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adjust height values to avoid random jumps
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@ -21,7 +21,7 @@ namespace osu.Game.Overlays.Profile.Header
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private const int duration = 200;
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private const int margin = 10;
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private const int width = 350;
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private const int move_offset = 30;
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private const int move_offset = 20;
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public readonly Bindable<User> User = new Bindable<User>();
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@ -163,7 +163,7 @@ namespace osu.Game.Overlays.Profile.Header
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AutoSizeAxes = Axes.Both;
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Child = new SpriteIcon
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{
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Margin = new MarginPadding(margin) { Top = 7 },
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Margin = new MarginPadding(margin) { Top = 6 },
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Size = new Vector2(20),
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Icon = FontAwesome.Solid.IdCard,
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};
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