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Merge pull request #14917 from peppy/new-interfaces
Add new read-only interfaces for all remaining model types
This commit is contained in:
commit
13bea7833e
@ -34,7 +34,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
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return new CatchDifficultyAttributes { Mods = mods, Skills = skills };
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// this is the same as osu!, so there's potential to share the implementation... maybe
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double preempt = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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double preempt = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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return new CatchDifficultyAttributes
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{
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@ -132,7 +132,7 @@ namespace osu.Game.Rulesets.Catch.Objects
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, 450);
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Scale = (1.0f - 0.7f * (difficulty.CircleSize - 5) / 5) / 2;
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}
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@ -27,7 +27,7 @@ namespace osu.Game.Rulesets.Catch.UI
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: base(ruleset, beatmap, mods)
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{
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Direction.Value = ScrollingDirection.Down;
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TimeRange.Value = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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TimeRange.Value = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450);
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}
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protected override ReplayInputHandler CreateReplayInputHandler(Replay replay) => new CatchFramedReplayInputHandler(replay);
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@ -53,7 +53,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
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double starRating = basePerformance > 0.00001 ? Math.Cbrt(1.12) * 0.027 * (Math.Cbrt(100000 / Math.Pow(2, 1 / 1.1) * basePerformance) + 4) : 0;
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double preempt = (int)BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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double preempt = (int)IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.ApproachRate, 1800, 1200, 450) / clockRate;
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int maxCombo = beatmap.HitObjects.Count;
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// Add the ticks + tail of the slider. 1 is subtracted because the head circle would be counted twice (once for the slider itself in the line above)
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@ -126,7 +126,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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{
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base.ApplyDefaultsToSelf(controlPointInfo, difficulty);
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TimePreempt = (float)BeatmapDifficulty.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
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TimePreempt = (float)IBeatmapDifficultyInfo.DifficultyRange(difficulty.ApproachRate, 1800, 1200, PREEMPT_MIN);
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// Preempt time can go below 450ms. Normally, this is achieved via the DT mod which uniformly speeds up all animations game wide regardless of AR.
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// This uniform speedup is hard to match 1:1, however we can at least make AR>10 (via mods) feel good by extending the upper linear function above.
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@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Osu.Objects
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double secondsDuration = Duration / 1000;
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double minimumRotationsPerSecond = stable_matching_fudge * BeatmapDifficulty.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
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double minimumRotationsPerSecond = stable_matching_fudge * IBeatmapDifficultyInfo.DifficultyRange(difficulty.OverallDifficulty, 3, 5, 7.5);
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SpinsRequired = (int)(secondsDuration * minimumRotationsPerSecond);
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MaximumBonusSpins = (int)((maximum_rotations_per_second - minimumRotationsPerSecond) * secondsDuration);
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@ -117,7 +117,7 @@ namespace osu.Game.Rulesets.Taiko.Beatmaps
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case IHasDuration endTimeData:
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{
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double hitMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
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double hitMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.OverallDifficulty, 3, 5, 7.5) * swell_hit_multiplier;
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yield return new Swell
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{
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@ -40,8 +40,8 @@ namespace osu.Game.Rulesets.Taiko.Scoring
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{
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base.ApplyBeatmap(beatmap);
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hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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hpMissMultiplier = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
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hpMultiplier = 1 / (object_count_factor * Math.Max(1, beatmap.HitObjects.OfType<Hit>().Count()) * IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.5, 0.75, 0.98));
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hpMissMultiplier = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, 0.0018, 0.0075, 0.0120);
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}
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protected override double GetHealthIncreaseFor(JudgementResult result)
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@ -19,7 +19,7 @@ namespace osu.Game.Tests.Localisation
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Title = "Romanised title",
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TitleUnicode = "Unicode Title"
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};
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var romanisableString = metadata.ToRomanisableString();
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var romanisableString = metadata.GetDisplayTitleRomanisable();
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Assert.AreEqual(metadata.ToString(), romanisableString.Romanised);
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Assert.AreEqual($"{metadata.ArtistUnicode} - {metadata.TitleUnicode}", romanisableString.Original);
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@ -33,7 +33,7 @@ namespace osu.Game.Tests.Localisation
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Artist = "Romanised Artist",
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Title = "Romanised title"
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};
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var romanisableString = metadata.ToRomanisableString();
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var romanisableString = metadata.GetDisplayTitleRomanisable();
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Assert.AreEqual(romanisableString.Romanised, romanisableString.Original);
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}
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@ -117,7 +117,7 @@ namespace osu.Game.Tournament.Components
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if ((mods & LegacyMods.DoubleTime) > 0)
