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https://github.com/ppy/osu.git
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Merge branch 'custom-data-directory' into migration-backend
This commit is contained in:
commit
1348bdaa15
@ -16,9 +16,9 @@
|
||||
<EmbeddedResource Include="Resources\**\*.*" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Code Analysis">
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||
</ItemGroup>
|
||||
<PropertyGroup Label="Code Analysis">
|
||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||
|
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.507.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.508.1" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -18,7 +18,8 @@ namespace osu.Android
|
||||
|
||||
try
|
||||
{
|
||||
string versionName = packageInfo.VersionCode.ToString();
|
||||
// todo: needs checking before play store redeploy.
|
||||
string versionName = packageInfo.VersionName;
|
||||
// undo play store version garbling
|
||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||
}
|
||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
||||
{
|
||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||
|
||||
[TestCase(4.2058561036909863d, "diffcalc-test")]
|
||||
[TestCase(4.050601681491468d, "diffcalc-test")]
|
||||
public void Test(double expected, string name)
|
||||
=> base.Test(expected, name);
|
||||
|
||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||
{
|
||||
private const double star_scaling_factor = 0.145;
|
||||
private const double star_scaling_factor = 0.153;
|
||||
|
||||
protected override int SectionLength => 750;
|
||||
|
||||
@ -73,6 +73,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
{
|
||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||
|
||||
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
|
||||
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
|
||||
|
||||
return new Skill[]
|
||||
{
|
||||
new Movement(halfCatcherWidth),
|
||||
|
@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Longer maps are worth more
|
||||
double lengthBonus =
|
||||
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
|
||||
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
|
||||
0.95f + 0.3f * Math.Min(1.0f, numTotalHits / 2500.0f) +
|
||||
(numTotalHits > 2500 ? (float)Math.Log10(numTotalHits / 2500.0f) * 0.475f : 0.0f);
|
||||
|
||||
// Longer maps are worth more
|
||||
value *= lengthBonus;
|
||||
@ -63,19 +63,28 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
||||
|
||||
// Combo scaling
|
||||
if (Attributes.MaxCombo > 0)
|
||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||
|
||||
double approachRateFactor = 1.0;
|
||||
if (Attributes.ApproachRate > 9.0)
|
||||
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
|
||||
else if (Attributes.ApproachRate < 8.0)
|
||||
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
|
||||
float approachRate = (float)Attributes.ApproachRate;
|
||||
float approachRateFactor = 1.0f;
|
||||
if (approachRate > 9.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||
if (approachRate > 10.0f)
|
||||
approachRateFactor += 0.1f * (approachRate - 10.0f); // Additional 10% at AR 11, 30% total
|
||||
else if (approachRate < 8.0f)
|
||||
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||
|
||||
value *= approachRateFactor;
|
||||
|
||||
if (mods.Any(m => m is ModHidden))
|
||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
||||
{
|
||||
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
||||
// Hiddens gives almost nothing on max approach rate, and more the lower it is
|
||||
if (approachRate <= 10.0f)
|
||||
value *= 1.05f + 0.075f * (10.0f - approachRate); // 7.5% for each AR below 10
|
||||
else if (approachRate > 10.0f)
|
||||
value *= 1.01f + 0.04f * (11.0f - Math.Min(11.0f, approachRate)); // 5% at AR 10, 1% at AR 11
|
||||
}
|
||||
|
||||
if (mods.Any(m => m is ModFlashlight))
|
||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||
|
@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
public readonly float LastNormalizedPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 25ms.
|
||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
|
||||
/// </summary>
|
||||
public readonly double StrainTime;
|
||||
|
||||
public readonly double ClockRate;
|
||||
|
||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
||||
: base(hitObject, lastObject, clockRate)
|
||||
{
|
||||
@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
||||
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||
|
||||
// Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(25, DeltaTime);
|
||||
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||
StrainTime = Math.Max(40, DeltaTime);
|
||||
ClockRate = clockRate;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
{
|
||||
private const float absolute_player_positioning_error = 16f;
|
||||
private const float normalized_hitobject_radius = 41.0f;
|
||||
private const double direction_change_bonus = 12.5;
|
||||
private const double direction_change_bonus = 21.0;
|
||||
|
||||
protected override double SkillMultiplier => 850;
|
||||
protected override double SkillMultiplier => 900;
|
||||
protected override double StrainDecayBase => 0.2;
|
||||
|
||||
protected override double DecayWeight => 0.94;
|
||||
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
private float? lastPlayerPosition;
|
||||
private float lastDistanceMoved;
|
||||
private double lastStrainTime;
|
||||
|
||||
public Movement(float halfCatcherWidth)
|
||||
{
|
||||
@ -45,47 +46,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
||||
|
||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||
|
||||
double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500;
|
||||
double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime);
|
||||
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
|
||||
|
||||
double bonus = 0;
|
||||
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
||||
|
||||
// Direction changes give an extra point!
