mirror of
https://github.com/ppy/osu.git
synced 2025-01-27 17:12:54 +08:00
Merge branch 'custom-data-directory' into migration-backend
This commit is contained in:
commit
1348bdaa15
@ -16,9 +16,9 @@
|
|||||||
<EmbeddedResource Include="Resources\**\*.*" />
|
<EmbeddedResource Include="Resources\**\*.*" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Code Analysis">
|
<ItemGroup Label="Code Analysis">
|
||||||
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
<PackageReference Include="Microsoft.CodeAnalysis.BannedApiAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||||
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
<AdditionalFiles Include="$(MSBuildThisFileDirectory)CodeAnalysis\BannedSymbols.txt" />
|
||||||
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="2.9.8" PrivateAssets="All" />
|
<PackageReference Include="Microsoft.CodeAnalysis.FxCopAnalyzers" Version="3.0.0" PrivateAssets="All" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<PropertyGroup Label="Code Analysis">
|
<PropertyGroup Label="Code Analysis">
|
||||||
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
<CodeAnalysisRuleSet>$(MSBuildThisFileDirectory)CodeAnalysis\osu.ruleset</CodeAnalysisRuleSet>
|
||||||
|
@ -52,6 +52,6 @@
|
|||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.507.0" />
|
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.508.1" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
</Project>
|
</Project>
|
||||||
|
@ -18,7 +18,8 @@ namespace osu.Android
|
|||||||
|
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
string versionName = packageInfo.VersionCode.ToString();
|
// todo: needs checking before play store redeploy.
|
||||||
|
string versionName = packageInfo.VersionName;
|
||||||
// undo play store version garbling
|
// undo play store version garbling
|
||||||
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
return new Version(int.Parse(versionName.Substring(0, 4)), int.Parse(versionName.Substring(4, 4)), int.Parse(versionName.Substring(8, 1)));
|
||||||
}
|
}
|
||||||
|
@ -43,7 +43,7 @@ namespace osu.Desktop.Updater
|
|||||||
|
|
||||||
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
private async void checkForUpdateAsync(bool useDeltaPatching = true, UpdateProgressNotification notification = null)
|
||||||
{
|
{
|
||||||
//should we schedule a retry on completion of this check?
|
// should we schedule a retry on completion of this check?
|
||||||
bool scheduleRecheck = true;
|
bool scheduleRecheck = true;
|
||||||
|
|
||||||
try
|
try
|
||||||
@ -52,7 +52,7 @@ namespace osu.Desktop.Updater
|
|||||||
|
|
||||||
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
|
var info = await updateManager.CheckForUpdate(!useDeltaPatching);
|
||||||
if (info.ReleasesToApply.Count == 0)
|
if (info.ReleasesToApply.Count == 0)
|
||||||
//no updates available. bail and retry later.
|
// no updates available. bail and retry later.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (notification == null)
|
if (notification == null)
|
||||||
@ -81,8 +81,8 @@ namespace osu.Desktop.Updater
|
|||||||
{
|
{
|
||||||
logger.Add(@"delta patching failed; will attempt full download!");
|
logger.Add(@"delta patching failed; will attempt full download!");
|
||||||
|
|
||||||
//could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
// could fail if deltas are unavailable for full update path (https://github.com/Squirrel/Squirrel.Windows/issues/959)
|
||||||
//try again without deltas.
|
// try again without deltas.
|
||||||
checkForUpdateAsync(false, notification);
|
checkForUpdateAsync(false, notification);
|
||||||
scheduleRecheck = false;
|
scheduleRecheck = false;
|
||||||
}
|
}
|
||||||
@ -101,7 +101,7 @@ namespace osu.Desktop.Updater
|
|||||||
{
|
{
|
||||||
if (scheduleRecheck)
|
if (scheduleRecheck)
|
||||||
{
|
{
|
||||||
//check again in 30 minutes.
|
// check again in 30 minutes.
|
||||||
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
|
Scheduler.AddDelayed(() => checkForUpdateAsync(), 60000 * 30);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,7 +13,7 @@ namespace osu.Game.Rulesets.Catch.Tests
|
|||||||
{
|
{
|
||||||
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
protected override string ResourceAssembly => "osu.Game.Rulesets.Catch";
|
||||||
|
|
||||||
[TestCase(4.2058561036909863d, "diffcalc-test")]
|
[TestCase(4.050601681491468d, "diffcalc-test")]
|
||||||
public void Test(double expected, string name)
|
public void Test(double expected, string name)
|
||||||
=> base.Test(expected, name);
|
=> base.Test(expected, name);
|
||||||
|
|
||||||
|
@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
{
|
{
|
||||||
public class CatchDifficultyCalculator : DifficultyCalculator
|
public class CatchDifficultyCalculator : DifficultyCalculator
|
||||||
{
|
{
|
||||||
private const double star_scaling_factor = 0.145;
|
private const double star_scaling_factor = 0.153;
|
||||||
|
|
||||||
protected override int SectionLength => 750;
|
protected override int SectionLength => 750;
|
||||||
|
|
||||||
@ -73,6 +73,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
{
|
{
|
||||||
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
halfCatcherWidth = Catcher.CalculateCatchWidth(beatmap.BeatmapInfo.BaseDifficulty) * 0.5f;
|
||||||
|
|
||||||
|
// For circle sizes above 5.5, reduce the catcher width further to simulate imperfect gameplay.
|
||||||
|
halfCatcherWidth *= 1 - (Math.Max(0, beatmap.BeatmapInfo.BaseDifficulty.CircleSize - 5.5f) * 0.0625f);
|
||||||
|
|
||||||
return new Skill[]
|
return new Skill[]
|
||||||
{
|
{
|
||||||
new Movement(halfCatcherWidth),
|
new Movement(halfCatcherWidth),
|
||||||
|
@ -52,8 +52,8 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
// Longer maps are worth more
|
// Longer maps are worth more
|
||||||
double lengthBonus =
|
double lengthBonus =
|
||||||
0.95 + 0.4 * Math.Min(1.0, numTotalHits / 3000.0) +
|
0.95f + 0.3f * Math.Min(1.0f, numTotalHits / 2500.0f) +
|
||||||
(numTotalHits > 3000 ? Math.Log10(numTotalHits / 3000.0) * 0.5 : 0.0);
|
(numTotalHits > 2500 ? (float)Math.Log10(numTotalHits / 2500.0f) * 0.475f : 0.0f);
|
||||||
|
|
||||||
// Longer maps are worth more
|
// Longer maps are worth more
|
||||||
value *= lengthBonus;
|
value *= lengthBonus;
|
||||||
@ -63,19 +63,28 @@ namespace osu.Game.Rulesets.Catch.Difficulty
|
|||||||
|
|
||||||
// Combo scaling
|
// Combo scaling
|
||||||
if (Attributes.MaxCombo > 0)
|
if (Attributes.MaxCombo > 0)
|
||||||
value *= Math.Min(Math.Pow(Attributes.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
value *= Math.Min(Math.Pow(Score.MaxCombo, 0.8) / Math.Pow(Attributes.MaxCombo, 0.8), 1.0);
|
||||||
|
|
||||||
double approachRateFactor = 1.0;
|
float approachRate = (float)Attributes.ApproachRate;
|
||||||
if (Attributes.ApproachRate > 9.0)
|
float approachRateFactor = 1.0f;
|
||||||
approachRateFactor += 0.1 * (Attributes.ApproachRate - 9.0); // 10% for each AR above 9
|
if (approachRate > 9.0f)
|
||||||
else if (Attributes.ApproachRate < 8.0)
|
approachRateFactor += 0.1f * (approachRate - 9.0f); // 10% for each AR above 9
|
||||||
approachRateFactor += 0.025 * (8.0 - Attributes.ApproachRate); // 2.5% for each AR below 8
|
if (approachRate > 10.0f)
|
||||||
|
approachRateFactor += 0.1f * (approachRate - 10.0f); // Additional 10% at AR 11, 30% total
|
||||||
|
else if (approachRate < 8.0f)
|
||||||
|
approachRateFactor += 0.025f * (8.0f - approachRate); // 2.5% for each AR below 8
|
||||||
|
|
||||||
value *= approachRateFactor;
|
value *= approachRateFactor;
|
||||||
|
|
||||||
if (mods.Any(m => m is ModHidden))
|
if (mods.Any(m => m is ModHidden))
|
||||||
// Hiddens gives nothing on max approach rate, and more the lower it is
|
{
|
||||||
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
value *= 1.05 + 0.075 * (10.0 - Math.Min(10.0, Attributes.ApproachRate)); // 7.5% for each AR below 10
|
||||||
|
// Hiddens gives almost nothing on max approach rate, and more the lower it is
|
||||||
|
if (approachRate <= 10.0f)
|
||||||
|
value *= 1.05f + 0.075f * (10.0f - approachRate); // 7.5% for each AR below 10
|
||||||
|
else if (approachRate > 10.0f)
|
||||||
|
value *= 1.01f + 0.04f * (11.0f - Math.Min(11.0f, approachRate)); // 5% at AR 10, 1% at AR 11
|
||||||
|
}
|
||||||
|
|
||||||
if (mods.Any(m => m is ModFlashlight))
|
if (mods.Any(m => m is ModFlashlight))
|
||||||
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
// Apply length bonus again if flashlight is on simply because it becomes a lot harder on longer maps.
|
||||||
|
@ -21,10 +21,12 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
|||||||
public readonly float LastNormalizedPosition;
|
public readonly float LastNormalizedPosition;
|
||||||
|
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 25ms.
