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Remove bindable
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parent
2d3ea95469
commit
134feefa14
@ -55,13 +55,13 @@ namespace osu.Game.Tests.Visual.UserInterface
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[Test]
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public void TestButtonVisibility()
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{
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AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
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AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
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AddStep("scroll to end", () => scroll.ScrollToEnd(false));
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AddAssert("button is visible", () => scroll.Button.Current.Value == Visibility.Visible);
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AddAssert("button is visible", () => scroll.Button.State == Visibility.Visible);
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AddStep("scroll to start", () => scroll.ScrollToStart(false));
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AddAssert("button is hidden", () => scroll.Button.Current.Value == Visibility.Hidden);
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AddAssert("button is hidden", () => scroll.Button.State == Visibility.Hidden);
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}
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[Test]
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@ -3,14 +3,12 @@
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Bindables;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Effects;
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using osu.Framework.Graphics.Shapes;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.UserInterface;
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using osu.Framework.Input.Events;
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using osu.Game.Graphics.Containers;
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using osuTK;
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@ -43,7 +41,7 @@ namespace osu.Game.Overlays
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{
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ScrollToStart();
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currentTarget = Target;
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Button.Current.Value = Visibility.Hidden;
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Button.State = Visibility.Hidden;
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}
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});
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}
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@ -54,7 +52,7 @@ namespace osu.Game.Overlays
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if (ScrollContent.DrawHeight + button_scroll_position < DrawHeight)
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{
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Button.Current.Value = Visibility.Hidden;
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Button.State = Visibility.Hidden;
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return;
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}
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@ -62,19 +60,27 @@ namespace osu.Game.Overlays
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return;
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currentTarget = Target;
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Button.Current.Value = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
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Button.State = Current > button_scroll_position ? Visibility.Visible : Visibility.Hidden;
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}
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public class ScrollToTopButton : OsuHoverContainer, IHasCurrentValue<Visibility>
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public class ScrollToTopButton : OsuHoverContainer
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{
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private const int fade_duration = 500;
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private readonly BindableWithCurrent<Visibility> current = new BindableWithCurrent<Visibility>();
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private Visibility state;
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public Bindable<Visibility> Current
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public Visibility State
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{
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get => current.Current;
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set => current.Current = value;
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get => state;
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set
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{
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if (value == state)
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return;
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state = value;
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Enabled.Value = state == Visibility.Visible;
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this.FadeTo(state == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
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}
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}
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protected override IEnumerable<Drawable> EffectTargets => new[] { background };
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@ -128,16 +134,6 @@ namespace osu.Game.Overlays
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flashColour = colourProvider.Light1;
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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Current.BindValueChanged(visibility =>
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{
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Enabled.Value = visibility.NewValue == Visibility.Visible;
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this.FadeTo(visibility.NewValue == Visibility.Visible ? 1 : 0, fade_duration, Easing.OutQuint);
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}, true);
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}
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protected override bool OnClick(ClickEvent e)
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{
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background.FlashColour(flashColour, 800, Easing.OutQuint);
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