diff --git a/osu.Game/Screens/Select/BeatmapCarousel.cs b/osu.Game/Screens/Select/BeatmapCarousel.cs index 6e3bec106f..cf21c78c7f 100644 --- a/osu.Game/Screens/Select/BeatmapCarousel.cs +++ b/osu.Game/Screens/Select/BeatmapCarousel.cs @@ -155,7 +155,7 @@ namespace osu.Game.Screens.Select int? previouslySelectedID = null; CarouselBeatmapSet existingSet = beatmapSets.FirstOrDefault(b => b.BeatmapSet.ID == beatmapSet.ID); - // Since we're about to remove the selected beatmap, store its ID so we can go back if needed. + // If the selected beatmap is about to be removed, store its ID so it can be re-selected if required if (existingSet?.State?.Value == CarouselItemState.Selected) previouslySelectedID = selectedBeatmap?.Beatmap.ID; diff --git a/osu.Game/Screens/Select/SongSelect.cs b/osu.Game/Screens/Select/SongSelect.cs index dcfe1de8f2..d0645dbab6 100644 --- a/osu.Game/Screens/Select/SongSelect.cs +++ b/osu.Game/Screens/Select/SongSelect.cs @@ -594,7 +594,7 @@ namespace osu.Game.Screens.Select { bindBindables(); - // As a selection was already obtained, do not attempt to update the selected beatmap. + // If a selection was already obtained, do not attempt to update the selected beatmap. if (Carousel.SelectedBeatmapSet != null) return;