|
/// Milliseconds elapsed since the start time of the previous <see cref="CatchDifficultyHitObject"/>, with a minimum of 40ms.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public readonly double StrainTime;
|
public readonly double StrainTime;
|
||||||
|
|
||||||
|
public readonly double ClockRate;
|
||||||
|
|
||||||
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
public CatchDifficultyHitObject(HitObject hitObject, HitObject lastObject, double clockRate, float halfCatcherWidth)
|
||||||
: base(hitObject, lastObject, clockRate)
|
: base(hitObject, lastObject, clockRate)
|
||||||
{
|
{
|
||||||
@ -34,8 +36,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Preprocessing
|
|||||||
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
NormalizedPosition = BaseObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||||
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
LastNormalizedPosition = LastObject.X * CatchPlayfield.BASE_WIDTH * scalingFactor;
|
||||||
|
|
||||||
// Every strain interval is hard capped at the equivalent of 600 BPM streaming speed as a safety measure
|
// Every strain interval is hard capped at the equivalent of 375 BPM streaming speed as a safety measure
|
||||||
StrainTime = Math.Max(25, DeltaTime);
|
StrainTime = Math.Max(40, DeltaTime);
|
||||||
|
ClockRate = clockRate;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -13,9 +13,9 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
|||||||
{
|
{
|
||||||
private const float absolute_player_positioning_error = 16f;
|
private const float absolute_player_positioning_error = 16f;
|
||||||
private const float normalized_hitobject_radius = 41.0f;
|
private const float normalized_hitobject_radius = 41.0f;
|
||||||
private const double direction_change_bonus = 12.5;
|
private const double direction_change_bonus = 21.0;
|
||||||
|
|
||||||
protected override double SkillMultiplier => 850;
|
protected override double SkillMultiplier => 900;
|
||||||
protected override double StrainDecayBase => 0.2;
|
protected override double StrainDecayBase => 0.2;
|
||||||
|
|
||||||
protected override double DecayWeight => 0.94;
|
protected override double DecayWeight => 0.94;
|
||||||
@ -24,6 +24,7 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
|||||||
|
|
||||||
private float? lastPlayerPosition;
|
private float? lastPlayerPosition;
|
||||||
private float lastDistanceMoved;
|
private float lastDistanceMoved;
|
||||||
|
private double lastStrainTime;
|
||||||
|
|
||||||
public Movement(float halfCatcherWidth)
|
public Movement(float halfCatcherWidth)
|
||||||
{
|
{
|
||||||
@ -45,47 +46,47 @@ namespace osu.Game.Rulesets.Catch.Difficulty.Skills
|
|||||||
|
|
||||||
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
float distanceMoved = playerPosition - lastPlayerPosition.Value;
|
||||||
|
|
||||||
double distanceAddition = Math.Pow(Math.Abs(distanceMoved), 1.3) / 500;
|
double weightedStrainTime = catchCurrent.StrainTime + 13 + (3 / catchCurrent.ClockRate);
|
||||||
double sqrtStrain = Math.Sqrt(catchCurrent.StrainTime);
|
|
||||||
|
|
||||||
double bonus = 0;
|
double distanceAddition = (Math.Pow(Math.Abs(distanceMoved), 1.3) / 510);
|
||||||
|
double sqrtStrain = Math.Sqrt(weightedStrainTime);
|
||||||
|
|
||||||
// Direction changes give an extra point!
|
double edgeDashBonus = 0;
|
||||||
|
|
||||||
|
// Direction change bonus.
|
||||||
if (Math.Abs(distanceMoved) > 0.1)
|
if (Math.Abs(distanceMoved) > 0.1)
|
||||||
{
|
{
|
||||||
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
|
if (Math.Abs(lastDistanceMoved) > 0.1 && Math.Sign(distanceMoved) != Math.Sign(lastDistanceMoved))
|
||||||
{
|
{
|
||||||
double bonusFactor = Math.Min(absolute_player_positioning_error, Math.Abs(distanceMoved)) / absolute_player_positioning_error;
|
double bonusFactor = Math.Min(50, Math.Abs(distanceMoved)) / 50;
|
||||||
|
double antiflowFactor = Math.Max(Math.Min(70, Math.Abs(lastDistanceMoved)) / 70, 0.38);
|
||||||
|
|
||||||
distanceAddition += direction_change_bonus / sqrtStrain * bonusFactor;
|
distanceAddition += direction_change_bonus / Math.Sqrt(lastStrainTime + 16) * bonusFactor * antiflowFactor * Math.Max(1 - Math.Pow(weightedStrainTime / 1000, 3), 0);
|
||||||
|
|
||||||
// Bonus for tougher direction switches and "almost" hyperdashes at this point
|
|
||||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10 / CatchPlayfield.BASE_WIDTH)
|
|
||||||
bonus = 0.3 * bonusFactor;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Base bonus for every movement, giving some weight to streams.
|
// Base bonus for every movement, giving some weight to streams.
|
||||||
distanceAddition += 7.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
distanceAddition += 12.5 * Math.Min(Math.Abs(distanceMoved), normalized_hitobject_radius * 2) / (normalized_hitobject_radius * 6) / sqrtStrain;
|
||||||
}
|
}
|
||||||
|
|
||||||
// Bonus for "almost" hyperdashes at corner points
|
// Bonus for edge dashes.
|
||||||
if (catchCurrent.LastObject.DistanceToHyperDash <= 10.0f / CatchPlayfield.BASE_WIDTH)
|
if (catchCurrent.LastObject.DistanceToHyperDash <= 20.0f / CatchPlayfield.BASE_WIDTH)
|
||||||
{
|
{
|
||||||
if (!catchCurrent.LastObject.HyperDash)
|
if (!catchCurrent.LastObject.HyperDash)
|
||||||
bonus += 1.0;
|
edgeDashBonus += 5.7;
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
// After a hyperdash we ARE in the correct position. Always!
|
// After a hyperdash we ARE in the correct position. Always!
|
||||||
playerPosition = catchCurrent.NormalizedPosition;
|
playerPosition = catchCurrent.NormalizedPosition;
|
||||||
}
|
}
|
||||||
|
|
||||||
distanceAddition *= 1.0 + bonus * ((10 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 10);
|
distanceAddition *= 1.0 + edgeDashBonus * ((20 - catchCurrent.LastObject.DistanceToHyperDash * CatchPlayfield.BASE_WIDTH) / 20) * Math.Pow((Math.Min(catchCurrent.StrainTime * catchCurrent.ClockRate, 265) / 265), 1.5); // Edge Dashes are easier at lower ms values
|
||||||
}
|
}
|
||||||
|
|
||||||
lastPlayerPosition = playerPosition;
|
lastPlayerPosition = playerPosition;
|
||||||
lastDistanceMoved = distanceMoved;
|
lastDistanceMoved = distanceMoved;
|
||||||
|
lastStrainTime = catchCurrent.StrainTime;
|
||||||
|
|
||||||
return distanceAddition / catchCurrent.StrainTime;
|
return distanceAddition / weightedStrainTime;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -43,7 +43,7 @@ namespace osu.Game.Rulesets.Catch.Mods
|
|||||||
RelativeSizeAxes = Axes.Both;
|
RelativeSizeAxes = Axes.Both;
|
||||||
}
|
}
|
||||||
|
|
||||||
//disable keyboard controls
|
// disable keyboard controls
|
||||||
public bool OnPressed(CatchAction action) => true;
|
public bool OnPressed(CatchAction action) => true;
|
||||||
|
|
||||||
public void OnReleased(CatchAction action)
|
public void OnReleased(CatchAction action)
|
||||||
|
@ -55,7 +55,7 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
|
|
||||||
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
|
if (lastPosition - catcher_width_half < h.X && lastPosition + catcher_width_half > h.X)
|
||||||
{
|
{
|
||||||
//we are already in the correct range.
|
// we are already in the correct range.
|
||||||
lastTime = h.StartTime;
|
lastTime = h.StartTime;
|
||||||
addFrame(h.StartTime, lastPosition);
|
addFrame(h.StartTime, lastPosition);
|
||||||
return;
|
return;
|
||||||
@ -72,14 +72,14 @@ namespace osu.Game.Rulesets.Catch.Replays
|
|||||||
}
|
}
|
||||||
else if (dashRequired)
|
else if (dashRequired)
|
||||||
{
|
{
|
||||||
//we do a movement in two parts - the dash part then the normal part...
|
// we do a movement in two parts - the dash part then the normal part...
|
||||||
double timeAtNormalSpeed = positionChange / movement_speed;
|
double timeAtNormalSpeed = positionChange / movement_speed;
|
||||||
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
double timeWeNeedToSave = timeAtNormalSpeed - timeAvailable;
|
||||||
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
double timeAtDashSpeed = timeWeNeedToSave / 2;
|
||||||
|
|
||||||
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
float midPosition = (float)Interpolation.Lerp(lastPosition, h.X, (float)timeAtDashSpeed / timeAvailable);
|
||||||
|
|
||||||
//dash movement
|
// dash movement
|
||||||
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
|
addFrame(h.StartTime - timeAvailable + 1, lastPosition, true);
|
||||||
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
|
addFrame(h.StartTime - timeAvailable + timeAtDashSpeed, midPosition);
|
||||||
addFrame(h.StartTime, h.X);
|
addFrame(h.StartTime, h.X);
|
||||||
|
@ -66,7 +66,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
double stackThreshold = objectN.TimePreempt * beatmap.BeatmapInfo.StackLeniency;
|
||||||
|
|
||||||
if (objectN.StartTime - endTime > stackThreshold)
|
if (objectN.StartTime - endTime > stackThreshold)
|
||||||
//We are no longer within stacking range of the next object.
|
// We are no longer within stacking range of the next object.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|
if (Vector2Extensions.Distance(stackBaseObject.Position, objectN.Position) < stack_distance
|
||||||
@ -88,7 +88,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
//Reverse pass for stack calculation.
|
// Reverse pass for stack calculation.
|
||||||
int extendedStartIndex = startIndex;
|
int extendedStartIndex = startIndex;
|
||||||
|
|
||||||
for (int i = extendedEndIndex; i > startIndex; i--)
|
for (int i = extendedEndIndex; i > startIndex; i--)
|
||||||
@ -124,7 +124,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
double endTime = objectN.GetEndTime();
|
double endTime = objectN.GetEndTime();
|
||||||
|
|
||||||
if (objectI.StartTime - endTime > stackThreshold)
|
if (objectI.StartTime - endTime > stackThreshold)
|
||||||
//We are no longer within stacking range of the previous object.
|
// We are no longer within stacking range of the previous object.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// HitObjects before the specified update range haven't been reset yet
|
// HitObjects before the specified update range haven't been reset yet
|
||||||
@ -145,20 +145,20 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
|
|
||||||
for (int j = n + 1; j <= i; j++)
|
for (int j = n + 1; j <= i; j++)
|
||||||
{
|
{
|
||||||
//For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
// For each object which was declared under this slider, we will offset it to appear *below* the slider end (rather than above).
|
||||||
OsuHitObject objectJ = beatmap.HitObjects[j];
|
OsuHitObject objectJ = beatmap.HitObjects[j];
|
||||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
|
if (Vector2Extensions.Distance(objectN.EndPosition, objectJ.Position) < stack_distance)
|
||||||
objectJ.StackHeight -= offset;
|
objectJ.StackHeight -= offset;
|
||||||
}
|
}
|
||||||
|
|
||||||
//We have hit a slider. We should restart calculation using this as the new base.
|
// We have hit a slider. We should restart calculation using this as the new base.
|
||||||
//Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop.
|
// Breaking here will mean that the slider still has StackCount of 0, so will be handled in the i-outer-loop.
