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Fix placement not working correctly for downwards scroll
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@ -34,10 +34,18 @@ namespace osu.Game.Rulesets.Mania.Edit.Blueprints
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if (column == null)
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if (column == null)
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return 0;
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return 0;
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return scrollingInfo.Algorithm.TimeAt(column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition)).Y,
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var hitObjectContainer = column.HitObjectContainer;
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// If we're scrolling downwards, a position of 0 is actually further away from the hit target
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// so we need to flip the vertical coordinate in the hitobject container's space
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var hitObjectPos = column.HitObjectContainer.ToLocalSpace(applyPositionOffset(screenSpacePosition)).Y;
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if (scrollingInfo.Direction.Value == ScrollingDirection.Down)
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hitObjectPos = hitObjectContainer.DrawHeight - hitObjectPos;
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return scrollingInfo.Algorithm.TimeAt(hitObjectPos,
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EditorClock.CurrentTime,
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EditorClock.CurrentTime,
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scrollingInfo.TimeRange.Value,
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scrollingInfo.TimeRange.Value,
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column.HitObjectContainer.DrawHeight);
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hitObjectContainer.DrawHeight);
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}
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}
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protected Column ColumnAt(Vector2 screenSpacePosition)
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protected Column ColumnAt(Vector2 screenSpacePosition)
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