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Rename enum members (no idea what a TaikoDon is)

This commit is contained in:
Dean Herbert 2020-05-14 10:02:47 +09:00
parent 76af6f25f1
commit 134a94e86d
5 changed files with 7 additions and 7 deletions

View File

@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
{
public TestSceneTaikoScroller()
{
AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())));
AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
}

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@ -87,13 +87,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
return null;
case TaikoSkinComponents.TaikoScroller:
case TaikoSkinComponents.Scroller:
if (GetTexture("taiko-slider") != null)
return new LegacyTaikoScroller();
return null;
case TaikoSkinComponents.TaikoDon:
case TaikoSkinComponents.Mascot:
if (GetTexture("pippidonclear0") != null)
return new DrawableTaikoMascot();

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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko
TaikoExplosionMiss,
TaikoExplosionGood,
TaikoExplosionGreat,
TaikoScroller,
TaikoDon,
Scroller,
Mascot,
}
}

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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
{
new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
{
RelativeSizeAxes = Axes.X,
Depth = float.MaxValue

View File

@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Taiko.UI
},
}
},
mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoDon), _ => Empty())
mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
{
Origin = Anchor.BottomLeft,
Anchor = Anchor.TopLeft,