|
||||
double edgeDashBonus = 0;
|
||||
|
||||
// Direction change bonus.
|
||||
if (Math.Abs(distanceMoved) > 0.1)
|
||||
{
|
||||
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
|
||||
{
|
||||
double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error;
|
||||
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
|
||||
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
|
||||
|
||||
distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor;
|
||||
|
||||
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH)
|
||||
bonus = 0.3 * bonusFactor;
|
||||
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
|
||||
}
|
||||
|
||||
// Base bonus for every movement, giving some weight to streams.
|
||||
distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||
}
|
||||
|
||||
// Bonus for "almost" hyperdashes at corner points
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
||||
// Bonus for edge dashes.
|
||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
|
||||
{
|
||||
if (!catchCurrent.LastObject.HyperDash)
|
||||
bonus += 1.0;
|
||||
edgeDashBonus += 5.7;
|
||||
else
|
||||
{
|
||||
// After a hyperdash we ARE in the correct position. Always!
|
||||
playerPosition = catchCurrent.NormalizedPosition;
|
||||
}
|
||||
|
||||
distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
||||
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||
}
|
||||
|
||||
lastPlayerPosition = playerPosition;
|
||||
lastDistanceMoved = distanceMoved;
|
||||
lastStrainTime = catchCurrent.StrainTime;
|
||||
|
||||
return distanceAddition / catchCurrent.StrainTime;
|
||||
return distanceAddition / weightedStrainTime;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -24,10 +24,12 @@ using osu.Game.Rulesets.Mods;
|
||||
using osu.Game.Rulesets.Osu;
|
||||
using osu.Game.Rulesets.Osu.Mods;
|
||||
using osu.Game.Rulesets.Taiko;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Select;
|
||||
using osu.Game.Screens.Select.Carousel;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
using osu.Game.Users;
|
||||
using osuTK.Input;
|
||||
|
||||
namespace osu.Game.Tests.Visual.SongSelect
|
||||
@ -769,6 +771,70 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeRulesetWhilePresentingScore()
|
||||
{
|
||||
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
|
||||
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
|
||||
|
||||
changeRuleset(0);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(1);
|
||||
|
||||
AddStep("present score", () =>
|
||||
{
|
||||
// this ruleset change should be overridden by the present.
|
||||
Ruleset.Value = getSwitchBeatmap().Ruleset;
|
||||
|
||||
songSelect.PresentScore(new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "woo" },
|
||||
Beatmap = getPresentBeatmap(),
|
||||
Ruleset = getPresentBeatmap().Ruleset
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestChangeBeatmapWhilePresentingScore()
|
||||
{
|
||||
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
|
||||
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
|
||||
|
||||
changeRuleset(0);
|
||||
|
||||
addRulesetImportStep(0);
|
||||
addRulesetImportStep(1);
|
||||
|
||||
createSongSelect();
|
||||
|
||||
AddStep("present score", () =>
|
||||
{
|
||||
// this beatmap change should be overridden by the present.
