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Merge pull request #482 from huoyaoyuan/more-songselect
More SongSelect
This commit is contained in:
commit
1317198628
@ -1,25 +1,38 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using OpenTK.Graphics;
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using osu.Framework.Screens;
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using osu.Framework.Screens;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using OpenTK.Graphics;
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using osu.Game.Screens.Select;
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namespace osu.Game.Screens.Edit
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namespace osu.Game.Screens.Edit
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{
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{
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internal class Editor : ScreenWhiteBox
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internal class Editor : ScreenWhiteBox
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{
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{
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protected override IEnumerable<Type> PossibleChildren => new[] { typeof(EditSongSelect) };
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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protected override void OnResuming(Screen last)
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{
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Beatmap?.Track?.Stop();
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base.OnResuming(last);
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}
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protected override void OnEntering(Screen last)
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protected override void OnEntering(Screen last)
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{
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{
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base.OnEntering(last);
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base.OnEntering(last);
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
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Background.Schedule(() => Background.FadeColour(Color4.DarkGray, 500));
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Beatmap?.Track?.Stop();
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}
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}
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protected override bool OnExiting(Screen next)
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protected override bool OnExiting(Screen next)
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{
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{
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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Background.Schedule(() => Background.FadeColour(Color4.White, 500));
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Beatmap?.Track?.Start();
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return base.OnExiting(next);
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return base.OnExiting(next);
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}
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}
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}
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}
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@ -10,6 +10,7 @@ using osu.Game.Graphics.Containers;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Charts;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Direct;
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using osu.Game.Screens.Edit;
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using osu.Game.Screens.Multiplayer;
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using osu.Game.Screens.Multiplayer;
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using OpenTK;
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using OpenTK;
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using osu.Game.Screens.Select;
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using osu.Game.Screens.Select;
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@ -44,7 +45,7 @@ namespace osu.Game.Screens.Menu
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{
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{
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OnChart = delegate { Push(new ChartListing()); },
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OnChart = delegate { Push(new ChartListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnDirect = delegate { Push(new OnlineListing()); },
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OnEdit = delegate { Push(new EditSongSelect()); },
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OnEdit = delegate { Push(new Editor()); },
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnSolo = delegate { Push(new PlaySongSelect()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnMulti = delegate { Push(new Lobby()); },
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OnTest = delegate { Push(new TestBrowser()); },
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OnTest = delegate { Push(new TestBrowser()); },
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@ -3,27 +3,28 @@
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using System;
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using System;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using System.Linq;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Primitives;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Graphics.Sprites;
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using osu.Game.Beatmaps;
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using osu.Framework.Graphics.Transforms;
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using osu.Game.Database;
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using osu.Framework.Graphics.Colour;
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using osu.Game.Beatmaps.Drawables;
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using System.Linq;
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using osu.Framework.MathUtils;
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using osu.Framework.MathUtils;
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using osu.Game.Beatmaps;
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using osu.Game.Beatmaps.Drawables;
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using osu.Game.Database;
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using osu.Game.Graphics;
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using osu.Game.Graphics;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Graphics.Sprites;
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using osu.Game.Modes;
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using osu.Game.Modes;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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internal class BeatmapInfoWedge : Container
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internal class BeatmapInfoWedge : OverlayContainer
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{
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{
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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@ -52,18 +53,32 @@ namespace osu.Game.Screens.Select
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this.game = game;
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this.game = game;
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}
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}
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protected override bool HideOnEscape => false;
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protected override void PopIn()
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{
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MoveToX(0, 800, EasingTypes.OutQuint);