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance)
|
if (Vector2Extensions.Distance(objectN.Position, objectI.Position) < stack_distance)
|
||||||
{
|
{
|
||||||
//Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
|
// Keep processing as if there are no sliders. If we come across a slider, this gets cancelled out.
|
||||||
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
|
//NOTE: Sliders with start positions stacking are a special case that is also handled here.
|
||||||
|
|
||||||
objectN.StackHeight = objectI.StackHeight + 1;
|
objectN.StackHeight = objectI.StackHeight + 1;
|
||||||
@ -177,7 +177,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
if (objectN is Spinner) continue;
|
if (objectN is Spinner) continue;
|
||||||
|
|
||||||
if (objectI.StartTime - objectN.StartTime > stackThreshold)
|
if (objectI.StartTime - objectN.StartTime > stackThreshold)
|
||||||
//We are no longer within stacking range of the previous object.
|
// We are no longer within stacking range of the previous object.
|
||||||
break;
|
break;
|
||||||
|
|
||||||
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
|
if (Vector2Extensions.Distance(objectN.EndPosition, objectI.Position) < stack_distance)
|
||||||
@ -221,7 +221,7 @@ namespace osu.Game.Rulesets.Osu.Beatmaps
|
|||||||
}
|
}
|
||||||
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
else if (Vector2Extensions.Distance(beatmap.HitObjects[j].Position, position2) < stack_distance)
|
||||||
{
|
{
|
||||||
//Case for sliders - bump notes down and right, rather than up and left.
|
// Case for sliders - bump notes down and right, rather than up and left.
|
||||||
sliderStack++;
|
sliderStack++;
|
||||||
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
beatmap.HitObjects[j].StackHeight -= sliderStack;
|
||||||
startTime = beatmap.HitObjects[j].GetEndTime();
|
startTime = beatmap.HitObjects[j].GetEndTime();
|
||||||
|
@ -49,7 +49,7 @@ namespace osu.Game.Rulesets.Osu.Mods
|
|||||||
Vector2 originalPosition = drawable.Position;
|
Vector2 originalPosition = drawable.Position;
|
||||||
Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance;
|
Vector2 appearOffset = new Vector2(MathF.Cos(theta), MathF.Sin(theta)) * appearDistance;
|
||||||
|
|
||||||
//the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
// the - 1 and + 1 prevents the hit objects to appear in the wrong position.
|
||||||
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
double appearTime = hitObject.StartTime - hitObject.TimePreempt - 1;
|
||||||
double moveDuration = hitObject.TimePreempt + 1;
|
double moveDuration = hitObject.TimePreempt + 1;
|
||||||
|
|
||||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
|||||||
|
|
||||||
using (BeginDelayedSequence(flash_in, true))
|
using (BeginDelayedSequence(flash_in, true))
|
||||||
{
|
{
|
||||||
//after the flash, we can hide some elements that were behind it
|
// after the flash, we can hide some elements that were behind it
|
||||||
ring.FadeOut();
|
ring.FadeOut();
|
||||||
circle.FadeOut();
|
circle.FadeOut();
|
||||||
number.FadeOut();
|
number.FadeOut();
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportWhenClosed()
|
public async Task TestImportWhenClosed()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWhenClosed)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -48,7 +48,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportThenDelete()
|
public async Task TestImportThenDelete()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDelete)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -69,7 +69,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportThenImport()
|
public async Task TestImportThenImport()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImport)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -96,7 +96,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportCorruptThenImport()
|
public async Task TestImportCorruptThenImport()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportCorruptThenImport)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -138,7 +138,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestRollbackOnFailure()
|
public async Task TestRollbackOnFailure()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestRollbackOnFailure)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -215,7 +215,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportThenImportDifferentHash()
|
public async Task TestImportThenImportDifferentHash()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenImportDifferentHash)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -246,7 +246,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportThenDeleteThenImport()
|
public async Task TestImportThenDeleteThenImport()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportThenDeleteThenImport)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -274,7 +274,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[TestCase(false)]
|
[TestCase(false)]
|
||||||
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
public async Task TestImportThenDeleteThenImportWithOnlineIDMismatch(bool set)
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}"))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost($"{nameof(TestImportThenDeleteThenImportWithOnlineIDMismatch)}-{set}"))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -308,7 +308,7 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
[Test]
|
[Test]
|
||||||
public async Task TestImportWithDuplicateBeatmapIDs()
|
public async Task TestImportWithDuplicateBeatmapIDs()
|
||||||
{
|
{
|
||||||
//unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
// unfortunately for the time being we need to reference osu.Framework.Desktop for a game host here.
|
||||||
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs)))
|
using (HeadlessGameHost host = new CleanRunHeadlessGameHost(nameof(TestImportWithDuplicateBeatmapIDs)))
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
@ -695,12 +695,12 @@ namespace osu.Game.Tests.Beatmaps.IO
|
|||||||
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
|
waitForOrAssert(() => (resultSets = store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526)).Any(),
|
||||||
@"BeatmapSet did not import to the database in allocated time.", timeout);
|
@"BeatmapSet did not import to the database in allocated time.", timeout);
|
||||||
|
|
||||||
//ensure we were stored to beatmap database backing...
|
// ensure we were stored to beatmap database backing...
|
||||||
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
|
Assert.IsTrue(resultSets.Count() == 1, $@"Incorrect result count found ({resultSets.Count()} but should be 1).");
|
||||||
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
|
IEnumerable<BeatmapInfo> queryBeatmaps() => store.QueryBeatmaps(s => s.BeatmapSet.OnlineBeatmapSetID == 241526 && s.BaseDifficultyID > 0);
|
||||||
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
|
IEnumerable<BeatmapSetInfo> queryBeatmapSets() => store.QueryBeatmapSets(s => s.OnlineBeatmapSetID == 241526);
|
||||||
|
|
||||||
//if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
// if we don't re-check here, the set will be inserted but the beatmaps won't be present yet.
|
||||||
waitForOrAssert(() => queryBeatmaps().Count() == 12,
|
waitForOrAssert(() => queryBeatmaps().Count() == 12,
|
||||||
@"Beatmaps did not import to the database in allocated time", timeout);
|
@"Beatmaps did not import to the database in allocated time", timeout);
|
||||||
waitForOrAssert(() => queryBeatmapSets().Count() == 1,
|
waitForOrAssert(() => queryBeatmapSets().Count() == 1,
|
||||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
Assert.That(cpi.AllControlPoints.Count(), Is.EqualTo(2));
|
||||||
|
|
||||||
cpi.Add(1000, new TimingControlPoint()); //is redundant
|
cpi.Add(1000, new TimingControlPoint()); // is redundant
|
||||||
|
|
||||||
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
Assert.That(cpi.Groups.Count, Is.EqualTo(2));
|
||||||
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
Assert.That(cpi.TimingPoints.Count, Is.EqualTo(2));
|
||||||
|
@ -46,12 +46,12 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
confirmCurrentFrame(0);
|
confirmCurrentFrame(0);
|
||||||
confirmNextFrame(1);
|
confirmNextFrame(1);
|
||||||
|
|
||||||
//if we hit the first frame perfectly, time should progress to it.
|
// if we hit the first frame perfectly, time should progress to it.
|
||||||
setTime(1000, 1000);
|
setTime(1000, 1000);
|
||||||
confirmCurrentFrame(1);
|
confirmCurrentFrame(1);
|
||||||
confirmNextFrame(2);
|
confirmNextFrame(2);
|
||||||
|
|
||||||
//in between non-important frames should progress based on input.
|
// in between non-important frames should progress based on input.
|
||||||
setTime(1200, 1200);
|
setTime(1200, 1200);
|
||||||
confirmCurrentFrame(1);
|
confirmCurrentFrame(1);
|
||||||
|
|
||||||
@ -144,7 +144,7 @@ namespace osu.Game.Tests.NonVisual
|
|||||||
confirmCurrentFrame(2);
|
confirmCurrentFrame(2);
|
||||||
confirmNextFrame(1);
|
confirmNextFrame(1);
|
||||||
|
|
||||||
//ensure each frame plays out until start
|
// ensure each frame plays out until start
|
||||||
setTime(-500, 1000);
|
setTime(-500, 1000);
|
||||||
confirmCurrentFrame(1);
|
confirmCurrentFrame(1);
|
||||||
confirmNextFrame(0);
|
confirmNextFrame(0);
|
||||||
|
@ -24,10 +24,12 @@ using osu.Game.Rulesets.Mods;
|
|||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
using osu.Game.Rulesets.Taiko;
|
using osu.Game.Rulesets.Taiko;
|
||||||
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Select;
|
using osu.Game.Screens.Select;
|
||||||
using osu.Game.Screens.Select.Carousel;
|
using osu.Game.Screens.Select.Carousel;
|
||||||
using osu.Game.Screens.Select.Filter;
|
using osu.Game.Screens.Select.Filter;
|
||||||
|
using osu.Game.Users;
|
||||||
using osuTK.Input;
|
using osuTK.Input;
|
||||||
|
|
||||||
namespace osu.Game.Tests.Visual.SongSelect
|
namespace osu.Game.Tests.Visual.SongSelect
|
||||||
@ -769,6 +771,70 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
|
AddAssert("Check first item in group selected", () => Beatmap.Value.BeatmapInfo == groupIcon.Items.First().Beatmap);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeRulesetWhilePresentingScore()
|
||||||
|
{
|
||||||
|
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
|
||||||
|
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
|
||||||
|
|
||||||
|
changeRuleset(0);
|
||||||
|
|
||||||
|
createSongSelect();
|
||||||
|
|
||||||
|
addRulesetImportStep(0);
|
||||||
|
addRulesetImportStep(1);
|
||||||
|
|
||||||
|
AddStep("present score", () =>
|
||||||
|
{
|
||||||
|
// this ruleset change should be overridden by the present.