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{
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// temporary local calculation (taken from OsuDifficultyCalculator)
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double preempt = (int)BeatmapDifficulty.DifficultyRange(ar, 1800, 1200, 450) / 1.5;
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double preempt = (int)IBeatmapDifficultyInfo.DifficultyRange(ar, 1800, 1200, 450) / 1.5;
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ar = (float)(preempt > 1200 ? (1800 - preempt) / 120 : (1200 - preempt) / 150 + 5);
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bpm *= 1.5f;
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@ -5,7 +5,7 @@ using osu.Game.Database;
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namespace osu.Game.Beatmaps
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{
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public class BeatmapDifficulty : IHasPrimaryKey
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public class BeatmapDifficulty : IHasPrimaryKey, IBeatmapDifficultyInfo
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{
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/// <summary>
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/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
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@ -49,47 +49,5 @@ namespace osu.Game.Beatmaps
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difficulty.SliderMultiplier = SliderMultiplier;
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difficulty.SliderTickRate = SliderTickRate;
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}
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/// <summary>
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/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
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/// </summary>
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/// <param name="difficulty">The difficulty value to be mapped.</param>
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/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
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/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
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/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
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/// <returns>Value to which the difficulty value maps in the specified range.</returns>
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public static double DifficultyRange(double difficulty, double min, double mid, double max)
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{
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if (difficulty > 5)
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return mid + (max - mid) * (difficulty - 5) / 5;
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if (difficulty < 5)
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return mid - (mid - min) * (5 - difficulty) / 5;
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return mid;
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}
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/// <summary>
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/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
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/// </summary>
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/// <param name="difficulty">The difficulty value to be mapped.</param>
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/// <param name="range">The values that define the two linear ranges.
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/// <list type="table">
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/// <item>
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/// <term>od0</term>
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/// <description>Minimum of the resulting range which will be achieved by a difficulty value of 0.</description>
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/// </item>
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/// <item>
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/// <term>od5</term>
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/// <description>Midpoint of the resulting range which will be achieved by a difficulty value of 5.</description>
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/// </item>
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/// <item>
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/// <term>od10</term>
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/// <description>Maximum of the resulting range which will be achieved by a difficulty value of 10.</description>
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/// </item>
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/// </list>
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/// </param>
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/// <returns>Value to which the difficulty value maps in the specified range.</returns>
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public static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
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=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
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}
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}
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@ -7,7 +7,6 @@ using System.ComponentModel.DataAnnotations;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Rulesets;
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@ -17,7 +16,7 @@ namespace osu.Game.Beatmaps
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{
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[ExcludeFromDynamicCompile]
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[Serializable]
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public class BeatmapInfo : IEquatable<BeatmapInfo>, IHasPrimaryKey
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public class BeatmapInfo : IEquatable<BeatmapInfo>, IHasPrimaryKey, IBeatmapInfo
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{
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public int ID { get; set; }
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@ -152,18 +151,7 @@ namespace osu.Game.Beatmaps
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[JsonIgnore]
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public DifficultyRating DifficultyRating => BeatmapDifficultyCache.GetDifficultyRating(StarDifficulty);
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public string[] SearchableTerms => new[]
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{
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Version
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}.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty<string>()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
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public override string ToString() => $"{Metadata ?? BeatmapSet?.Metadata} {versionString}".Trim();
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public RomanisableString ToRomanisableString()
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{
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var metadata = (Metadata ?? BeatmapSet?.Metadata)?.ToRomanisableString() ?? new RomanisableString(null, null);
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return new RomanisableString($"{metadata.GetPreferred(true)} {versionString}".Trim(), $"{metadata.GetPreferred(false)} {versionString}".Trim());
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}
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public override string ToString() => this.GetDisplayTitle();
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public bool Equals(BeatmapInfo other)
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{
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@ -187,5 +175,22 @@ namespace osu.Game.Beatmaps
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/// Returns a shallow-clone of this <see cref="BeatmapInfo"/>.