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RotateTo(0, 800, EasingTypes.OutQuint);
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}
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protected override void PopOut()
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{
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MoveToX(-100, 800, EasingTypes.InQuint);
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RotateTo(10, 800, EasingTypes.InQuint);
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}
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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public void UpdateBeatmap(WorkingBeatmap beatmap)
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{
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{
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if (beatmap?.BeatmapInfo == null)
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if (beatmap?.BeatmapInfo == null)
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{
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{
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FadeOut(250);
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State = Visibility.Hidden;
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beatmapInfoContainer?.FadeOut(250);
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beatmapInfoContainer?.FadeOut(250);
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beatmapInfoContainer?.Expire();
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beatmapInfoContainer?.Expire();
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beatmapInfoContainer = null;
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beatmapInfoContainer = null;
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return;
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return;
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}
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}
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FadeIn(250);
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State = Visibility.Visible;
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var lastContainer = beatmapInfoContainer;
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var lastContainer = beatmapInfoContainer;
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float newDepth = lastContainer?.Depth + 1 ?? 0;
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float newDepth = lastContainer?.Depth + 1 ?? 0;
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@ -1,19 +1,12 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using System.Collections.Generic;
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using osu.Game.Screens.Backgrounds;
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using osu.Game.Screens.Edit;
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namespace osu.Game.Screens.Select
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namespace osu.Game.Screens.Select
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{
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{
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internal class EditSongSelect : ScreenWhiteBox
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public class EditSongSelect : SongSelect
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{
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{
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protected override IEnumerable<Type> PossibleChildren => new[] {
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protected override bool ShowFooter => false;
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typeof(Editor)
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};
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protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
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protected override void OnSelected() => Exit();
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}
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}
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}
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}
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@ -4,6 +4,7 @@
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using System;
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using System;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -34,15 +35,25 @@ namespace osu.Game.Screens.Select
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public OsuLogo StartButton;
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public OsuLogo StartButton;
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public void AddButton(string text, Color4 colour, Action action)
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/// <param name="text">Text on the button.</param>
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/// <param name="colour">Colour of the button.</param>
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/// <param name="hotkey">Hotkey of the button.</param>
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/// <param name="action">Action the button does.</param>
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/// <param name="depth">
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/// <para>Higher depth to be put on the left, and lower to be put on the right.</para>
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/// <para>Notice this is different to <see cref="Options.BeatmapOptionsOverlay"/>!</para>
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/// </param>
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public void AddButton(string text, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
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{
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{
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var button = new FooterButton
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var button = new FooterButton
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{
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{
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Text = text,
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Text = text,
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Height = play_song_select_button_height,
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Height = play_song_select_button_height,
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Width = play_song_select_button_width,
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Width = play_song_select_button_width,
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Depth = depth,
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SelectedColour = colour,
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SelectedColour = colour,
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DeselectedColour = colour.Opacity(0.5f),
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DeselectedColour = colour.Opacity(0.5f),
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Hotkey = hotkey,
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};
|
};
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button.Hovered = () => updateModeLight(button);
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button.Hovered = () => updateModeLight(button);
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@ -89,7 +100,7 @@ namespace osu.Game.Screens.Select
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{
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{
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Anchor = Anchor.BottomLeft,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Action = () => OnBack?.Invoke(),
|
Action = () => OnBack?.Invoke()
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},
|
},
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new FillFlowContainer
|
new FillFlowContainer
|
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{
|
{
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|
@ -1,14 +1,15 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