|
||||||
|
Ruleset.Value = getSwitchBeatmap().Ruleset;
|
||||||
|
|
||||||
|
songSelect.PresentScore(new ScoreInfo
|
||||||
|
{
|
||||||
|
User = new User { Username = "woo" },
|
||||||
|
Beatmap = getPresentBeatmap(),
|
||||||
|
Ruleset = getPresentBeatmap().Ruleset
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||||
|
|
||||||
|
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
|
||||||
|
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestChangeBeatmapWhilePresentingScore()
|
||||||
|
{
|
||||||
|
BeatmapInfo getPresentBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 0);
|
||||||
|
BeatmapInfo getSwitchBeatmap() => manager.QueryBeatmap(b => !b.BeatmapSet.DeletePending && b.RulesetID == 1);
|
||||||
|
|
||||||
|
changeRuleset(0);
|
||||||
|
|
||||||
|
addRulesetImportStep(0);
|
||||||
|
addRulesetImportStep(1);
|
||||||
|
|
||||||
|
createSongSelect();
|
||||||
|
|
||||||
|
AddStep("present score", () =>
|
||||||
|
{
|
||||||
|
// this beatmap change should be overridden by the present.
|
||||||
|
Beatmap.Value = manager.GetWorkingBeatmap(getSwitchBeatmap());
|
||||||
|
|
||||||
|
songSelect.PresentScore(new ScoreInfo
|
||||||
|
{
|
||||||
|
User = new User { Username = "woo" },
|
||||||
|
Beatmap = getPresentBeatmap(),
|
||||||
|
Ruleset = getPresentBeatmap().Ruleset
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
AddUntilStep("wait for results screen presented", () => !songSelect.IsCurrentScreen());
|
||||||
|
|
||||||
|
AddAssert("check beatmap is correct for score", () => Beatmap.Value.BeatmapInfo.Equals(getPresentBeatmap()));
|
||||||
|
AddAssert("check ruleset is correct for score", () => Ruleset.Value.ID == 0);
|
||||||
|
}
|
||||||
|
|
||||||
private void waitForInitialSelection()
|
private void waitForInitialSelection()
|
||||||
{
|
{
|
||||||
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
AddUntilStep("wait for initial selection", () => !Beatmap.IsDefault);
|
||||||
@ -882,6 +948,8 @@ namespace osu.Game.Tests.Visual.SongSelect
|
|||||||
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
|
public WorkingBeatmap CurrentBeatmapDetailsBeatmap => BeatmapDetails.Beatmap;
|
||||||
public new BeatmapCarousel Carousel => base.Carousel;
|
public new BeatmapCarousel Carousel => base.Carousel;
|
||||||
|
|
||||||
|
public new void PresentScore(ScoreInfo score) => base.PresentScore(score);
|
||||||
|
|
||||||
protected override bool OnStart()
|
protected override bool OnStart()
|
||||||
{
|
{
|
||||||
StartRequested?.Invoke();
|
StartRequested?.Invoke();
|
||||||
|
@ -32,5 +32,11 @@ namespace osu.Game.Tournament.Models
|
|||||||
MinValue = 640,
|
MinValue = 640,
|
||||||
MaxValue = 1366,
|
MaxValue = 1366,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
public Bindable<int> PlayersPerTeam = new BindableInt(4)
|
||||||
|
{
|
||||||
|
MinValue = 3,
|
||||||
|
MaxValue = 4,
|
||||||
|
};
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -36,7 +36,7 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
[Resolved]
|
[Resolved]
|
||||||
private TournamentMatchChatDisplay chat { get; set; }
|
private TournamentMatchChatDisplay chat { get; set; }
|
||||||
|
|
||||||
private Box chroma;
|
private Drawable chroma;
|
||||||
|
|
||||||
[BackgroundDependencyLoader]
|
[BackgroundDependencyLoader]
|
||||||
private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
|
private void load(LadderInfo ladder, MatchIPCInfo ipc, Storage storage)
|
||||||
@ -61,16 +61,30 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
Y = 110,
|
Y = 110,
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Children = new Drawable[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
chroma = new Box
|
chroma = new Container
|
||||||
{
|
{
|
||||||
// chroma key area for stable gameplay
|
|
||||||
Name = "chroma",
|
|
||||||
Anchor = Anchor.TopCentre,
|
Anchor = Anchor.TopCentre,
|
||||||
Origin = Anchor.TopCentre,
|
Origin = Anchor.TopCentre,
|
||||||
Height = 512,
|
Height = 512,
|
||||||
Colour = new Color4(0, 255, 0, 255),
|
Children = new Drawable[]
|
||||||
|
{
|
||||||
|
new ChromaArea
|
||||||
|
{
|
||||||
|
Name = "Left chroma",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
},
|
||||||
|
new ChromaArea
|
||||||
|
{
|
||||||
|
Name = "Right chroma",
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.TopRight,
|
||||||
|
Origin = Anchor.TopRight,
|
||||||
|
Width = 0.5f,
|
||||||
|
}
|
||||||
|
}
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -98,9 +112,15 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
},
|
},
|
||||||
new SettingsSlider<int>
|
new SettingsSlider<int>
|
||||||
{
|
{
|
||||||
LabelText = "Chroma Width",
|
LabelText = "Chroma width",
|
||||||
Bindable = LadderInfo.ChromaKeyWidth,
|
Bindable = LadderInfo.ChromaKeyWidth,
|
||||||
KeyboardStep = 1,
|
KeyboardStep = 1,
|
||||||
|
},
|
||||||
|
new SettingsSlider<int>
|
||||||
|
{
|
||||||
|
LabelText = "Players per team",
|
||||||
|
Bindable = LadderInfo.PlayersPerTeam,
|
||||||
|
KeyboardStep = 1,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -201,5 +221,54 @@ namespace osu.Game.Tournament.Screens.Gameplay
|
|||||||
lastState = state.NewValue;
|
lastState = state.NewValue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private class ChromaArea : CompositeDrawable
|
||||||
|
{
|
||||||
|
[Resolved]
|
||||||
|
private LadderInfo ladder { get; set; }
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader]
|
||||||
|
private void load()
|
||||||
|
{
|
||||||
|
// chroma key area for stable gameplay
|
||||||
|
Colour = new Color4(0, 255, 0, 255);
|
||||||
|
|
||||||
|
ladder.PlayersPerTeam.BindValueChanged(performLayout, true);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void performLayout(ValueChangedEvent<int> playerCount)
|
||||||
|
{
|
||||||
|
switch (playerCount.NewValue)
|
||||||
|
{
|
||||||
|
case 3:
|
||||||
|
InternalChildren = new Drawable[]
|
||||||
|
{
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Width = 0.5f,
|
||||||
|
Height = 0.5f,
|
||||||
|
Anchor = Anchor.TopCentre,
|
||||||
|
Origin = Anchor.TopCentre,
|
||||||
|
},
|
||||||
|
new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Anchor = Anchor.BottomLeft,
|
||||||
|
Origin = Anchor.BottomLeft,
|
||||||
|
Height = 0.5f,
|
||||||
|
},
|
||||||
|
};
|
||||||
|
break;
|
||||||
|
|
||||||
|
default:
|
||||||
|
InternalChild = new Box
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
};
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -149,6 +149,11 @@ namespace osu.Game.Beatmaps
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public string[] SearchableTerms => new[]
|
||||||
|
{
|
||||||
|
Version
|
||||||
|
}.Concat(Metadata?.SearchableTerms ?? Enumerable.Empty<string>()).Where(s => !string.IsNullOrEmpty(s)).ToArray();
|
||||||
|
|
||||||
public override string ToString()
|
public override string ToString()
|
||||||
{
|
{
|
||||||
string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
|
string version = string.IsNullOrEmpty(Version) ? string.Empty : $"[{Version}]";
|
||||||
|
@ -381,7 +381,7 @@ namespace osu.Game.Beatmaps
|
|||||||
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu")))
|
foreach (var file in files.Where(f => f.Filename.EndsWith(".osu")))
|
||||||
{
|
{
|
||||||
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
using (var raw = Files.Store.GetStream(file.FileInfo.StoragePath))
|
||||||
using (var ms = new MemoryStream()) //we need a memory stream so we can seek
|
using (var ms = new MemoryStream()) // we need a memory stream so we can seek
|
||||||
using (var sr = new LineBufferedReader(ms))
|
using (var sr = new LineBufferedReader(ms))
|
||||||
{
|
{
|
||||||
raw.CopyTo(ms);
|
raw.CopyTo(ms);
|
||||||
|
@ -193,8 +193,8 @@ namespace osu.Game.Graphics.Backgrounds
|
|||||||
|
|
||||||
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
|
float u1 = 1 - RNG.NextSingle(); //uniform(0,1] random floats
|
||||||
float u2 = 1 - RNG.NextSingle();
|
float u2 = 1 - RNG.NextSingle();
|
||||||
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
|
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); // random normal(0,1)
|
||||||
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
|
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); // random normal(mean,stdDev^2)
|
||||||
|
|
||||||
return new TriangleParticle { Scale = scale };
|
return new TriangleParticle { Scale = scale };
|
||||||
}
|
}
|
||||||
|
@ -158,7 +158,7 @@ namespace osu.Game.Graphics.Containers
|
|||||||
{
|
{
|
||||||
if (!base.OnMouseDown(e)) return false;
|
if (!base.OnMouseDown(e)) return false;
|
||||||
|
|
||||||
//note that we are changing the colour of the box here as to not interfere with the hover effect.
|
// note that we are changing the colour of the box here as to not interfere with the hover effect.
|
||||||
box.FadeColour(highlightColour, 100);
|
box.FadeColour(highlightColour, 100);
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
@ -139,7 +139,7 @@ namespace osu.Game.Graphics
|
|||||||
return false;
|
return false;
|
||||||
|
|
||||||
dateText.Text = $"{date:d MMMM yyyy} ";
|
dateText.Text = $"{date:d MMMM yyyy} ";
|
||||||
timeText.Text = $"{date:hh:mm:ss \"UTC\"z}";
|
timeText.Text = $"{date:HH:mm:ss \"UTC\"z}";
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -32,7 +32,7 @@ namespace osu.Game.IPC
|
|||||||
{
|
{
|
||||||
if (importer == null)
|
if (importer == null)
|
||||||
{
|
{
|
||||||
//we want to contact a remote osu! to handle the import.
|
// we want to contact a remote osu! to handle the import.
|
||||||
await SendMessageAsync(new ArchiveImportMessage { Path = path });
|
await SendMessageAsync(new ArchiveImportMessage { Path = path });
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
@ -127,7 +127,7 @@ namespace osu.Game.Online.API
|
|||||||
|
|
||||||
case APIState.Offline:
|
case APIState.Offline:
|
||||||
case APIState.Connecting:
|
case APIState.Connecting:
|
||||||
//work to restore a connection...
|
// work to restore a connection...
|
||||||
if (!HasLogin)
|
if (!HasLogin)
|
||||||
{
|
{
|
||||||
State = APIState.Offline;
|
State = APIState.Offline;
|
||||||
@ -180,7 +180,7 @@ namespace osu.Game.Online.API
|
|||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
|
||||||
//hard bail if we can't get a valid access token.
|
// hard bail if we can't get a valid access token.
|
||||||
if (authentication.RequestAccessToken() == null)
|
if (authentication.RequestAccessToken() == null)
|
||||||
{
|
{
|
||||||
Logout();
|
Logout();
|
||||||
@ -274,7 +274,7 @@ namespace osu.Game.Online.API
|
|||||||
{
|
{
|
||||||
req.Perform(this);
|
req.Perform(this);
|
||||||
|
|
||||||
//we could still be in initialisation, at which point we don't want to say we're Online yet.
|
// we could still be in initialisation, at which point we don't want to say we're Online yet.
|
||||||
if (IsLoggedIn) State = APIState.Online;
|
if (IsLoggedIn) State = APIState.Online;
|
||||||
|
|
||||||
failureCount = 0;
|
failureCount = 0;
|
||||||
@ -339,7 +339,7 @@ namespace osu.Game.Online.API
|
|||||||
log.Add($@"API failure count is now {failureCount}");
|
log.Add($@"API failure count is now {failureCount}");
|
||||||
|
|
||||||
if (failureCount < 3)
|
if (failureCount < 3)
|
||||||
//we might try again at an api level.
|
// we might try again at an api level.