|
||||
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
|
||||
|
||||
songSelect.PresentScore(new ScoreInfo
|
||||
{
|
||||
User = new User { Username = "woo" },
|
||||
Beatmap = getPresentBeatmap(),
|
||||
Ruleset = getPresentBeatmap().Ruleset
|
||||
});
|
||||
});
|
||||
|
||||
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||
|
||||
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
|
||||
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||
}
|
||||
|
||||
private void waitForInitialSelection()
|
||||
{
|
||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||
@ -882,6 +948,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
||||
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
|
||||
public new BeatmapCarousel Carousel => base.Carousel;
|
||||
|
||||
public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
|
||||
|
||||
protected override bool OnStart()
|
||||
{
|
||||
StartRequested?.Invoke();
|
||||
|
@ -32,5 +32,11 @@ namespace osu.Game.Tournament.Models
|
||||
MinValue = 640,
|
||||
MaxValue = 1366,
|
||||
};
|
||||
|
||||
public Bindable<int> PlayersPerTeam = new BindableInt(4)
|
||||
{
|
||||
MinValue = 3,
|
||||
MaxValue = 4,
|
||||
};
|
||||
}
|
||||
}
|
||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
[Resolved]
|
||||
private TournamentMatchChatDisplay chat { get; set; }
|
||||
|
||||
private Box chroma;
|
||||
private Drawable chroma;
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
|
||||
@ -61,16 +61,30 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
Y = 110,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Children = new Drawable[]
|
||||
Children = new[]
|
||||
{
|
||||
chroma = new Box
|
||||
chroma = new Container
|
||||
{
|
||||
// chroma key area for stable gameplay
|
||||
Name = "chroma",
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
Height = 512,
|
||||
Colour = new Color4(0, 255, 0, 255),
|
||||
Children = new Drawable[]
|
||||
{
|
||||
new ChromaArea
|
||||
{
|
||||
Name = "Left chroma",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
},
|
||||
new ChromaArea
|
||||
{
|
||||
Name = "Right chroma",
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.TopRight,
|
||||
Origin = Anchor.TopRight,
|
||||
Width = 0.5f,
|
||||
}
|
||||
}
|
||||
},
|
||||
}
|
||||
},
|
||||
@ -98,9 +112,15 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
},
|
||||
new SettingsSlider<int>
|
||||
{
|
||||
LabelText = "Chroma Width",
|
||||
LabelText = "Chroma width",
|
||||
Bindable = LadderInfo.ChromaKeyWidth,
|
||||
KeyboardStep = 1,
|
||||
},
|
||||
new SettingsSlider<int>
|
||||
{
|
||||
LabelText = "Players per team",
|
||||
Bindable = LadderInfo.PlayersPerTeam,
|
||||
KeyboardStep = 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -201,5 +221,54 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
||||
lastState = state.NewValue;
|
||||
}
|
||||
}
|
||||
|
||||
private class ChromaArea : CompositeDrawable
|
||||
{
|
||||
[Resolved]
|
||||
private LadderInfo ladder { get; set; }
|
||||
|
||||
[BackgroundDependencyLoader]
|
||||
private void load()
|
||||
{
|
||||
// chroma key area for stable gameplay
|
||||
Colour = new Color4(0, 255, 0, 255);
|
||||
|
||||
ladder.PlayersPerTeam.BindValueChanged(performLayout, true);
|
||||
}
|
||||
|
||||
private void performLayout(ValueChangedEvent<int> playerCount)
|
||||
{
|
||||
switch (playerCount.NewValue)
|
||||
{
|
||||
case 3:
|
||||
InternalChildren = new Drawable[]
|
||||
{
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Width = 0.5f,
|
||||
Height = 0.5f,
|
||||
Anchor = Anchor.TopCentre,
|
||||
Origin = Anchor.TopCentre,
|
||||
},
|
||||
new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Anchor = Anchor.BottomLeft,
|
||||
Origin = Anchor.BottomLeft,
|
||||
Height = 0.5f,
|
||||
},
|
||||
};
|
||||
break;
|
||||
|
||||
default:
|
||||
InternalChild = new Box
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
};
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -149,6 +149,11 @@ namespace osu.Game.Beatmaps
|
||||
}
|
||||
}
|
||||
|
||||
public string[] SearchableTerms => new[]
|
||||
{
|
||||
Version
|
||||
}.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty<string>()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
|
||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Graphics
|
||||
return false;
|
||||
|
||||
dateText.Text = $"{date:d MMMM yyyy} ";
|
||||
timeText.Text = $"{date:hh:mm:ss \"UTC\"z}";
|
||||
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat
|
||||
/// </summary>
|
||||
public event Action<Message> MessageRemoved;
|
||||
|
||||
public bool ReadOnly => false; //todo not yet used.
|
||||
public bool ReadOnly => false; // todo: not yet used.