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|
|
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|
using System;
|
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using OpenTK;
|
using OpenTK;
|
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using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
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|
using OpenTK.Input;
|
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using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
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using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
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using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
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using osu.Framework.Input;
|
|
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using System;
|
|
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using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
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|
using osu.Framework.Input;
|
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using osu.Game.Graphics.Sprites;
|
using osu.Game.Graphics.Sprites;
|
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|
|
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namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
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@ -34,7 +35,7 @@ namespace osu.Game.Screens.Select
|
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set
|
set
|
||||||
{
|
{
|
||||||
deselectedColour = value;
|
deselectedColour = value;
|
||||||
if(light.Colour != SelectedColour)
|
if (light.Colour != SelectedColour)
|
||||||
light.Colour = value;
|
light.Colour = value;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -83,6 +84,7 @@ namespace osu.Game.Screens.Select
|
|||||||
|
|
||||||
public Action Hovered;
|
public Action Hovered;
|
||||||
public Action HoverLost;
|
public Action HoverLost;
|
||||||
|
public Key? Hotkey;
|
||||||
|
|
||||||
protected override bool OnHover(InputState state)
|
protected override bool OnHover(InputState state)
|
||||||
{
|
{
|
||||||
@ -119,5 +121,15 @@ namespace osu.Game.Screens.Select
|
|||||||
return base.OnClick(state);
|
return base.OnClick(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (!args.Repeat && args.Key == Hotkey)
|
||||||
|
{
|
||||||
|
OnClick(state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1,12 +1,10 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using osu.Game.Screens.Backgrounds;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
internal class MatchSongSelect : ScreenWhiteBox
|
public class MatchSongSelect : SongSelect
|
||||||
{
|
{
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenCustom(@"Backgrounds/bg4");
|
protected override void OnSelected() => Exit();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -3,6 +3,7 @@
|
|||||||
|
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Input;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
@ -48,6 +49,8 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
set { secondLine.Text = value; }
|
set { secondLine.Text = value; }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public Key? HotKey;
|
||||||
|
|
||||||
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
|
||||||
{
|
{
|
||||||
flash.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
|
flash.FadeTo(0.1f, 1000, EasingTypes.OutQuint);
|
||||||
@ -69,6 +72,17 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
return base.OnClick(state);
|
return base.OnClick(state);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (!args.Repeat && args.Key == HotKey)
|
||||||
|
{
|
||||||
|
OnClick(state);
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
|
||||||
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
public override bool Contains(Vector2 screenSpacePos) => box.Contains(screenSpacePos);
|
||||||
|
|
||||||
public BeatmapOptionsButton()
|
public BeatmapOptionsButton()
|
||||||
|
@ -1,24 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Options
|
|
||||||
{
|
|
||||||
public class BeatmapOptionsClearLocalScoresButton : BeatmapOptionsButton
|
|
||||||
{
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colour)
|
|
||||||
{
|
|
||||||
ButtonColour = colour.Purple;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BeatmapOptionsClearLocalScoresButton()
|
|
||||||
{
|
|
||||||
Icon = FontAwesome.fa_eraser;
|
|
||||||
FirstLineText = @"Clear";
|
|
||||||
SecondLineText = @"local scores";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Options
|
|
||||||
{
|
|
||||||
public class BeatmapOptionsDeleteButton : BeatmapOptionsButton
|
|
||||||
{
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colour)
|
|
||||||
{
|
|
||||||
ButtonColour = colour.Pink;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BeatmapOptionsDeleteButton()
|
|
||||||
{
|
|
||||||
Icon = FontAwesome.fa_trash;
|
|
||||||
FirstLineText = @"Delete";
|
|
||||||
SecondLineText = @"Beatmap";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,24 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Options
|
|
||||||
{
|
|
||||||
public class BeatmapOptionsEditButton : BeatmapOptionsButton
|
|
||||||
{
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colour)
|
|
||||||
{
|
|
||||||
ButtonColour = colour.Yellow;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BeatmapOptionsEditButton()
|
|
||||||
{
|
|
||||||
Icon = FontAwesome.fa_pencil;
|
|
||||||
FirstLineText = @"Edit";
|
|
||||||
SecondLineText = @"Beatmap";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -6,11 +6,13 @@ using System.Collections.Generic;
|
|||||||
using System.Linq;
|
using System.Linq;
|
||||||
using OpenTK;
|
using OpenTK;
|
||||||
using OpenTK.Graphics;
|
using OpenTK.Graphics;
|
||||||
|
using OpenTK.Input;
|
||||||
using osu.Framework.Extensions.Color4Extensions;
|
using osu.Framework.Extensions.Color4Extensions;
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Containers;
|
using osu.Framework.Graphics.Containers;
|
||||||
using osu.Framework.Graphics.Sprites;
|
using osu.Framework.Graphics.Sprites;
|
||||||
using osu.Framework.Graphics.Transforms;
|
using osu.Framework.Graphics.Transforms;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Options
|
namespace osu.Game.Screens.Select.Options
|
||||||
{
|
{
|
||||||
@ -24,11 +26,6 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
private Box holder;
|
private Box holder;
|
||||||
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
private FillFlowContainer<BeatmapOptionsButton> buttonsContainer;
|
||||||
|
|
||||||
public Action OnRemoveFromUnplayed;
|
|
||||||
public Action OnClearLocalScores;
|
|
||||||
public Action OnEdit;
|
|
||||||
public Action OnDelete;
|
|
||||||
|
|
||||||
protected override void PopIn()
|
protected override void PopIn()
|
||||||
{
|
{
|
||||||
base.PopIn();
|
base.PopIn();
|
||||||
@ -85,45 +82,38 @@ namespace osu.Game.Screens.Select.Options
|
|||||||
AutoSizeAxes = Axes.X,
|
AutoSizeAxes = Axes.X,
|
||||||
Origin = Anchor.BottomLeft,
|
Origin = Anchor.BottomLeft,
|
||||||
Anchor = Anchor.BottomLeft,
|
Anchor = Anchor.BottomLeft,
|
||||||
Children = new BeatmapOptionsButton[]
|
|
||||||
{
|
|
||||||
new BeatmapOptionsRemoveFromUnplayedButton
|
|
||||||
{
|
|
||||||
Action = () =>
|
|
||||||
{
|
|
||||||
Hide();
|
|
||||||
OnRemoveFromUnplayed?.Invoke();
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new BeatmapOptionsClearLocalScoresButton
|
|
||||||
{
|
|
||||||
Action = () =>
|
|
||||||
{
|
|
||||||
Hide();
|
|
||||||
OnClearLocalScores?.Invoke();
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new BeatmapOptionsEditButton
|
|
||||||
{
|
|
||||||
Action = () =>
|
|
||||||
{
|
|
||||||
Hide();
|
|
||||||
OnEdit?.Invoke();
|
|
||||||
},
|
|
||||||
},
|
|
||||||
new BeatmapOptionsDeleteButton
|
|
||||||
{
|
|
||||||
Action = () =>
|
|
||||||
{
|
|
||||||
Hide();
|
|
||||||
OnDelete?.Invoke();
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/// <param name="firstLine">Text in the first line.</param>
|
||||||
|
/// <param name="secondLine">Text in the second line.</param>
|