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/// </summary>
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public BeatmapInfo Clone() => (BeatmapInfo)MemberwiseClone();
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#region Implementation of IHasOnlineID
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public int? OnlineID => OnlineBeatmapID;
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#endregion
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#region Implementation of IBeatmapInfo
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string IBeatmapInfo.DifficultyName => Version;
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IBeatmapMetadataInfo IBeatmapInfo.Metadata => Metadata;
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IBeatmapDifficultyInfo IBeatmapInfo.Difficulty => BaseDifficulty;
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IBeatmapSetInfo IBeatmapInfo.BeatmapSet => BeatmapSet;
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IRulesetInfo IBeatmapInfo.Ruleset => Ruleset;
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double IBeatmapInfo.StarRating => StarDifficulty;
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#endregion
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}
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}
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38
osu.Game/Beatmaps/BeatmapInfoExtensions.cs
Normal file
38
osu.Game/Beatmaps/BeatmapInfoExtensions.cs
Normal file
@ -0,0 +1,38 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Localisation;
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namespace osu.Game.Beatmaps
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{
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public static class BeatmapInfoExtensions
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{
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/// <summary>
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/// A user-presentable display title representing this beatmap.
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/// </summary>
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public static string GetDisplayTitle(this IBeatmapInfo beatmapInfo) => $"{getClosestMetadata(beatmapInfo)} {getVersionString(beatmapInfo)}".Trim();
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/// <summary>
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/// A user-presentable display title representing this beatmap, with localisation handling for potentially romanisable fields.
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/// </summary>
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public static RomanisableString GetDisplayTitleRomanisable(this IBeatmapInfo beatmapInfo)
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{
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var metadata = getClosestMetadata(beatmapInfo).GetDisplayTitleRomanisable();
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var versionString = getVersionString(beatmapInfo);
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return new RomanisableString($"{metadata.GetPreferred(true)} {versionString}".Trim(), $"{metadata.GetPreferred(false)} {versionString}".Trim());
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}
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public static string[] GetSearchableTerms(this IBeatmapInfo beatmapInfo) => new[]
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{
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beatmapInfo.DifficultyName
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}.Concat(getClosestMetadata(beatmapInfo).GetSearchableTerms()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
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private static string getVersionString(IBeatmapInfo beatmapInfo) => string.IsNullOrEmpty(beatmapInfo.DifficultyName) ? string.Empty : $"[{beatmapInfo.DifficultyName}]";
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// temporary helper methods until we figure which metadata should be where.
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private static IBeatmapMetadataInfo getClosestMetadata(IBeatmapInfo beatmapInfo) =>
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beatmapInfo.Metadata ?? beatmapInfo.BeatmapSet?.Metadata ?? new BeatmapMetadata();
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}
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}
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@ -4,9 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.ComponentModel.DataAnnotations.Schema;
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using System.Linq;
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using Newtonsoft.Json;
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using osu.Framework.Localisation;
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using osu.Framework.Testing;
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using osu.Game.Database;
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using osu.Game.Users;
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@ -15,7 +13,7 @@ namespace osu.Game.Beatmaps
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{
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[ExcludeFromDynamicCompile]
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[Serializable]
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public class BeatmapMetadata : IEquatable<BeatmapMetadata>, IHasPrimaryKey
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public class BeatmapMetadata : IEquatable<BeatmapMetadata>, IHasPrimaryKey, IBeatmapMetadataInfo
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{
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public int ID { get; set; }
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@ -83,50 +81,13 @@ namespace osu.Game.Beatmaps
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public int PreviewTime { get; set; }
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public string AudioFile { get; set; }
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public string BackgroundFile { get; set; }
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public override string ToString()
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{
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string author = Author == null ? string.Empty : $"({Author})";
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return $"{Artist} - {Title} {author}".Trim();
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}
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public bool Equals(BeatmapMetadata other) => ((IBeatmapMetadataInfo)this).Equals(other);
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public RomanisableString ToRomanisableString()
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{
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string author = Author == null ? string.Empty : $"({Author})";
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var artistUnicode = string.IsNullOrEmpty(ArtistUnicode) ? Artist : ArtistUnicode;
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var titleUnicode = string.IsNullOrEmpty(TitleUnicode) ? Title : TitleUnicode;
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public override string ToString() => this.GetDisplayTitle();
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return new RomanisableString($"{artistUnicode} - {titleUnicode} {author}".Trim(), $"{Artist} - {Title} {author}".Trim());
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}
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[JsonIgnore]
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public string[] SearchableTerms => new[]
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{
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Author?.Username,
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Artist,
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ArtistUnicode,
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Title,
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TitleUnicode,
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Source,
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Tags
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}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
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public bool Equals(BeatmapMetadata other)
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{
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if (other == null)
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return false;
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return Title == other.Title
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&& TitleUnicode == other.TitleUnicode
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&& Artist == other.Artist
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&& ArtistUnicode == other.ArtistUnicode
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&& AuthorString == other.AuthorString
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&& Source == other.Source
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&& Tags == other.Tags
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&& PreviewTime == other.PreviewTime
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&& AudioFile == other.AudioFile
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&& BackgroundFile == other.BackgroundFile;
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}
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string IBeatmapMetadataInfo.Author => AuthorString;
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}
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}
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|
46
osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs
Normal file
46
osu.Game/Beatmaps/BeatmapMetadataInfoExtensions.cs
Normal file
@ -0,0 +1,46 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
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// See the LICENCE file in the repository root for full licence text.
