252,6 +252,8 @@ namespace osu.Game.Rulesets.Osu.Objects
protected void UpdateNestedSamples() protected void UpdateNestedSamples()
{ {
this.PopulateNodeSamples();
// TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933) // TODO: remove this when guaranteed sort is present for samples (https://github.com/ppy/osu/issues/1933)
HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault())?.With("slidertick"); HitSampleInfo tickSample = (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) ?? Samples.FirstOrDefault())?.With("slidertick");

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@ -12,6 +12,7 @@ using osu.Game.Beatmaps;
using osu.Game.Rulesets.Judgements; using osu.Game.Rulesets.Judgements;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Objects.Legacy;
using osu.Game.Rulesets.Osu.Beatmaps; using osu.Game.Rulesets.Osu.Beatmaps;
using osu.Game.Rulesets.Osu.Configuration; using osu.Game.Rulesets.Osu.Configuration;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
@ -27,6 +28,7 @@ namespace osu.Game.Rulesets.Osu.UI
[Cached] [Cached]
public partial class OsuPlayfield : Playfield public partial class OsuPlayfield : Playfield
{ {
private readonly Container borderContainer;
private readonly PlayfieldBorder playfieldBorder; private readonly PlayfieldBorder playfieldBorder;
private readonly ProxyContainer approachCircles; private readonly ProxyContainer approachCircles;
private readonly ProxyContainer spinnerProxies; private readonly ProxyContainer spinnerProxies;
@ -54,7 +56,11 @@ namespace osu.Game.Rulesets.Osu.UI
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both }, borderContainer = new Container
{
RelativeSizeAxes = Axes.Both,
Child = playfieldBorder = new PlayfieldBorder { RelativeSizeAxes = Axes.Both },
},
Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both }, Smoke = new SmokeContainer { RelativeSizeAxes = Axes.Both },
spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both }, spinnerProxies = new ProxyContainer { RelativeSizeAxes = Axes.Both },
FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both }, FollowPoints = new FollowPointRenderer { RelativeSizeAxes = Axes.Both },
@ -151,6 +157,14 @@ namespace osu.Game.Rulesets.Osu.UI
RegisterPool<Spinner, DrawableSpinner>(2, 20); RegisterPool<Spinner, DrawableSpinner>(2, 20);
RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 200); RegisterPool<SpinnerTick, DrawableSpinnerTick>(10, 200);
RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200); RegisterPool<SpinnerBonusTick, DrawableSpinnerBonusTick>(10, 200);
if (beatmap != null)
ApplyCircleSizeToPlayfieldBorder(beatmap);
}
protected void ApplyCircleSizeToPlayfieldBorder(IBeatmap beatmap)
{
borderContainer.Padding = new MarginPadding(OsuHitObject.OBJECT_RADIUS * -LegacyRulesetExtensions.CalculateScaleFromCircleSize(beatmap.Difficulty.CircleSize, true));
} }
protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject); protected override HitObjectLifetimeEntry CreateLifetimeEntry(HitObject hitObject) => new OsuHitObjectLifetimeEntry(hitObject);

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@ -85,6 +85,42 @@ namespace osu.Game.Rulesets.Taiko.Tests.Judgements
AssertResult<Swell>(0, HitResult.IgnoreMiss); AssertResult<Swell>(0, HitResult.IgnoreMiss);
} }
[Test]
public void TestAlternatingIsRequired()
{
const double hit_time = 1000;
Swell swell = new Swell
{
StartTime = hit_time,
Duration = 1000,
RequiredHits = 10
};
List<ReplayFrame> frames = new List<ReplayFrame>
{
new TaikoReplayFrame(0),
new TaikoReplayFrame(2001),
};
for (int i = 0; i < swell.RequiredHits; i++)
{
double frameTime = 1000 + i * 50;
frames.Add(new TaikoReplayFrame(frameTime, TaikoAction.LeftCentre));
frames.Add(new TaikoReplayFrame(frameTime + 10));
}
PerformTest(frames, CreateBeatmap(swell));
AssertJudgementCount(11);
AssertResult<SwellTick>(0, HitResult.IgnoreHit);
for (int i = 1; i < swell.RequiredHits; i++)
AssertResult<SwellTick>(i, HitResult.IgnoreMiss);
AssertResult<Swell>(0, HitResult.IgnoreMiss);
}
[Test] [Test]
public void TestHitNoneSwell() public void TestHitNoneSwell()
{ {

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@ -0,0 +1,46 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Linq;
using NUnit.Framework;
using osu.Game.Rulesets.Taiko.Beatmaps;
using osu.Game.Rulesets.Taiko.Mods;
using osu.Game.Rulesets.Taiko.Objects;
using osu.Game.Rulesets.Taiko.Replays;
namespace osu.Game.Rulesets.Taiko.Tests.Mods
{
public partial class TestSceneTaikoModRelax : TaikoModTestScene
{
[Test]
public void TestRelax()
{
var beatmap = new TaikoBeatmap
{
HitObjects =
{
new Hit { StartTime = 0, Type = HitType.Centre, },
new Hit { StartTime = 250, Type = HitType.Rim, },
new DrumRoll { StartTime = 500, Duration = 500, },
new Swell { StartTime = 1250, Duration = 500 },
}
};
foreach (var ho in beatmap.HitObjects)
ho.ApplyDefaults(beatmap.ControlPointInfo, beatmap.Difficulty);
var replay = new TaikoAutoGenerator(beatmap).Generate();
foreach (var frame in replay.Frames.OfType<TaikoReplayFrame>().Where(r => r.Actions.Any()))
frame.Actions = [TaikoAction.LeftCentre];
CreateModTest(new ModTestData
{
Mod = new TaikoModRelax(),
Beatmap = beatmap,
ReplayFrames = replay.Frames,
Autoplay = false,
PassCondition = () => Player.ScoreProcessor.HasCompleted.Value && Player.ScoreProcessor.Accuracy.Value == 1,
});
}
}
}

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@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Mods
Autoplay = false, Autoplay = false,
Beatmap = new Beatmap Beatmap = new Beatmap
{ {
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(100, 1600), new BreakPeriod(100, 1600),
}, },

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@ -5,13 +5,34 @@ using System;
using System.Linq; using System.Linq;
using osu.Framework.Localisation; using osu.Framework.Localisation;
using osu.Game.Rulesets.Mods; using osu.Game.Rulesets.Mods;
using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Rulesets.Taiko.Objects.Drawables;
namespace osu.Game.Rulesets.Taiko.Mods namespace osu.Game.Rulesets.Taiko.Mods
{ {
public class TaikoModRelax : ModRelax public class TaikoModRelax : ModRelax, IApplicableToDrawableHitObject
{ {
public override LocalisableString Description => @"No ninja-like spinners, demanding drumrolls or unexpected katus."; public override LocalisableString Description => @"No need to remember which key is correct anymore!";
public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray(); public override Type[] IncompatibleMods => base.IncompatibleMods.Concat(new[] { typeof(TaikoModSingleTap) }).ToArray();
public void ApplyToDrawableHitObject(DrawableHitObject drawable)
{
var allActions = Enum.GetValues<TaikoAction>();
drawable.HitObjectApplied += dho =>
{
switch (dho)
{
case DrawableHit hit:
hit.HitActions = allActions;
break;
case DrawableSwell swell:
swell.MustAlternate = false;
break;
}
};
}
} }
} }

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@ -22,7 +22,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
/// <summary> /// <summary>
/// A list of keys which can result in hits for this HitObject. /// A list of keys which can result in hits for this HitObject.
/// </summary> /// </summary>
public TaikoAction[] HitActions { get; private set; } public TaikoAction[] HitActions { get; internal set; }
/// <summary> /// <summary>
/// The action that caused this <see cref="DrawableHit"/> to be hit. /// The action that caused this <see cref="DrawableHit"/> to be hit.

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@ -43,6 +43,11 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
public override bool DisplayResult => false; public override bool DisplayResult => false;
/// <summary>
/// Whether the player must alternate centre and rim hits.
/// </summary>
public bool MustAlternate { get; internal set; } = true;
public DrawableSwell() public DrawableSwell()
: this(null) : this(null)
{ {
@ -292,7 +297,7 @@ namespace osu.Game.Rulesets.Taiko.Objects.Drawables
bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre; bool isCentre = e.Action == TaikoAction.LeftCentre || e.Action == TaikoAction.RightCentre;
// Ensure alternating centre and rim hits // Ensure alternating centre and rim hits
if (lastWasCentre == isCentre) if (lastWasCentre == isCentre && MustAlternate)
return false; return false;
// If we've already successfully judged a tick this frame, do not judge more. // If we've already successfully judged a tick this frame, do not judge more.

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@ -1,7 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
@ -29,7 +28,7 @@ namespace osu.Game.Tests.Editing.Checks
{ {
var beatmap = new Beatmap<HitObject> var beatmap = new Beatmap<HitObject>
{ {
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(0, 649) new BreakPeriod(0, 649)
} }
@ -52,7 +51,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_200 } new HitCircle { StartTime = 1_200 }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(100, 751) new BreakPeriod(100, 751)
} }
@ -75,7 +74,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_298 } new HitCircle { StartTime = 1_298 }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(200, 850) new BreakPeriod(200, 850)
} }
@ -98,7 +97,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1200 } new HitCircle { StartTime = 1200 }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(1398, 2300) new BreakPeriod(1398, 2300)
} }
@ -121,7 +120,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 1100 }, new HitCircle { StartTime = 1100 },
new HitCircle { StartTime = 1500 } new HitCircle { StartTime = 1500 }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(0, 652) new BreakPeriod(0, 652)
} }
@ -145,7 +144,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 1_297 }, new HitCircle { StartTime = 1_297 },
new HitCircle { StartTime = 1_298 } new HitCircle { StartTime = 1_298 }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(200, 850) new BreakPeriod(200, 850)
} }
@ -168,7 +167,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 1_300 } new HitCircle { StartTime = 1_300 }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(200, 850) new BreakPeriod(200, 850)
} }

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@ -53,7 +53,7 @@ namespace osu.Game.Tests.Editing.Checks
new HitCircle { StartTime = 0 }, new HitCircle { StartTime = 0 },
new HitCircle { StartTime = 40_000 } new HitCircle { StartTime = 40_000 }
}, },
Breaks = new List<BreakPeriod> Breaks =
{ {
new BreakPeriod(10_000, 21_000) new BreakPeriod(10_000, 21_000)
} }

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@ -0,0 +1,300 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Screens.Edit;
namespace osu.Game.Tests.Editing
{
[TestFixture]
public class TestSceneEditorBeatmapProcessor
{
[Test]
public void TestEmptyBeatmap()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestSingleObjectBeatmap()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestTwoObjectsCloseTogether()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 2000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.That(beatmap.Breaks, Is.Empty);
}
[Test]
public void TestTwoObjectsFarApart()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 5000 },
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
});
}
[Test]
public void TestBreaksAreFused()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new BreakPeriod(1200, 4000),
new BreakPeriod(5200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestBreaksAreSplit()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 5000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new BreakPeriod(1200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(2));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200));
Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestBreaksAreNudged()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1100 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new BreakPeriod(1200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1300));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestManualBreaksAreNotFused()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new ManualBreakPeriod(1200, 4000),
new ManualBreakPeriod(5200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(2));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200));
Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestManualBreaksAreSplit()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 5000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new ManualBreakPeriod(1200, 8000),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(2));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(4000));
Assert.That(beatmap.Breaks[1].StartTime, Is.EqualTo(5200));
Assert.That(beatmap.Breaks[1].EndTime, Is.EqualTo(8000));
});
}
[Test]
public void TestManualBreaksAreNotNudged()
{
var controlPoints = new ControlPointInfo();
controlPoints.Add(0, new TimingControlPoint { BeatLength = 500 });
var beatmap = new Beatmap
{
ControlPointInfo = controlPoints,
HitObjects =
{
new HitCircle { StartTime = 1000 },
new HitCircle { StartTime = 9000 },
},
Breaks =
{
new ManualBreakPeriod(1200, 8800),
}
};
var beatmapProcessor = new EditorBeatmapProcessor(beatmap, new OsuRuleset());
beatmapProcessor.PreProcess();
beatmapProcessor.PostProcess();
Assert.Multiple(() =>
{
Assert.That(beatmap.Breaks, Has.Count.EqualTo(1));
Assert.That(beatmap.Breaks[0].StartTime, Is.EqualTo(1200));
Assert.That(beatmap.Breaks[0].EndTime, Is.EqualTo(8800));
});
}
}
}

View File

@ -0,0 +1,76 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using NUnit.Framework;
using osu.Framework.Allocation;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Utils;
using osu.Game.Overlays;
using osu.Game.Screens.OnlinePlay.DailyChallenge;
using osu.Game.Tests.Resources;
namespace osu.Game.Tests.Visual.DailyChallenge
{
public partial class TestSceneDailyChallengeEventFeed : OsuTestScene
{
[Cached]
private OverlayColourProvider colourProvider = new OverlayColourProvider(OverlayColourScheme.Plum);
[Test]
public void TestBasicAppearance()
{
DailyChallengeEventFeed feed = null!;
AddStep("create content", () => Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
feed = new DailyChallengeEventFeed
{
RelativeSizeAxes = Axes.Both,
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
}
});
AddSliderStep("adjust width", 0.1f, 1, 1, width =>
{
if (feed.IsNotNull())
feed.Width = width;
});
AddSliderStep("adjust height", 0.1f, 1, 1, height =>
{
if (feed.IsNotNull())
feed.Height = height;
});
AddStep("add normal score", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, null));
});
AddStep("add new user best", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 1000)));
});
AddStep("add top 10 score", () =>
{
var testScore = TestResources.CreateTestScoreInfo();
testScore.TotalScore = RNG.Next(1_000_000);
feed.AddNewScore(new DailyChallengeEventFeed.NewScoreEvent(testScore, RNG.Next(1, 10)));
});
}
}
}

View File

@ -4,10 +4,12 @@
#nullable disable #nullable disable
using NUnit.Framework; using NUnit.Framework;
using osu.Game.Beatmaps;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Tests.Beatmaps;
namespace osu.Game.Tests.Visual.Editing namespace osu.Game.Tests.Visual.Editing
{ {
@ -15,6 +17,8 @@ namespace osu.Game.Tests.Visual.Editing
{ {
protected override Ruleset CreateEditorRuleset() => new OsuRuleset(); protected override Ruleset CreateEditorRuleset() => new OsuRuleset();
protected override IBeatmap CreateBeatmap(RulesetInfo ruleset) => new TestBeatmap(ruleset, false);
[Test] [Test]
public void TestSelectedObjects() public void TestSelectedObjects()
{ {