||||||
|
/// <param name="colour">Colour of the button.</param>
|
||||||
|
/// <param name="icon">Icon of the button.</param>
|
||||||
|
/// <param name="hotkey">Hotkey of the button.</param>
|
||||||
|
/// <param name="action">Action the button does.</param>
|
||||||
|
/// <param name="depth">
|
||||||
|
/// <para>Lower depth to be put on the left, and higher to be put on the right.</para>
|
||||||
|
/// <para>Notice this is different to <see cref="Footer"/>!</para>
|
||||||
|
/// </param>
|
||||||
|
public void AddButton(string firstLine, string secondLine, FontAwesome icon, Color4 colour, Action action, Key? hotkey = null, float depth = 0)
|
||||||
|
{
|
||||||
|
buttonsContainer.Add(new BeatmapOptionsButton
|
||||||
|
{
|
||||||
|
FirstLineText = firstLine,
|
||||||
|
SecondLineText = secondLine,
|
||||||
|
Icon = icon,
|
||||||
|
ButtonColour = colour,
|
||||||
|
Depth = depth,
|
||||||
|
Action = () =>
|
||||||
|
{
|
||||||
|
Hide();
|
||||||
|
action?.Invoke();
|
||||||
|
},
|
||||||
|
HotKey = hotkey
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
|
private class ButtonFlow : FillFlowContainer<BeatmapOptionsButton>
|
||||||
{
|
{
|
||||||
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
protected override IComparer<Drawable> DepthComparer => new ReverseCreationOrderDepthComparer();
|
||||||
|
@ -1,24 +0,0 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
|
||||||
|
|
||||||
using osu.Framework.Allocation;
|
|
||||||
using osu.Game.Graphics;
|
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select.Options
|
|
||||||
{
|
|
||||||
public class BeatmapOptionsRemoveFromUnplayedButton : BeatmapOptionsButton
|
|
||||||
{
|
|
||||||
[BackgroundDependencyLoader]
|
|
||||||
private void load(OsuColour colour)
|
|
||||||
{
|
|
||||||
ButtonColour = colour.Purple;
|
|
||||||
}
|
|
||||||
|
|
||||||
public BeatmapOptionsRemoveFromUnplayedButton()
|
|
||||||
{
|
|
||||||
Icon = FontAwesome.fa_times_circle_o;
|
|
||||||
FirstLineText = @"Remove";
|
|
||||||
SecondLineText = @"from Unplayed";
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
@ -1,473 +1,69 @@
|
|||||||
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
using System;
|
using OpenTK.Input;
|
||||||
using System.Linq;
|
|
||||||
using System.Threading;
|
|
||||||
using System.Threading.Tasks;
|
|
||||||
using osu.Framework.Allocation;
|
using osu.Framework.Allocation;
|
||||||
using osu.Framework.Audio;
|
|
||||||
using osu.Framework.Audio.Track;
|
|
||||||
using osu.Framework.Configuration;
|
|
||||||
using osu.Framework.Screens;
|
|
||||||
using osu.Framework.Graphics;
|
using osu.Framework.Graphics;
|
||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Screens;
|
||||||
using osu.Game.Beatmaps;
|
using osu.Game.Beatmaps;
|
||||||
using osu.Game.Database;
|
|
||||||
using osu.Game.Modes;
|
|
||||||
using osu.Game.Screens.Backgrounds;
|
|
||||||
using OpenTK;
|
|
||||||
using osu.Game.Screens.Play;
|
|
||||||
using osu.Framework.Audio.Sample;
|
|
||||||
using osu.Framework.Graphics.Transforms;
|
|
||||||
using osu.Game.Beatmaps.Drawables;
|
|
||||||
using osu.Game.Graphics.Containers;
|
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Framework.Input;
|
|
||||||
using OpenTK.Input;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using osu.Framework.Threading;
|
|
||||||
using osu.Game.Overlays.Mods;
|
using osu.Game.Overlays.Mods;
|
||||||
using osu.Game.Overlays;
|
using osu.Game.Screens.Edit;
|
||||||
using osu.Game.Screens.Select.Options;
|
using osu.Game.Screens.Play;
|
||||||
|
|
||||||
namespace osu.Game.Screens.Select
|
namespace osu.Game.Screens.Select
|
||||||
{
|
{
|
||||||
public class PlaySongSelect : OsuScreen
|
public class PlaySongSelect : SongSelect
|
||||||
{
|
{
|
||||||
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
|
private OsuScreen player;
|
||||||
private BeatmapDatabase database;
|
|
||||||
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
|
||||||
|
|
||||||
private CarouselContainer carousel;
|
|
||||||
private TrackManager trackManager;
|
|
||||||
private DialogOverlay dialogOverlay;
|
|
||||||
|
|
||||||
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
|
||||||
private BeatmapInfoWedge beatmapInfoWedge;
|
|
||||||
|
|
||||||
private ModSelectOverlay modSelect;
|
private ModSelectOverlay modSelect;
|
||||||
|
|
||||||
private static readonly Vector2 background_blur = new Vector2(20);
|
public PlaySongSelect()
|
||||||
private CancellationTokenSource initialAddSetsTask;
|
|
||||||
|
|
||||||
private SampleChannel sampleChangeDifficulty;
|
|
||||||
private SampleChannel sampleChangeBeatmap;
|
|
||||||
|
|
||||||
private List<BeatmapGroup> beatmapGroups;
|
|
||||||
|
|
||||||
private BeatmapOptionsOverlay beatmapOptions;
|
|
||||||
private Footer footer;
|
|
||||||
|
|
||||||
private OsuScreen player;
|
|
||||||
|
|
||||||
private FilterControl filter;
|
|
||||||
public FilterControl Filter
|
|
||||||
{
|
{
|
||||||
get
|
Add(modSelect = new ModSelectOverlay
|
||||||
{
|
{
|
||||||
return filter;
|
RelativeSizeAxes = Axes.X,
|
||||||
}
|
Origin = Anchor.BottomCentre,
|
||||||
private set
|
Anchor = Anchor.BottomCentre,
|
||||||
{
|
Margin = new MarginPadding { Bottom = 50 }
|
||||||
if (filter != value)
|
});
|
||||||
{
|
|
||||||
filter = value;
|
|
||||||
filterChanged();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
[BackgroundDependencyLoader(permitNulls: true)]
|
[BackgroundDependencyLoader]
|
||||||
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
|
private void load(OsuColour colours)
|
||||||
OsuGame osu, OsuColour colours)
|
|
||||||
{
|
{
|
||||||
const float carousel_width = 640;
|
Footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility, Key.F1, float.MaxValue);
|
||||||
const float filter_height = 100;
|
|
||||||
|
|
||||||
beatmapGroups = new List<BeatmapGroup>();
|
BeatmapOptions.AddButton(@"Remove", @"from unplayed", FontAwesome.fa_times_circle_o, colours.Purple, null, Key.Number1);
|
||||||
Children = new Drawable[]
|
BeatmapOptions.AddButton(@"Clear", @"local scores", FontAwesome.fa_eraser, colours.Purple, null, Key.Number2);
|
||||||
|
BeatmapOptions.AddButton(@"Edit", @"Beatmap", FontAwesome.fa_pencil, colours.Yellow, () =>
|
||||||
{
|
{
|
||||||
new ParallaxContainer
|
ValidForResume = false;
|
||||||
{
|
Push(new Editor());
|
||||||
Padding = new MarginPadding { Top = filter_height },
|
}, Key.Number3);
|
||||||
ParallaxAmount = 0.005f,
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Children = new[]
|
|
||||||
{
|
|
||||||
new WedgeBackground
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Both,
|
|
||||||
Padding = new MarginPadding
|
|
||||||
{
|
|
||||||
Right = carousel_width * 0.76f
|
|
||||||
},
|
|
||||||
},
|
|
||||||
}
|
|
||||||
},
|
|
||||||
carousel = new CarouselContainer
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.Y,
|
|
||||||
Size = new Vector2(carousel_width, 1),
|
|
||||||
Anchor = Anchor.CentreRight,
|
|
||||||
Origin = Anchor.CentreRight,
|
|
||||||
},
|
|
||||||
filter = new FilterControl
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = filter_height,
|
|
||||||
FilterChanged = () => filterChanged(),
|
|
||||||
Exit = Exit,
|
|
||||||
},
|
|
||||||
beatmapInfoWedge = new BeatmapInfoWedge
|
|
||||||
{
|
|
||||||
Alpha = 0,
|
|
||||||
Size = wedged_container_size,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Top = 20,
|
|
||||||
Right = 20,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
beatmapOptions = new BeatmapOptionsOverlay
|
|
||||||
{
|
|
||||||
OnRemoveFromUnplayed = null,
|
|
||||||
OnClearLocalScores = null,
|
|
||||||
OnEdit = null,
|
|
||||||
OnDelete = promptDelete,
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Bottom = 50,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
modSelect = new ModSelectOverlay
|
|
||||||
{
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Origin = Anchor.BottomCentre,
|
|
||||||
Anchor = Anchor.BottomCentre,
|
|
||||||
Margin = new MarginPadding
|
|
||||||
{
|
|
||||||
Bottom = 50,
|
|
||||||
},
|
|
||||||
},
|
|
||||||
footer = new Footer
|
|
||||||
{
|
|
||||||
OnBack = Exit,
|
|
||||||
OnStart = () =>
|
|
||||||
{
|
|
||||||