|
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using System.Linq;
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using osu.Framework.Localisation;
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||||
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||||
namespace osu.Game.Beatmaps
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{
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public static class BeatmapMetadataInfoExtensions
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{
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/// <summary>
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/// An array of all searchable terms provided in contained metadata.
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/// </summary>
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||||
public static string[] GetSearchableTerms(this IBeatmapMetadataInfo metadataInfo) => new[]
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{
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metadataInfo.Author,
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metadataInfo.Artist,
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metadataInfo.ArtistUnicode,
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metadataInfo.Title,
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metadataInfo.TitleUnicode,
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||||
metadataInfo.Source,
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||||
metadataInfo.Tags
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||||
}.Where(s => !string.IsNullOrEmpty(s)).ToArray();
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||||
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||||
/// <summary>
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||||
/// A user-presentable display title representing this metadata.
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/// </summary>
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||||
public static string GetDisplayTitle(this IBeatmapMetadataInfo metadataInfo)
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{
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string author = string.IsNullOrEmpty(metadataInfo.Author) ? string.Empty : $"({metadataInfo.Author})";
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return $"{metadataInfo.Artist} - {metadataInfo.Title} {author}".Trim();
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}
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/// <summary>
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||||
/// A user-presentable display title representing this beatmap, with localisation handling for potentially romanisable fields.
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/// </summary>
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public static RomanisableString GetDisplayTitleRomanisable(this IBeatmapMetadataInfo metadataInfo)
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{
|
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string author = string.IsNullOrEmpty(metadataInfo.Author) ? string.Empty : $"({metadataInfo.Author})";
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var artistUnicode = string.IsNullOrEmpty(metadataInfo.ArtistUnicode) ? metadataInfo.Artist : metadataInfo.ArtistUnicode;
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var titleUnicode = string.IsNullOrEmpty(metadataInfo.TitleUnicode) ? metadataInfo.Title : metadataInfo.TitleUnicode;
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return new RomanisableString($"{artistUnicode} - {titleUnicode} {author}".Trim(), $"{metadataInfo.Artist} - {metadataInfo.Title} {author}".Trim());
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}
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||||
}
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||||
}
|
@ -7,7 +7,7 @@ using osu.Game.IO;
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||||
|
||||
namespace osu.Game.Beatmaps
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||||
{
|
||||
public class BeatmapSetFileInfo : INamedFileInfo, IHasPrimaryKey
|
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public class BeatmapSetFileInfo : INamedFileInfo, IHasPrimaryKey, INamedFileUsage
|
||||
{
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||||
public int ID { get; set; }
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||||
@ -19,5 +19,7 @@ namespace osu.Game.Beatmaps
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||||
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[Required]
|
||||
public string Filename { get; set; }
|
||||
|
||||
public IFileInfo File => FileInfo;
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ using osu.Game.Database;
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete, IEquatable<BeatmapSetInfo>
|
||||
public class BeatmapSetInfo : IHasPrimaryKey, IHasFiles<BeatmapSetFileInfo>, ISoftDelete, IEquatable<BeatmapSetInfo>, IBeatmapSetInfo
|
||||
{
|
||||
public int ID { get; set; }
|
||||
|
||||
@ -61,8 +61,6 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
public string Hash { get; set; }
|
||||
|
||||
public string StoryboardFile => Files.Find(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
|
||||
|
||||
/// <summary>
|
||||
/// Returns the storage path for the file in this beatmapset with the given filename, if any exists, otherwise null.
|
||||
/// The path returned is relative to the user file storage.
