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@ -87,6 +87,7 @@ namespace osu.Game.Rulesets.Scoring
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foreach (var range in GetRanges())
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{
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double value = IBeatmapDifficultyInfo.DifficultyRange(difficulty, (range.Min, range.Average, range.Max));
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value = Math.Round(value) - 0.5;
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switch (range.Result)
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{
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