mirror of
https://github.com/ppy/osu.git
synced 2024-12-14 15:33:05 +08:00
Add test coverage
This commit is contained in:
parent
d5e0dba9da
commit
1374738a0d
132
osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs
Normal file
132
osu.Game.Tests/Database/BackgroundBeatmapProcessorTests.cs
Normal file
@ -0,0 +1,132 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System.Linq;
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Framework.Extensions;
|
||||
using osu.Framework.Testing;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Tests.Beatmaps.IO;
|
||||
using osu.Game.Tests.Visual;
|
||||
|
||||
namespace osu.Game.Tests.Database
|
||||
{
|
||||
[HeadlessTest]
|
||||
public class BackgroundBeatmapProcessorTests : OsuTestScene, ILocalUserPlayInfo
|
||||
{
|
||||
public IBindable<bool> IsPlaying => isPlaying;
|
||||
|
||||
private readonly Bindable<bool> isPlaying = new Bindable<bool>();
|
||||
|
||||
private BeatmapSetInfo importedSet = null!;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(OsuGameBase osu)
|
||||
{
|
||||
importedSet = BeatmapImportHelper.LoadQuickOszIntoOsu(osu).GetResultSafely();
|
||||
}
|
||||
|
||||
[SetUpSteps]
|
||||
public void SetUpSteps()
|
||||
{
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyProcessing()
|
||||
{
|
||||
AddAssert("Difficulty is initially set", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Reset difficulty", () =>
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
foreach (var b in beatmapSetInfo.Beatmaps)
|
||||
b.StarRating = -1;
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundBeatmapProcessor());
|
||||
});
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestDifficultyProcessingWhilePlaying()
|
||||
{
|
||||
AddAssert("Difficulty is initially set", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set playing", () => isPlaying.Value = true);
|
||||
|
||||
AddStep("Reset difficulty", () =>
|
||||
{
|
||||
Realm.Write(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
foreach (var b in beatmapSetInfo.Beatmaps)
|
||||
b.StarRating = -1;
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Run background processor", () =>
|
||||
{
|
||||
Add(new TestBackgroundBeatmapProcessor());
|
||||
});
|
||||
|
||||
AddWaitStep("wait some", 500);
|
||||
|
||||
AddAssert("Difficulty still not populated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating == -1);
|
||||
});
|
||||
});
|
||||
|
||||
AddStep("Set not playing", () => isPlaying.Value = false);
|
||||
|
||||
AddUntilStep("wait for difficulties repopulated", () =>
|
||||
{
|
||||
return Realm.Run(r =>
|
||||
{
|
||||
var beatmapSetInfo = r.Find<BeatmapSetInfo>(importedSet.ID);
|
||||
return beatmapSetInfo.Beatmaps.All(b => b.StarRating > 0);
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
public class TestBackgroundBeatmapProcessor : BackgroundBeatmapProcessor
|
||||
{
|
||||
protected override int TimeToSleepDuringGameplay => 10;
|
||||
}
|
||||
}
|
||||
}
|
@ -35,6 +35,8 @@ namespace osu.Game
|
||||
[Resolved]
|
||||
private ILocalUserPlayInfo? localUserPlayInfo { get; set; }
|
||||
|
||||
protected virtual int TimeToSleepDuringGameplay => 30000;
|
||||
|
||||
protected override void LoadComplete()
|
||||
{
|
||||
base.LoadComplete();
|
||||
@ -107,8 +109,8 @@ namespace osu.Game
|
||||
{
|
||||
while (localUserPlayInfo?.IsPlaying.Value == true)
|
||||
{
|
||||
Logger.Log("Background processing sleeping 30s due to active gameplay...");
|
||||
Thread.Sleep(30000);
|
||||
Logger.Log("Background processing sleeping due to active gameplay...");
|
||||
Thread.Sleep(TimeToSleepDuringGameplay);
|
||||
}
|
||||
|
||||
realmAccess.Run(r =>
|
||||
|
Loading…
Reference in New Issue
Block a user