if (player != null || Beatmap == null)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Beatmap.PreferredPlayMode = playMode.Value;
|
|
||||||
|
|
||||||
(player = new PlayerLoader(new Player
|
|
||||||
{
|
|
||||||
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
|
||||||
})).LoadAsync(Game, l => Push(player));
|
|
||||||
}
|
|
||||||
},
|
|
||||||
};
|
|
||||||
|
|
||||||
footer.AddButton(@"mods", colours.Yellow, modSelect.ToggleVisibility);
|
|
||||||
footer.AddButton(@"random", colours.Green, carousel.SelectRandom);
|
|
||||||
footer.AddButton(@"options", colours.Blue, beatmapOptions.ToggleVisibility);
|
|
||||||
|
|
||||||
if (osu != null)
|
|
||||||
playMode.BindTo(osu.PlayMode);
|
|
||||||
playMode.ValueChanged += playMode_ValueChanged;
|
|
||||||
|
|
||||||
if (database == null)
|
|
||||||
database = beatmaps;
|
|
||||||
|
|
||||||
database.BeatmapSetAdded += onBeatmapSetAdded;
|
|
||||||
database.BeatmapSetRemoved += onBeatmapSetRemoved;
|
|
||||||
|
|
||||||
trackManager = audio.Track;
|
|
||||||
dialogOverlay = dialog;
|
|
||||||
|
|
||||||
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
|
||||||
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
|
||||||
|
|
||||||
initialAddSetsTask = new CancellationTokenSource();
|
|
||||||
|
|
||||||
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
private ScheduledDelegate filterTask;
|
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||||
|
|
||||||
private void filterChanged(bool debounce = true, bool eagerSelection = true)
|
|
||||||
{
|
{
|
||||||
filterTask?.Cancel();
|
beatmap?.Mods.BindTo(modSelect.SelectedMods);
|
||||||
filterTask = Scheduler.AddDelayed(() =>
|
base.OnBeatmapChanged(beatmap);
|
||||||
{
|
|
||||||
filterTask = null;
|
|
||||||
var search = filter.Search;
|
|
||||||
BeatmapGroup newSelection = null;
|
|
||||||
carousel.Sort(filter.Sort);
|
|
||||||
foreach (var beatmapGroup in carousel)
|
|
||||||
{
|
|
||||||
var set = beatmapGroup.BeatmapSet;
|
|
||||||
|
|
||||||
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
|
|
||||||
|
|
||||||
bool match = hasCurrentMode;
|
|
||||||
|
|
||||||
match &= string.IsNullOrEmpty(search)
|
|
||||||
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
||||||
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
||||||
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
|
||||||
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
|
||||||
|
|
||||||
if (match)
|
|
||||||
{
|
|
||||||
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
|
||||||
{
|
|
||||||
if (newSelection != null)
|
|
||||||
newSelection.State = BeatmapGroupState.Collapsed;
|
|
||||||
newSelection = beatmapGroup;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
beatmapGroup.State = BeatmapGroupState.Hidden;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if (newSelection != null)
|
|
||||||
{
|
|
||||||
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
|
|
||||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
|
||||||
else if (eagerSelection)
|
|
||||||
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
|
||||||
}
|
|
||||||
}, debounce ? 250 : 0);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
|
|
||||||
|
|
||||||
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
|
||||||
|
|
||||||
protected override void OnEntering(Screen last)
|
|
||||||
{
|
|
||||||
base.OnEntering(last);
|
|
||||||
ensurePlayingSelected();
|
|
||||||
|
|
||||||
changeBackground(Beatmap);
|
|
||||||
|
|
||||||
Content.FadeInFromZero(250);
|
|
||||||
|
|
||||||
beatmapInfoWedge.MoveToX(-50);
|
|
||||||
beatmapInfoWedge.MoveToX(0, 800, EasingTypes.OutQuint);
|
|
||||||
|
|
||||||
filter.Activate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnResuming(Screen last)
|
protected override void OnResuming(Screen last)
|
||||||
{
|
{
|
||||||
player = null;
|
player = null;
|
||||||
|
|
||||||
changeBackground(Beatmap);
|
|
||||||
ensurePlayingSelected();
|
|
||||||
base.OnResuming(last);
|
base.OnResuming(last);
|
||||||
|
|
||||||
Content.FadeIn(250);
|
|
||||||
|
|
||||||
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
|
||||||
|
|
||||||
filter.Activate();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void OnSuspending(Screen next)
|
protected override void OnSelected()
|
||||||
{
|
{
|
||||||
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
if (player != null) return;
|
||||||
|
|
||||||
Content.FadeOut(250);
|
(player = new PlayerLoader(new Player
|
||||||
|
|
||||||
filter.Deactivate();
|
|
||||||
base.OnSuspending(next);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnExiting(Screen next)
|
|
||||||
{
|
|
||||||
beatmapInfoWedge.MoveToX(-100, 800, EasingTypes.InQuint);
|
|
||||||
beatmapInfoWedge.RotateTo(10, 800, EasingTypes.InQuint);
|
|
||||||
|
|
||||||
Content.FadeOut(100);
|
|
||||||
|
|
||||||
filter.Deactivate();
|
|
||||||
return base.OnExiting(next);
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override void Dispose(bool isDisposing)
|
|
||||||
{
|
|
||||||
base.Dispose(isDisposing);
|
|
||||||
|
|
||||||
database.BeatmapSetAdded -= onBeatmapSetAdded;
|
|
||||||
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
|
||||||
|
|
||||||
initialAddSetsTask.Cancel();
|
|
||||||
}
|
|
||||||
|
|
||||||
private void playMode_ValueChanged(object sender, EventArgs e)
|
|
||||||
{
|
|
||||||
filterChanged(false);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void changeBackground(WorkingBeatmap beatmap)
|
|
||||||
{
|
|
||||||
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
|
||||||
if (backgroundModeBeatmap != null)
|
|
||||||
{
|
{
|
||||||
backgroundModeBeatmap.Beatmap = beatmap;
|
Beatmap = Beatmap, //eagerly set this so it's present before push.
|
||||||
backgroundModeBeatmap.BlurTo(background_blur, 1000);
|
})).LoadAsync(Game, l => Push(player));
|
||||||
backgroundModeBeatmap.FadeTo(1, 250);
|
|
||||||
}
|
|
||||||
|
|
||||||
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// The global Beatmap was changed.
|
|
||||||
/// </summary>
|
|
||||||
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
|
||||||
{
|
|
||||||
base.OnBeatmapChanged(beatmap);
|
|
||||||
|
|
||||||
beatmap?.Mods.BindTo(modSelect.SelectedMods);
|
|
||||||
|
|
||||||
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
|
||||||
changeBackground(beatmap);
|
|
||||||
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
|
||||||
}
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// selection has been changed as the result of interaction with the carousel.
|
|
||||||
/// </summary>
|
|
||||||
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
|
||||||
{
|
|
||||||
bool beatmapSetChange = false;
|
|
||||||
|
|
||||||
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
|
||||||
{
|
|
||||||
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
|
|
||||||
sampleChangeDifficulty.Play();
|
|
||||||
else
|
|
||||||
{
|
|
||||||
sampleChangeBeatmap.Play();
|
|
||||||
beatmapSetChange = true;
|
|
||||||
}
|
|
||||||
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
|
||||||
}
|
|
||||||
ensurePlayingSelected(beatmapSetChange);
|
|
||||||
}
|
|
||||||
|
|
||||||
private void ensurePlayingSelected(bool preview = false)
|
|
||||||
{
|
|
||||||
Track track = Beatmap?.Track;
|
|
||||||
|
|
||||||
if (track != null)
|
|
||||||
{
|
|
||||||
trackManager.SetExclusive(track);
|
|
||||||
if (preview)
|
|
||||||
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
|
||||||
track.Start();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
|
||||||
{
|
|
||||||
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
|
||||||
beatmapSet.Beatmaps.ForEach(b =>
|
|
||||||
{
|
|
||||||
database.GetChildren(b);
|
|
||||||
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
|
||||||
});
|
|
||||||
|
|
||||||
var group = new BeatmapGroup(beatmapSet, database)
|
|
||||||
{
|
|
||||||
SelectionChanged = selectionChanged,
|
|
||||||
StartRequested = b => footer.StartButton.TriggerClick()
|
|
||||||
};
|
|
||||||
|
|
||||||
//for the time being, let's completely load the difficulty panels in the background.
|
|
||||||
//this likely won't scale so well, but allows us to completely async the loading flow.