View File

@ -13,9 +13,12 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets; using osu.Game.Rulesets;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
using osu.Game.Rulesets.Osu; using osu.Game.Rulesets.Osu;
using osu.Game.Rulesets.Osu.Objects; using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.UI; using osu.Game.Rulesets.Osu.UI;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Timing;
using osu.Game.Tests.Beatmaps; using osu.Game.Tests.Beatmaps;
@ -79,10 +82,10 @@ namespace osu.Game.Tests.Visual.Editing
} }
[Test] [Test]
public void TestPopoverHasFocus() public void TestPopoverHasNoFocus()
{ {
clickSamplePiece(0); clickSamplePiece(0);
samplePopoverHasFocus(); samplePopoverHasNoFocus();
} }
[Test] [Test]
@ -226,6 +229,84 @@ namespace osu.Game.Tests.Visual.Editing
samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL); samplePopoverHasSingleBank(HitSampleInfo.BANK_NORMAL);
} }
[Test]
public void TestPopoverAddSampleAddition()
{
clickSamplePiece(0);
setBankViaPopover(HitSampleInfo.BANK_SOFT);
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
toggleAdditionViaPopover(0);
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
hitObjectHasSampleNormalBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSampleAdditionBank(0, HitSampleInfo.BANK_DRUM);
toggleAdditionViaPopover(0);
hitObjectHasSampleBank(0, HitSampleInfo.BANK_SOFT);
hitObjectHasSamples(0, HitSampleInfo.HIT_NORMAL);
}
[Test]
public void TestNodeSamplePopover()
{
AddStep("add slider", () =>
{
EditorBeatmap.Clear();
EditorBeatmap.Add(new Slider
{
Position = new Vector2(256, 256),
StartTime = 0,
Path = new SliderPath(new[] { new PathControlPoint(Vector2.Zero), new PathControlPoint(new Vector2(250, 0)) }),
Samples =
{
new HitSampleInfo(HitSampleInfo.HIT_NORMAL)
},
NodeSamples =
{
new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
new List<HitSampleInfo> { new HitSampleInfo(HitSampleInfo.HIT_NORMAL) },
}
});
});
clickNodeSamplePiece(0, 1);
setBankViaPopover(HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
toggleAdditionViaPopover(0);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL, HitSampleInfo.HIT_WHISTLE);
setAdditionBankViaPopover(HitSampleInfo.BANK_DRUM);
hitObjectNodeHasSampleBank(0, 0, HitSampleInfo.BANK_NORMAL);
hitObjectNodeHasSampleNormalBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSampleAdditionBank(0, 1, HitSampleInfo.BANK_DRUM);
toggleAdditionViaPopover(0);
hitObjectNodeHasSampleBank(0, 1, HitSampleInfo.BANK_SOFT);
hitObjectNodeHasSamples(0, 0, HitSampleInfo.HIT_NORMAL);
hitObjectNodeHasSamples(0, 1, HitSampleInfo.HIT_NORMAL);
setVolumeViaPopover(10);
hitObjectNodeHasSampleVolume(0, 0, 100);
hitObjectNodeHasSampleVolume(0, 1, 10);
}
[Test] [Test]
public void TestHotkeysMultipleSelectionWithSameSampleBank() public void TestHotkeysMultipleSelectionWithSameSampleBank()
{ {
@ -329,13 +410,21 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Click(MouseButton.Left); InputManager.Click(MouseButton.Left);
}); });
private void samplePopoverHasFocus() => AddUntilStep("sample popover textbox focused", () => private void clickNodeSamplePiece(int objectIndex, int nodeIndex) => AddStep($"click {objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node sample piece", () =>
{
var samplePiece = this.ChildrenOfType<NodeSamplePointPiece>().Where(piece => piece.HitObject == EditorBeatmap.HitObjects.ElementAt(objectIndex)).ToArray()[nodeIndex];
InputManager.MoveMouseTo(samplePiece);
InputManager.Click(MouseButton.Left);
});
private void samplePopoverHasNoFocus() => AddUntilStep("sample popover textbox not focused", () =>
{ {
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault(); var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().SingleOrDefault();
var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single(); var slider = popover?.ChildrenOfType<IndeterminateSliderWithTextBoxInput<int>>().Single();
var textbox = slider?.ChildrenOfType<OsuTextBox>().Single(); var textbox = slider?.ChildrenOfType<OsuTextBox>().Single();
return textbox?.HasFocus == true; return textbox?.HasFocus == false;
}); });
private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () => private void samplePopoverHasSingleVolume(int volume) => AddUntilStep($"sample popover has volume {volume}", () =>
@ -372,7 +461,6 @@ namespace osu.Game.Tests.Visual.Editing
private void dismissPopover() private void dismissPopover()
{ {
AddStep("unfocus textbox", () => InputManager.Key(Key.Escape));
AddStep("dismiss popover", () => InputManager.Key(Key.Escape)); AddStep("dismiss popover", () => InputManager.Key(Key.Escape));
AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Any(popover => popover.IsPresent)); AddUntilStep("wait for dismiss", () => !this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Any(popover => popover.IsPresent));
} }
@ -390,6 +478,12 @@ namespace osu.Game.Tests.Visual.Editing
return h.Samples.All(o => o.Volume == volume); return h.Samples.All(o => o.Volume == volume);
}); });
private void hitObjectNodeHasSampleVolume(int objectIndex, int nodeIndex, int volume) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has volume {volume}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Volume == volume);
});
private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () => private void setBankViaPopover(string bank) => AddStep($"set bank {bank} via popover", () =>
{ {
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single(); var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
@ -401,6 +495,26 @@ namespace osu.Game.Tests.Visual.Editing
InputManager.Key(Key.Enter); InputManager.Key(Key.Enter);
}); });
private void setAdditionBankViaPopover(string bank) => AddStep($"set addition bank {bank} via popover", () =>
{
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().Single();
var textBox = popover.ChildrenOfType<LabelledTextBox>().ToArray()[1];
textBox.Current.Value = bank;
// force a commit via keyboard.
// this is needed when testing attempting to set empty bank - which should revert to the previous value, but only on commit.
((IFocusManager)InputManager).ChangeFocus(textBox);
InputManager.Key(Key.Enter);
});
private void toggleAdditionViaPopover(int index) => AddStep($"toggle addition {index} via popover", () =>
{
var popover = this.ChildrenOfType<SamplePointPiece.SampleEditPopover>().First();
var ternaryButton = popover.ChildrenOfType<DrawableTernaryButton>().ToArray()[index];
InputManager.MoveMouseTo(ternaryButton);
InputManager.PressButton(MouseButton.Left);
InputManager.ReleaseButton(MouseButton.Left);
});
private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () => private void hitObjectHasSamples(int objectIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} has samples {string.Join(',', samples)}", () =>
{ {
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
@ -412,5 +526,41 @@ namespace osu.Game.Tests.Visual.Editing
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex); var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.All(o => o.Bank == bank); return h.Samples.All(o => o.Bank == bank);
}); });
private void hitObjectHasSampleNormalBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectHasSampleAdditionBank(int objectIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex);
return h.Samples.Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSamples(int objectIndex, int nodeIndex, params string[] samples) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has samples {string.Join(',', samples)}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Select(s => s.Name).SequenceEqual(samples);
});
private void hitObjectNodeHasSampleBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleNormalBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has normal bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name == HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
private void hitObjectNodeHasSampleAdditionBank(int objectIndex, int nodeIndex, string bank) => AddAssert($"{objectIndex.ToOrdinalWords()} object {nodeIndex.ToOrdinalWords()} node has addition bank {bank}", () =>
{
var h = EditorBeatmap.HitObjects.ElementAt(objectIndex) as IHasRepeats;
return h is not null && h.NodeSamples[nodeIndex].Where(o => o.Name != HitSampleInfo.HIT_NORMAL).All(o => o.Bank == bank);
});
} }
} }

View File

@ -92,7 +92,7 @@ namespace osu.Game.Tests.Visual.Editing
{ {
base.LoadComplete(); base.LoadComplete();
updatePosition(GetContainingInputManager().CurrentState.Mouse.Position); updatePosition(GetContainingInputManager()!.CurrentState.Mouse.Position);
} }
protected override bool OnMouseMove(MouseMoveEvent e) protected override bool OnMouseMove(MouseMoveEvent e)

View File

@ -1,8 +1,6 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using System.Linq; using System.Linq;
using NUnit.Framework; using NUnit.Framework;
using osu.Framework.Graphics; using osu.Framework.Graphics;
@ -19,7 +17,7 @@ namespace osu.Game.Tests.Visual.Gameplay
{ {
public partial class TestSceneBeatmapOffsetControl : OsuTestScene public partial class TestSceneBeatmapOffsetControl : OsuTestScene
{ {
private BeatmapOffsetControl offsetControl; private BeatmapOffsetControl offsetControl = null!;
[SetUpSteps] [SetUpSteps]
public void SetUpSteps() public void SetUpSteps()
@ -137,5 +135,30 @@ namespace osu.Game.Tests.Visual.Gameplay
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null); AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any()); AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
} }
[Test]
public void TestCalibrationNoChange()
{
const double average_error = 0;
AddAssert("Offset is neutral", () => offsetControl.Current.Value == 0);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Set reference score", () =>
{
offsetControl.ReferenceScore.Value = new ScoreInfo
{
HitEvents = TestSceneHitEventTimingDistributionGraph.CreateDistributedHitEvents(average_error),
BeatmapInfo = Beatmap.Value.BeatmapInfo,
};
});
AddUntilStep("Has calibration button", () => offsetControl.ChildrenOfType<SettingsButton>().Any());
AddStep("Press button", () => offsetControl.ChildrenOfType<SettingsButton>().Single().TriggerClick());
AddAssert("Offset is adjusted", () => offsetControl.Current.Value == -average_error);
AddUntilStep("Button is disabled", () => !offsetControl.ChildrenOfType<SettingsButton>().Single().Enabled.Value);
AddStep("Remove reference score", () => offsetControl.ReferenceScore.Value = null);
AddAssert("No calibration button", () => !offsetControl.ChildrenOfType<SettingsButton>().Any());
}
} }
} }

View File

@ -14,8 +14,11 @@ using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Formats; using osu.Game.Beatmaps.Formats;
using osu.Game.IO; using osu.Game.IO;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Rulesets.Osu;
using osu.Game.Screens.Play;
using osu.Game.Storyboards; using osu.Game.Storyboards;
using osu.Game.Storyboards.Drawables; using osu.Game.Storyboards.Drawables;
using osu.Game.Tests.Gameplay;
using osu.Game.Tests.Resources; using osu.Game.Tests.Resources;
using osuTK.Graphics; using osuTK.Graphics;
@ -28,14 +31,14 @@ namespace osu.Game.Tests.Visual.Gameplay
private DrawableStoryboard? storyboard; private DrawableStoryboard? storyboard;
[Cached]
private GameplayState testGameplayState = TestGameplayState.Create(new OsuRuleset());
[Test] [Test]
public void TestStoryboard() public void TestStoryboard()
{ {
AddStep("Restart", restart); AddStep("Restart", restart);
AddToggleStep("Passing", passing => AddToggleStep("Toggle passing state", passing => testGameplayState.HealthProcessor.Health.Value = passing ? 1 : 0);
{
if (storyboard != null) storyboard.Passing = passing;
});
} }
[Test] [Test]
@ -109,7 +112,6 @@ namespace osu.Game.Tests.Visual.Gameplay
storyboardContainer.Clock = new FramedClock(Beatmap.Value.Track); storyboardContainer.Clock = new FramedClock(Beatmap.Value.Track);
storyboard = toLoad.CreateDrawable(SelectedMods.Value); storyboard = toLoad.CreateDrawable(SelectedMods.Value);
storyboard.Passing = false;
storyboardContainer.Add(storyboard); storyboardContainer.Add(storyboard);
} }

View File

@ -58,7 +58,7 @@ namespace osu.Game.Tournament.Screens.Ladder.Components
editorInfo.Selected.ValueChanged += selection => editorInfo.Selected.ValueChanged += selection =>
{ {
// ensure any ongoing edits are committed out to the *current* selection before changing to a new one. // ensure any ongoing edits are committed out to the *current* selection before changing to a new one.
GetContainingFocusManager().TriggerFocusContention(null); GetContainingFocusManager()?.TriggerFocusContention(null);
// Required to avoid cyclic failure in BindableWithCurrent (TriggerChange called during the Current_Set process). // Required to avoid cyclic failure in BindableWithCurrent (TriggerChange called during the Current_Set process).
// Arguable a framework issue but since we haven't hit it anywhere else a local workaround seems best. // Arguable a framework issue but since we haven't hit it anywhere else a local workaround seems best.