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
if (State == APIState.Online)
|
if (State == APIState.Online)
|
||||||
|
@ -98,7 +98,7 @@ namespace osu.Game.Online.API
|
|||||||
if (checkAndScheduleFailure())
|
if (checkAndScheduleFailure())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (!WebRequest.Aborted) //could have been aborted by a Cancel() call
|
if (!WebRequest.Aborted) // could have been aborted by a Cancel() call
|
||||||
{
|
{
|
||||||
Logger.Log($@"Performing request {this}", LoggingTarget.Network);
|
Logger.Log($@"Performing request {this}", LoggingTarget.Network);
|
||||||
WebRequest.Perform();
|
WebRequest.Perform();
|
||||||
|
@ -61,7 +61,7 @@ namespace osu.Game.Online.Chat
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
public event Action<Message> MessageRemoved;
|
public event Action<Message> MessageRemoved;
|
||||||
|
|
||||||
public bool ReadOnly => false; //todo not yet used.
|
public bool ReadOnly => false; // todo: not yet used.
|
||||||
|
|
||||||
public override string ToString() => Name;
|
public override string ToString() => Name;
|
||||||
|
|
||||||
|
@ -78,13 +78,13 @@ namespace osu.Game.Online.Chat
|
|||||||
{
|
{
|
||||||
result.Text = result.Text.Remove(index, m.Length).Insert(index, displayText);
|
result.Text = result.Text.Remove(index, m.Length).Insert(index, displayText);
|
||||||
|
|
||||||
//since we just changed the line display text, offset any already processed links.
|
// since we just changed the line display text, offset any already processed links.
|
||||||
result.Links.ForEach(l => l.Index -= l.Index > index ? m.Length - displayText.Length : 0);
|
result.Links.ForEach(l => l.Index -= l.Index > index ? m.Length - displayText.Length : 0);
|
||||||
|
|
||||||
var details = GetLinkDetails(linkText);
|
var details = GetLinkDetails(linkText);
|
||||||
result.Links.Add(new Link(linkText, index, displayText.Length, linkActionOverride ?? details.Action, details.Argument));
|
result.Links.Add(new Link(linkText, index, displayText.Length, linkActionOverride ?? details.Action, details.Argument));
|
||||||
|
|
||||||
//adjust the offset for processing the current matches group.
|
// adjust the offset for processing the current matches group.
|
||||||
captureOffset += m.Length - displayText.Length;
|
captureOffset += m.Length - displayText.Length;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -609,7 +609,7 @@ namespace osu.Game
|
|||||||
|
|
||||||
loadComponentSingleFile(screenshotManager, Add);
|
loadComponentSingleFile(screenshotManager, Add);
|
||||||
|
|
||||||
//overlay elements
|
// overlay elements
|
||||||
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
|
loadComponentSingleFile(beatmapListing = new BeatmapListingOverlay(), overlayContent.Add, true);
|
||||||
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
loadComponentSingleFile(dashboard = new DashboardOverlay(), overlayContent.Add, true);
|
||||||
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
|
var rankingsOverlay = loadComponentSingleFile(new RankingsOverlay(), overlayContent.Add, true);
|
||||||
@ -781,7 +781,7 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
var previousLoadStream = asyncLoadStream;
|
var previousLoadStream = asyncLoadStream;
|
||||||
|
|
||||||
//chain with existing load stream
|
// chain with existing load stream
|
||||||
asyncLoadStream = Task.Run(async () =>
|
asyncLoadStream = Task.Run(async () =>
|
||||||
{
|
{
|
||||||
if (previousLoadStream != null)
|
if (previousLoadStream != null)
|
||||||
|
@ -302,7 +302,8 @@ namespace osu.Game
|
|||||||
{
|
{
|
||||||
base.SetHost(host);
|
base.SetHost(host);
|
||||||
|
|
||||||
Storage = new OsuStorage(host);
|
if (Storage == null) // may be non-null for certain tests
|
||||||
|
Storage = new OsuStorage(host);
|
||||||
|
|
||||||
if (LocalConfig == null)
|
if (LocalConfig == null)
|
||||||
LocalConfig = new OsuConfigManager(Storage);
|
LocalConfig = new OsuConfigManager(Storage);
|
||||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.BeatmapListing.Panels
|
|||||||
: base(beatmap)
|
: base(beatmap)
|
||||||
{
|
{
|
||||||
Width = 380;
|
Width = 380;
|
||||||
Height = 140 + vertical_padding; //full height of all the elements plus vertical padding (autosize uses the image)
|
Height = 140 + vertical_padding; // full height of all the elements plus vertical padding (autosize uses the image)
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void LoadComplete()
|
protected override void LoadComplete()
|
||||||
|
@ -140,7 +140,7 @@ namespace osu.Game.Overlays.BeatmapSet
|
|||||||
{
|
{
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Margin = new MarginPadding { Left = 3, Bottom = 4 }, //To better lineup with the font
|
Margin = new MarginPadding { Left = 3, Bottom = 4 }, // To better lineup with the font
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
|
@ -358,7 +358,7 @@ namespace osu.Game.Overlays
|
|||||||
|
|
||||||
protected override void OnFocus(FocusEvent e)
|
protected override void OnFocus(FocusEvent e)
|
||||||
{
|
{
|
||||||
//this is necessary as textbox is masked away and therefore can't get focus :(
|
// this is necessary as textbox is masked away and therefore can't get focus :(
|
||||||
textbox.TakeFocus();
|
textbox.TakeFocus();
|
||||||
base.OnFocus(e);
|
base.OnFocus(e);
|
||||||
}
|
}
|
||||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
if (v != Visibility.Hidden) return;
|
if (v != Visibility.Hidden) return;
|
||||||
|
|
||||||
//handle the dialog being dismissed.
|
// handle the dialog being dismissed.
|
||||||
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
dialog.Delay(PopupDialog.EXIT_DURATION).Expire();
|
||||||
|
|
||||||
if (dialog == CurrentDialog)
|
if (dialog == CurrentDialog)
|
||||||
|
@ -78,7 +78,7 @@ namespace osu.Game.Overlays.Music
|
|||||||
{
|
{
|
||||||
text.Clear();
|
text.Clear();
|
||||||
|
|
||||||
//space after the title to put a space between the title and artist
|
// space after the title to put a space between the title and artist
|
||||||
titleSprites = text.AddText(title.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType<SpriteText>();
|
titleSprites = text.AddText(title.Value + @" ", sprite => sprite.Font = OsuFont.GetFont(weight: FontWeight.Regular)).OfType<SpriteText>();
|
||||||
|
|
||||||
text.AddText(artist.Value, sprite =>
|
text.AddText(artist.Value, sprite =>
|
||||||
|
@ -250,7 +250,7 @@ namespace osu.Game.Overlays
|
|||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
//figure out the best direction based on order in playlist.
|
// figure out the best direction based on order in playlist.
|
||||||
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
var last = BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo?.ID).Count();
|
||||||
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
var next = beatmap.NewValue == null ? -1 : BeatmapSets.TakeWhile(b => b.ID != beatmap.NewValue.BeatmapSetInfo?.ID).Count();
|
||||||
|
|
||||||
|
@ -162,7 +162,7 @@ namespace osu.Game.Overlays.News
|
|||||||
public string TooltipText => date.ToString("dddd dd MMMM yyyy hh:mm:ss UTCz").ToUpper();
|
public string TooltipText => date.ToString("dddd dd MMMM yyyy hh:mm:ss UTCz").ToUpper();
|
||||||
}
|
}
|
||||||
|
|
||||||
//fake API data struct to use for now as a skeleton for data, as there is no API struct for news article info for now
|
// fake API data struct to use for now as a skeleton for data, as there is no API struct for news article info for now
|
||||||
public class ArticleInfo
|
public class ArticleInfo
|
||||||
{
|
{
|
||||||
public string Title { get; set; }
|
public string Title { get; set; }
|
||||||
|
@ -39,7 +39,7 @@ namespace osu.Game.Overlays.Notifications
|
|||||||
{
|
{
|
||||||
base.LoadComplete();
|
base.LoadComplete();
|
||||||
|
|
||||||
//we may have received changes before we were displayed.
|
// we may have received changes before we were displayed.
