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Remove bindable

This commit is contained in:
Andrei Zavatski 2020-04-09 13:10:09 +03:00
parent 2d3ea95469
commit 134feefa14
2 changed files with 19 additions and 23 deletions

View File

@ -55,13 +55,13 @@ namespace osu.Game.Tests.Visual.UserInterface
[Test] [Test]
public void TestButtonVisibility() public void TestButtonVisibility()
{ {
AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden); AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
AddStep("scroll to end", () => scroll.ScrollToEnd(false)); AddStep("scroll to end", () => scroll.ScrollToEnd(false));
AddAssert("button is visible", () => scroll.Button.Current.Value == Visibility.Visible); AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
AddStep("scroll to start", () => scroll.ScrollToStart(false)); AddStep("scroll to start", () => scroll.ScrollToStart(false));
AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden); AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
} }
[Test] [Test]

View File

@ -3,14 +3,12 @@
using System.Collections.Generic; using System.Collections.Generic;
using osu.Framework.Allocation; using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Extensions.Color4Extensions; using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics; using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers; using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Effects; using osu.Framework.Graphics.Effects;
using osu.Framework.Graphics.Shapes; using osu.Framework.Graphics.Shapes;
using osu.Framework.Graphics.Sprites; using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.UserInterface;
using osu.Framework.Input.Events; using osu.Framework.Input.Events;
using osu.Game.Graphics.Containers; using osu.Game.Graphics.Containers;
using osuTK; using osuTK;
@ -43,7 +41,7 @@ namespace osu.Game.Overlays
{ {
ScrollToStart(); ScrollToStart();
currentTarget = Target; currentTarget = Target;
Button.Current.Value = Visibility.Hidden; Button.State = Visibility.Hidden;
} }
}); });
} }
@ -54,7 +52,7 @@ namespace osu.Game.Overlays
if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight) if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
{ {
Button.Current.Value = Visibility.Hidden; Button.State = Visibility.Hidden;
return; return;
} }
@ -62,19 +60,27 @@ namespace osu.Game.Overlays
return; return;
currentTarget = Target; currentTarget = Target;
Button.Current.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden; Button.State = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
} }
public class ScrollToTopButton : OsuHoverContainer, IHasCurrentValue<Visibility> public class ScrollToTopButton : OsuHoverContainer
{ {
private const int fade_duration = 500; private const int fade_duration = 500;
private readonly BindableWithCurrent<Visibility> current = new BindableWithCurrent<Visibility>(); private Visibility state;
public Bindable<Visibility> Current public Visibility State
{ {
get => current.Current; get => state;
set => current.Current = value; set
{
if (value == state)
return;
state = value;
Enabled.Value = state == Visibility.Visible;
this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
}
} }
protected override IEnumerable<Drawable> EffectTargets => new[] { background }; protected override IEnumerable<Drawable> EffectTargets => new[] { background };
@ -128,16 +134,6 @@ namespace osu.Game.Overlays
flashColour = colourProvider.Light1; flashColour = colourProvider.Light1;
} }
protected override void LoadComplete()
{
base.LoadComplete();
Current.BindValueChanged(visibility =>
{
Enabled.Value = visibility.NewValue == Visibility.Visible;
this.FadeTo(visibility.NewValue == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
}, true);
}
protected override bool OnClick(ClickEvent e) protected override bool OnClick(ClickEvent e)
{ {
background.FlashColour(flashColour, 800, Easing.OutQuint); background.FlashColour(flashColour, 800, Easing.OutQuint);