View File

@ -1,10 +1,8 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System.Diagnostics;
using ManagedBass.Fx; using ManagedBass.Fx;
using osu.Framework.Audio.Mixing; using osu.Framework.Audio.Mixing;
using osu.Framework.Caching;
using osu.Framework.Graphics; using osu.Framework.Graphics;
namespace osu.Game.Audio.Effects namespace osu.Game.Audio.Effects
@ -26,8 +24,6 @@ namespace osu.Game.Audio.Effects
private readonly BQFParameters filter; private readonly BQFParameters filter;
private readonly BQFType type; private readonly BQFType type;
private readonly Cached filterApplication = new Cached();
private int cutoff; private int cutoff;
/// <summary> /// <summary>
@ -42,7 +38,7 @@ namespace osu.Game.Audio.Effects
return; return;
cutoff = value; cutoff = value;
filterApplication.Invalidate(); updateFilter();
} }
} }
@ -64,18 +60,9 @@ namespace osu.Game.Audio.Effects
fQ = 0.7f fQ = 0.7f
}; };
Cutoff = getInitialCutoff(type); cutoff = getInitialCutoff(type);
}
protected override void Update() updateFilter();
{
base.Update();
if (!filterApplication.IsValid)
{
updateFilter(cutoff);
filterApplication.Validate();
}
} }
private int getInitialCutoff(BQFType type) private int getInitialCutoff(BQFType type)
@ -93,13 +80,13 @@ namespace osu.Game.Audio.Effects
} }
} }
private void updateFilter(int newValue) private void updateFilter()
{ {
switch (type) switch (type)
{ {
case BQFType.LowPass: case BQFType.LowPass:
// Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz. // Workaround for weird behaviour when rapidly setting fCenter of a low-pass filter to nyquist - 1hz.
if (newValue >= MAX_LOWPASS_CUTOFF) if (Cutoff >= MAX_LOWPASS_CUTOFF)
{ {
ensureDetached(); ensureDetached();
return; return;
@ -109,7 +96,7 @@ namespace osu.Game.Audio.Effects
// Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz. // Workaround for weird behaviour when rapidly setting fCenter of a high-pass filter to 1hz.
case BQFType.HighPass: case BQFType.HighPass:
if (newValue <= 1) if (Cutoff <= 1)
{ {
ensureDetached(); ensureDetached();
return; return;
@ -120,17 +107,8 @@ namespace osu.Game.Audio.Effects
ensureAttached(); ensureAttached();
int filterIndex = mixer.Effects.IndexOf(filter); filter.fCenter = Cutoff;
mixer.UpdateEffect(filter);
if (filterIndex < 0) return;
if (mixer.Effects[filterIndex] is BQFParameters existingFilter)
{
existingFilter.fCenter = newValue;
// required to update effect with new parameters.
mixer.Effects[filterIndex] = existingFilter;
}
} }
private void ensureAttached() private void ensureAttached()
@ -138,8 +116,7 @@ namespace osu.Game.Audio.Effects
if (IsAttached) if (IsAttached)
return; return;
Debug.Assert(!mixer.Effects.Contains(filter)); mixer.AddEffect(filter);
mixer.Effects.Add(filter);
IsAttached = true; IsAttached = true;
} }
@ -148,8 +125,7 @@ namespace osu.Game.Audio.Effects
if (!IsAttached) if (!IsAttached)
return; return;
Debug.Assert(mixer.Effects.Contains(filter)); mixer.RemoveEffect(filter);
mixer.Effects.Remove(filter);
IsAttached = false; IsAttached = false;
} }

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@ -8,6 +8,7 @@ using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Framework.Bindables;
using osu.Game.IO.Serialization.Converters; using osu.Game.IO.Serialization.Converters;
namespace osu.Game.Beatmaps namespace osu.Game.Beatmaps
@ -61,7 +62,7 @@ namespace osu.Game.Beatmaps
public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo(); public ControlPointInfo ControlPointInfo { get; set; } = new ControlPointInfo();
public List<BreakPeriod> Breaks { get; set; } = new List<BreakPeriod>(); public BindableList<BreakPeriod> Breaks { get; set; } = new BindableList<BreakPeriod>();
public List<string> UnhandledEventLines { get; set; } = new List<string>(); public List<string> UnhandledEventLines { get; set; } = new List<string>();

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@ -2,6 +2,7 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System; using System;
using System.Diagnostics.CodeAnalysis;
using Newtonsoft.Json; using Newtonsoft.Json;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Utils; using osu.Game.Utils;
@ -9,10 +10,31 @@ using osuTK.Graphics;
namespace osu.Game.Beatmaps.ControlPoints namespace osu.Game.Beatmaps.ControlPoints
{ {
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint public abstract class ControlPoint : IComparable<ControlPoint>, IDeepCloneable<ControlPoint>, IEquatable<ControlPoint>, IControlPoint
{ {
/// <summary>
/// Invoked when any of this <see cref="ControlPoint"/>'s properties have changed.
/// </summary>
public event Action<ControlPoint>? Changed;
protected void RaiseChanged() => Changed?.Invoke(this);
private double time;
[JsonIgnore] [JsonIgnore]
public double Time { get; set; } public double Time
{
get => time;
set
{
if (time == value)
return;
time = value;
RaiseChanged();
}
}
public void AttachGroup(ControlPointGroup pointGroup) => Time = pointGroup.Time; public void AttachGroup(ControlPointGroup pointGroup) => Time = pointGroup.Time;

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@ -10,8 +10,11 @@ namespace osu.Game.Beatmaps.ControlPoints
public class ControlPointGroup : IComparable<ControlPointGroup>, IEquatable<ControlPointGroup> public class ControlPointGroup : IComparable<ControlPointGroup>, IEquatable<ControlPointGroup>
{ {
public event Action<ControlPoint>? ItemAdded; public event Action<ControlPoint>? ItemAdded;
public event Action<ControlPoint>? ItemChanged;
public event Action<ControlPoint>? ItemRemoved; public event Action<ControlPoint>? ItemRemoved;
private void raiseItemChanged(ControlPoint controlPoint) => ItemChanged?.Invoke(controlPoint);
/// <summary> /// <summary>
/// The time at which the control point takes effect. /// The time at which the control point takes effect.
/// </summary> /// </summary>
@ -39,12 +42,14 @@ namespace osu.Game.Beatmaps.ControlPoints
controlPoints.Add(point); controlPoints.Add(point);
ItemAdded?.Invoke(point); ItemAdded?.Invoke(point);
point.Changed += raiseItemChanged;
} }
public void Remove(ControlPoint point) public void Remove(ControlPoint point)
{ {
controlPoints.Remove(point); controlPoints.Remove(point);
ItemRemoved?.Invoke(point); ItemRemoved?.Invoke(point);
point.Changed -= raiseItemChanged;
} }
public sealed override bool Equals(object? obj) public sealed override bool Equals(object? obj)

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@ -17,8 +17,17 @@ using osu.Game.Utils;
namespace osu.Game.Beatmaps.ControlPoints namespace osu.Game.Beatmaps.ControlPoints
{ {
[Serializable] [Serializable]
[System.Diagnostics.CodeAnalysis.DynamicallyAccessedMembers(System.Diagnostics.CodeAnalysis.DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public class ControlPointInfo : IDeepCloneable<ControlPointInfo> public class ControlPointInfo : IDeepCloneable<ControlPointInfo>
{ {
/// <summary>
/// Invoked on any change to the set of control points.
/// </summary>
[CanBeNull]
public event Action ControlPointsChanged;
private void raiseControlPointsChanged([CanBeNull] ControlPoint _ = null) => ControlPointsChanged?.Invoke();
/// <summary> /// <summary>
/// All control points grouped by time. /// All control points grouped by time.
/// </summary> /// </summary>
@ -116,6 +125,7 @@ namespace osu.Game.Beatmaps.ControlPoints
if (addIfNotExisting) if (addIfNotExisting)
{ {
newGroup.ItemAdded += GroupItemAdded; newGroup.ItemAdded += GroupItemAdded;
newGroup.ItemChanged += raiseControlPointsChanged;
newGroup.ItemRemoved += GroupItemRemoved; newGroup.ItemRemoved += GroupItemRemoved;
groups.Insert(~i, newGroup); groups.Insert(~i, newGroup);
@ -131,6 +141,7 @@ namespace osu.Game.Beatmaps.ControlPoints
group.Remove(item); group.Remove(item);
group.ItemAdded -= GroupItemAdded; group.ItemAdded -= GroupItemAdded;
group.ItemChanged -= raiseControlPointsChanged;
group.ItemRemoved -= GroupItemRemoved; group.ItemRemoved -= GroupItemRemoved;
groups.Remove(group); groups.Remove(group);
@ -287,6 +298,8 @@ namespace osu.Game.Beatmaps.ControlPoints
default: default:
throw new ArgumentException($"A control point of unexpected type {controlPoint.GetType()} was added to this {nameof(ControlPointInfo)}"); throw new ArgumentException($"A control point of unexpected type {controlPoint.GetType()} was added to this {nameof(ControlPointInfo)}");
} }
raiseControlPointsChanged();
} }
protected virtual void GroupItemRemoved(ControlPoint controlPoint) protected virtual void GroupItemRemoved(ControlPoint controlPoint)
@ -301,6 +314,8 @@ namespace osu.Game.Beatmaps.ControlPoints
effectPoints.Remove(typed); effectPoints.Remove(typed);
break; break;
} }
raiseControlPointsChanged();
} }
public ControlPointInfo DeepClone() public ControlPointInfo DeepClone()

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@ -44,6 +44,11 @@ namespace osu.Game.Beatmaps.ControlPoints
set => SliderVelocityBindable.Value = value; set => SliderVelocityBindable.Value = value;
} }
public DifficultyControlPoint()
{
SliderVelocityBindable.BindValueChanged(_ => RaiseChanged());
}
public override bool IsRedundant(ControlPoint? existing) public override bool IsRedundant(ControlPoint? existing)
=> existing is DifficultyControlPoint existingDifficulty => existing is DifficultyControlPoint existingDifficulty
&& GenerateTicks == existingDifficulty.GenerateTicks && GenerateTicks == existingDifficulty.GenerateTicks

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@ -50,6 +50,12 @@ namespace osu.Game.Beatmaps.ControlPoints
set => KiaiModeBindable.Value = value; set => KiaiModeBindable.Value = value;
} }
public EffectControlPoint()
{
KiaiModeBindable.BindValueChanged(_ => RaiseChanged());
ScrollSpeedBindable.BindValueChanged(_ => RaiseChanged());
}
public override bool IsRedundant(ControlPoint? existing) public override bool IsRedundant(ControlPoint? existing)
=> existing is EffectControlPoint existingEffect => existing is EffectControlPoint existingEffect
&& KiaiMode == existingEffect.KiaiMode && KiaiMode == existingEffect.KiaiMode

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@ -56,6 +56,12 @@ namespace osu.Game.Beatmaps.ControlPoints
set => SampleVolumeBindable.Value = value; set => SampleVolumeBindable.Value = value;
} }
public SampleControlPoint()
{
SampleBankBindable.BindValueChanged(_ => RaiseChanged());
SampleVolumeBindable.BindValueChanged(_ => RaiseChanged());
}
/// <summary> /// <summary>
/// Create a SampleInfo based on the sample settings in this control point. /// Create a SampleInfo based on the sample settings in this control point.
/// </summary> /// </summary>

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@ -82,6 +82,13 @@ namespace osu.Game.Beatmaps.ControlPoints
/// </summary> /// </summary>
public double BPM => 60000 / BeatLength; public double BPM => 60000 / BeatLength;
public TimingControlPoint()
{
TimeSignatureBindable.BindValueChanged(_ => RaiseChanged());
OmitFirstBarLineBindable.BindValueChanged(_ => RaiseChanged());
BeatLengthBindable.BindValueChanged(_ => RaiseChanged());
}
// Timing points are never redundant as they can change the time signature. // Timing points are never redundant as they can change the time signature.
public override bool IsRedundant(ControlPoint? existing) => false; public override bool IsRedundant(ControlPoint? existing) => false;

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@ -4,6 +4,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using osu.Framework.Bindables;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
@ -40,7 +41,7 @@ namespace osu.Game.Beatmaps
/// <summary> /// <summary>
/// The breaks in this beatmap. /// The breaks in this beatmap.
/// </summary> /// </summary>
List<BreakPeriod> Breaks { get; } BindableList<BreakPeriod> Breaks { get; }
/// <summary> /// <summary>
/// All lines from the [Events] section which aren't handled in the encoding process yet. /// All lines from the [Events] section which aren't handled in the encoding process yet.

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@ -1,26 +1,44 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using osu.Game.Screens.Play; using osu.Game.Screens.Play;
namespace osu.Game.Beatmaps.Timing namespace osu.Game.Beatmaps.Timing
{ {
public class BreakPeriod public class BreakPeriod : IEquatable<BreakPeriod>
{ {
/// <summary>
/// The minimum gap between the start of the break and the previous object.
/// </summary>
public const double GAP_BEFORE_BREAK = 200;
/// <summary>
/// The minimum gap between the end of the break and the next object.
/// Based on osu! preempt time at AR=10.
/// See also: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551
/// </summary>
public const double GAP_AFTER_BREAK = 450;
/// <summary> /// <summary>
/// The minimum duration required for a break to have any effect. /// The minimum duration required for a break to have any effect.
/// </summary> /// </summary>
public const double MIN_BREAK_DURATION = 650; public const double MIN_BREAK_DURATION = 650;
/// <summary>
/// The minimum required duration of a gap between two objects such that a break can be placed between them.
/// </summary>
public const double MIN_GAP_DURATION = GAP_BEFORE_BREAK + MIN_BREAK_DURATION + GAP_AFTER_BREAK;
/// <summary> /// <summary>
/// The break start time. /// The break start time.
/// </summary> /// </summary>
public double StartTime; public double StartTime { get; }
/// <summary> /// <summary>
/// The break end time. /// The break end time.
/// </summary> /// </summary>
public double EndTime; public double EndTime { get; }
/// <summary> /// <summary>
/// The break duration. /// The break duration.
@ -49,5 +67,14 @@ namespace osu.Game.Beatmaps.Timing
/// <param name="time">The time to check in milliseconds.</param> /// <param name="time">The time to check in milliseconds.</param>
/// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns> /// <returns>Whether the time falls within this <see cref="BreakPeriod"/>.</returns>
public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION; public bool Contains(double time) => time >= StartTime && time <= EndTime - BreakOverlay.BREAK_FADE_DURATION;
public bool Intersects(BreakPeriod other) => StartTime <= other.EndTime && EndTime >= other.StartTime;
public virtual bool Equals(BreakPeriod? other) =>
other != null
&& StartTime == other.StartTime
&& EndTime == other.EndTime;
public override int GetHashCode() => HashCode.Combine(StartTime, EndTime);
} }
} }

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@ -208,6 +208,9 @@ namespace osu.Game.Configuration
SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f); SetDefault(OsuSetting.ComboColourNormalisationAmount, 0.2f, 0f, 1f, 0.01f);
SetDefault<UserStatus?>(OsuSetting.UserOnlineStatus, null); SetDefault<UserStatus?>(OsuSetting.UserOnlineStatus, null);
SetDefault(OsuSetting.EditorTimelineShowTimingChanges, true);
SetDefault(OsuSetting.EditorTimelineShowTicks, true);
} }
protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup) protected override bool CheckLookupContainsPrivateInformation(OsuSetting lookup)
@ -439,5 +442,7 @@ namespace osu.Game.Configuration
UserOnlineStatus, UserOnlineStatus,
MultiplayerRoomFilter, MultiplayerRoomFilter,
HideCountryFlags, HideCountryFlags,
EditorTimelineShowTimingChanges,
EditorTimelineShowTicks,
} }
} }

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@ -53,7 +53,7 @@ namespace osu.Game.Graphics.Cursor
{ {
base.LoadComplete(); base.LoadComplete();
inputManager = GetContainingInputManager(); inputManager = GetContainingInputManager()!;
showDuringTouch = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch); showDuringTouch = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch);
} }

