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Merge pull request #509 from peppy/fix-beatmap-options
Fix beatmap options overlay inconsistencies
This commit is contained in:
commit
139dd456fb
@ -1,7 +1,10 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Screens.Testing;
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using osu.Framework.Screens.Testing;
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using osu.Game.Graphics;
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using osu.Game.Screens.Select.Options;
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using osu.Game.Screens.Select.Options;
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namespace osu.Desktop.VisualTests.Tests
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namespace osu.Desktop.VisualTests.Tests
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@ -16,6 +19,11 @@ namespace osu.Desktop.VisualTests.Tests
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var overlay = new BeatmapOptionsOverlay();
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var overlay = new BeatmapOptionsOverlay();
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overlay.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, Color4.Purple, null, Key.Number1);
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overlay.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, Color4.Purple, null, Key.Number2);
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overlay.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, Color4.Yellow, null, Key.Number3);
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overlay.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, Color4.Pink, null, Key.Number4, float.MaxValue);
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Add(overlay);
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Add(overlay);
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AddButton(@"Toggle", overlay.ToggleVisibility);
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AddButton(@"Toggle", overlay.ToggleVisibility);
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@ -19,7 +19,8 @@ namespace osu.Game.Screens.Select.Options
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public class BeatmapOptionsOverlay : FocusedOverlayContainer
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public class BeatmapOptionsOverlay : FocusedOverlayContainer
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{
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{
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private const float transition_duration = 500;
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private const float transition_duration = 500;
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private const float x_position = 290;
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private const float x_position = 0.2f;
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private const float x_movement = 0.8f;
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private const float height = 100;
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private const float height = 100;
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@ -30,10 +31,10 @@ namespace osu.Game.Screens.Select.Options
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{
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{
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base.PopIn();
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base.PopIn();
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if (buttonsContainer.Position.X >= DrawWidth || buttonsContainer.Alpha <= 0)
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FadeIn(transition_duration, EasingTypes.OutQuint);
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buttonsContainer.MoveToX(-buttonsContainer.DrawWidth);
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buttonsContainer.Alpha = 1;
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if (buttonsContainer.Position.X == 1 || Alpha == 0)
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buttonsContainer.MoveToX(x_position - x_movement);
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holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
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holder.ScaleTo(new Vector2(1, 1), transition_duration / 2, EasingTypes.OutQuint);
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@ -47,15 +48,10 @@ namespace osu.Game.Screens.Select.Options
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holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
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holder.ScaleTo(new Vector2(1, 0), transition_duration / 2, EasingTypes.InSine);
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buttonsContainer.MoveToX(DrawWidth, transition_duration, EasingTypes.InSine);
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buttonsContainer.MoveToX(x_position + x_movement, transition_duration, EasingTypes.InSine);
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buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
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buttonsContainer.TransformSpacingTo(new Vector2(200f, 0f), transition_duration, EasingTypes.InSine);
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Delay(transition_duration);
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FadeOut(transition_duration, EasingTypes.InQuint);
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Schedule(() =>
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{
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if (State == Visibility.Hidden)
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buttonsContainer.Alpha = 0;
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});
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}
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}
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public BeatmapOptionsOverlay()
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public BeatmapOptionsOverlay()
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@ -79,6 +75,7 @@ namespace osu.Game.Screens.Select.Options
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buttonsContainer = new ButtonFlow
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buttonsContainer = new ButtonFlow
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{
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{
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Height = height,
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Height = height,
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RelativePositionAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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AutoSizeAxes = Axes.X,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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