|
||||
|
||||
public override string ToString() => Name;
|
||||
|
||||
|
@ -302,6 +302,7 @@ namespace osu.Game
|
||||
{
|
||||
base.SetHost(host);
|
||||
|
||||
if (Storage == null) // may be non-null for certain tests
|
||||
Storage = new OsuStorage(host);
|
||||
|
||||
if (LocalConfig == null)
|
||||
|
@ -91,6 +91,8 @@ namespace osu.Game.Overlays.SearchableList
|
||||
|
||||
protected override void Dispose(bool isDisposing)
|
||||
{
|
||||
base.Dispose(isDisposing);
|
||||
|
||||
bindable.ValueChanged -= Bindable_ValueChanged;
|
||||
}
|
||||
}
|
||||
|
@ -3,6 +3,7 @@
|
||||
|
||||
using System;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using Newtonsoft.Json;
|
||||
|
||||
namespace osu.Game.Rulesets
|
||||
@ -15,7 +16,20 @@ namespace osu.Game.Rulesets
|
||||
|
||||
public string ShortName { get; set; }
|
||||
|
||||
public string InstantiationInfo { get; set; }
|
||||
private string instantiationInfo;
|
||||
|
||||
public string InstantiationInfo
|
||||
{
|
||||
get => instantiationInfo;
|
||||
set => instantiationInfo = abbreviateInstantiationInfo(value);
|
||||
}
|
||||
|
||||
private string abbreviateInstantiationInfo(string value)
|
||||
{
|
||||
// exclude version onwards, matching only on namespace and type.
|
||||
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
|
||||
return string.Join(',', value.Split(',').Take(2));
|
||||
}
|
||||
|
||||
[JsonIgnore]
|
||||
public bool Available { get; set; }
|
||||
|
@ -93,7 +93,9 @@ namespace osu.Game.Rulesets
|
||||
// add any other modes
|
||||
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
|
||||
{
|
||||
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
|
||||
// todo: StartsWith can be changed to Equals on 2020-11-08
|
||||
// This is to give users enough time to have their database use new abbreviated info).
|
||||
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
|
||||
context.RulesetInfo.Add(r.RulesetInfo);
|
||||
}
|
||||
|
||||
@ -104,13 +106,7 @@ namespace osu.Game.Rulesets
|
||||
{
|
||||
try
|
||||
{
|
||||
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
|
||||
{
|
||||
// for the time being, let's ignore the version being loaded.
|
||||
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
|
||||
asm.Version = null;
|
||||
return Assembly.Load(asm);
|
||||
}, null))).RulesetInfo;
|
||||
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
|
||||
|
||||
r.Name = instanceInfo.Name;
|
||||
r.ShortName = instanceInfo.ShortName;
|
||||
|
@ -43,5 +43,25 @@ namespace osu.Game.Rulesets.Scoring
|
||||
/// </summary>
|
||||
[Description(@"Perfect")]
|
||||
Perfect,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates small tick miss.
|
||||
/// </summary>
|
||||
SmallTickMiss,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a small tick hit.
|
||||
/// </summary>
|
||||
SmallTickHit,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a large tick miss.
|
||||
/// </summary>
|
||||
LargeTickMiss,
|
||||
|
||||
/// <summary>
|
||||
/// Indicates a large tick hit.
|
||||
/// </summary>
|
||||
LargeTickHit
|
||||
}
|
||||
}
|
||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Scoring.Legacy
|
||||
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
||||
{
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Perfect];
|
||||
return getCount(scoreInfo, HitResult.Perfect);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -35,10 +35,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 0:
|
||||
case 1:
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Great];
|
||||
return getCount(scoreInfo, HitResult.Great);
|
||||
|
||||
case 2:
|
||||
return scoreInfo.Statistics[HitResult.Perfect];
|
||||
return getCount(scoreInfo, HitResult.Perfect);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -65,7 +65,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
||||
{
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Good];
|
||||
return getCount(scoreInfo, HitResult.Good);
|
||||
|
||||
case 2:
|
||||
return getCount(scoreInfo, HitResult.SmallTickMiss);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -78,6 +81,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 3:
|
||||
scoreInfo.Statistics[HitResult.Good] = value;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
scoreInfo.Statistics[HitResult.SmallTickMiss] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -87,10 +94,13 @@ namespace osu.Game.Scoring.Legacy
|
||||
{
|
||||
case 0:
|
||||
case 1:
|
||||
return scoreInfo.Statistics[HitResult.Good];
|
||||
return getCount(scoreInfo, HitResult.Good);
|
||||
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Ok];
|
||||
return getCount(scoreInfo, HitResult.Ok);
|
||||
|
||||
case 2:
|
||||
return getCount(scoreInfo, HitResult.LargeTickHit);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -108,6 +118,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 3:
