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mirror of https://github.com/ppy/osu.git synced 2024-12-14 07:33:20 +08:00
This commit is contained in:
smoogipoo 2018-11-09 14:19:50 +09:00
parent cc8531790a
commit 13279f707b
6 changed files with 85 additions and 45 deletions

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@ -2,9 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
@ -12,15 +10,12 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
public class HitCirclePiece : CompositeDrawable
public class HitCirclePiece : HitObjectPiece
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly HitCircle hitCircle;
public HitCirclePiece(HitCircle hitCircle)
: base(hitCircle)
{
this.hitCircle = hitCircle;
Origin = Anchor.Centre;
@ -37,13 +32,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.HitCircles.Components
{
Colour = colours.Yellow;
positionBindable.BindValueChanged(_ => UpdatePosition());
stackHeightBindable.BindValueChanged(_ => UpdatePosition());
scaleBindable.BindValueChanged(v => Scale = new Vector2(v));
positionBindable.BindTo(hitCircle.PositionBindable);
stackHeightBindable.BindTo(hitCircle.StackHeightBindable);
scaleBindable.BindTo(hitCircle.ScaleBindable);
PositionBindable.BindValueChanged(_ => UpdatePosition(), true);
StackHeightBindable.BindValueChanged(_ => UpdatePosition());
ScaleBindable.BindValueChanged(v => Scale = new Vector2(v), true);
}
protected virtual void UpdatePosition() => Position = hitCircle.StackedPosition;

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@ -0,0 +1,36 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a blueprint which responds to changes in the state of a <see cref="OsuHitObject"/>.
/// </summary>
public abstract class HitObjectPiece : CompositeDrawable
{
protected readonly IBindable<Vector2> PositionBindable = new Bindable<Vector2>();
protected readonly IBindable<int> StackHeightBindable = new Bindable<int>();
protected readonly IBindable<float> ScaleBindable = new Bindable<float>();
private readonly OsuHitObject hitObject;
protected HitObjectPiece(OsuHitObject hitObject)
{
this.hitObject = hitObject;
}
[BackgroundDependencyLoader]
private void load()
{
PositionBindable.BindTo(hitObject.PositionBindable);
StackHeightBindable.BindTo(hitObject.StackHeightBindable);
ScaleBindable.BindTo(hitObject.ScaleBindable);
}
}
}

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@ -0,0 +1,32 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints
{
/// <summary>
/// A piece of a blueprint which responds to changes in the state of a <see cref="Slider"/>.
/// </summary>
public abstract class SliderPiece : HitObjectPiece
{
protected readonly IBindable<Vector2[]> ControlPointsBindable = new Bindable<Vector2[]>();
private readonly Slider slider;
protected SliderPiece(Slider slider)
: base(slider)
{
this.slider = slider;
}
[BackgroundDependencyLoader]
private void load()
{
ControlPointsBindable.BindTo(slider.ControlPointsBindable);
}
}
}

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@ -2,23 +2,20 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Rulesets.Osu.Objects;
using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class PathControlPointVisualiser : CompositeDrawable
public class PathControlPointVisualiser : SliderPiece
{
private readonly IBindable<Vector2[]> controlPointsBindable = new Bindable<Vector2[]>();
private readonly Slider slider;
private readonly Container<PathControlPointPiece> pieces;
public PathControlPointVisualiser(Slider slider)
: base(slider)
{
this.slider = slider;
@ -28,8 +25,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
[BackgroundDependencyLoader]
private void load()
{
controlPointsBindable.BindValueChanged(_ => updatePathControlPoints());
controlPointsBindable.BindTo(slider.ControlPointsBindable);
ControlPointsBindable.BindValueChanged(_ => updatePathControlPoints(), true);
}
private void updatePathControlPoints()

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@ -3,8 +3,6 @@
using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics.Containers;
using osu.Game.Graphics;
using osu.Game.Rulesets.Osu.Objects;
using osu.Game.Rulesets.Osu.Objects.Drawables.Pieces;
@ -13,15 +11,13 @@ using OpenTK.Graphics;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
public class SliderBodyPiece : CompositeDrawable
public class SliderBodyPiece : SliderPiece
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly Slider slider;
private readonly ManualSliderBody body;
public SliderBodyPiece(Slider slider)
: base(slider)
{
this.slider = slider;
@ -37,11 +33,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders.Components
{
body.BorderColour = colours.Yellow;
positionBindable.BindValueChanged(_ => updatePosition());
scaleBindable.BindValueChanged(v => body.PathWidth = v * 64);
positionBindable.BindTo(slider.PositionBindable);
scaleBindable.BindTo(slider.ScaleBindable);
PositionBindable.BindValueChanged(_ => updatePosition(), true);
ScaleBindable.BindValueChanged(v => body.PathWidth = v * 64, true);
}
private void updatePosition() => Position = slider.StackedPosition;

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@ -2,7 +2,6 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Allocation;
using osu.Framework.Configuration;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Shapes;
@ -13,17 +12,14 @@ using OpenTK;
namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
{
public class SpinnerPiece : CompositeDrawable
public class SpinnerPiece : HitObjectPiece
{
private readonly IBindable<Vector2> positionBindable = new Bindable<Vector2>();
private readonly IBindable<int> stackHeightBindable = new Bindable<int>();
private readonly IBindable<float> scaleBindable = new Bindable<float>();
private readonly Spinner spinner;
private readonly CircularContainer circle;
private readonly RingPiece ring;
public SpinnerPiece(Spinner spinner)
: base(spinner)
{
this.spinner = spinner;
@ -57,13 +53,9 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Spinners.Components
{
Colour = colours.Yellow;
positionBindable.BindValueChanged(_ => updatePosition());
stackHeightBindable.BindValueChanged(_ => updatePosition());
scaleBindable.BindValueChanged(v => ring.Scale = new Vector2(v));
positionBindable.BindTo(spinner.PositionBindable);
stackHeightBindable.BindTo(spinner.StackHeightBindable);
scaleBindable.BindTo(spinner.ScaleBindable);
PositionBindable.BindValueChanged(_ => updatePosition(), true);
StackHeightBindable.BindValueChanged(_ => updatePosition());
ScaleBindable.BindValueChanged(v => ring.Scale = new Vector2(v), true);
}
private void updatePosition() => Position = spinner.Position;