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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00

Merge branch 'master' into fix-mania-input

This commit is contained in:
Dean Herbert 2017-09-06 23:18:23 +09:00 committed by GitHub
commit 13c3ef65a8
3 changed files with 124 additions and 6 deletions

@ -1 +1 @@
Subproject commit 3edf65857759f32d5a6d07ed523a2892b09c3c6a Subproject commit 14a33d110e2ed32e3a875bc2acd2bade244ba045

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@ -16,15 +16,16 @@ using osu.Game.Online.Chat;
using OpenTK; using OpenTK;
using OpenTK.Graphics; using OpenTK.Graphics;
using osu.Framework.Configuration; using osu.Framework.Configuration;
using System;
namespace osu.Game.Overlays.Chat namespace osu.Game.Overlays.Chat
{ {
public class ChatTabControl : OsuTabControl<Channel> public class ChatTabControl : OsuTabControl<Channel>
{ {
protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value);
private const float shear_width = 10; private const float shear_width = 10;
public Action<Channel> OnRequestLeave;
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>(); public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab; private readonly ChannelTabItem.ChannelSelectorTabItem selectorTab;
@ -49,6 +50,20 @@ namespace osu.Game.Overlays.Chat
ChannelSelectorActive.BindTo(selectorTab.Active); ChannelSelectorActive.BindTo(selectorTab.Active);
} }
protected override void AddTabItem(TabItem<Channel> item, bool addToDropdown = true)
{
if (selectorTab.Depth < float.MaxValue)
// performTabSort might've made selectorTab's position wonky, fix it
TabContainer.ChangeChildDepth(selectorTab, float.MaxValue);
base.AddTabItem(item, addToDropdown);
if (SelectedTab == null)
SelectTab(item);
}
protected override TabItem<Channel> CreateTabItem(Channel value) => new ChannelTabItem(value) { OnRequestClose = tabCloseRequested };
protected override void SelectTab(TabItem<Channel> tab) protected override void SelectTab(TabItem<Channel> tab)
{ {
if (tab is ChannelTabItem.ChannelSelectorTabItem) if (tab is ChannelTabItem.ChannelSelectorTabItem)
@ -62,18 +77,38 @@ namespace osu.Game.Overlays.Chat
base.SelectTab(tab); base.SelectTab(tab);
} }
private void tabCloseRequested(TabItem<Channel> tab)
{
int totalTabs = TabContainer.Count - 1; // account for selectorTab
int currentIndex = MathHelper.Clamp(TabContainer.IndexOf(tab), 1, totalTabs);
if (tab == SelectedTab && totalTabs > 1)
// Select the tab after tab-to-be-removed's index, or the tab before if current == last
SelectTab(TabContainer[currentIndex == totalTabs ? currentIndex - 1 : currentIndex + 1]);
else if (totalTabs == 1 && !selectorTab.Active)
// Open channel selection overlay if all channel tabs will be closed after removing this tab
SelectTab(selectorTab);
OnRequestLeave?.Invoke(tab.Value);
}
private class ChannelTabItem : TabItem<Channel> private class ChannelTabItem : TabItem<Channel>
{ {
private Color4 backgroundInactive; private Color4 backgroundInactive;
private Color4 backgroundHover; private Color4 backgroundHover;
private Color4 backgroundActive; private Color4 backgroundActive;
public override bool IsRemovable => !Pinned;
private readonly SpriteText text; private readonly SpriteText text;
private readonly SpriteText textBold; private readonly SpriteText textBold;
private readonly ClickableContainer closeButton;
private readonly Box box; private readonly Box box;
private readonly Box highlightBox; private readonly Box highlightBox;
private readonly SpriteIcon icon; private readonly SpriteIcon icon;
public Action<ChannelTabItem> OnRequestClose;
private void updateState() private void updateState()
{ {
if (Active) if (Active)
@ -108,6 +143,9 @@ namespace osu.Game.Overlays.Chat
protected override bool OnHover(InputState state) protected override bool OnHover(InputState state)
{ {
if (IsRemovable)
closeButton.FadeIn(200, Easing.OutQuint);
if (!Active) if (!Active)
box.FadeColour(backgroundHover, transition_length, Easing.OutQuint); box.FadeColour(backgroundHover, transition_length, Easing.OutQuint);
return true; return true;
@ -115,6 +153,7 @@ namespace osu.Game.Overlays.Chat
protected override void OnHoverLost(InputState state) protected override void OnHoverLost(InputState state)
{ {
closeButton.FadeOut(200, Easing.OutQuint);
updateState(); updateState();
} }
@ -204,13 +243,69 @@ namespace osu.Game.Overlays.Chat
Font = @"Exo2.0-Bold", Font = @"Exo2.0-Bold",
TextSize = 18, TextSize = 18,
}, },
} closeButton = new CloseButton
} {
Alpha = 0,
Margin = new MarginPadding { Right = 20 },
Origin = Anchor.CentreRight,
Anchor = Anchor.CentreRight,
Action = delegate
{
if (IsRemovable) OnRequestClose?.Invoke(this);
},
},
},
},
}; };
} }
public class CloseButton : ClickableContainer
{
private readonly SpriteIcon icon;
public CloseButton()
{
Size = new Vector2(20);
Child = icon = new SpriteIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Scale = new Vector2(0.75f),
Icon = FontAwesome.fa_close,
RelativeSizeAxes = Axes.Both,
};
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
{
icon.ScaleTo(0.5f, 1000, Easing.OutQuint);
return base.OnMouseDown(state, args);
}
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args)
{
icon.ScaleTo(0.75f, 1000, Easing.OutElastic);
return base.OnMouseUp(state, args);
}
protected override bool OnHover(InputState state)
{
icon.FadeColour(Color4.Red, 200, Easing.OutQuint);
return base.OnHover(state);
}
protected override void OnHoverLost(InputState state)
{
icon.FadeColour(Color4.White, 200, Easing.OutQuint);
base.OnHoverLost(state);
}
}
public class ChannelSelectorTabItem : ChannelTabItem public class ChannelSelectorTabItem : ChannelTabItem
{ {
public override bool IsRemovable => false;
public ChannelSelectorTabItem(Channel value) : base(value) public ChannelSelectorTabItem(Channel value) : base(value)
{ {
Depth = float.MaxValue; Depth = float.MaxValue;