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@ -31,7 +31,7 @@ namespace osu.Game.Graphics.UserInterface
if (!allowImmediateFocus) if (!allowImmediateFocus)
return; return;
Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(this)); Scheduler.Add(() => GetContainingFocusManager()!.ChangeFocus(this));
} }
public new void KillFocus() => base.KillFocus(); public new void KillFocus() => base.KillFocus();

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@ -59,7 +59,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)
{ {
base.OnFocus(e); base.OnFocus(e);
GetContainingFocusManager().ChangeFocus(Component); GetContainingFocusManager()!.ChangeFocus(Component);
} }
protected override OsuTextBox CreateComponent() => CreateTextBox().With(t => protected override OsuTextBox CreateComponent() => CreateTextBox().With(t =>

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@ -85,7 +85,7 @@ namespace osu.Game.Graphics.UserInterfaceV2
Current.BindValueChanged(updateTextBoxFromSlider, true); Current.BindValueChanged(updateTextBoxFromSlider, true);
} }
public bool TakeFocus() => GetContainingFocusManager().ChangeFocus(textBox); public bool TakeFocus() => GetContainingFocusManager()?.ChangeFocus(textBox) == true;
public bool SelectAll() => textBox.SelectAll(); public bool SelectAll() => textBox.SelectAll();

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@ -99,16 +99,6 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString TestBeatmap => new TranslatableString(getKey(@"test_beatmap"), @"Test!"); public static LocalisableString TestBeatmap => new TranslatableString(getKey(@"test_beatmap"), @"Test!");
/// <summary>
/// "Waveform"
/// </summary>
public static LocalisableString TimelineWaveform => new TranslatableString(getKey(@"timeline_waveform"), @"Waveform");
/// <summary>
/// "Ticks"
/// </summary>
public static LocalisableString TimelineTicks => new TranslatableString(getKey(@"timeline_ticks"), @"Ticks");
/// <summary> /// <summary>
/// "{0:0}&#176;" /// "{0:0}&#176;"
/// </summary> /// </summary>
@ -134,6 +124,21 @@ namespace osu.Game.Localisation
/// </summary> /// </summary>
public static LocalisableString FailedToParseEditorLink => new TranslatableString(getKey(@"failed_to_parse_edtior_link"), @"Failed to parse editor link"); public static LocalisableString FailedToParseEditorLink => new TranslatableString(getKey(@"failed_to_parse_edtior_link"), @"Failed to parse editor link");
/// <summary>
/// "Timeline"
/// </summary>
public static LocalisableString Timeline => new TranslatableString(getKey(@"timeline"), @"Timeline");
/// <summary>
/// "Show timing changes"
/// </summary>
public static LocalisableString TimelineShowTimingChanges => new TranslatableString(getKey(@"timeline_show_timing_changes"), @"Show timing changes");
/// <summary>
/// "Show ticks"
/// </summary>
public static LocalisableString TimelineShowTicks => new TranslatableString(getKey(@"timeline_show_ticks"), @"Show ticks");
private static string getKey(string key) => $@"{prefix}:{key}"; private static string getKey(string key) => $@"{prefix}:{key}";
} }
} }

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@ -243,7 +243,7 @@ namespace osu.Game.Overlays.AccountCreation
if (nextTextBox != null) if (nextTextBox != null)
{ {
Schedule(() => GetContainingFocusManager().ChangeFocus(nextTextBox)); Schedule(() => GetContainingFocusManager()!.ChangeFocus(nextTextBox));
return true; return true;
} }

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@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Comments
base.LoadComplete(); base.LoadComplete();
if (!TextBox.ReadOnly) if (!TextBox.ReadOnly)
GetContainingFocusManager().ChangeFocus(TextBox); GetContainingFocusManager()!.ChangeFocus(TextBox);
} }
protected override void OnCommit(string text) protected override void OnCommit(string text)

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@ -150,7 +150,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)
{ {
Schedule(() => { GetContainingFocusManager().ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); }); Schedule(() => { GetContainingFocusManager()!.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
} }
} }
} }

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@ -216,7 +216,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)
{ {
if (form != null) GetContainingFocusManager().ChangeFocus(form); if (form != null) GetContainingFocusManager()!.ChangeFocus(form);
base.OnFocus(e); base.OnFocus(e);
} }
} }

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@ -141,7 +141,7 @@ namespace osu.Game.Overlays.Login
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)
{ {
Schedule(() => { GetContainingFocusManager().ChangeFocus(codeTextBox); }); Schedule(() => { GetContainingFocusManager()!.ChangeFocus(codeTextBox); });
} }
} }
} }

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@ -78,7 +78,7 @@ namespace osu.Game.Overlays
this.FadeIn(transition_time, Easing.OutQuint); this.FadeIn(transition_time, Easing.OutQuint);
FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out); FadeEdgeEffectTo(WaveContainer.SHADOW_OPACITY, WaveContainer.APPEAR_DURATION, Easing.Out);
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(panel)); ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(panel));
} }
protected override void PopOut() protected override void PopOut()

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@ -89,7 +89,7 @@ namespace osu.Game.Overlays.Mods
{ {
base.LoadComplete(); base.LoadComplete();
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(nameTextBox));
nameTextBox.Current.BindValueChanged(s => nameTextBox.Current.BindValueChanged(s =>
{ {

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@ -136,7 +136,7 @@ namespace osu.Game.Overlays.Mods
{ {
base.LoadComplete(); base.LoadComplete();
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(nameTextBox)); ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(nameTextBox));
} }
public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e) public override bool OnPressed(KeyBindingPressEvent<GlobalAction> e)

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@ -949,7 +949,7 @@ namespace osu.Game.Overlays.Mods
RequestScroll?.Invoke(this); RequestScroll?.Invoke(this);
// Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action. // Killing focus is done here because it's the only feasible place on ModSelectOverlay you can click on without triggering any action.
Scheduler.Add(() => GetContainingFocusManager().ChangeFocus(null)); Scheduler.Add(() => GetContainingFocusManager()!.ChangeFocus(null));
return true; return true;
} }

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@ -465,7 +465,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
} }
if (HasFocus) if (HasFocus)
GetContainingFocusManager().ChangeFocus(null); GetContainingFocusManager()!.ChangeFocus(null);
cancelAndClearButtons.FadeOut(300, Easing.OutQuint); cancelAndClearButtons.FadeOut(300, Easing.OutQuint);
cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y; cancelAndClearButtons.BypassAutoSizeAxes |= Axes.Y;

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@ -106,7 +106,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
{ {
var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault(); var next = Children.SkipWhile(c => c != sender).Skip(1).FirstOrDefault();
if (next != null) if (next != null)
GetContainingFocusManager().ChangeFocus(next); GetContainingFocusManager()?.ChangeFocus(next);
} }
} }
} }

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@ -201,7 +201,7 @@ namespace osu.Game.Overlays
searchTextBox.HoldFocus = false; searchTextBox.HoldFocus = false;
if (searchTextBox.HasFocus) if (searchTextBox.HasFocus)
GetContainingFocusManager().ChangeFocus(null); GetContainingFocusManager()!.ChangeFocus(null);
} }
public override bool AcceptsFocus => true; public override bool AcceptsFocus => true;

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@ -669,7 +669,7 @@ namespace osu.Game.Overlays.SkinEditor
{ {
SpriteName = { Value = file.Name }, SpriteName = { Value = file.Name },
Origin = Anchor.Centre, Origin = Anchor.Centre,
Position = skinnableTarget.ToLocalSpace(GetContainingInputManager().CurrentState.Mouse.Position), Position = skinnableTarget.ToLocalSpace(GetContainingInputManager()!.CurrentState.Mouse.Position),
}; };
SelectedComponents.Clear(); SelectedComponents.Clear();

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@ -9,6 +9,7 @@ using System.Linq;
using System.Threading; using System.Threading;
using JetBrains.Annotations; using JetBrains.Annotations;
using osu.Framework.Audio.Track; using osu.Framework.Audio.Track;
using osu.Framework.Bindables;
using osu.Framework.Extensions.IEnumerableExtensions; using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Beatmaps.ControlPoints; using osu.Game.Beatmaps.ControlPoints;
@ -329,7 +330,7 @@ namespace osu.Game.Rulesets.Difficulty
set => baseBeatmap.Difficulty = value; set => baseBeatmap.Difficulty = value;
} }
public List<BreakPeriod> Breaks => baseBeatmap.Breaks; public BindableList<BreakPeriod> Breaks => baseBeatmap.Breaks;
public List<string> UnhandledEventLines => baseBeatmap.UnhandledEventLines; public List<string> UnhandledEventLines => baseBeatmap.UnhandledEventLines;
public double TotalBreakTime => baseBeatmap.TotalBreakTime; public double TotalBreakTime => baseBeatmap.TotalBreakTime;

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@ -13,13 +13,7 @@ namespace osu.Game.Rulesets.Edit.Checks
{ {
// Breaks may be off by 1 ms. // Breaks may be off by 1 ms.
private const int leniency_threshold = 1; private const int leniency_threshold = 1;
private const double minimum_gap_before_break = 200;
// Break end time depends on the upcoming object's pre-empt time.
// As things stand, "pre-empt time" is only defined for osu! standard
// This is a generic value representing AR=10
// Relevant: https://github.com/ppy/osu/issues/14330#issuecomment-1002158551
private const double min_end_threshold = 450;
public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Events, "Breaks not achievable using the editor"); public CheckMetadata Metadata => new CheckMetadata(CheckCategory.Events, "Breaks not achievable using the editor");
public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[] public IEnumerable<IssueTemplate> PossibleTemplates => new IssueTemplate[]
@ -45,8 +39,8 @@ namespace osu.Game.Rulesets.Edit.Checks
if (previousObjectEndTimeIndex >= 0) if (previousObjectEndTimeIndex >= 0)
{ {
double gapBeforeBreak = breakPeriod.StartTime - endTimes[previousObjectEndTimeIndex]; double gapBeforeBreak = breakPeriod.StartTime - endTimes[previousObjectEndTimeIndex];
if (gapBeforeBreak < minimum_gap_before_break - leniency_threshold) if (gapBeforeBreak < BreakPeriod.GAP_BEFORE_BREAK - leniency_threshold)
yield return new IssueTemplateEarlyStart(this).Create(breakPeriod.StartTime, minimum_gap_before_break - gapBeforeBreak); yield return new IssueTemplateEarlyStart(this).Create(breakPeriod.StartTime, BreakPeriod.GAP_BEFORE_BREAK - gapBeforeBreak);
} }
int nextObjectStartTimeIndex = startTimes.BinarySearch(breakPeriod.EndTime); int nextObjectStartTimeIndex = startTimes.BinarySearch(breakPeriod.EndTime);
@ -55,8 +49,8 @@ namespace osu.Game.Rulesets.Edit.Checks
if (nextObjectStartTimeIndex < startTimes.Count) if (nextObjectStartTimeIndex < startTimes.Count)
{ {
double gapAfterBreak = startTimes[nextObjectStartTimeIndex] - breakPeriod.EndTime; double gapAfterBreak = startTimes[nextObjectStartTimeIndex] - breakPeriod.EndTime;
if (gapAfterBreak < min_end_threshold - leniency_threshold) if (gapAfterBreak < BreakPeriod.GAP_AFTER_BREAK - leniency_threshold)
yield return new IssueTemplateLateEnd(this).Create(breakPeriod.StartTime, min_end_threshold - gapAfterBreak); yield return new IssueTemplateLateEnd(this).Create(breakPeriod.StartTime, BreakPeriod.GAP_AFTER_BREAK - gapAfterBreak);
} }
} }
} }

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@ -7,6 +7,7 @@ using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Collections.Specialized; using System.Collections.Specialized;
using System.Linq; using System.Linq;
using JetBrains.Annotations;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.EnumExtensions; using osu.Framework.Extensions.EnumExtensions;
@ -79,14 +80,16 @@ namespace osu.Game.Rulesets.Edit
protected InputManager InputManager { get; private set; } protected InputManager InputManager { get; private set; }
private Box leftToolboxBackground;
private Box rightToolboxBackground;
private EditorRadioButtonCollection toolboxCollection; private EditorRadioButtonCollection toolboxCollection;
private FillFlowContainer togglesCollection; private FillFlowContainer togglesCollection;
private FillFlowContainer sampleBankTogglesCollection; private FillFlowContainer sampleBankTogglesCollection;
private IBindable<bool> hasTiming; private IBindable<bool> hasTiming;
private Bindable<bool> autoSeekOnPlacement; private Bindable<bool> autoSeekOnPlacement;
private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
protected DrawableRuleset<TObject> DrawableRuleset { get; private set; } protected DrawableRuleset<TObject> DrawableRuleset { get; private set; }
@ -98,11 +101,14 @@ namespace osu.Game.Rulesets.Edit
protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) => protected override IReadOnlyDependencyContainer CreateChildDependencies(IReadOnlyDependencyContainer parent) =>
dependencies = new DependencyContainer(base.CreateChildDependencies(parent)); dependencies = new DependencyContainer(base.CreateChildDependencies(parent));
[BackgroundDependencyLoader] [BackgroundDependencyLoader(true)]
private void load(OsuConfigManager config) private void load(OsuConfigManager config, [CanBeNull] Editor editor)
{ {
autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement); autoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
if (editor != null)
composerFocusMode.BindTo(editor.ComposerFocusMode);
Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset); Config = Dependencies.Get<IRulesetConfigCache>().GetConfigFor(Ruleset);
try try
@ -127,7 +133,7 @@ namespace osu.Game.Rulesets.Edit
InternalChildren = new[] InternalChildren = new[]
{ {
PlayfieldContentContainer = new Container PlayfieldContentContainer = new ContentContainer
{ {
Name = "Playfield content", Name = "Playfield content",
RelativeSizeAxes = Axes.Y, RelativeSizeAxes = Axes.Y,
@ -147,7 +153,7 @@ namespace osu.Game.Rulesets.Edit
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box leftToolboxBackground = new Box
{ {
Colour = colourProvider.Background5, Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -192,7 +198,7 @@ namespace osu.Game.Rulesets.Edit
AutoSizeAxes = Axes.X, AutoSizeAxes = Axes.X,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box rightToolboxBackground = new Box
{ {
Colour = colourProvider.Background5, Colour = colourProvider.Background5,
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -261,6 +267,13 @@ namespace osu.Game.Rulesets.Edit
item.Selected.Disabled = !hasTiming.NewValue; item.Selected.Disabled = !hasTiming.NewValue;
} }
}, true); }, true);
composerFocusMode.BindValueChanged(_ =>
{
float targetAlpha = composerFocusMode.Value ? 0.5f : 1;
leftToolboxBackground.FadeTo(targetAlpha, 400, Easing.OutQuint);
rightToolboxBackground.FadeTo(targetAlpha, 400, Easing.OutQuint);
}, true);
} }
protected override void Update() protected override void Update()
@ -508,6 +521,31 @@ namespace osu.Game.Rulesets.Edit
} }
#endregion #endregion
private partial class ContentContainer : Container
{
public override bool HandlePositionalInput => true;
private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
[BackgroundDependencyLoader(true)]
private void load([CanBeNull] Editor editor)
{
if (editor != null)
composerFocusMode.BindTo(editor.ComposerFocusMode);
}
protected override bool OnHover(HoverEvent e)
{
composerFocusMode.Value = true;
return false;
}
protected override void OnHoverLost(HoverLostEvent e)
{
composerFocusMode.Value = false;
}
}
} }
/// <summary> /// <summary>

