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Add test coverage
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osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs
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132
osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions;
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using osu.Framework.Testing;
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using osu.Game.Beatmaps;
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using osu.Game.Screens.Play;
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using osu.Game.Tests.Beatmaps.IO;
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using osu.Game.Tests.Visual;
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namespace osu.Game.Tests.Database
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{
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[HeadlessTest]
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public class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo
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{
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public IBindable<bool> IsPlaying => isPlaying;
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private readonly Bindable<bool> isPlaying = new Bindable<bool>();
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private BeatmapSetInfo importedSet = null!;
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[BackgroundDependencyLoader]
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private void load(OsuGameBase osu)
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{
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importedSet = BeatmapImportHelper.LoadQuickOszIntoOsu(osu).GetResultSafely();
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}
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[SetUpSteps]
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public void SetUpSteps()
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{
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AddStep("Set not playing", () => isPlaying.Value = false);
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}
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[Test]
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public void TestDifficultyProcessing()
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{
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AddAssert("Difficulty is initially set", () =>
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{
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return Realm.Run(r =>
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{
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var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
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return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
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});
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});
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AddStep("Reset difficulty", () =>
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{
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Realm.Write(r =>
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{
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var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
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foreach (var b in beatmapSetInfo.Beatmaps)
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b.StarRating = -1;
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});
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});
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AddStep("Run background processor", () =>
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{
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Add(new TestBackgroundBeatmapProcessor());
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});
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AddUntilStep("wait for difficulties repopulated", () =>
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{
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return Realm.Run(r =>
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{
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var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
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return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
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});
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});
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}
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[Test]
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public void TestDifficultyProcessingWhilePlaying()
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{
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AddAssert("Difficulty is initially set", () =>
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{
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return Realm.Run(r =>
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{
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var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
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return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
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});
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});
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AddStep("Set playing", () => isPlaying.Value = true);
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AddStep("Reset difficulty", () =>
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{
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Realm.Write(r =>
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{
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var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
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foreach (var b in beatmapSetInfo.Beatmaps)
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b.StarRating = -1;
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});
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});
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AddStep("Run background processor", () =>
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{
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Add(new TestBackgroundBeatmapProcessor());
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});
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AddWaitStep("wait some", 500);
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AddAssert("Difficulty still not populated", () =>
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{
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return Realm.Run(r =>
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{
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var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
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return beatmapSetInfo.Beatmaps.All(b => b.StarRating == -1);
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});
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});
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AddStep("Set not playing", () => isPlaying.Value = false);
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AddUntilStep("wait for difficulties repopulated", () =>
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{
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return Realm.Run(r =>
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{
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var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
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return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
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});
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});
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}
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public class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor
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{
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protected override int TimeToSleepDuringGameplay => 10;
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}
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}
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}
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@ -35,6 +35,8 @@ namespace osu.Game
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[Resolved]
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private ILocalUserPlayInfo? localUserPlayInfo { get; set; }
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protected virtual int TimeToSleepDuringGameplay => 30000;
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protected override void LoadComplete()
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{
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base.LoadComplete();
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@ -107,8 +109,8 @@ namespace osu.Game
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{
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while (localUserPlayInfo?.IsPlaying.Value == true)
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{
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Logger.Log("Background processing sleeping 30s due to active gameplay...");
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Thread.Sleep(30000);
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Logger.Log("Background processing sleeping due to active gameplay...");
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Thread.Sleep(TimeToSleepDuringGameplay);
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}
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realmAccess.Run(r =>
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