|
||||
@ -90,5 +88,19 @@ namespace osu.Game.Beatmaps
|
||||
|
||||
return ReferenceEquals(this, other);
|
||||
}
|
||||
|
||||
#region Implementation of IHasOnlineID
|
||||
|
||||
public int? OnlineID => OnlineBeatmapSetID;
|
||||
|
||||
#endregion
|
||||
|
||||
#region Implementation of IBeatmapSetInfo
|
||||
|
||||
IBeatmapMetadataInfo IBeatmapSetInfo.Metadata => Metadata;
|
||||
IEnumerable<IBeatmapInfo> IBeatmapSetInfo.Beatmaps => Beatmaps;
|
||||
IEnumerable<INamedFileUsage> IBeatmapSetInfo.Files => Files;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
90
osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs
Normal file
90
osu.Game/Beatmaps/IBeatmapDifficultyInfo.cs
Normal file
@ -0,0 +1,90 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A representation of all top-level difficulty settings for a beatmap.
|
||||
/// </summary>
|
||||
public interface IBeatmapDifficultyInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The default value used for all difficulty settings except <see cref="SliderMultiplier"/> and <see cref="SliderTickRate"/>.
|
||||
/// </summary>
|
||||
const float DEFAULT_DIFFICULTY = 5;
|
||||
|
||||
/// <summary>
|
||||
/// The drain rate of the associated beatmap.
|
||||
/// </summary>
|
||||
float DrainRate { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The circle size of the associated beatmap.
|
||||
/// </summary>
|
||||
float CircleSize { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The overall difficulty of the associated beatmap.
|
||||
/// </summary>
|
||||
float OverallDifficulty { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The approach rate of the associated beatmap.
|
||||
/// </summary>
|
||||
float ApproachRate { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The slider multiplier of the associated beatmap.
|
||||
/// </summary>
|
||||
double SliderMultiplier { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The slider tick rate of the associated beatmap.
|
||||
/// </summary>
|
||||
double SliderTickRate { get; }
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
||||
/// <param name="min">Minimum of the resulting range which will be achieved by a difficulty value of 0.</param>
|
||||
/// <param name="mid">Midpoint of the resulting range which will be achieved by a difficulty value of 5.</param>
|
||||
/// <param name="max">Maximum of the resulting range which will be achieved by a difficulty value of 10.</param>
|
||||
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
||||
static double DifficultyRange(double difficulty, double min, double mid, double max)
|
||||
{
|
||||
if (difficulty > 5)
|
||||
return mid + (max - mid) * (difficulty - 5) / 5;
|
||||
if (difficulty < 5)
|
||||
return mid - (mid - min) * (5 - difficulty) / 5;
|
||||
|
||||
return mid;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Maps a difficulty value [0, 10] to a two-piece linear range of values.
|
||||
/// </summary>
|
||||
/// <param name="difficulty">The difficulty value to be mapped.</param>
|
||||
/// <param name="range">The values that define the two linear ranges.
|
||||
/// <list type="table">
|
||||
/// <item>
|
||||
/// <term>od0</term>
|
||||
/// <description>Minimum of the resulting range which will be achieved by a difficulty value of 0.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>od5</term>
|
||||
/// <description>Midpoint of the resulting range which will be achieved by a difficulty value of 5.</description>
|
||||
/// </item>
|
||||
/// <item>
|
||||
/// <term>od10</term>
|
||||
/// <description>Maximum of the resulting range which will be achieved by a difficulty value of 10.</description>
|
||||
/// </item>
|
||||
/// </list>
|
||||
/// </param>
|
||||
/// <returns>Value to which the difficulty value maps in the specified range.</returns>
|
||||
static double DifficultyRange(double difficulty, (double od0, double od5, double od10) range)
|
||||
=> DifficultyRange(difficulty, range.od0, range.od5, range.od10);
|
||||
}
|
||||
}
|
66
osu.Game/Beatmaps/IBeatmapInfo.cs
Normal file
66
osu.Game/Beatmaps/IBeatmapInfo.cs
Normal file
@ -0,0 +1,66 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.Database;
|
||||
using osu.Game.Rulesets;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A single beatmap difficulty.
|
||||
/// </summary>
|
||||
public interface IBeatmapInfo : IHasOnlineID
|
||||
{
|
||||
/// <summary>
|
||||
/// The user-specified name given to this beatmap.
|
||||
/// </summary>
|
||||
string DifficultyName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The metadata representing this beatmap. May be shared between multiple beatmaps.
|
||||
/// </summary>
|
||||
IBeatmapMetadataInfo? Metadata { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The difficulty settings for this beatmap.
|
||||
/// </summary>
|
||||
IBeatmapDifficultyInfo Difficulty { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The beatmap set this beatmap is part of.
|
||||
/// </summary>
|
||||
IBeatmapSetInfo? BeatmapSet { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The playable length in milliseconds of this beatmap.
|
||||
/// </summary>
|
||||
double Length { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The most common BPM of this beatmap.