|
||||||
updateState();
|
updateState();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -261,7 +261,7 @@ namespace osu.Game.Overlays
|
|||||||
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
// todo: this can likely be replaced with WorkingBeatmap.GetBeatmapAsync()
|
||||||
Task.Run(() =>
|
Task.Run(() =>
|
||||||
{
|
{
|
||||||
if (beatmap?.Beatmap == null) //this is not needed if a placeholder exists
|
if (beatmap?.Beatmap == null) // this is not needed if a placeholder exists
|
||||||
{
|
{
|
||||||
title.Text = @"Nothing to play";
|
title.Text = @"Nothing to play";
|
||||||
artist.Text = @"Nothing to play";
|
artist.Text = @"Nothing to play";
|
||||||
|
@ -31,7 +31,7 @@ namespace osu.Game.Overlays.OSD
|
|||||||
|
|
||||||
InternalChildren = new Drawable[]
|
InternalChildren = new Drawable[]
|
||||||
{
|
{
|
||||||
new Container //this container exists just to set a minimum width for the toast
|
new Container // this container exists just to set a minimum width for the toast
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
Anchor = Anchor.Centre,
|
||||||
Origin = Anchor.Centre,
|
Origin = Anchor.Centre,
|
||||||
|
@ -54,7 +54,7 @@ namespace osu.Game.Overlays.Profile.Header.Components
|
|||||||
{
|
{
|
||||||
Font = OsuFont.GetFont(size: big ? 40 : 18, weight: FontWeight.Light)
|
Font = OsuFont.GetFont(size: big ? 40 : 18, weight: FontWeight.Light)
|
||||||
},
|
},
|
||||||
new Container //Add a minimum size to the FillFlowContainer
|
new Container // Add a minimum size to the FillFlowContainer
|
||||||
{
|
{
|
||||||
Width = minimumWidth,
|
Width = minimumWidth,
|
||||||
}
|
}
|
||||||
|
@ -35,7 +35,7 @@ namespace osu.Game.Overlays.Profile.Header
|
|||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = colourProvider.Background5,
|
Colour = colourProvider.Background5,
|
||||||
},
|
},
|
||||||
new Container //artificial shadow
|
new Container // artificial shadow
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = 3,
|
Height = 3,
|
||||||
|
@ -91,6 +91,8 @@ namespace osu.Game.Overlays.SearchableList
|
|||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
protected override void Dispose(bool isDisposing)
|
||||||
{
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
bindable.ValueChanged -= Bindable_ValueChanged;
|
bindable.ValueChanged -= Bindable_ValueChanged;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -94,7 +94,7 @@ namespace osu.Game.Overlays.SearchableList
|
|||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
new Box //keep the tab strip part of autosize, but don't put it in the flow container
|
new Box // keep the tab strip part of autosize, but don't put it in the flow container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.X,
|
RelativeSizeAxes = Axes.X,
|
||||||
Height = 1,
|
Height = 1,
|
||||||
|
@ -110,7 +110,7 @@ namespace osu.Game.Overlays.Toolbar
|
|||||||
tooltipContainer = new FillFlowContainer
|
tooltipContainer = new FillFlowContainer
|
||||||
{
|
{
|
||||||
Direction = FillDirection.Vertical,
|
Direction = FillDirection.Vertical,
|
||||||
RelativeSizeAxes = Axes.Both, //stops us being considered in parent's autosize
|
RelativeSizeAxes = Axes.Both, // stops us being considered in parent's autosize
|
||||||
Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight,
|
Anchor = TooltipAnchor.HasFlag(Anchor.x0) ? Anchor.BottomLeft : Anchor.BottomRight,
|
||||||
Origin = TooltipAnchor,
|
Origin = TooltipAnchor,
|
||||||
Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
|
Position = new Vector2(TooltipAnchor.HasFlag(Anchor.x0) ? 5 : -5, 5),
|
||||||
|
@ -58,7 +58,7 @@ namespace osu.Game.Overlays
|
|||||||
{
|
{
|
||||||
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
|
volumeMeterEffect = new VolumeMeter("EFFECTS", 125, colours.BlueDarker)
|
||||||
{
|
{
|
||||||
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } //to counter the mute button and re-center the volume meters
|
Margin = new MarginPadding { Top = 100 + MuteButton.HEIGHT } // to counter the mute button and re-center the volume meters
|
||||||
},
|
},
|
||||||
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
|
volumeMeterMaster = new VolumeMeter("MASTER", 150, colours.PinkDarker),
|
||||||
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
|
volumeMeterMusic = new VolumeMeter("MUSIC", 125, colours.BlueDarker),
|
||||||
|
@ -62,7 +62,7 @@ namespace osu.Game.Rulesets.Replays
|
|||||||
{
|
{
|
||||||
int newFrame = nextFrameIndex;
|
int newFrame = nextFrameIndex;
|
||||||
|
|
||||||
//ensure we aren't at an extent.
|
// ensure we aren't at an extent.
|
||||||
if (newFrame == currentFrameIndex) return false;
|
if (newFrame == currentFrameIndex) return false;
|
||||||
|
|
||||||
currentFrameIndex = newFrame;
|
currentFrameIndex = newFrame;
|
||||||
@ -99,8 +99,8 @@ namespace osu.Game.Rulesets.Replays
|
|||||||
if (frame == null)
|
if (frame == null)
|
||||||
return false;
|
return false;
|
||||||
|
|
||||||
return IsImportant(frame) && //a button is in a pressed state
|
return IsImportant(frame) && // a button is in a pressed state
|
||||||
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; //the next frame is within an allowable time span
|
Math.Abs(CurrentTime - NextFrame?.Time ?? 0) <= AllowedImportantTimeSpan; // the next frame is within an allowable time span
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Diagnostics.CodeAnalysis;
|
using System.Diagnostics.CodeAnalysis;
|
||||||
|
using System.Linq;
|
||||||
using Newtonsoft.Json;
|
using Newtonsoft.Json;
|
||||||
|
|
||||||
namespace osu.Game.Rulesets
|
namespace osu.Game.Rulesets
|
||||||
@ -15,7 +16,20 @@ namespace osu.Game.Rulesets
|
|||||||
|
|
||||||
public string ShortName { get; set; }
|
public string ShortName { get; set; }
|
||||||
|
|
||||||
public string InstantiationInfo { get; set; }
|
private string instantiationInfo;
|
||||||
|
|
||||||
|
public string InstantiationInfo
|
||||||
|
{
|
||||||
|
get => instantiationInfo;
|
||||||
|
set => instantiationInfo = abbreviateInstantiationInfo(value);
|
||||||
|
}
|
||||||
|
|
||||||
|
private string abbreviateInstantiationInfo(string value)
|
||||||
|
{
|
||||||
|
// exclude version onwards, matching only on namespace and type.
|
||||||
|
// this is mainly to allow for new versions of already loaded rulesets to "upgrade" from old.
|
||||||
|
return string.Join(',', value.Split(',').Take(2));
|
||||||
|
}
|
||||||
|
|
||||||
[JsonIgnore]
|
[JsonIgnore]
|
||||||
public bool Available { get; set; }
|
public bool Available { get; set; }
|
||||||
|
@ -81,7 +81,7 @@ namespace osu.Game.Rulesets
|
|||||||
|
|
||||||
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList();
|
var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r)).ToList();
|
||||||
|
|
||||||
//add all legacy rulesets first to ensure they have exclusive choice of primary key.
|
// add all legacy rulesets first to ensure they have exclusive choice of primary key.
|
||||||
foreach (var r in instances.Where(r => r is ILegacyRuleset))
|
foreach (var r in instances.Where(r => r is ILegacyRuleset))
|
||||||
{
|
{
|
||||||
if (context.RulesetInfo.SingleOrDefault(dbRuleset => dbRuleset.ID == r.RulesetInfo.ID) == null)
|
if (context.RulesetInfo.SingleOrDefault(dbRuleset => dbRuleset.ID == r.RulesetInfo.ID) == null)
|
||||||
@ -90,27 +90,23 @@ namespace osu.Game.Rulesets
|
|||||||
|
|
||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
|
|
||||||
//add any other modes
|
// add any other modes
|
||||||
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
|
foreach (var r in instances.Where(r => !(r is ILegacyRuleset)))
|
||||||
{
|
{
|
||||||
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo == r.RulesetInfo.InstantiationInfo) == null)
|
// todo: StartsWith can be changed to Equals on 2020-11-08
|
||||||
|
// This is to give users enough time to have their database use new abbreviated info).
|
||||||
|
if (context.RulesetInfo.FirstOrDefault(ri => ri.InstantiationInfo.StartsWith(r.RulesetInfo.InstantiationInfo)) == null)
|
||||||
context.RulesetInfo.Add(r.RulesetInfo);
|
context.RulesetInfo.Add(r.RulesetInfo);
|
||||||
}
|
}
|
||||||
|
|
||||||
context.SaveChanges();
|
context.SaveChanges();
|
||||||
|
|
||||||
//perform a consistency check
|
// perform a consistency check
|
||||||
foreach (var r in context.RulesetInfo)
|
foreach (var r in context.RulesetInfo)
|
||||||
{
|
{
|
||||||
try
|
try
|
||||||
{
|
{
|
||||||
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo, asm =>
|
var instanceInfo = ((Ruleset)Activator.CreateInstance(Type.GetType(r.InstantiationInfo))).RulesetInfo;
|
||||||
{
|
|
||||||
// for the time being, let's ignore the version being loaded.
|
|
||||||
// this allows for debug builds to successfully load rulesets (even though debug rulesets have a 0.0.0 version).
|
|
||||||
asm.Version = null;
|
|
||||||
return Assembly.Load(asm);
|
|
||||||
}, null))).RulesetInfo;
|
|
||||||
|
|
||||||
r.Name = instanceInfo.Name;
|
r.Name = instanceInfo.Name;
|
||||||
r.ShortName = instanceInfo.ShortName;
|
r.ShortName = instanceInfo.ShortName;
|
||||||
|
@ -43,5 +43,25 @@ namespace osu.Game.Rulesets.Scoring
|
|||||||
/// </summary>
|
/// </summary>
|
||||||
[Description(@"Perfect")]
|
[Description(@"Perfect")]
|
||||||
Perfect,
|
Perfect,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates small tick miss.
|
||||||
|
/// </summary>
|
||||||
|
SmallTickMiss,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates a small tick hit.
|
||||||
|
/// </summary>
|
||||||
|
SmallTickHit,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates a large tick miss.
|
||||||
|
/// </summary>
|
||||||
|
LargeTickMiss,
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Indicates a large tick hit.
