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Create variable to check if using slideracc

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Fina 2024-09-27 14:04:48 -07:00 committed by GitHub
parent ced11e6949
commit 132931f605
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@ -15,6 +15,8 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
public const double PERFORMANCE_BASE_MULTIPLIER = 1.14; // This is being adjusted to keep the final pp value scaled around what it used to be when changing things.
private bool usingClassicSliderAccuracy;
private double accuracy;
private int scoreMaxCombo;
private int countGreat;
@ -33,6 +35,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
{
var osuAttributes = (OsuDifficultyAttributes)attributes;
usingClassicSliderAccuracy = score.Mods.OfType<OsuModClassic>().All(m => m.NoSliderHeadAccuracy.Value);
accuracy = score.Accuracy;
scoreMaxCombo = score.MaxCombo;
countGreat = score.Statistics.GetValueOrDefault(HitResult.Great);
@ -192,7 +195,7 @@ namespace osu.Game.Rulesets.Osu.Difficulty
// This percentage only considers HitCircles of any value - in this part of the calculation we focus on hitting the timing hit window.
double betterAccuracyPercentage;
int amountHitObjectsWithAccuracy = attributes.HitCircleCount;
if (score.Mods.OfType<OsuModClassic>().All(m => !m.NoSliderHeadAccuracy.Value))
if (!usingClassicSliderAccuracy)
amountHitObjectsWithAccuracy += attributes.SliderCount;
if (amountHitObjectsWithAccuracy > 0)