|
||||
/// </summary>
|
||||
double BPM { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The SHA-256 hash representing this beatmap's contents.
|
||||
/// </summary>
|
||||
string Hash { get; }
|
||||
|
||||
/// <summary>
|
||||
/// MD5 is kept for legacy support (matching against replays etc.).
|
||||
/// </summary>
|
||||
string MD5Hash { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The ruleset this beatmap was made for.
|
||||
/// </summary>
|
||||
IRulesetInfo Ruleset { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The basic star rating for this beatmap (with no mods applied).
|
||||
/// </summary>
|
||||
double StarRating { get; }
|
||||
}
|
||||
}
|
83
osu.Game/Beatmaps/IBeatmapMetadataInfo.cs
Normal file
83
osu.Game/Beatmaps/IBeatmapMetadataInfo.cs
Normal file
@ -0,0 +1,83 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// Metadata representing a beatmap. May be shared between multiple beatmap difficulties.
|
||||
/// </summary>
|
||||
public interface IBeatmapMetadataInfo : IEquatable<IBeatmapMetadataInfo>
|
||||
{
|
||||
/// <summary>
|
||||
/// The romanised title of this beatmap.
|
||||
/// </summary>
|
||||
string Title { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The unicode title of this beatmap.
|
||||
/// </summary>
|
||||
string TitleUnicode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The romanised artist of this beatmap.
|
||||
/// </summary>
|
||||
string Artist { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The unicode artist of this beatmap.
|
||||
/// </summary>
|
||||
string ArtistUnicode { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The author of this beatmap.
|
||||
/// </summary>
|
||||
string Author { get; } // eventually should be linked to a persisted User.
|
||||
|
||||
/// <summary>
|
||||
/// The source of this beatmap.
|
||||
/// </summary>
|
||||
string Source { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The tags of this beatmap.
|
||||
/// </summary>
|
||||
string Tags { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The time in milliseconds to begin playing the track for preview purposes.
|
||||
/// If -1, the track should begin playing at 40% of its length.
|
||||
/// </summary>
|
||||
int PreviewTime { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The filename of the audio file consumed by this beatmap.
|
||||
/// </summary>
|
||||
string AudioFile { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The filename of the background image file consumed by this beatmap.
|
||||
/// </summary>
|
||||
string BackgroundFile { get; }
|
||||
|
||||
bool IEquatable<IBeatmapMetadataInfo>.Equals(IBeatmapMetadataInfo? other)
|
||||
{
|
||||
if (other == null)
|
||||
return false;
|
||||
|
||||
return Title == other.Title
|
||||
&& TitleUnicode == other.TitleUnicode
|
||||
&& Artist == other.Artist
|
||||
&& ArtistUnicode == other.ArtistUnicode
|
||||
&& Author == other.Author
|
||||
&& Source == other.Source
|
||||
&& Tags == other.Tags
|
||||
&& PreviewTime == other.PreviewTime
|
||||
&& AudioFile == other.AudioFile
|
||||
&& BackgroundFile == other.BackgroundFile;
|
||||
}
|
||||
}
|
||||
}
|
52
osu.Game/Beatmaps/IBeatmapSetInfo.cs
Normal file
52
osu.Game/Beatmaps/IBeatmapSetInfo.cs
Normal file
@ -0,0 +1,52 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using osu.Game.Database;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Beatmaps
|
||||
{
|
||||
/// <summary>
|
||||
/// A representation of a collection of beatmap difficulties, generally packaged as an ".osz" archive.
|
||||
/// </summary>
|
||||
public interface IBeatmapSetInfo : IHasOnlineID
|
||||
{
|
||||
/// <summary>
|
||||
/// The date when this beatmap was imported.
|
||||
/// </summary>
|
||||
DateTimeOffset DateAdded { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The best-effort metadata representing this set. In the case metadata differs between contained beatmaps, one is arbitrarily chosen.
|
||||
/// </summary>
|
||||
IBeatmapMetadataInfo? Metadata { get; }
|
||||
|
||||
/// <summary>
|
||||
/// All beatmaps contained in this set.
|
||||
/// </summary>
|
||||
IEnumerable<IBeatmapInfo> Beatmaps { get; }
|
||||
|
||||
/// <summary>
|
||||
/// All files used by this set.
|
||||
/// </summary>
|
||||
IEnumerable<INamedFileUsage> Files { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The maximum star difficulty of all beatmaps in this set.
|
||||
/// </summary>
|
||||
double MaxStarDifficulty { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The maximum playable length in milliseconds of all beatmaps in this set.