|
|
||||||
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
|
|
||||||
{
|
|
||||||
beatmapGroups.Add(group);
|
|
||||||
|
|
||||||
group.State = BeatmapGroupState.Collapsed;
|
|
||||||
carousel.AddGroup(group);
|
|
||||||
|
|
||||||
filterChanged(false, false);
|
|
||||||
|
|
||||||
if (Beatmap == null || select)
|
|
||||||
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
|
||||||
else
|
|
||||||
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
|
||||||
}));
|
|
||||||
}
|
|
||||||
|
|
||||||
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
|
||||||
{
|
|
||||||
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
|
||||||
if (group == null) return;
|
|
||||||
|
|
||||||
if (carousel.SelectedGroup == group)
|
|
||||||
carousel.SelectNext();
|
|
||||||
|
|
||||||
beatmapGroups.Remove(group);
|
|
||||||
carousel.RemoveGroup(group);
|
|
||||||
|
|
||||||
if (beatmapGroups.Count == 0)
|
|
||||||
Beatmap = null;
|
|
||||||
}
|
|
||||||
|
|
||||||
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
|
||||||
{
|
|
||||||
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
|
|
||||||
{
|
|
||||||
if (token.IsCancellationRequested) return;
|
|
||||||
addBeatmapSet(beatmapSet, game);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
private void promptDelete()
|
|
||||||
{
|
|
||||||
if (Beatmap != null)
|
|
||||||
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
|
|
||||||
}
|
|
||||||
|
|
||||||
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
|
||||||
{
|
|
||||||
if (args.Repeat) return false;
|
|
||||||
|
|
||||||
switch (args.Key)
|
|
||||||
{
|
|
||||||
case Key.F1:
|
|
||||||
modSelect.ToggleVisibility();
|
|
||||||
return true;
|
|
||||||
case Key.F2:
|
|
||||||
carousel.SelectRandom();
|
|
||||||
return true;
|
|
||||||
case Key.F3:
|
|
||||||
beatmapOptions.ToggleVisibility();
|
|
||||||
return true;
|
|
||||||
case Key.Enter:
|
|
||||||
footer.StartButton.TriggerClick();
|
|
||||||
return true;
|
|
||||||
case Key.Delete:
|
|
||||||
if (state.Keyboard.ShiftPressed)
|
|
||||||
{
|
|
||||||
promptDelete();
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
return base.OnKeyDown(state, args);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
454
osu.Game/Screens/Select/SongSelect.cs
Normal file
454
osu.Game/Screens/Select/SongSelect.cs
Normal file
@ -0,0 +1,454 @@
|
|||||||
|
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
|
||||||
|
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
|
||||||
|
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using OpenTK;
|
||||||
|
using OpenTK.Input;
|
||||||
|
using osu.Framework.Allocation;
|
||||||
|
using osu.Framework.Audio;
|
||||||
|
using osu.Framework.Audio.Sample;
|
||||||
|
using osu.Framework.Audio.Track;
|
||||||
|
using osu.Framework.Configuration;
|
||||||
|
using osu.Framework.Graphics;
|
||||||
|
using osu.Framework.Graphics.Containers;
|
||||||
|
using osu.Framework.Graphics.Primitives;
|
||||||
|
using osu.Framework.Graphics.Transforms;
|
||||||
|
using osu.Framework.Input;
|
||||||
|
using osu.Framework.Screens;
|
||||||
|
using osu.Framework.Threading;
|
||||||
|
using osu.Game.Beatmaps;
|
||||||
|
using osu.Game.Beatmaps.Drawables;
|
||||||
|
using osu.Game.Database;
|
||||||
|
using osu.Game.Graphics;
|
||||||
|
using osu.Game.Graphics.Containers;
|
||||||
|
using osu.Game.Modes;
|
||||||
|
using osu.Game.Overlays;
|
||||||
|
using osu.Game.Screens.Backgrounds;
|
||||||
|
using osu.Game.Screens.Select.Options;
|
||||||
|
|
||||||
|
namespace osu.Game.Screens.Select
|
||||||
|
{
|
||||||
|
public abstract class SongSelect : OsuScreen
|
||||||
|
{
|
||||||
|
private Bindable<PlayMode> playMode = new Bindable<PlayMode>();
|
||||||
|
private BeatmapDatabase database;
|
||||||
|
protected override BackgroundScreen CreateBackground() => new BackgroundScreenBeatmap(Beatmap);
|
||||||
|
|
||||||
|
private CarouselContainer carousel;
|
||||||
|
private TrackManager trackManager;
|
||||||
|
private DialogOverlay dialogOverlay;
|
||||||
|
|
||||||
|
private static readonly Vector2 wedged_container_size = new Vector2(0.5f, 225);
|
||||||
|
private BeatmapInfoWedge beatmapInfoWedge;
|
||||||
|
|
||||||
|
private static readonly Vector2 background_blur = new Vector2(20);
|
||||||
|
private CancellationTokenSource initialAddSetsTask;
|
||||||
|
|
||||||
|
private SampleChannel sampleChangeDifficulty;
|
||||||
|
private SampleChannel sampleChangeBeatmap;
|
||||||
|
|
||||||
|
private List<BeatmapGroup> beatmapGroups;
|
||||||
|
|
||||||
|
protected virtual bool ShowFooter => true;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Can be null if <see cref="ShowFooter"/> == false
|
||||||
|
/// </summary>
|
||||||
|
protected readonly BeatmapOptionsOverlay BeatmapOptions;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Can be null if <see cref="ShowFooter"/> == false
|
||||||
|
/// </summary>
|
||||||
|
protected readonly Footer Footer;
|
||||||
|
|
||||||
|
private FilterControl filter;
|
||||||
|
public FilterControl Filter
|
||||||
|
{
|
||||||
|
get
|
||||||
|
{
|
||||||
|
return filter;
|
||||||
|
}
|
||||||
|
private set
|
||||||
|
{
|
||||||
|
if (filter != value)
|
||||||
|
{
|
||||||
|
filter = value;
|
||||||
|
filterChanged();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
protected SongSelect()
|
||||||
|
{
|
||||||
|
const float carousel_width = 640;