|
||||
scoreInfo.Statistics[HitResult.Ok] = value;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
scoreInfo.Statistics[HitResult.LargeTickHit] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@ -117,7 +131,10 @@ namespace osu.Game.Scoring.Legacy
|
||||
{
|
||||
case 0:
|
||||
case 3:
|
||||
return scoreInfo.Statistics[HitResult.Meh];
|
||||
return getCount(scoreInfo, HitResult.Meh);
|
||||
|
||||
case 2:
|
||||
return getCount(scoreInfo, HitResult.SmallTickHit);
|
||||
}
|
||||
|
||||
return null;
|
||||
@ -131,13 +148,25 @@ namespace osu.Game.Scoring.Legacy
|
||||
case 3:
|
||||
scoreInfo.Statistics[HitResult.Meh] = value;
|
||||
break;
|
||||
|
||||
case 2:
|
||||
scoreInfo.Statistics[HitResult.SmallTickHit] = value;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
public static int? GetCountMiss(this ScoreInfo scoreInfo) =>
|
||||
scoreInfo.Statistics[HitResult.Miss];
|
||||
getCount(scoreInfo, HitResult.Miss);
|
||||
|
||||
public static void SetCountMiss(this ScoreInfo scoreInfo, int value) =>
|
||||
scoreInfo.Statistics[HitResult.Miss] = value;
|
||||
|
||||
private static int? getCount(ScoreInfo scoreInfo, HitResult result)
|
||||
{
|
||||
if (scoreInfo.Statistics.TryGetValue(result, out var existing))
|
||||
return existing;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Screens.Select.Filter;
|
||||
@ -55,10 +54,7 @@ namespace osu.Game.Screens.Select.Carousel
|
||||
|
||||
if (match)
|
||||
{
|
||||
var terms = new List<string>();
|
||||
|
||||
terms.AddRange(Beatmap.Metadata.SearchableTerms);
|
||||
terms.Add(Beatmap.Version);
|
||||
var terms = Beatmap.SearchableTerms;
|
||||
|
||||
foreach (var criteriaTerm in criteria.SearchTerms)
|
||||
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Input.Events;
|
||||
using osu.Framework.Screens;
|
||||
using osu.Game.Graphics;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Play;
|
||||
using osu.Game.Screens.Ranking;
|
||||
using osu.Game.Users;
|
||||
@ -32,9 +33,12 @@ namespace osu.Game.Screens.Select
|
||||
Edit();
|
||||
}, Key.Number4);
|
||||
|
||||
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score));
|
||||
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
|
||||
}
|
||||
|
||||
protected void PresentScore(ScoreInfo score) =>
|
||||
FinaliseSelection(score.Beatmap, score.Ruleset, () => this.Push(new ResultsScreen(score)));
|
||||
|
||||
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
||||
|
||||
public override void OnResuming(IScreen last)
|
||||
|
@ -342,13 +342,17 @@ namespace osu.Game.Screens.Select
|
||||
/// Call to make a selection and perform the default action for this SongSelect.
|
||||
/// </summary>
|
||||
/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
|
||||
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
|
||||
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
|
||||
/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
|
||||
/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
|
||||
public void FinaliseSelection(BeatmapInfo beatmap = null, RulesetInfo ruleset = null, Action customStartAction = null)
|
||||
{
|
||||
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
|
||||
if (!Carousel.BeatmapSetsLoaded)
|
||||
return;
|
||||
|
||||
if (ruleset != null)
|
||||
Ruleset.Value = ruleset;
|
||||
|
||||
transferRulesetValue();
|
||||
|
||||
// while transferRulesetValue will flush, it only does so if the ruleset changes.
|
||||
@ -369,7 +373,12 @@ namespace osu.Game.Screens.Select
|
||||
selectionChangedDebounce = null;
|
||||
}
|
||||
|
||||
if (performStartAction && OnStart())
|
||||
if (customStartAction != null)
|
||||
{
|
||||
customStartAction();
|
||||
Carousel.AllowSelection = false;
|
||||
}
|
||||
else if (OnStart())
|
||||
Carousel.AllowSelection = false;
|
||||
}
|
||||
|
||||
|
@ -20,11 +20,11 @@
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="Dapper" Version="2.0.35" />
|
||||
<PackageReference Include="DiffPlex" Version="1.6.1" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.2" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.11" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.507.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
|
@ -70,17 +70,17 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.507.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.508.1" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||
</ItemGroup>
|
||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||
<ItemGroup Label="Transitive Dependencies">
|
||||
<PackageReference Include="DiffPlex" Version="1.6.1" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.2" />
|
||||
<PackageReference Include="Humanizer" Version="2.8.11" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.507.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
|
||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user