|
||||||
|
/// </summary>
|
||||||
|
LargeTickHit
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -12,7 +12,7 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
||||||
{
|
{
|
||||||
case 3:
|
case 3:
|
||||||
return scoreInfo.Statistics[HitResult.Perfect];
|
return getCount(scoreInfo, HitResult.Perfect);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@ -35,10 +35,10 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
case 0:
|
case 0:
|
||||||
case 1:
|
case 1:
|
||||||
case 3:
|
case 3:
|
||||||
return scoreInfo.Statistics[HitResult.Great];
|
return getCount(scoreInfo, HitResult.Great);
|
||||||
|
|
||||||
case 2:
|
case 2:
|
||||||
return scoreInfo.Statistics[HitResult.Perfect];
|
return getCount(scoreInfo, HitResult.Perfect);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@ -65,7 +65,10 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
switch (scoreInfo.Ruleset?.ID ?? scoreInfo.RulesetID)
|
||||||
{
|
{
|
||||||
case 3:
|
case 3:
|
||||||
return scoreInfo.Statistics[HitResult.Good];
|
return getCount(scoreInfo, HitResult.Good);
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
return getCount(scoreInfo, HitResult.SmallTickMiss);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@ -78,6 +81,10 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
case 3:
|
case 3:
|
||||||
scoreInfo.Statistics[HitResult.Good] = value;
|
scoreInfo.Statistics[HitResult.Good] = value;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
scoreInfo.Statistics[HitResult.SmallTickMiss] = value;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -87,10 +94,13 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
case 1:
|
case 1:
|
||||||
return scoreInfo.Statistics[HitResult.Good];
|
return getCount(scoreInfo, HitResult.Good);
|
||||||
|
|
||||||
case 3:
|
case 3:
|
||||||
return scoreInfo.Statistics[HitResult.Ok];
|
return getCount(scoreInfo, HitResult.Ok);
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
return getCount(scoreInfo, HitResult.LargeTickHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@ -108,6 +118,10 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
case 3:
|
case 3:
|
||||||
scoreInfo.Statistics[HitResult.Ok] = value;
|
scoreInfo.Statistics[HitResult.Ok] = value;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
scoreInfo.Statistics[HitResult.LargeTickHit] = value;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -117,7 +131,10 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
{
|
{
|
||||||
case 0:
|
case 0:
|
||||||
case 3:
|
case 3:
|
||||||
return scoreInfo.Statistics[HitResult.Meh];
|
return getCount(scoreInfo, HitResult.Meh);
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
return getCount(scoreInfo, HitResult.SmallTickHit);
|
||||||
}
|
}
|
||||||
|
|
||||||
return null;
|
return null;
|
||||||
@ -131,13 +148,25 @@ namespace osu.Game.Scoring.Legacy
|
|||||||
case 3:
|
case 3:
|
||||||
scoreInfo.Statistics[HitResult.Meh] = value;
|
scoreInfo.Statistics[HitResult.Meh] = value;
|
||||||
break;
|
break;
|
||||||
|
|
||||||
|
case 2:
|
||||||
|
scoreInfo.Statistics[HitResult.SmallTickHit] = value;
|
||||||
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
public static int? GetCountMiss(this ScoreInfo scoreInfo) =>
|
public static int? GetCountMiss(this ScoreInfo scoreInfo) =>
|
||||||
scoreInfo.Statistics[HitResult.Miss];
|
getCount(scoreInfo, HitResult.Miss);
|
||||||
|
|
||||||
public static void SetCountMiss(this ScoreInfo scoreInfo, int value) =>
|
public static void SetCountMiss(this ScoreInfo scoreInfo, int value) =>
|
||||||
scoreInfo.Statistics[HitResult.Miss] = value;
|
scoreInfo.Statistics[HitResult.Miss] = value;
|
||||||
|
|
||||||
|
private static int? getCount(ScoreInfo scoreInfo, HitResult result)
|
||||||
|
{
|
||||||
|
if (scoreInfo.Statistics.TryGetValue(result, out var existing))
|
||||||
|
return existing;
|
||||||
|
|
||||||
|
return null;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -30,7 +30,7 @@ namespace osu.Game.Screens
|
|||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
{
|
{
|
||||||
//we don't want to handle escape key.
|
// we don't want to handle escape key.
|
||||||
return false;
|
return false;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -101,7 +101,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
this.FadeIn(300);
|
this.FadeIn(300);
|
||||||
|
|
||||||
double fadeOutTime = exit_delay;
|
double fadeOutTime = exit_delay;
|
||||||
//we also handle the exit transition.
|
// we also handle the exit transition.
|
||||||
if (MenuVoice.Value)
|
if (MenuVoice.Value)
|
||||||
seeya.Play();
|
seeya.Play();
|
||||||
else
|
else
|
||||||
|
@ -162,7 +162,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
private IShader shader;
|
private IShader shader;
|
||||||
private Texture texture;
|
private Texture texture;
|
||||||
|
|
||||||
//Assuming the logo is a circle, we don't need a second dimension.
|
// Assuming the logo is a circle, we don't need a second dimension.
|
||||||
private float size;
|
private float size;
|
||||||
|
|
||||||
private Color4 colour;
|
private Color4 colour;
|
||||||
@ -209,13 +209,13 @@ namespace osu.Game.Screens.Menu
|
|||||||
float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
float rotation = MathUtils.DegreesToRadians(i / (float)bars_per_visualiser * 360 + j * 360 / visualiser_rounds);
|
||||||
float rotationCos = MathF.Cos(rotation);
|
float rotationCos = MathF.Cos(rotation);
|
||||||
float rotationSin = MathF.Sin(rotation);
|
float rotationSin = MathF.Sin(rotation);
|
||||||
//taking the cos and sin to the 0..1 range
|
// taking the cos and sin to the 0..1 range
|
||||||
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
|
var barPosition = new Vector2(rotationCos / 2 + 0.5f, rotationSin / 2 + 0.5f) * size;
|
||||||
|
|
||||||
var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
var barSize = new Vector2(size * MathF.Sqrt(2 * (1 - MathF.Cos(MathUtils.DegreesToRadians(360f / bars_per_visualiser)))) / 2f, bar_length * audioData[i]);
|
||||||
//The distance between the position and the sides of the bar.
|
// The distance between the position and the sides of the bar.
|
||||||
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
var bottomOffset = new Vector2(-rotationSin * barSize.X / 2, rotationCos * barSize.X / 2);
|
||||||
//The distance between the bottom side of the bar and the top side.
|
// The distance between the bottom side of the bar and the top side.
|
||||||
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
|
var amplitudeOffset = new Vector2(rotationCos * barSize.Y, rotationSin * barSize.Y);
|
||||||
|
|
||||||
var rectangle = new Quad(
|
var rectangle = new Quad(
|
||||||
@ -231,7 +231,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
colourInfo,
|
colourInfo,
|
||||||
null,
|
null,
|
||||||
vertexBatch.AddAction,
|
vertexBatch.AddAction,
|
||||||
//barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
// barSize by itself will make it smooth more in the X axis than in the Y axis, this reverts that.
|
||||||
Vector2.Divide(inflation, barSize.Yx));
|
Vector2.Divide(inflation, barSize.Yx));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -250,7 +250,7 @@ namespace osu.Game.Screens.Menu
|
|||||||
|
|
||||||
(Background as BackgroundScreenDefault)?.Next();
|
(Background as BackgroundScreenDefault)?.Next();
|
||||||
|
|
||||||
//we may have consumed our preloaded instance, so let's make another.
|
// we may have consumed our preloaded instance, so let's make another.
|
||||||
preloadSongSelect();
|
preloadSongSelect();
|
||||||
|
|
||||||
if (Beatmap.Value.Track != null && music?.IsUserPaused != true)
|
if (Beatmap.Value.Track != null && music?.IsUserPaused != true)
|
||||||
|
@ -23,7 +23,7 @@ namespace osu.Game.Screens
|
|||||||
{
|
{
|
||||||
/// <summary>
|
/// <summary>
|
||||||
/// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen.
|
/// The amount of negative padding that should be applied to game background content which touches both the left and right sides of the screen.
|
||||||
/// This allows for the game content to be pushed byt he options/notification overlays without causing black areas to appear.
|
/// This allows for the game content to be pushed by the options/notification overlays without causing black areas to appear.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public const float HORIZONTAL_OVERFLOW_PADDING = 50;
|
public const float HORIZONTAL_OVERFLOW_PADDING = 50;
|
||||||
|
|
||||||
|
@ -119,7 +119,7 @@ namespace osu.Game.Screens.Play
|
|||||||
FinishTransforms(true);
|
FinishTransforms(true);
|
||||||
Scheduler.CancelDelayedTasks();
|
Scheduler.CancelDelayedTasks();
|
||||||
|
|
||||||
if (breaks == null) return; //we need breaks.
|
if (breaks == null) return; // we need breaks.
|
||||||
|
|
||||||
foreach (var b in breaks)
|
foreach (var b in breaks)
|
||||||
{
|
{
|
||||||
|
@ -50,7 +50,7 @@ namespace osu.Game.Screens.Play.HUD
|
|||||||
protected override void PopIn() => this.FadeIn(fade_duration);
|
protected override void PopIn() => this.FadeIn(fade_duration);
|
||||||
protected override void PopOut() => this.FadeOut(fade_duration);
|
protected override void PopOut() => this.FadeOut(fade_duration);
|
||||||
|
|
||||||
//We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
|
// We want to handle keyboard inputs all the time in order to trigger ToggleVisibility() when not visible
|
||||||
public override bool PropagateNonPositionalInputSubTree => true;
|
public override bool PropagateNonPositionalInputSubTree => true;
|
||||||
|
|
||||||
protected override bool OnKeyDown(KeyDownEvent e)
|
protected override bool OnKeyDown(KeyDownEvent e)
|
||||||
|
@ -124,8 +124,8 @@ namespace osu.Game.Screens.Play
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
//Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer,
|
// Set this manually because an element with Alpha=0 won't take it size to AutoSizeContainer,
|
||||||
//so the size can be changing between buttonSprite and glowSprite.
|
// so the size can be changing between buttonSprite and glowSprite.
|
||||||
Height = buttonSprite.DrawHeight;
|
Height = buttonSprite.DrawHeight;
|
||||||
Width = buttonSprite.DrawWidth;
|
Width = buttonSprite.DrawWidth;
|
||||||
}
|
}
|
||||||
|
@ -314,8 +314,8 @@ namespace osu.Game.Screens.Play
|
|||||||
|
|
||||||
LoadTask = null;
|
LoadTask = null;
|
||||||
|
|
||||||
//By default, we want to load the player and never be returned to.
|
// By default, we want to load the player and never be returned to.
|
||||||
//Note that this may change if the player we load requested a re-run.
|
// Note that this may change if the player we load requested a re-run.
|
||||||
ValidForResume = false;
|
ValidForResume = false;
|
||||||
|
|
||||||
if (player.LoadedBeatmapSuccessfully)
|
if (player.LoadedBeatmapSuccessfully)
|
||||||
@ -360,7 +360,7 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
if (!muteWarningShownOnce.Value)
|
if (!muteWarningShownOnce.Value)
|
||||||
{
|
{
|
||||||
//Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
// Checks if the notification has not been shown yet and also if master volume is muted, track/music volume is muted or if the whole game is muted.