View File

@ -4,6 +4,7 @@
using System.Linq; using System.Linq;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.ObjectExtensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
@ -12,6 +13,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets.Edit.Tools; using osu.Game.Rulesets.Edit.Tools;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.UI.Scrolling; using osu.Game.Rulesets.UI.Scrolling;
using osu.Game.Screens.Edit;
using osu.Game.Screens.Edit.Components.TernaryButtons; using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Screens.Edit.Compose.Components; using osu.Game.Screens.Edit.Compose.Components;
using osuTK; using osuTK;
@ -21,6 +23,9 @@ namespace osu.Game.Rulesets.Edit
public abstract partial class ScrollingHitObjectComposer<TObject> : HitObjectComposer<TObject> public abstract partial class ScrollingHitObjectComposer<TObject> : HitObjectComposer<TObject>
where TObject : HitObject where TObject : HitObject
{ {
[Resolved]
private Editor? editor { get; set; }
private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>(); private readonly Bindable<TernaryState> showSpeedChanges = new Bindable<TernaryState>();
private Bindable<bool> configShowSpeedChanges = null!; private Bindable<bool> configShowSpeedChanges = null!;
@ -72,6 +77,8 @@ namespace osu.Game.Rulesets.Edit
if (beatSnapGrid != null) if (beatSnapGrid != null)
AddInternal(beatSnapGrid); AddInternal(beatSnapGrid);
EditorBeatmap.ControlPointInfo.ControlPointsChanged += expireComposeScreenOnControlPointChange;
} }
protected override void UpdateAfterChildren() protected override void UpdateAfterChildren()
@ -104,5 +111,15 @@ namespace osu.Game.Rulesets.Edit
beatSnapGrid.SelectionTimeRange = null; beatSnapGrid.SelectionTimeRange = null;
} }
} }
protected override void Dispose(bool isDisposing)
{
base.Dispose(isDisposing);
if (EditorBeatmap.IsNotNull())
EditorBeatmap.ControlPointInfo.ControlPointsChanged -= expireComposeScreenOnControlPointChange;
}
private void expireComposeScreenOnControlPointChange() => editor?.ReloadComposeScreen();
} }
} }

View File

@ -3,6 +3,7 @@
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Globalization; using System.Globalization;
using System.Linq; using System.Linq;
using System.Reflection; using System.Reflection;
@ -21,6 +22,7 @@ namespace osu.Game.Rulesets.Mods
/// <summary> /// <summary>
/// The base class for gameplay modifiers. /// The base class for gameplay modifiers.
/// </summary> /// </summary>
[DynamicallyAccessedMembers(DynamicallyAccessedMemberTypes.PublicParameterlessConstructor)]
public abstract class Mod : IMod, IEquatable<Mod>, IDeepCloneable<Mod> public abstract class Mod : IMod, IEquatable<Mod>, IDeepCloneable<Mod>
{ {
[JsonIgnore] [JsonIgnore]

View File

@ -224,8 +224,16 @@ namespace osu.Game.Rulesets.Objects
/// <returns>A populated <see cref="HitSampleInfo"/>.</returns> /// <returns>A populated <see cref="HitSampleInfo"/>.</returns>
public HitSampleInfo CreateHitSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL) public HitSampleInfo CreateHitSampleInfo(string sampleName = HitSampleInfo.HIT_NORMAL)
{ {
if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingSample) // As per stable, all non-normal "addition" samples should use the same bank.
return existingSample.With(newName: sampleName); if (sampleName != HitSampleInfo.HIT_NORMAL)
{
if (Samples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingAddition)
return existingAddition.With(newName: sampleName);
}
// Fall back to using the normal sample bank otherwise.
if (Samples.FirstOrDefault(s => s.Name == HitSampleInfo.HIT_NORMAL) is HitSampleInfo existingNormal)
return existingNormal.With(newName: sampleName);
return new HitSampleInfo(sampleName); return new HitSampleInfo(sampleName);
} }

View File

@ -3,6 +3,7 @@
using osu.Game.Audio; using osu.Game.Audio;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Rulesets.Objects.Types namespace osu.Game.Rulesets.Objects.Types
{ {
@ -45,5 +46,19 @@ namespace osu.Game.Rulesets.Objects.Types
public static IList<HitSampleInfo> GetNodeSamples<T>(this T obj, int nodeIndex) public static IList<HitSampleInfo> GetNodeSamples<T>(this T obj, int nodeIndex)
where T : HitObject, IHasRepeats where T : HitObject, IHasRepeats
=> nodeIndex < obj.NodeSamples.Count ? obj.NodeSamples[nodeIndex] : obj.Samples; => nodeIndex < obj.NodeSamples.Count ? obj.NodeSamples[nodeIndex] : obj.Samples;
/// <summary>
/// Ensures that the list of node samples is at least as long as the number of nodes.
/// </summary>
/// <param name="obj">The <see cref="HitObject"/>.</param>
public static void PopulateNodeSamples<T>(this T obj)
where T : HitObject, IHasRepeats
{
if (obj.NodeSamples.Count >= obj.RepeatCount + 2)
return;
while (obj.NodeSamples.Count < obj.RepeatCount + 2)
obj.NodeSamples.Add(obj.Samples.Select(o => o.With()).ToList());
}
} }
} }

View File

@ -1,16 +1,13 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
#nullable disable
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Testing;
using osu.Game.Overlays;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osu.Game.Screens.Edit.Components; using osu.Game.Screens.Edit.Components;
using osu.Game.Screens.Edit.Components.Timelines.Summary; using osu.Game.Screens.Edit.Components.Timelines.Summary;
@ -21,12 +18,13 @@ namespace osu.Game.Screens.Edit
{ {
internal partial class BottomBar : CompositeDrawable internal partial class BottomBar : CompositeDrawable
{ {
public TestGameplayButton TestGameplayButton { get; private set; } public TestGameplayButton TestGameplayButton { get; private set; } = null!;
private IBindable<bool> saveInProgress; private IBindable<bool> saveInProgress = null!;
private Bindable<bool> composerFocusMode = null!;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, Editor editor) private void load(Editor editor)
{ {
Anchor = Anchor.BottomLeft; Anchor = Anchor.BottomLeft;
Origin = Anchor.BottomLeft; Origin = Anchor.BottomLeft;
@ -45,11 +43,6 @@ namespace osu.Game.Screens.Edit
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4,
},
new GridContainer new GridContainer
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
@ -79,6 +72,7 @@ namespace osu.Game.Screens.Edit
}; };
saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy(); saveInProgress = editor.MutationTracker.InProgress.GetBoundCopy();
composerFocusMode = editor.ComposerFocusMode.GetBoundCopy();
} }
protected override void LoadComplete() protected override void LoadComplete()
@ -86,6 +80,13 @@ namespace osu.Game.Screens.Edit
base.LoadComplete(); base.LoadComplete();
saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true); saveInProgress.BindValueChanged(_ => TestGameplayButton.Enabled.Value = !saveInProgress.Value, true);
composerFocusMode.BindValueChanged(_ =>
{
float targetAlpha = composerFocusMode.Value ? 0.5f : 1;
foreach (var c in this.ChildrenOfType<BottomBarContainer>())
c.Background.FadeTo(targetAlpha, 400, Easing.OutQuint);
}, true);
} }
} }
} }

View File

@ -20,7 +20,7 @@ namespace osu.Game.Screens.Edit.Components
protected readonly IBindable<Track> Track = new Bindable<Track>(); protected readonly IBindable<Track> Track = new Bindable<Track>();
protected readonly Drawable Background; public readonly Drawable Background;
private readonly Container content; private readonly Container content;
protected override Container<Drawable> Content => content; protected override Container<Drawable> Content => content;

View File

@ -32,8 +32,10 @@ namespace osu.Game.Screens.Edit.Components
private readonly BindableNumber<double> freqAdjust = new BindableDouble(1); private readonly BindableNumber<double> freqAdjust = new BindableDouble(1);
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load(OverlayColourProvider colourProvider)
{ {
Background.Colour = colourProvider.Background4;
Children = new Drawable[] Children = new Drawable[]
{ {
playButton = new IconButton playButton = new IconButton

View File

@ -2,9 +2,11 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
using osu.Game.Beatmaps.Timing; using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{ {
@ -13,22 +15,33 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
/// </summary> /// </summary>
public partial class BreakPart : TimelinePart public partial class BreakPart : TimelinePart
{ {
private readonly BindableList<BreakPeriod> breaks = new BindableList<BreakPeriod>();
protected override void LoadBeatmap(EditorBeatmap beatmap) protected override void LoadBeatmap(EditorBeatmap beatmap)
{ {
base.LoadBeatmap(beatmap); base.LoadBeatmap(beatmap);
foreach (var breakPeriod in beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod)); breaks.UnbindAll();
breaks.BindTo(beatmap.Breaks);
breaks.BindCollectionChanged((_, _) =>
{
foreach (var breakPeriod in beatmap.Breaks)
Add(new BreakVisualisation(breakPeriod));
}, true);
} }
private partial class BreakVisualisation : DurationVisualisation private partial class BreakVisualisation : Circle
{ {
public BreakVisualisation(BreakPeriod breakPeriod) public BreakVisualisation(BreakPeriod breakPeriod)
: base(breakPeriod.StartTime, breakPeriod.EndTime)
{ {
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
X = (float)breakPeriod.StartTime;
Width = (float)breakPeriod.Duration;
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OsuColour colours) => Colour = colours.GreyCarmineLight; private void load(OsuColour colours) => Colour = colours.Gray7;
} }
} }
} }

View File

@ -1,23 +0,0 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Graphics;
using osu.Framework.Graphics.Shapes;
namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Visualisations
{
/// <summary>
/// Represents a spanning point on a timeline part.
/// </summary>
public partial class DurationVisualisation : Circle
{
protected DurationVisualisation(double startTime, double endTime)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
X = (float)startTime;
Width = (float)(endTime - startTime);
}
}
}

View File

@ -580,7 +580,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
{ {
base.LoadComplete(); base.LoadComplete();
GetContainingFocusManager().ChangeFocus(this); GetContainingFocusManager()!.ChangeFocus(this);
SelectAll(); SelectAll();
} }
} }

View File

@ -228,7 +228,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = OsuIcon.EditorNewComboA }); yield return new TernaryButton(NewCombo, "New combo", () => new SpriteIcon { Icon = OsuIcon.EditorNewComboA });
foreach (var kvp in SelectionHandler.SelectionSampleStates) foreach (var kvp in SelectionHandler.SelectionSampleStates)
yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => getIconForSample(kvp.Key)); yield return new TernaryButton(kvp.Value, kvp.Key.Replace("hit", string.Empty).Titleize(), () => GetIconForSample(kvp.Key));
} }
private IEnumerable<TernaryButton> createSampleBankTernaryButtons() private IEnumerable<TernaryButton> createSampleBankTernaryButtons()
@ -264,7 +264,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
}; };
} }
private Drawable getIconForSample(string sampleName) public static Drawable GetIconForSample(string sampleName)
{ {
switch (sampleName) switch (sampleName)
{ {

View File

@ -227,6 +227,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
return; return;
h.Samples.Add(h.CreateHitSampleInfo(sampleName)); h.Samples.Add(h.CreateHitSampleInfo(sampleName));
EditorBeatmap.Update(h); EditorBeatmap.Update(h);
}); });
} }

View File

@ -313,7 +313,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
/// <summary> /// <summary>
/// Given a selection target and a function of truth, retrieve the correct ternary state for display. /// Given a selection target and a function of truth, retrieve the correct ternary state for display.
/// </summary> /// </summary>
protected static TernaryState GetStateFromSelection<TObject>(IEnumerable<TObject> selection, Func<TObject, bool> func) public static TernaryState GetStateFromSelection<TObject>(IEnumerable<TObject> selection, Func<TObject, bool> func)
{ {
if (selection.Any(func)) if (selection.Any(func))
return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate; return selection.All(func) ? TernaryState.True : TernaryState.Indeterminate;

View File

@ -138,7 +138,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
protected override void LoadComplete() protected override void LoadComplete()
{ {
base.LoadComplete(); base.LoadComplete();
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(sliderVelocitySlider)); ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(sliderVelocitySlider));
} }
} }
} }

View File

@ -0,0 +1,52 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Generic;
using osu.Framework.Graphics.UserInterface;
using osu.Game.Audio;
using osu.Game.Rulesets.Objects;
using osu.Game.Rulesets.Objects.Types;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class NodeSamplePointPiece : SamplePointPiece
{
public readonly int NodeIndex;
public NodeSamplePointPiece(HitObject hitObject, int nodeIndex)
: base(hitObject)
{
if (hitObject is not IHasRepeats)
throw new System.ArgumentException($"HitObject must implement {nameof(IHasRepeats)}", nameof(hitObject));
NodeIndex = nodeIndex;
}
protected override IList<HitSampleInfo> GetSamples()
{
var hasRepeats = (IHasRepeats)HitObject;
return NodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[NodeIndex] : HitObject.Samples;
}
public override Popover GetPopover() => new NodeSampleEditPopover(HitObject, NodeIndex);
public partial class NodeSampleEditPopover : SampleEditPopover
{
private readonly int nodeIndex;
protected override IList<HitSampleInfo> GetRelevantSamples(HitObject ho)
{
if (ho is not IHasRepeats hasRepeats)
return ho.Samples;
return nodeIndex < hasRepeats.NodeSamples.Count ? hasRepeats.NodeSamples[nodeIndex] : ho.Samples;
}
public NodeSampleEditPopover(HitObject hitObject, int nodeIndex)
: base(hitObject)
{
this.nodeIndex = nodeIndex;
}
}
}
}