|
||||||
|
const float filter_height = 100;
|
||||||
|
|
||||||
|
beatmapGroups = new List<BeatmapGroup>();
|
||||||
|
Add(new ParallaxContainer
|
||||||
|
{
|
||||||
|
Padding = new MarginPadding { Top = filter_height },
|
||||||
|
ParallaxAmount = 0.005f,
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Children = new[]
|
||||||
|
{
|
||||||
|
new WedgeBackground
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Both,
|
||||||
|
Padding = new MarginPadding { Right = carousel_width * 0.76f },
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
|
Add(carousel = new CarouselContainer
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.Y,
|
||||||
|
Size = new Vector2(carousel_width, 1),
|
||||||
|
Anchor = Anchor.CentreRight,
|
||||||
|
Origin = Anchor.CentreRight,
|
||||||
|
});
|
||||||
|
Add(filter = new FilterControl
|
||||||
|
{
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = filter_height,
|
||||||
|
FilterChanged = () => filterChanged(),
|
||||||
|
Exit = Exit,
|
||||||
|
});
|
||||||
|
Add(beatmapInfoWedge = new BeatmapInfoWedge
|
||||||
|
{
|
||||||
|
Alpha = 0,
|
||||||
|
Size = wedged_container_size,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Top = 20,
|
||||||
|
Right = 20,
|
||||||
|
},
|
||||||
|
X = -50,
|
||||||
|
});
|
||||||
|
|
||||||
|
if (ShowFooter)
|
||||||
|
{
|
||||||
|
Add(BeatmapOptions = new BeatmapOptionsOverlay
|
||||||
|
{
|
||||||
|
Margin = new MarginPadding
|
||||||
|
{
|
||||||
|
Bottom = 50,
|
||||||
|
},
|
||||||
|
});
|
||||||
|
Add(Footer = new Footer
|
||||||
|
{
|
||||||
|
OnBack = Exit,
|
||||||
|
OnStart = raiseSelect,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
[BackgroundDependencyLoader(permitNulls: true)]
|
||||||
|
private void load(BeatmapDatabase beatmaps, AudioManager audio, DialogOverlay dialog, Framework.Game game,
|
||||||
|
OsuGame osu, OsuColour colours)
|
||||||
|
{
|
||||||
|
if (Footer != null)
|
||||||
|
{
|
||||||
|
Footer.AddButton(@"random", colours.Green, SelectRandom, Key.F2);
|
||||||
|
Footer.AddButton(@"options", colours.Blue, BeatmapOptions.ToggleVisibility, Key.F3);
|
||||||
|
|
||||||
|
BeatmapOptions.AddButton(@"Delete", @"Beatmap", FontAwesome.fa_trash, colours.Pink, promptDelete, Key.Number4, float.MaxValue);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (osu != null)
|
||||||
|
playMode.BindTo(osu.PlayMode);
|
||||||
|
playMode.ValueChanged += playMode_ValueChanged;
|
||||||
|
|
||||||
|
if (database == null)
|
||||||
|
database = beatmaps;
|
||||||
|
|
||||||
|
database.BeatmapSetAdded += onBeatmapSetAdded;
|
||||||
|
database.BeatmapSetRemoved += onBeatmapSetRemoved;
|
||||||
|
|
||||||
|
trackManager = audio.Track;
|
||||||
|
dialogOverlay = dialog;
|
||||||
|
|
||||||
|
sampleChangeDifficulty = audio.Sample.Get(@"SongSelect/select-difficulty");
|
||||||
|
sampleChangeBeatmap = audio.Sample.Get(@"SongSelect/select-expand");
|
||||||
|
|
||||||
|
initialAddSetsTask = new CancellationTokenSource();
|
||||||
|
|
||||||
|
Task.Factory.StartNew(() => addBeatmapSets(game, initialAddSetsTask.Token), initialAddSetsTask.Token);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void raiseSelect()
|
||||||
|
{
|
||||||
|
if (Beatmap == null) return;
|
||||||
|
|
||||||
|
Beatmap.PreferredPlayMode = playMode.Value;
|
||||||
|
OnSelected();
|
||||||
|
}
|
||||||
|
|
||||||
|
public void SelectRandom() => carousel.SelectRandom();
|
||||||
|
protected abstract void OnSelected();
|
||||||
|
|
||||||
|
private ScheduledDelegate filterTask;
|
||||||
|
|
||||||
|
private void filterChanged(bool debounce = true, bool eagerSelection = true)
|
||||||
|
{
|
||||||
|
filterTask?.Cancel();
|
||||||
|
filterTask = Scheduler.AddDelayed(() =>
|
||||||
|
{
|
||||||
|
filterTask = null;
|
||||||
|
var search = filter.Search;
|
||||||
|
BeatmapGroup newSelection = null;
|
||||||
|
carousel.Sort(filter.Sort);
|
||||||
|
foreach (var beatmapGroup in carousel)
|
||||||
|
{
|
||||||
|
var set = beatmapGroup.BeatmapSet;
|
||||||
|
|
||||||
|
bool hasCurrentMode = set.Beatmaps.Any(bm => bm.Mode == playMode);
|
||||||
|
|
||||||
|
bool match = hasCurrentMode;
|
||||||
|
|
||||||
|
match &= string.IsNullOrEmpty(search)
|
||||||
|
|| (set.Metadata.Artist ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||||
|
|| (set.Metadata.ArtistUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||||
|
|| (set.Metadata.Title ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1
|
||||||
|
|| (set.Metadata.TitleUnicode ?? "").IndexOf(search, StringComparison.InvariantCultureIgnoreCase) != -1;
|
||||||
|
|
||||||
|
if (match)
|
||||||
|
{
|
||||||
|
if (newSelection == null || beatmapGroup.BeatmapSet.OnlineBeatmapSetID == Beatmap.BeatmapSetInfo.OnlineBeatmapSetID)
|
||||||
|
{
|
||||||
|
if (newSelection != null)
|
||||||
|
newSelection.State = BeatmapGroupState.Collapsed;
|
||||||
|
newSelection = beatmapGroup;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
beatmapGroup.State = BeatmapGroupState.Collapsed;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
beatmapGroup.State = BeatmapGroupState.Hidden;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (newSelection != null)
|
||||||
|
{
|
||||||
|
if (newSelection.BeatmapPanels.Any(b => b.Beatmap.ID == Beatmap.BeatmapInfo.ID))
|
||||||
|
carousel.SelectBeatmap(Beatmap.BeatmapInfo, false);
|
||||||
|
else if (eagerSelection)