|
||||
/// </summary>
|
||||
double MaxLength { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The maximum BPM of all beatmaps in this set.
|
||||
/// </summary>
|
||||
double MaxBPM { get; }
|
||||
}
|
||||
}
|
@ -201,12 +201,14 @@ namespace osu.Game.Beatmaps
|
||||
{
|
||||
var decoder = Decoder.GetDecoder<Storyboard>(stream);
|
||||
|
||||
var storyboardFilename = BeatmapSetInfo?.Files.FirstOrDefault(f => f.Filename.EndsWith(".osb", StringComparison.OrdinalIgnoreCase))?.Filename;
|
||||
|
||||
// todo: support loading from both set-wide storyboard *and* beatmap specific.
|
||||
if (BeatmapSetInfo?.StoryboardFile == null)
|
||||
if (string.IsNullOrEmpty(storyboardFilename))
|
||||
storyboard = decoder.Decode(stream);
|
||||
else
|
||||
{
|
||||
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(BeatmapSetInfo.StoryboardFile))))
|
||||
using (var secondaryStream = new LineBufferedReader(GetStream(BeatmapSetInfo.GetPathForFile(storyboardFilename))))
|
||||
storyboard = decoder.Decode(stream, secondaryStream);
|
||||
}
|
||||
}
|
||||
|
15
osu.Game/Database/IHasOnlineID.cs
Normal file
15
osu.Game/Database/IHasOnlineID.cs
Normal file
@ -0,0 +1,15 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
public interface IHasOnlineID
|
||||
{
|
||||
/// <summary>
|
||||
/// The server-side ID representing this instance, if one exists.
|
||||
/// </summary>
|
||||
int? OnlineID { get; }
|
||||
}
|
||||
}
|
25
osu.Game/Database/INamedFileUsage.cs
Normal file
25
osu.Game/Database/INamedFileUsage.cs
Normal file
@ -0,0 +1,25 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Game.IO;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Database
|
||||
{
|
||||
/// <summary>
|
||||
/// A usage of a file, with a local filename attached.
|
||||
/// </summary>
|
||||
public interface INamedFileUsage
|
||||
{
|
||||
/// <summary>
|
||||
/// The underlying file on disk.
|
||||
/// </summary>
|
||||
IFileInfo File { get; }
|
||||
|
||||
/// <summary>
|
||||
/// The filename for this usage.
|
||||
/// </summary>
|
||||
string Filename { get; }
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@ using osu.Game.Database;
|
||||
|
||||
namespace osu.Game.IO
|
||||
{
|
||||
public class FileInfo : IHasPrimaryKey
|
||||
public class FileInfo : IHasPrimaryKey, IFileInfo
|
||||
{
|
||||
public int ID { get; set; }
|
||||
|
||||
|
18
osu.Game/IO/IFileInfo.cs
Normal file
18
osu.Game/IO/IFileInfo.cs
Normal file
@ -0,0 +1,18 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.IO
|
||||
{
|
||||
/// <summary>
|
||||
/// A representation of a tracked file.
|
||||
/// </summary>
|
||||
public interface IFileInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// SHA-256 hash of the file content.
|
||||
/// </summary>
|
||||
string Hash { get; }
|
||||
}
|
||||
}
|
@ -38,7 +38,7 @@ namespace osu.Game.Overlays.Music
|
||||
{
|
||||
Padding = new MarginPadding { Left = 5 };
|
||||
|
||||
FilterTerms = item.Metadata.SearchableTerms;
|
||||
FilterTerms = item.Metadata.GetSearchableTerms();
|
||||
}
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
|
47
osu.Game/Rulesets/IRulesetInfo.cs
Normal file
47
osu.Game/Rulesets/IRulesetInfo.cs
Normal file
@ -0,0 +1,47 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using osu.Game.Database;
|
||||
|
||||
#nullable enable
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
/// <summary>
|
||||
/// A representation of a ruleset's metadata.
|
||||
/// </summary>
|
||||
public interface IRulesetInfo : IHasOnlineID
|
||||
{
|
||||
/// <summary>
|
||||
/// The user-exposed name of this ruleset.
|
||||
/// </summary>
|
||||
string Name { get; }
|
||||
|
||||
/// <summary>
|
||||
/// An acronym defined by the ruleset that can be used as a permanent identifier.
|
||||
/// </summary>
|
||||
string ShortName { get; }
|
||||
|
||||
/// <summary>
|
||||
/// A string representation of this ruleset, to be used with reflection to instantiate the ruleset represented by this metadata.
