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Rename enum members (no idea what a TaikoDon is)
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@ -14,7 +14,7 @@ namespace osu.Game.Rulesets.Taiko.Tests.Skinning
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{
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{
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public TestSceneTaikoScroller()
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public TestSceneTaikoScroller()
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{
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{
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())));
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AddStep("Load scroller", () => SetContents(() => new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())));
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
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AddToggleStep("Toggle passing", passing => this.ChildrenOfType<LegacyTaikoScroller>().ForEach(s => s.LastResult.Value =
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new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
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new JudgementResult(null, new Judgement()) { Type = passing ? HitResult.Perfect : HitResult.Miss }));
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}
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}
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@ -87,13 +87,13 @@ namespace osu.Game.Rulesets.Taiko.Skinning
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return null;
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return null;
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case TaikoSkinComponents.TaikoScroller:
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case TaikoSkinComponents.Scroller:
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if (GetTexture("taiko-slider") != null)
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if (GetTexture("taiko-slider") != null)
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return new LegacyTaikoScroller();
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return new LegacyTaikoScroller();
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return null;
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return null;
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case TaikoSkinComponents.TaikoDon:
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case TaikoSkinComponents.Mascot:
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if (GetTexture("pippidonclear0") != null)
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if (GetTexture("pippidonclear0") != null)
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return new DrawableTaikoMascot();
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return new DrawableTaikoMascot();
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@ -18,7 +18,7 @@ namespace osu.Game.Rulesets.Taiko
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TaikoExplosionMiss,
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TaikoExplosionMiss,
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TaikoExplosionGood,
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TaikoExplosionGood,
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TaikoExplosionGreat,
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TaikoExplosionGreat,
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TaikoScroller,
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Scroller,
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TaikoDon,
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Mascot,
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}
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}
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}
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}
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@ -42,7 +42,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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{
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{
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new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
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new BarLineGenerator<BarLine>(Beatmap).BarLines.ForEach(bar => Playfield.Add(bar.Major ? new DrawableBarLineMajor(bar) : new DrawableBarLine(bar)));
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AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoScroller), _ => Empty())
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AddInternal(scroller = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Scroller), _ => Empty())
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{
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{
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RelativeSizeAxes = Axes.X,
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RelativeSizeAxes = Axes.X,
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Depth = float.MaxValue
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Depth = float.MaxValue
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@ -127,7 +127,7 @@ namespace osu.Game.Rulesets.Taiko.UI
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},
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},
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}
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}
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},
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},
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mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.TaikoDon), _ => Empty())
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mascot = new SkinnableDrawable(new TaikoSkinComponent(TaikoSkinComponents.Mascot), _ => Empty())
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{
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{
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Anchor = Anchor.TopLeft,
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Anchor = Anchor.TopLeft,
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