From 132bb7832d31e2c30719c65dd4da18d8fbbc2691 Mon Sep 17 00:00:00 2001
From: Dean Herbert <pe@ppy.sh>
Date: Mon, 10 May 2021 12:06:33 +0900
Subject: [PATCH] Fix some regressions when updating test scenes

---
 .../Visual/Gameplay/TestSceneFailingLayer.cs          |  7 ++-----
 .../Gameplay/TestSceneSkinnableHealthDisplay.cs       | 11 +++++++----
 2 files changed, 9 insertions(+), 9 deletions(-)

diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs
index 99facb2731..ebc431a78b 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneFailingLayer.cs
@@ -4,6 +4,7 @@
 using NUnit.Framework;
 using osu.Framework.Allocation;
 using osu.Framework.Bindables;
+using osu.Framework.Graphics;
 using osu.Framework.Graphics.Containers;
 using osu.Framework.Testing;
 using osu.Game.Configuration;
@@ -21,17 +22,13 @@ namespace osu.Game.Tests.Visual.Gameplay
         [Resolved]
         private OsuConfigManager config { get; set; }
 
-        [SetUpSteps]
-        public void SetUpSteps()
-        {
-        }
-
         private void create(HealthProcessor healthProcessor)
         {
             AddStep("create layer", () =>
             {
                 Child = new HealthProcessorContainer(healthProcessor)
                 {
+                    RelativeSizeAxes = Axes.Both,
                     Child = layer = new FailingLayer()
                 };
 
diff --git a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs
index 2d6a6d95c7..4f50613416 100644
--- a/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs
+++ b/osu.Game.Tests/Visual/Gameplay/TestSceneSkinnableHealthDisplay.cs
@@ -43,18 +43,21 @@ namespace osu.Game.Tests.Visual.Gameplay
         {
             AddRepeatStep(@"decrease hp", delegate
             {
-                healthProcessor.Health.Value = 0.08f;
+                healthProcessor.Health.Value -= 0.08f;
             }, 10);
 
             AddRepeatStep(@"increase hp without flash", delegate
             {
-                healthProcessor.Health.Value = 0.1f;
+                healthProcessor.Health.Value += 0.1f;
             }, 3);
 
             AddRepeatStep(@"increase hp with flash", delegate
             {
-                healthProcessor.Health.Value = 0.1f;
-                healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement()));
+                healthProcessor.Health.Value += 0.1f;
+                healthProcessor.ApplyResult(new JudgementResult(new HitCircle(), new OsuJudgement())
+                {
+                    Type = HitResult.Perfect
+                });
             }, 3);
         }
     }