View File

@ -1,8 +1,10 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence. // Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using Humanizer;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables; using osu.Framework.Bindables;
using osu.Framework.Extensions; using osu.Framework.Extensions;
@ -14,12 +16,15 @@ using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Audio; using osu.Game.Audio;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Graphics.UserInterfaceV2; using osu.Game.Graphics.UserInterfaceV2;
using osu.Game.Rulesets.Objects; using osu.Game.Rulesets.Objects;
using osu.Game.Screens.Edit.Components.TernaryButtons;
using osu.Game.Rulesets.Objects.Drawables; using osu.Game.Rulesets.Objects.Drawables;
using osu.Game.Screens.Edit.Timing; using osu.Game.Screens.Edit.Timing;
using osuTK; using osuTK;
using osuTK.Graphics; using osuTK.Graphics;
using osuTK.Input;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
@ -27,20 +32,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
public readonly HitObject HitObject; public readonly HitObject HitObject;
private readonly BindableList<HitSampleInfo> samplesBindable;
public SamplePointPiece(HitObject hitObject) public SamplePointPiece(HitObject hitObject)
{ {
HitObject = hitObject; HitObject = hitObject;
samplesBindable = hitObject.SamplesBindable.GetBoundCopy();
} }
protected override Color4 GetRepresentingColour(OsuColour colours) => colours.Pink; public bool AlternativeColor { get; init; }
protected override Color4 GetRepresentingColour(OsuColour colours) => AlternativeColor ? colours.Pink2 : colours.Pink1;
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load() private void load()
{ {
samplesBindable.BindCollectionChanged((_, _) => updateText(), true); HitObject.DefaultsApplied += _ => updateText();
updateText();
} }
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
@ -51,12 +56,28 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private void updateText() private void updateText()
{ {
Label.Text = $"{GetBankValue(samplesBindable)} {GetVolumeValue(samplesBindable)}"; Label.Text = $"{abbreviateBank(GetBankValue(GetSamples()))} {GetVolumeValue(GetSamples())}";
}
private static string? abbreviateBank(string? bank)
{
return bank switch
{
HitSampleInfo.BANK_NORMAL => @"N",
HitSampleInfo.BANK_SOFT => @"S",
HitSampleInfo.BANK_DRUM => @"D",
_ => bank
};
} }
public static string? GetBankValue(IEnumerable<HitSampleInfo> samples) public static string? GetBankValue(IEnumerable<HitSampleInfo> samples)
{ {
return samples.FirstOrDefault()?.Bank; return samples.FirstOrDefault(o => o.Name == HitSampleInfo.HIT_NORMAL)?.Bank;
}
public static string? GetAdditionBankValue(IEnumerable<HitSampleInfo> samples)
{
return samples.FirstOrDefault(o => o.Name != HitSampleInfo.HIT_NORMAL)?.Bank;
} }
public static int GetVolumeValue(ICollection<HitSampleInfo> samples) public static int GetVolumeValue(ICollection<HitSampleInfo> samples)
@ -64,15 +85,36 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
return samples.Count == 0 ? 0 : samples.Max(o => o.Volume); return samples.Count == 0 ? 0 : samples.Max(o => o.Volume);
} }
public Popover GetPopover() => new SampleEditPopover(HitObject); /// <summary>
/// Gets the samples to be edited by this sample point piece.
/// This could be the samples of the hit object itself, or of one of the nested hit objects. For example a slider repeat.
/// </summary>
/// <returns>The samples to be edited.</returns>
protected virtual IList<HitSampleInfo> GetSamples() => HitObject.Samples;
public virtual Popover GetPopover() => new SampleEditPopover(HitObject);
public partial class SampleEditPopover : OsuPopover public partial class SampleEditPopover : OsuPopover
{ {
private readonly HitObject hitObject; private readonly HitObject hitObject;
private LabelledTextBox bank = null!; private LabelledTextBox bank = null!;
private LabelledTextBox additionBank = null!;
private IndeterminateSliderWithTextBoxInput<int> volume = null!; private IndeterminateSliderWithTextBoxInput<int> volume = null!;
private FillFlowContainer togglesCollection = null!;
private HitObject[] relevantObjects = null!;
private IList<HitSampleInfo>[] allRelevantSamples = null!;
/// <summary>
/// Gets the sub-set of samples relevant to this sample point piece.
/// For example, to edit node samples this should return the samples at the index of the node.
/// </summary>
/// <param name="ho">The hit object to get the relevant samples from.</param>
/// <returns>The relevant list of samples.</returns>
protected virtual IList<HitSampleInfo> GetRelevantSamples(HitObject ho) => ho.Samples;
[Resolved(canBeNull: true)] [Resolved(canBeNull: true)]
private EditorBeatmap beatmap { get; set; } = null!; private EditorBeatmap beatmap { get; set; } = null!;
@ -96,10 +138,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
Spacing = new Vector2(0, 10), Spacing = new Vector2(0, 10),
Children = new Drawable[] Children = new Drawable[]
{ {
togglesCollection = new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5, 5),
},
bank = new LabelledTextBox bank = new LabelledTextBox
{ {
Label = "Bank Name", Label = "Bank Name",
}, },
additionBank = new LabelledTextBox
{
Label = "Addition Bank",
},
volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new BindableInt(100) volume = new IndeterminateSliderWithTextBoxInput<int>("Volume", new BindableInt(100)
{ {
MinValue = DrawableHitObject.MINIMUM_SAMPLE_VOLUME, MinValue = DrawableHitObject.MINIMUM_SAMPLE_VOLUME,
@ -110,89 +163,273 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}; };
bank.TabbableContentContainer = flow; bank.TabbableContentContainer = flow;
additionBank.TabbableContentContainer = flow;
volume.TabbableContentContainer = flow; volume.TabbableContentContainer = flow;
// if the piece belongs to a currently selected object, assume that the user wants to change all selected objects. // if the piece belongs to a currently selected object, assume that the user wants to change all selected objects.
// if the piece belongs to an unselected object, operate on that object alone, independently of the selection. // if the piece belongs to an unselected object, operate on that object alone, independently of the selection.
var relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray(); relevantObjects = (beatmap.SelectedHitObjects.Contains(hitObject) ? beatmap.SelectedHitObjects : hitObject.Yield()).ToArray();
var relevantSamples = relevantObjects.Select(h => h.Samples).ToArray(); allRelevantSamples = relevantObjects.Select(GetRelevantSamples).ToArray();
// even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value. // even if there are multiple objects selected, we can still display sample volume or bank if they all have the same value.
string? commonBank = getCommonBank(relevantSamples); int? commonVolume = getCommonVolume();
if (!string.IsNullOrEmpty(commonBank))
bank.Current.Value = commonBank;
int? commonVolume = getCommonVolume(relevantSamples);
if (commonVolume != null) if (commonVolume != null)
volume.Current.Value = commonVolume.Value; volume.Current.Value = commonVolume.Value;
updateBankPlaceholderText(relevantObjects); updatePrimaryBankState();
bank.Current.BindValueChanged(val => bank.Current.BindValueChanged(val =>
{ {
updateBankFor(relevantObjects, val.NewValue); if (string.IsNullOrEmpty(val.NewValue))
updateBankPlaceholderText(relevantObjects); return;
setBank(val.NewValue);
updatePrimaryBankState();
}); });
// on commit, ensure that the value is correct by sourcing it from the objects' samples again. // on commit, ensure that the value is correct by sourcing it from the objects' samples again.
// this ensures that committing empty text causes a revert to the previous value. // this ensures that committing empty text causes a revert to the previous value.
bank.OnCommit += (_, _) => bank.Current.Value = getCommonBank(relevantSamples); bank.OnCommit += (_, _) => updatePrimaryBankState();
volume.Current.BindValueChanged(val => updateVolumeFor(relevantObjects, val.NewValue)); updateAdditionBankState();
} additionBank.Current.BindValueChanged(val =>
protected override void LoadComplete()
{
base.LoadComplete();
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(volume));
}
private static string? getCommonBank(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(relevantSamples.First()) : null;
private static int? getCommonVolume(IList<HitSampleInfo>[] relevantSamples) => relevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(relevantSamples.First()) : null;
private void updateBankFor(IEnumerable<HitObject> objects, string? newBank)
{
if (string.IsNullOrEmpty(newBank))
return;
beatmap.BeginChange();
foreach (var h in objects)
{ {
for (int i = 0; i < h.Samples.Count; i++) if (string.IsNullOrEmpty(val.NewValue))
{ return;
h.Samples[i] = h.Samples[i].With(newBank: newBank);
}
beatmap.Update(h); setAdditionBank(val.NewValue);
} updateAdditionBankState();
});
additionBank.OnCommit += (_, _) => updateAdditionBankState();
beatmap.EndChange(); volume.Current.BindValueChanged(val =>
{
if (val.NewValue != null)
setVolume(val.NewValue.Value);
});
createStateBindables();
updateTernaryStates();
togglesCollection.AddRange(createTernaryButtons().Select(b => new DrawableTernaryButton(b) { RelativeSizeAxes = Axes.None, Size = new Vector2(40, 40) }));
} }
private void updateBankPlaceholderText(IEnumerable<HitObject> objects) private string? getCommonBank() => allRelevantSamples.Select(GetBankValue).Distinct().Count() == 1 ? GetBankValue(allRelevantSamples.First()) : null;
private string? getCommonAdditionBank() => allRelevantSamples.Select(GetAdditionBankValue).Where(o => o is not null).Distinct().Count() == 1 ? GetAdditionBankValue(allRelevantSamples.First()) : null;
private int? getCommonVolume() => allRelevantSamples.Select(GetVolumeValue).Distinct().Count() == 1 ? GetVolumeValue(allRelevantSamples.First()) : null;
private void updatePrimaryBankState()
{ {
string? commonBank = getCommonBank(objects.Select(h => h.Samples).ToArray()); string? commonBank = getCommonBank();
bank.Current.Value = commonBank;
bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty; bank.PlaceholderText = string.IsNullOrEmpty(commonBank) ? "(multiple)" : string.Empty;
} }
private void updateVolumeFor(IEnumerable<HitObject> objects, int? newVolume) private void updateAdditionBankState()
{ {
if (newVolume == null) string? commonAdditionBank = getCommonAdditionBank();
return; additionBank.PlaceholderText = string.IsNullOrEmpty(commonAdditionBank) ? "(multiple)" : string.Empty;
additionBank.Current.Value = commonAdditionBank;
bool anyAdditions = allRelevantSamples.Any(o => o.Any(s => s.Name != HitSampleInfo.HIT_NORMAL));
if (anyAdditions)
additionBank.Show();
else
additionBank.Hide();
}
/// <summary>
/// Applies the given update action on all samples of <see cref="allRelevantSamples"/>
/// and invokes the necessary update notifiers for the beatmap and hit objects.
/// </summary>
/// <param name="updateAction">The action to perform on each element of <see cref="allRelevantSamples"/>.</param>
private void updateAllRelevantSamples(Action<HitObject, IList<HitSampleInfo>> updateAction)
{
beatmap.BeginChange(); beatmap.BeginChange();
foreach (var h in objects) foreach (var relevantHitObject in relevantObjects)
{ {
for (int i = 0; i < h.Samples.Count; i++) var relevantSamples = GetRelevantSamples(relevantHitObject);
{ updateAction(relevantHitObject, relevantSamples);
h.Samples[i] = h.Samples[i].With(newVolume: newVolume.Value); beatmap.Update(relevantHitObject);
}
beatmap.Update(h);
} }
beatmap.EndChange(); beatmap.EndChange();
} }
private void setBank(string newBank)
{
updateAllRelevantSamples((_, relevantSamples) =>
{
for (int i = 0; i < relevantSamples.Count; i++)
{
if (relevantSamples[i].Name != HitSampleInfo.HIT_NORMAL) continue;
relevantSamples[i] = relevantSamples[i].With(newBank: newBank);
}
});
}
private void setAdditionBank(string newBank)
{
updateAllRelevantSamples((_, relevantSamples) =>
{
for (int i = 0; i < relevantSamples.Count; i++)
{
if (relevantSamples[i].Name == HitSampleInfo.HIT_NORMAL) continue;
relevantSamples[i] = relevantSamples[i].With(newBank: newBank);
}
});
}
private void setVolume(int newVolume)
{
updateAllRelevantSamples((_, relevantSamples) =>
{
for (int i = 0; i < relevantSamples.Count; i++)
{
relevantSamples[i] = relevantSamples[i].With(newVolume: newVolume);
}
});
}
#region hitsound toggles
private readonly Dictionary<string, Bindable<TernaryState>> selectionSampleStates = new Dictionary<string, Bindable<TernaryState>>();
private readonly List<string> banks = new List<string>();
private void createStateBindables()
{
foreach (string sampleName in HitSampleInfo.AllAdditions)
{
var bindable = new Bindable<TernaryState>
{
Description = sampleName.Replace("hit", string.Empty).Titleize()
};
bindable.ValueChanged += state =>
{
switch (state.NewValue)
{
case TernaryState.False:
removeHitSample(sampleName);
break;
case TernaryState.True:
addHitSample(sampleName);
break;
}
};
selectionSampleStates[sampleName] = bindable;
}
banks.AddRange(HitSampleInfo.AllBanks);
}
private void updateTernaryStates()
{
foreach ((string sampleName, var bindable) in selectionSampleStates)
{
bindable.Value = SelectionHandler<HitObject>.GetStateFromSelection(relevantObjects, h => GetRelevantSamples(h).Any(s => s.Name == sampleName));
}
}
private IEnumerable<TernaryButton> createTernaryButtons()
{
foreach ((string sampleName, var bindable) in selectionSampleStates)
yield return new TernaryButton(bindable, string.Empty, () => ComposeBlueprintContainer.GetIconForSample(sampleName));
}
private void addHitSample(string sampleName)
{
if (string.IsNullOrEmpty(sampleName))
return;
updateAllRelevantSamples((h, relevantSamples) =>
{
// Make sure there isn't already an existing sample
if (relevantSamples.Any(s => s.Name == sampleName))
return;
// First try inheriting the sample info from the node samples instead of the samples of the hitobject
var relevantSample = relevantSamples.FirstOrDefault(s => s.Name != HitSampleInfo.HIT_NORMAL) ?? relevantSamples.FirstOrDefault();
relevantSamples.Add(relevantSample?.With(sampleName) ?? h.CreateHitSampleInfo(sampleName));
});
updateAdditionBankState();
}
private void removeHitSample(string sampleName)
{
if (string.IsNullOrEmpty(sampleName))
return;
updateAllRelevantSamples((_, relevantSamples) =>
{
for (int i = 0; i < relevantSamples.Count; i++)
{
if (relevantSamples[i].Name == sampleName)
relevantSamples.RemoveAt(i--);
}
});
updateAdditionBankState();
}
protected override bool OnKeyDown(KeyDownEvent e)
{
if (e.ControlPressed || e.AltPressed || e.SuperPressed || !checkRightToggleFromKey(e.Key, out int rightIndex))
return base.OnKeyDown(e);
if (e.ShiftPressed)
{
string? newBank = banks.ElementAtOrDefault(rightIndex);
if (string.IsNullOrEmpty(newBank))
return true;
setBank(newBank);
updatePrimaryBankState();
setAdditionBank(newBank);
updateAdditionBankState();
}
else
{
var item = togglesCollection.ElementAtOrDefault(rightIndex);
if (item is not DrawableTernaryButton button) return base.OnKeyDown(e);
button.Button.Toggle();
}
return true;
}
private bool checkRightToggleFromKey(Key key, out int index)
{
switch (key)
{
case Key.W:
index = 0;
break;
case Key.E:
index = 1;
break;
case Key.R:
index = 2;
break;
default:
index = -1;
break;
}
return index >= 0;
}
#endregion
} }
} }
} }