|
||||||
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
if (volumeOverlay?.IsMuted.Value == true || audioManager.Volume.Value <= audioManager.Volume.MinValue || audioManager.VolumeTrack.Value <= audioManager.VolumeTrack.MinValue)
|
||||||
{
|
{
|
||||||
notificationOverlay?.Post(new MutedNotification());
|
notificationOverlay?.Post(new MutedNotification());
|
||||||
|
@ -208,7 +208,7 @@ namespace osu.Game.Screens.Select
|
|||||||
// without this, during a large beatmap import it is impossible to navigate the carousel.
|
// without this, during a large beatmap import it is impossible to navigate the carousel.
|
||||||
applyActiveCriteria(false, alwaysResetScrollPosition: false);
|
applyActiveCriteria(false, alwaysResetScrollPosition: false);
|
||||||
|
|
||||||
//check if we can/need to maintain our current selection.
|
// check if we can/need to maintain our current selection.
|
||||||
if (previouslySelectedID != null)
|
if (previouslySelectedID != null)
|
||||||
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
|
select((CarouselItem)newSet.Beatmaps.FirstOrDefault(b => b.Beatmap.ID == previouslySelectedID) ?? newSet);
|
||||||
|
|
||||||
|
@ -26,7 +26,7 @@ namespace osu.Game.Screens.Select
|
|||||||
set => tabs.Current = value;
|
set => tabs.Current = value;
|
||||||
}
|
}
|
||||||
|
|
||||||
public Action<BeatmapDetailAreaTabItem, bool> OnFilter; //passed the selected tab and if mods is checked
|
public Action<BeatmapDetailAreaTabItem, bool> OnFilter; // passed the selected tab and if mods is checked
|
||||||
|
|
||||||
public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
|
public IReadOnlyList<BeatmapDetailAreaTabItem> TabItems
|
||||||
{
|
{
|
||||||
|
@ -201,7 +201,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Schedule(() =>
|
Schedule(() =>
|
||||||
{
|
{
|
||||||
if (beatmap != requestedBeatmap)
|
if (beatmap != requestedBeatmap)
|
||||||
//the beatmap has been changed since we started the lookup.
|
// the beatmap has been changed since we started the lookup.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
var b = res.ToBeatmap(rulesets);
|
var b = res.ToBeatmap(rulesets);
|
||||||
@ -222,7 +222,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Schedule(() =>
|
Schedule(() =>
|
||||||
{
|
{
|
||||||
if (beatmap != requestedBeatmap)
|
if (beatmap != requestedBeatmap)
|
||||||
//the beatmap has been changed since we started the lookup.
|
// the beatmap has been changed since we started the lookup.
|
||||||
return;
|
return;
|
||||||
|
|
||||||
updateMetrics();
|
updateMetrics();
|
||||||
|
@ -2,7 +2,6 @@
|
|||||||
// See the LICENCE file in the repository root for full licence text.
|
// See the LICENCE file in the repository root for full licence text.
|
||||||
|
|
||||||
using System;
|
using System;
|
||||||
using System.Collections.Generic;
|
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Screens.Select.Filter;
|
using osu.Game.Screens.Select.Filter;
|
||||||
@ -55,10 +54,7 @@ namespace osu.Game.Screens.Select.Carousel
|
|||||||
|
|
||||||
if (match)
|
if (match)
|
||||||
{
|
{
|
||||||
var terms = new List<string>();
|
var terms = Beatmap.SearchableTerms;
|
||||||
|
|
||||||
terms.AddRange(Beatmap.Metadata.SearchableTerms);
|
|
||||||
terms.Add(Beatmap.Version);
|
|
||||||
|
|
||||||
foreach (var criteriaTerm in criteria.SearchTerms)
|
foreach (var criteriaTerm in criteria.SearchTerms)
|
||||||
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
match &= terms.Any(term => term.IndexOf(criteriaTerm, StringComparison.InvariantCultureIgnoreCase) >= 0);
|
||||||
|
@ -52,7 +52,7 @@ namespace osu.Game.Screens.Select.Details
|
|||||||
AutoSizeAxes = Axes.Y,
|
AutoSizeAxes = Axes.Y,
|
||||||
Children = new[]
|
Children = new[]
|
||||||
{
|
{
|
||||||
FirstValue = new StatisticRow(), //circle size/key amount
|
FirstValue = new StatisticRow(), // circle size/key amount
|
||||||
HpDrain = new StatisticRow { Title = "HP Drain" },
|
HpDrain = new StatisticRow { Title = "HP Drain" },
|
||||||
Accuracy = new StatisticRow { Title = "Accuracy" },
|
Accuracy = new StatisticRow { Title = "Accuracy" },
|
||||||
ApproachRate = new StatisticRow { Title = "Approach Rate" },
|
ApproachRate = new StatisticRow { Title = "Approach Rate" },
|
||||||
|
@ -7,6 +7,7 @@ using osu.Framework.Graphics.Sprites;
|
|||||||
using osu.Framework.Input.Events;
|
using osu.Framework.Input.Events;
|
||||||
using osu.Framework.Screens;
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Scoring;
|
||||||
using osu.Game.Screens.Play;
|
using osu.Game.Screens.Play;
|
||||||
using osu.Game.Screens.Ranking;
|
using osu.Game.Screens.Ranking;
|
||||||
using osu.Game.Users;
|
using osu.Game.Users;
|
||||||
@ -32,9 +33,12 @@ namespace osu.Game.Screens.Select
|
|||||||
Edit();
|
Edit();
|
||||||
}, Key.Number4);
|
}, Key.Number4);
|
||||||
|
|
||||||
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += score => this.Push(new ResultsScreen(score));
|
((PlayBeatmapDetailArea)BeatmapDetails).Leaderboard.ScoreSelected += PresentScore;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected void PresentScore(ScoreInfo score) =>
|
||||||
|
FinaliseSelection(score.Beatmap, score.Ruleset, () => this.Push(new ResultsScreen(score)));
|
||||||
|
|
||||||
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
protected override BeatmapDetailArea CreateBeatmapDetailArea() => new PlayBeatmapDetailArea();
|
||||||
|
|
||||||
public override void OnResuming(IScreen last)
|
public override void OnResuming(IScreen last)
|
||||||
|
@ -342,13 +342,17 @@ namespace osu.Game.Screens.Select
|
|||||||
/// Call to make a selection and perform the default action for this SongSelect.
|
/// Call to make a selection and perform the default action for this SongSelect.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
|
/// <param name="beatmap">An optional beatmap to override the current carousel selection.</param>
|
||||||
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
|
/// <param name="ruleset">An optional ruleset to override the current carousel selection.</param>
|
||||||
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
|
/// <param name="customStartAction">An optional custom action to perform instead of <see cref="OnStart"/>.</param>
|
||||||
|
public void FinaliseSelection(BeatmapInfo beatmap = null, RulesetInfo ruleset = null, Action customStartAction = null)
|
||||||
{
|
{
|
||||||
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
|
// This is very important as we have not yet bound to screen-level bindables before the carousel load is completed.
|
||||||
if (!Carousel.BeatmapSetsLoaded)
|
if (!Carousel.BeatmapSetsLoaded)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
|
if (ruleset != null)
|
||||||
|
Ruleset.Value = ruleset;
|
||||||
|
|
||||||
transferRulesetValue();
|
transferRulesetValue();
|
||||||
|
|
||||||
// while transferRulesetValue will flush, it only does so if the ruleset changes.
|
// while transferRulesetValue will flush, it only does so if the ruleset changes.
|
||||||
@ -369,7 +373,12 @@ namespace osu.Game.Screens.Select
|
|||||||
selectionChangedDebounce = null;
|
selectionChangedDebounce = null;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (performStartAction && OnStart())
|
if (customStartAction != null)
|
||||||
|
{
|
||||||
|
customStartAction();
|
||||||
|
Carousel.AllowSelection = false;
|
||||||
|
}
|
||||||
|
else if (OnStart())
|
||||||
Carousel.AllowSelection = false;
|
Carousel.AllowSelection = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -798,7 +807,7 @@ namespace osu.Game.Screens.Select
|
|||||||
Masking = true;
|
Masking = true;
|
||||||
Anchor = Anchor.Centre;
|
Anchor = Anchor.Centre;
|
||||||
Origin = Anchor.Centre;
|
Origin = Anchor.Centre;
|
||||||
Width = panel_overflow; //avoid horizontal masking so the panels don't clip when screen stack is pushed.
|
Width = panel_overflow; // avoid horizontal masking so the panels don't clip when screen stack is pushed.
|
||||||
InternalChild = Content = new Container
|
InternalChild = Content = new Container
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
@ -20,11 +20,11 @@
|
|||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="Dapper" Version="2.0.35" />
|
<PackageReference Include="Dapper" Version="2.0.35" />
|
||||||
<PackageReference Include="DiffPlex" Version="1.6.1" />
|
<PackageReference Include="DiffPlex" Version="1.6.1" />
|
||||||
<PackageReference Include="Humanizer" Version="2.8.2" />
|
<PackageReference Include="Humanizer" Version="2.8.11" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.507.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||||
<PackageReference Include="Sentry" Version="2.1.1" />
|
<PackageReference Include="Sentry" Version="2.1.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||||
|
@ -70,17 +70,17 @@
|
|||||||
<Reference Include="System.Net.Http" />
|
<Reference Include="System.Net.Http" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup Label="Package References">
|
<ItemGroup Label="Package References">
|
||||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.507.0" />
|
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.508.1" />
|
||||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.427.0" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
<!-- Xamarin.iOS does not automatically handle transitive dependencies from NuGet packages. -->
|
||||||
<ItemGroup Label="Transitive Dependencies">
|
<ItemGroup Label="Transitive Dependencies">
|
||||||
<PackageReference Include="DiffPlex" Version="1.6.1" />
|
<PackageReference Include="DiffPlex" Version="1.6.1" />
|
||||||
<PackageReference Include="Humanizer" Version="2.8.2" />
|
<PackageReference Include="Humanizer" Version="2.8.11" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||||
<PackageReference Include="ppy.osu.Framework" Version="2020.507.0" />
|
<PackageReference Include="ppy.osu.Framework" Version="2020.508.1" />
|
||||||
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
<PackageReference Include="SharpCompress" Version="0.25.0" />
|
||||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||||
|
Loading…
Reference in New Issue
Block a user