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@ -160,6 +160,7 @@ namespace osu.Game.Overlays
channelTabs = new ChatTabControl channelTabs = new ChatTabControl
{ {
RelativeSizeAxes = Axes.Both, RelativeSizeAxes = Axes.Both,
OnRequestLeave = removeChannel,
}, },
} }
}, },
@ -305,6 +306,7 @@ namespace osu.Game.Overlays
addChannel(channels.Find(c => c.Name == @"#lobby")); addChannel(channels.Find(c => c.Name == @"#lobby"));
channelSelection.OnRequestJoin = addChannel; channelSelection.OnRequestJoin = addChannel;
channelSelection.OnRequestLeave = removeChannel;
channelSelection.Sections = new[] channelSelection.Sections = new[]
{ {
new ChannelSection new ChannelSection
@ -332,7 +334,15 @@ namespace osu.Game.Overlays
set set
{ {
if (currentChannel == value || value == null) return; if (currentChannel == value) return;
if (value == null)
{
currentChannel = null;
textbox.Current.Disabled = true;
currentChannelContainer.Clear(false);
return;
}
currentChannel = value; currentChannel = value;
@ -391,6 +401,19 @@ namespace osu.Game.Overlays
channel.Joined.Value = true; channel.Joined.Value = true;
} }
private void removeChannel(Channel channel)
{
if (channel == null) return;
if (channel == CurrentChannel) CurrentChannel = null;
careChannels.Remove(channel);
loadedChannels.Remove(loadedChannels.Find(c => c.Channel == channel));
channelTabs.RemoveItem(channel);
channel.Joined.Value = false;
}
private void fetchInitialMessages(Channel channel) private void fetchInitialMessages(Channel channel)
{ {
var req = new GetMessagesRequest(new List<Channel> { channel }, null); var req = new GetMessagesRequest(new List<Channel> { channel }, null);