View File

@ -30,12 +30,6 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Drawable userContent; private readonly Drawable userContent;
public readonly Bindable<bool> WaveformVisible = new Bindable<bool>();
public readonly Bindable<bool> ControlPointsVisible = new Bindable<bool>();
public readonly Bindable<bool> TicksVisible = new Bindable<bool>();
[Resolved] [Resolved]
private EditorClock editorClock { get; set; } private EditorClock editorClock { get; set; }
@ -88,6 +82,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private Container mainContent; private Container mainContent;
private Bindable<float> waveformOpacity; private Bindable<float> waveformOpacity;
private Bindable<bool> controlPointsVisible;
private Bindable<bool> ticksVisible;
private double trackLengthForZoom; private double trackLengthForZoom;
@ -139,6 +135,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}); });
waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity); waveformOpacity = config.GetBindable<float>(OsuSetting.EditorWaveformOpacity);
controlPointsVisible = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTimingChanges);
ticksVisible = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTicks);
track.BindTo(editorClock.Track); track.BindTo(editorClock.Track);
track.BindValueChanged(_ => track.BindValueChanged(_ =>
@ -168,12 +166,11 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{ {
base.LoadComplete(); base.LoadComplete();
WaveformVisible.BindValueChanged(_ => updateWaveformOpacity());
waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true); waveformOpacity.BindValueChanged(_ => updateWaveformOpacity(), true);
TicksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true); ticksVisible.BindValueChanged(visible => ticks.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint), true);
ControlPointsVisible.BindValueChanged(visible => controlPointsVisible.BindValueChanged(visible =>
{ {
if (visible.NewValue) if (visible.NewValue)
{ {
@ -195,7 +192,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
private void updateWaveformOpacity() => private void updateWaveformOpacity() =>
waveform.FadeTo(WaveformVisible.Value ? waveformOpacity.Value : 0, 200, Easing.OutQuint); waveform.FadeTo(waveformOpacity.Value, 200, Easing.OutQuint);
protected override void Update() protected override void Update()
{ {

View File

@ -2,15 +2,13 @@
// See the LICENCE file in the repository root for full licence text. // See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Game.Graphics; using osu.Game.Graphics;
using osu.Game.Graphics.UserInterface;
using osu.Game.Localisation;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Resources.Localisation.Web;
using osu.Game.Rulesets.Edit; using osu.Game.Rulesets.Edit;
using osuTK; using osuTK;
@ -22,6 +20,9 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Drawable userContent; private readonly Drawable userContent;
private Box timelineBackground = null!;
private readonly Bindable<bool> composerFocusMode = new Bindable<bool>();
public TimelineArea(Drawable? content = null) public TimelineArea(Drawable? content = null)
{ {
RelativeSizeAxes = Axes.X; RelativeSizeAxes = Axes.X;
@ -31,16 +32,20 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
[BackgroundDependencyLoader] [BackgroundDependencyLoader]
private void load(OverlayColourProvider colourProvider, OsuColour colours) private void load(OverlayColourProvider colourProvider, OsuColour colours, Editor? editor)
{ {
OsuCheckbox waveformCheckbox;
OsuCheckbox controlPointsCheckbox;
OsuCheckbox ticksCheckbox;
const float padding = 10; const float padding = 10;
InternalChildren = new Drawable[] InternalChildren = new Drawable[]
{ {
new Box
{
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Width = 35 + HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT,
RelativeSizeAxes = Axes.Y,
Colour = colourProvider.Background4
},
new GridContainer new GridContainer
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
@ -51,70 +56,21 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
}, },
ColumnDimensions = new[] ColumnDimensions = new[]
{ {
new Dimension(GridSizeMode.Absolute, 135),
new Dimension(), new Dimension(),
new Dimension(GridSizeMode.Absolute, 35), new Dimension(GridSizeMode.Absolute, 35),
new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT - padding * 2), new Dimension(GridSizeMode.Absolute, HitObjectComposer.TOOLBOX_CONTRACTED_SIZE_RIGHT),
}, },
Content = new[] Content = new[]
{ {
new Drawable[] new Drawable[]
{ {
new Container
{
RelativeSizeAxes = Axes.Both,
Name = @"Toggle controls",
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background2,
},
new FillFlowContainer
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding(padding),
Direction = FillDirection.Vertical,
Spacing = new Vector2(0, 4),
Children = new[]
{
waveformCheckbox = new OsuCheckbox(nubSize: 30f)
{
LabelText = EditorStrings.TimelineWaveform,
Current = { Value = true },
},
ticksCheckbox = new OsuCheckbox(nubSize: 30f)
{
LabelText = EditorStrings.TimelineTicks,
Current = { Value = true },
},
controlPointsCheckbox = new OsuCheckbox(nubSize: 30f)
{
LabelText = BeatmapsetsStrings.ShowStatsBpm,
Current = { Value = true },
},
}
}
}
},
new Container new Container
{ {
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]
{ {
// the out-of-bounds portion of the centre marker. timelineBackground = new Box
new Box
{
Width = 24,
Height = EditorScreenWithTimeline.PADDING,
Depth = float.MaxValue,
Colour = colours.Red1,
Anchor = Anchor.TopCentre,
Origin = Anchor.BottomCentre,
},
new Box
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Depth = float.MaxValue, Depth = float.MaxValue,
@ -168,9 +124,15 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
} }
}; };
Timeline.WaveformVisible.BindTo(waveformCheckbox.Current); if (editor != null)
Timeline.ControlPointsVisible.BindTo(controlPointsCheckbox.Current); composerFocusMode.BindTo(editor.ComposerFocusMode);
Timeline.TicksVisible.BindTo(ticksCheckbox.Current); }
protected override void LoadComplete()
{
base.LoadComplete();
composerFocusMode.BindValueChanged(_ => timelineBackground.FadeTo(composerFocusMode.Value ? 0.5f : 1, 400, Easing.OutQuint), true);
} }
} }
} }

View File

@ -0,0 +1,224 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osu.Game.Beatmaps.Timing;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Rulesets.Objects;
using osuTK;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineBreak : CompositeDrawable
{
public Bindable<BreakPeriod> Break { get; } = new Bindable<BreakPeriod>();
public TimelineBreak(BreakPeriod b)
{
Break.Value = b;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
RelativePositionAxes = Axes.X;
RelativeSizeAxes = Axes.Both;
Origin = Anchor.TopLeft;
Padding = new MarginPadding { Horizontal = -5 };
InternalChildren = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Horizontal = 5 },
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colours.Gray5,
Alpha = 0.7f,
},
},
new DragHandle(isStartHandle: true)
{
Break = { BindTarget = Break },
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Action = (time, breakPeriod) => new ManualBreakPeriod(time, breakPeriod.EndTime),
},
new DragHandle(isStartHandle: false)
{
Break = { BindTarget = Break },
Anchor = Anchor.TopRight,
Origin = Anchor.TopRight,
Action = (time, breakPeriod) => new ManualBreakPeriod(breakPeriod.StartTime, time),
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
Break.BindValueChanged(_ =>
{
X = (float)Break.Value.StartTime;
Width = (float)Break.Value.Duration;
}, true);
}
private partial class DragHandle : FillFlowContainer
{
public Bindable<BreakPeriod> Break { get; } = new Bindable<BreakPeriod>();
public new Anchor Anchor
{
get => base.Anchor;
init => base.Anchor = value;
}
public Func<double, BreakPeriod, BreakPeriod>? Action { get; init; }
private readonly bool isStartHandle;
private Container handle = null!;
private (double min, double max)? allowedDragRange;
[Resolved]
private EditorBeatmap beatmap { get; set; } = null!;
[Resolved]
private Timeline timeline { get; set; } = null!;
[Resolved]
private IEditorChangeHandler? changeHandler { get; set; }
[Resolved]
private OsuColour colours { get; set; } = null!;
public DragHandle(bool isStartHandle)
{
this.isStartHandle = isStartHandle;
}
[BackgroundDependencyLoader]
private void load()
{
AutoSizeAxes = Axes.X;
RelativeSizeAxes = Axes.Y;
Direction = FillDirection.Horizontal;
Spacing = new Vector2(5);
Children = new Drawable[]
{
handle = new Container
{
Anchor = Anchor,
Origin = Anchor,
RelativeSizeAxes = Axes.Y,
CornerRadius = 5,
Masking = true,
Child = new Box
{
RelativeSizeAxes = Axes.Both,
Colour = Colour4.White,
},
},
new OsuSpriteText
{
BypassAutoSizeAxes = Axes.X,
Anchor = Anchor,
Origin = Anchor,
Text = "Break",
Margin = new MarginPadding { Top = 2, },
},
};
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
FinishTransforms(true);
}
protected override bool OnHover(HoverEvent e)
{
updateState();
return true;
}
protected override void OnHoverLost(HoverLostEvent e)
{
updateState();
base.OnHoverLost(e);
}
protected override bool OnDragStart(DragStartEvent e)
{
changeHandler?.BeginChange();
updateState();
double min = beatmap.HitObjects.Last(ho => ho.GetEndTime() <= Break.Value.StartTime).GetEndTime();
double max = beatmap.HitObjects.First(ho => ho.StartTime >= Break.Value.EndTime).StartTime;
if (isStartHandle)
max = Math.Min(max, Break.Value.EndTime - BreakPeriod.MIN_BREAK_DURATION);
else
min = Math.Max(min, Break.Value.StartTime + BreakPeriod.MIN_BREAK_DURATION);
allowedDragRange = (min, max);
return true;
}
protected override void OnDrag(DragEvent e)
{
base.OnDrag(e);
Debug.Assert(allowedDragRange != null);
if (Action != null
&& timeline.FindSnappedPositionAndTime(e.ScreenSpaceMousePosition).Time is double time
&& time > allowedDragRange.Value.min
&& time < allowedDragRange.Value.max)
{
int index = beatmap.Breaks.IndexOf(Break.Value);
beatmap.Breaks[index] = Break.Value = Action.Invoke(time, Break.Value);
}
updateState();
}
protected override void OnDragEnd(DragEndEvent e)
{
changeHandler?.EndChange();
updateState();
base.OnDragEnd(e);
}
private void updateState()
{
bool active = IsHovered || IsDragged;
var colour = colours.Gray8;
if (active)
colour = colour.Lighten(0.3f);
this.FadeColour(colour, 400, Easing.OutQuint);
handle.ResizeWidthTo(active ? 20 : 10, 400, Easing.OutElasticHalf);
}
}
}
}

View File

@ -0,0 +1,80 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System.Collections.Specialized;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Caching;
using osu.Game.Beatmaps.Timing;
using osu.Game.Screens.Edit.Components.Timelines.Summary.Parts;
namespace osu.Game.Screens.Edit.Compose.Components.Timeline
{
public partial class TimelineBreakDisplay : TimelinePart<TimelineBreak>
{
[Resolved]
private Timeline timeline { get; set; } = null!;
/// <summary>
/// The visible time/position range of the timeline.
/// </summary>
private (float min, float max) visibleRange = (float.MinValue, float.MaxValue);
private readonly Cached breakCache = new Cached();
private readonly BindableList<BreakPeriod> breaks = new BindableList<BreakPeriod>();
protected override void LoadBeatmap(EditorBeatmap beatmap)
{
base.LoadBeatmap(beatmap);
breaks.UnbindAll();
breaks.BindTo(beatmap.Breaks);
breaks.BindCollectionChanged((_, e) =>
{
if (e.Action != NotifyCollectionChangedAction.Replace)
breakCache.Invalidate();
});
}
protected override void Update()
{
base.Update();
if (DrawWidth <= 0) return;
(float, float) newRange = (
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopLeft).X) / DrawWidth * Content.RelativeChildSize.X,
(ToLocalSpace(timeline.ScreenSpaceDrawQuad.TopRight).X) / DrawWidth * Content.RelativeChildSize.X);
if (visibleRange != newRange)
{
visibleRange = newRange;
breakCache.Invalidate();
}
if (!breakCache.IsValid)
{
recreateBreaks();
breakCache.Validate();
}
}
private void recreateBreaks()
{
Clear();
for (int i = 0; i < breaks.Count; i++)
{
var breakPeriod = breaks[i];
if (!shouldBeVisible(breakPeriod))
continue;
Add(new TimelineBreak(breakPeriod));
}
}
private bool shouldBeVisible(BreakPeriod breakPeriod) => breakPeriod.EndTime >= visibleRange.min && breakPeriod.StartTime <= visibleRange.max;
}
}

View File

@ -50,6 +50,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
private readonly Border border; private readonly Border border;
private readonly Container colouredComponents; private readonly Container colouredComponents;
private readonly Container sampleComponents;
private readonly OsuSpriteText comboIndexText; private readonly OsuSpriteText comboIndexText;
private readonly SamplePointPiece samplePointPiece; private readonly SamplePointPiece samplePointPiece;
private readonly DifficultyPointPiece? difficultyPointPiece; private readonly DifficultyPointPiece? difficultyPointPiece;
@ -107,7 +108,13 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
samplePointPiece = new SamplePointPiece(Item) samplePointPiece = new SamplePointPiece(Item)
{ {
Anchor = Anchor.BottomLeft, Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.X,
AlternativeColor = Item is IHasRepeats
},
sampleComponents = new Container
{
RelativeSizeAxes = Axes.Both,
}, },
}); });
@ -236,6 +243,22 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
X = (float)(i + 1) / (repeats.RepeatCount + 1) X = (float)(i + 1) / (repeats.RepeatCount + 1)
}); });
} }
// Add node sample pieces
sampleComponents.Clear();
for (int i = 0; i < repeats.RepeatCount + 2; i++)
{
sampleComponents.Add(new NodeSamplePointPiece(Item, i)
{
X = (float)i / (repeats.RepeatCount + 1),
RelativePositionAxes = Axes.X,
Anchor = Anchor.BottomLeft,
Origin = Anchor.TopCentre
});
}
samplePointPiece.X = 1f / (repeats.RepeatCount + 1) / 2;
} }
protected override bool ShouldBeConsideredForInput(Drawable child) => true; protected override bool ShouldBeConsideredForInput(Drawable child) => true;