|
||||
/// </summary>
|
||||
string InstantiationInfo { get; }
|
||||
|
||||
Ruleset? CreateInstance()
|
||||
{
|
||||
var type = Type.GetType(InstantiationInfo);
|
||||
|
||||
if (type == null)
|
||||
return null;
|
||||
|
||||
var ruleset = Activator.CreateInstance(type) as Ruleset;
|
||||
|
||||
// overwrite the pre-populated RulesetInfo with a potentially database attached copy.
|
||||
// TODO: figure if we still want/need this after switching to realm.
|
||||
// ruleset.RulesetInfo = this;
|
||||
|
||||
return ruleset;
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@ using osu.Framework.Testing;
|
||||
namespace osu.Game.Rulesets
|
||||
{
|
||||
[ExcludeFromDynamicCompile]
|
||||
public class RulesetInfo : IEquatable<RulesetInfo>
|
||||
public class RulesetInfo : IEquatable<RulesetInfo>, IRulesetInfo
|
||||
{
|
||||
public int? ID { get; set; }
|
||||
|
||||
@ -54,5 +54,11 @@ namespace osu.Game.Rulesets
|
||||
}
|
||||
|
||||
public override string ToString() => Name ?? $"{Name} ({ShortName}) ID: {ID}";
|
||||
|
||||
#region Implementation of IHasOnlineID
|
||||
|
||||
public int? OnlineID => ID;
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
@ -100,7 +100,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
.First()
|
||||
)));
|
||||
|
||||
targetMinimumHealth = BeatmapDifficulty.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target);
|
||||
targetMinimumHealth = IBeatmapDifficultyInfo.DifficultyRange(beatmap.BeatmapInfo.BaseDifficulty.DrainRate, min_health_target, mid_health_target, max_health_target);
|
||||
|
||||
// Add back a portion of the amount of HP to be drained, depending on the lenience requested.
|
||||
targetMinimumHealth += drainLenience * (1 - targetMinimumHealth);
|
||||
|
@ -86,7 +86,7 @@ namespace osu.Game.Rulesets.Scoring
|
||||
{
|
||||
foreach (var range in GetRanges())
|
||||
{
|
||||
var value = BeatmapDifficulty.DifficultyRange(difficulty, (range.Min, range.Average, range.Max));
|
||||
var value = IBeatmapDifficultyInfo.DifficultyRange(difficulty, (range.Min, range.Average, range.Max));
|
||||
|
||||
switch (range.Result)
|
||||
{
|
||||
|
@ -108,7 +108,7 @@ namespace osu.Game.Screens.OnlinePlay
|
||||
difficultyIconContainer.Child = new DifficultyIcon(beatmap.Value, ruleset.Value, requiredMods) { Size = new Vector2(32) };
|
||||
|
||||
beatmapText.Clear();
|
||||
beatmapText.AddLink(Item.Beatmap.Value.ToRomanisableString(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString(), null, text =>
|
||||
beatmapText.AddLink(Item.Beatmap.Value.GetDisplayTitleRomanisable(), LinkAction.OpenBeatmap, Item.Beatmap.Value.OnlineBeatmapID.ToString(), null, text =>
|
||||
{
|
||||
text.Truncate = true;
|
||||
text.RelativeSizeAxes = Axes.X;
|
||||
|
@ -379,7 +379,7 @@ namespace osu.Game.Screens.OnlinePlay.Lounge.Components
|
||||
if (item.NewValue?.Beatmap.Value != null)
|
||||
{
|
||||
statusText.Text = "Currently playing ";
|
||||
beatmapText.AddLink(item.NewValue.Beatmap.Value.ToRomanisableString(),
|
||||
beatmapText.AddLink(item.NewValue.Beatmap.Value.GetDisplayTitleRomanisable(),
|
||||
LinkAction.OpenBeatmap,
|
||||
item.NewValue.Beatmap.Value.OnlineBeatmapID.ToString(),
|
||||
creationParameters: s =>
|
||||
|
@ -57,7 +57,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
if (match)
|
||||
{
|
||||
var terms = BeatmapInfo.SearchableTerms;
|
||||
var terms = BeatmapInfo.GetSearchableTerms();
|
||||
|
||||
foreach (var criteriaTerm in criteria.SearchTerms)
|
||||
match &= terms.Any(term => term.Contains(criteriaTerm, StringComparison.InvariantCultureIgnoreCase));
|
||||
|
Loading…
Reference in New Issue
Block a user