View File

@ -69,7 +69,15 @@ namespace osu.Game.Screens.Edit.Compose
if (ruleset == null || composer == null) if (ruleset == null || composer == null)
return base.CreateTimelineContent(); return base.CreateTimelineContent();
return wrapSkinnableContent(new TimelineBlueprintContainer(composer)); return wrapSkinnableContent(new Container
{
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TimelineBlueprintContainer(composer),
new TimelineBreakDisplay { RelativeSizeAxes = Axes.Both, },
}
});
} }
private Drawable wrapSkinnableContent(Drawable content) private Drawable wrapSkinnableContent(Drawable content)

View File

@ -211,6 +211,14 @@ namespace osu.Game.Screens.Edit
private Bindable<bool> editorHitMarkers; private Bindable<bool> editorHitMarkers;
private Bindable<bool> editorAutoSeekOnPlacement; private Bindable<bool> editorAutoSeekOnPlacement;
private Bindable<bool> editorLimitedDistanceSnap; private Bindable<bool> editorLimitedDistanceSnap;
private Bindable<bool> editorTimelineShowTimingChanges;
private Bindable<bool> editorTimelineShowTicks;
/// <summary>
/// This controls the opacity of components like the timelines, sidebars, etc.
/// In "composer focus" mode the opacity of the aforementioned components is reduced so that the user can focus on the composer better.
/// </summary>
public Bindable<bool> ComposerFocusMode { get; } = new Bindable<bool>();
public Editor(EditorLoader loader = null) public Editor(EditorLoader loader = null)
{ {
@ -305,6 +313,8 @@ namespace osu.Game.Screens.Edit
editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers); editorHitMarkers = config.GetBindable<bool>(OsuSetting.EditorShowHitMarkers);
editorAutoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement); editorAutoSeekOnPlacement = config.GetBindable<bool>(OsuSetting.EditorAutoSeekOnPlacement);
editorLimitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap); editorLimitedDistanceSnap = config.GetBindable<bool>(OsuSetting.EditorLimitedDistanceSnap);
editorTimelineShowTimingChanges = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTimingChanges);
editorTimelineShowTicks = config.GetBindable<bool>(OsuSetting.EditorTimelineShowTicks);
AddInternal(new OsuContextMenuContainer AddInternal(new OsuContextMenuContainer
{ {
@ -319,7 +329,6 @@ namespace osu.Game.Screens.Edit
Child = screenContainer = new Container<EditorScreen> Child = screenContainer = new Container<EditorScreen>
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
Masking = true
} }
}, },
new Container new Container
@ -355,9 +364,23 @@ namespace osu.Game.Screens.Edit
}, },
new MenuItem(CommonStrings.MenuBarView) new MenuItem(CommonStrings.MenuBarView)
{ {
Items = new MenuItem[] Items = new[]
{ {
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)), new MenuItem(EditorStrings.Timeline)
{
Items =
[
new WaveformOpacityMenuItem(config.GetBindable<float>(OsuSetting.EditorWaveformOpacity)),
new ToggleMenuItem(EditorStrings.TimelineShowTimingChanges)
{
State = { BindTarget = editorTimelineShowTimingChanges }
},
new ToggleMenuItem(EditorStrings.TimelineShowTicks)
{
State = { BindTarget = editorTimelineShowTicks }
},
]
},
new BackgroundDimMenuItem(editorBackgroundDim), new BackgroundDimMenuItem(editorBackgroundDim),
new ToggleMenuItem(EditorStrings.ShowHitMarkers) new ToggleMenuItem(EditorStrings.ShowHitMarkers)
{ {
@ -996,6 +1019,15 @@ namespace osu.Game.Screens.Edit
} }
} }
/// <summary>
/// Forces a reload of the compose screen after significant configuration changes.
/// </summary>
/// <remarks>
/// This can be necessary for scrolling rulesets, as they do not easily support control points changing under them.
/// The reason that this works is that <see cref="onModeChanged"/> will re-instantiate the screen whenever it is requested next.
/// </remarks>
public void ReloadComposeScreen() => screenContainer.SingleOrDefault(s => s.Type == EditorScreenMode.Compose)?.RemoveAndDisposeImmediately();
[CanBeNull] [CanBeNull]
private ScheduledDelegate playbackDisabledDebounce; private ScheduledDelegate playbackDisabledDebounce;

View File

@ -105,7 +105,7 @@ namespace osu.Game.Screens.Edit
BeatmapSkin.BeatmapSkinChanged += SaveState; BeatmapSkin.BeatmapSkinChanged += SaveState;
} }
beatmapProcessor = playableBeatmap.BeatmapInfo.Ruleset.CreateInstance().CreateBeatmapProcessor(this); beatmapProcessor = new EditorBeatmapProcessor(this, playableBeatmap.BeatmapInfo.Ruleset.CreateInstance());
foreach (var obj in HitObjects) foreach (var obj in HitObjects)
trackStartTime(obj); trackStartTime(obj);
@ -172,7 +172,7 @@ namespace osu.Game.Screens.Edit
set => PlayableBeatmap.ControlPointInfo = value; set => PlayableBeatmap.ControlPointInfo = value;
} }
public List<BreakPeriod> Breaks => PlayableBeatmap.Breaks; public BindableList<BreakPeriod> Breaks => PlayableBeatmap.Breaks;
public List<string> UnhandledEventLines => PlayableBeatmap.UnhandledEventLines; public List<string> UnhandledEventLines => PlayableBeatmap.UnhandledEventLines;
@ -349,13 +349,13 @@ namespace osu.Game.Screens.Edit
if (batchPendingUpdates.Count == 0 && batchPendingDeletes.Count == 0 && batchPendingInserts.Count == 0) if (batchPendingUpdates.Count == 0 && batchPendingDeletes.Count == 0 && batchPendingInserts.Count == 0)
return; return;
beatmapProcessor?.PreProcess(); beatmapProcessor.PreProcess();
foreach (var h in batchPendingDeletes) processHitObject(h); foreach (var h in batchPendingDeletes) processHitObject(h);
foreach (var h in batchPendingInserts) processHitObject(h); foreach (var h in batchPendingInserts) processHitObject(h);
foreach (var h in batchPendingUpdates) processHitObject(h); foreach (var h in batchPendingUpdates) processHitObject(h);
beatmapProcessor?.PostProcess(); beatmapProcessor.PostProcess();
BeatmapReprocessed?.Invoke(); BeatmapReprocessed?.Invoke();

View File

@ -0,0 +1,70 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using System;
using System.Linq;
using osu.Game.Beatmaps;
using osu.Game.Beatmaps.Timing;
using osu.Game.Rulesets;
using osu.Game.Rulesets.Objects;
namespace osu.Game.Screens.Edit
{
public class EditorBeatmapProcessor : IBeatmapProcessor
{
public IBeatmap Beatmap { get; }
private readonly IBeatmapProcessor? rulesetBeatmapProcessor;
public EditorBeatmapProcessor(IBeatmap beatmap, Ruleset ruleset)
{
Beatmap = beatmap;
rulesetBeatmapProcessor = ruleset.CreateBeatmapProcessor(beatmap);
}
public void PreProcess()
{
rulesetBeatmapProcessor?.PreProcess();
}
public void PostProcess()
{
rulesetBeatmapProcessor?.PostProcess();
autoGenerateBreaks();
}
private void autoGenerateBreaks()
{
Beatmap.Breaks.RemoveAll(b => b is not ManualBreakPeriod);
foreach (var manualBreak in Beatmap.Breaks.ToList())
{
if (Beatmap.HitObjects.Any(ho => ho.StartTime <= manualBreak.EndTime && ho.GetEndTime() >= manualBreak.StartTime))
Beatmap.Breaks.Remove(manualBreak);
}
for (int i = 1; i < Beatmap.HitObjects.Count; ++i)
{
double previousObjectEndTime = Beatmap.HitObjects[i - 1].GetEndTime();
double nextObjectStartTime = Beatmap.HitObjects[i].StartTime;
if (nextObjectStartTime - previousObjectEndTime < BreakPeriod.MIN_GAP_DURATION)
continue;
double breakStartTime = previousObjectEndTime + BreakPeriod.GAP_BEFORE_BREAK;
double breakEndTime = nextObjectStartTime - Math.Max(BreakPeriod.GAP_AFTER_BREAK, Beatmap.ControlPointInfo.TimingPointAt(nextObjectStartTime).BeatLength * 2);
if (breakEndTime - breakStartTime < BreakPeriod.MIN_BREAK_DURATION)
continue;
var breakPeriod = new BreakPeriod(breakStartTime, breakEndTime);
if (Beatmap.Breaks.Any(b => b.Intersects(breakPeriod)))
continue;
Beatmap.Breaks.Add(breakPeriod);
}
}
}
}

View File

@ -4,7 +4,6 @@
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Overlays; using osu.Game.Overlays;
using osu.Game.Screens.Edit.Compose.Components.Timeline; using osu.Game.Screens.Edit.Compose.Components.Timeline;
@ -52,17 +51,11 @@ namespace osu.Game.Screens.Edit
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Children = new Drawable[] Children = new Drawable[]
{ {
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = colourProvider.Background4
},
new GridContainer new GridContainer
{ {
Name = "Timeline content", Name = "Timeline content",
RelativeSizeAxes = Axes.X, RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y, AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Horizontal = PADDING, Top = PADDING },
Content = new[] Content = new[]
{ {
new Drawable[] new Drawable[]

View File

@ -45,6 +45,7 @@ namespace osu.Game.Screens.Edit
editorBeatmap.BeginChange(); editorBeatmap.BeginChange();
processHitObjects(result, () => newBeatmap ??= readBeatmap(newState)); processHitObjects(result, () => newBeatmap ??= readBeatmap(newState));
processTimingPoints(() => newBeatmap ??= readBeatmap(newState)); processTimingPoints(() => newBeatmap ??= readBeatmap(newState));
processBreaks(() => newBeatmap ??= readBeatmap(newState));
processHitObjectLocalData(() => newBeatmap ??= readBeatmap(newState)); processHitObjectLocalData(() => newBeatmap ??= readBeatmap(newState));
editorBeatmap.EndChange(); editorBeatmap.EndChange();
} }
@ -75,6 +76,27 @@ namespace osu.Game.Screens.Edit
} }
} }
private void processBreaks(Func<IBeatmap> getNewBeatmap)
{
var newBreaks = getNewBeatmap().Breaks.ToArray();
foreach (var oldBreak in editorBeatmap.Breaks.ToArray())
{
if (newBreaks.Any(b => b.Equals(oldBreak)))
continue;
editorBeatmap.Breaks.Remove(oldBreak);
}
foreach (var newBreak in newBreaks)
{
if (editorBeatmap.Breaks.Any(b => b.Equals(newBreak)))
continue;
editorBeatmap.Breaks.Add(newBreak);
}
}
private void processHitObjects(DiffResult result, Func<IBeatmap> getNewBeatmap) private void processHitObjects(DiffResult result, Func<IBeatmap> getNewBeatmap)
{ {
findChangedIndices(result, LegacyDecoder<Beatmap>.Section.HitObjects, out var removedIndices, out var addedIndices); findChangedIndices(result, LegacyDecoder<Beatmap>.Section.HitObjects, out var removedIndices, out var addedIndices);

View File

@ -0,0 +1,15 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Game.Beatmaps.Timing;
namespace osu.Game.Screens.Edit
{
public class ManualBreakPeriod : BreakPeriod
{
public ManualBreakPeriod(double startTime, double endTime)
: base(startTime, endTime)
{
}
}
}

View File

@ -45,7 +45,7 @@ namespace osu.Game.Screens.Edit.Setup
OnFocused?.Invoke(); OnFocused?.Invoke();
base.OnFocus(e); base.OnFocus(e);
GetContainingFocusManager().TriggerFocusContention(this); GetContainingFocusManager()!.TriggerFocusContention(this);
} }
} }
} }

View File

@ -70,7 +70,7 @@ namespace osu.Game.Screens.Edit.Setup
base.LoadComplete(); base.LoadComplete();
if (string.IsNullOrEmpty(ArtistTextBox.Current.Value)) if (string.IsNullOrEmpty(ArtistTextBox.Current.Value))
ScheduleAfterChildren(() => GetContainingFocusManager().ChangeFocus(ArtistTextBox)); ScheduleAfterChildren(() => GetContainingFocusManager()!.ChangeFocus(ArtistTextBox));
ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox)); ArtistTextBox.Current.BindValueChanged(artist => transferIfRomanised(artist.NewValue, RomanisedArtistTextBox));
TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox)); TitleTextBox.Current.BindValueChanged(title => transferIfRomanised(title.NewValue, RomanisedTitleTextBox));

View File

@ -126,7 +126,7 @@ namespace osu.Game.Screens.Edit.Timing
protected override void OnFocus(FocusEvent e) protected override void OnFocus(FocusEvent e)
{ {
base.OnFocus(e); base.OnFocus(e);
GetContainingFocusManager().ChangeFocus(textBox); GetContainingFocusManager()!.ChangeFocus(textBox);
} }
private void updateState() private void updateState()

View File

@ -53,7 +53,7 @@ namespace osu.Game.Screens.Edit.Verify
if (issue.Time != null) if (issue.Time != null)
{ {
clock.Seek(issue.Time.Value); clock.Seek(issue.Time.Value);
editor.OnPressed(new KeyBindingPressEvent<GlobalAction>(GetContainingInputManager().CurrentState, GlobalAction.EditorComposeMode)); editor.OnPressed(new KeyBindingPressEvent<GlobalAction>(GetContainingInputManager()!.CurrentState, GlobalAction.EditorComposeMode));
} }
if (!issue.HitObjects.Any()) if (!issue.HitObjects.Any())

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