|
||||||
|
carousel.SelectBeatmap(newSelection.BeatmapSet.Beatmaps[0], false);
|
||||||
|
}
|
||||||
|
}, debounce ? 250 : 0);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void onBeatmapSetAdded(BeatmapSetInfo s) => Schedule(() => addBeatmapSet(s, Game, true));
|
||||||
|
|
||||||
|
private void onBeatmapSetRemoved(BeatmapSetInfo s) => Schedule(() => removeBeatmapSet(s));
|
||||||
|
|
||||||
|
protected override void OnEntering(Screen last)
|
||||||
|
{
|
||||||
|
base.OnEntering(last);
|
||||||
|
ensurePlayingSelected();
|
||||||
|
|
||||||
|
changeBackground(Beatmap);
|
||||||
|
|
||||||
|
Content.FadeInFromZero(250);
|
||||||
|
|
||||||
|
beatmapInfoWedge.State = Visibility.Visible;
|
||||||
|
|
||||||
|
filter.Activate();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnResuming(Screen last)
|
||||||
|
{
|
||||||
|
changeBackground(Beatmap);
|
||||||
|
ensurePlayingSelected();
|
||||||
|
base.OnResuming(last);
|
||||||
|
|
||||||
|
Content.FadeIn(250);
|
||||||
|
|
||||||
|
Content.ScaleTo(1, 250, EasingTypes.OutSine);
|
||||||
|
|
||||||
|
filter.Activate();
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void OnSuspending(Screen next)
|
||||||
|
{
|
||||||
|
Content.ScaleTo(1.1f, 250, EasingTypes.InSine);
|
||||||
|
|
||||||
|
Content.FadeOut(250);
|
||||||
|
|
||||||
|
filter.Deactivate();
|
||||||
|
base.OnSuspending(next);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnExiting(Screen next)
|
||||||
|
{
|
||||||
|
beatmapInfoWedge.State = Visibility.Hidden;
|
||||||
|
|
||||||
|
Content.FadeOut(100);
|
||||||
|
|
||||||
|
filter.Deactivate();
|
||||||
|
return base.OnExiting(next);
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override void Dispose(bool isDisposing)
|
||||||
|
{
|
||||||
|
base.Dispose(isDisposing);
|
||||||
|
|
||||||
|
database.BeatmapSetAdded -= onBeatmapSetAdded;
|
||||||
|
database.BeatmapSetRemoved -= onBeatmapSetRemoved;
|
||||||
|
|
||||||
|
initialAddSetsTask.Cancel();
|
||||||
|
}
|
||||||
|
|
||||||
|
private void playMode_ValueChanged(object sender, EventArgs e)
|
||||||
|
{
|
||||||
|
filterChanged(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void changeBackground(WorkingBeatmap beatmap)
|
||||||
|
{
|
||||||
|
var backgroundModeBeatmap = Background as BackgroundScreenBeatmap;
|
||||||
|
if (backgroundModeBeatmap != null)
|
||||||
|
{
|
||||||
|
backgroundModeBeatmap.Beatmap = beatmap;
|
||||||
|
backgroundModeBeatmap.BlurTo(background_blur, 1000);
|
||||||
|
backgroundModeBeatmap.FadeTo(1, 250);
|
||||||
|
}
|
||||||
|
|
||||||
|
beatmapInfoWedge.UpdateBeatmap(beatmap);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// The global Beatmap was changed.
|
||||||
|
/// </summary>
|
||||||
|
protected override void OnBeatmapChanged(WorkingBeatmap beatmap)
|
||||||
|
{
|
||||||
|
base.OnBeatmapChanged(beatmap);
|
||||||
|
|
||||||
|
//todo: change background in selectionChanged instead; support per-difficulty backgrounds.
|
||||||
|
changeBackground(beatmap);
|
||||||
|
carousel.SelectBeatmap(beatmap?.BeatmapInfo);
|
||||||
|
}
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// selection has been changed as the result of interaction with the carousel.
|
||||||
|
/// </summary>
|
||||||
|
private void selectionChanged(BeatmapGroup group, BeatmapInfo beatmap)
|
||||||
|
{
|
||||||
|
bool beatmapSetChange = false;
|
||||||
|
|
||||||
|
if (!beatmap.Equals(Beatmap?.BeatmapInfo))
|
||||||
|
{
|
||||||
|
if (beatmap.BeatmapSetInfoID == Beatmap?.BeatmapInfo.BeatmapSetInfoID)
|
||||||
|
sampleChangeDifficulty.Play();
|
||||||
|
else
|
||||||
|
{
|
||||||
|
sampleChangeBeatmap.Play();
|
||||||
|
beatmapSetChange = true;
|
||||||
|
}
|
||||||
|
Beatmap = database.GetWorkingBeatmap(beatmap, Beatmap);
|
||||||
|
}
|
||||||
|
ensurePlayingSelected(beatmapSetChange);
|
||||||
|
}
|
||||||
|
|
||||||
|
private void ensurePlayingSelected(bool preview = false)
|
||||||
|
{
|
||||||
|
Track track = Beatmap?.Track;
|
||||||
|
|
||||||
|
if (track != null)
|
||||||
|
{
|
||||||
|
trackManager.SetExclusive(track);
|
||||||
|
if (preview)
|
||||||
|
track.Seek(Beatmap.Beatmap.Metadata.PreviewTime);
|
||||||
|
track.Start();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addBeatmapSet(BeatmapSetInfo beatmapSet, Framework.Game game, bool select = false)
|
||||||
|
{
|
||||||
|
beatmapSet = database.GetWithChildren<BeatmapSetInfo>(beatmapSet.ID);
|
||||||
|
beatmapSet.Beatmaps.ForEach(b =>
|
||||||
|
{
|
||||||
|
database.GetChildren(b);
|
||||||
|
if (b.Metadata == null) b.Metadata = beatmapSet.Metadata;
|
||||||
|
});
|
||||||
|
|
||||||
|
var group = new BeatmapGroup(beatmapSet, database)
|
||||||
|
{
|
||||||
|
SelectionChanged = selectionChanged,
|
||||||
|
StartRequested = b => raiseSelect()
|
||||||
|
};
|
||||||
|
|
||||||
|
//for the time being, let's completely load the difficulty panels in the background.
|
||||||
|
//this likely won't scale so well, but allows us to completely async the loading flow.
|
||||||
|
Task.WhenAll(group.BeatmapPanels.Select(panel => panel.LoadAsync(game))).ContinueWith(task => Schedule(delegate
|
||||||
|
{
|
||||||
|
beatmapGroups.Add(group);
|
||||||
|
|
||||||
|
group.State = BeatmapGroupState.Collapsed;
|
||||||
|
carousel.AddGroup(group);
|
||||||
|
|
||||||
|
filterChanged(false, false);
|
||||||
|
|
||||||
|
if (Beatmap == null || select)
|
||||||
|
carousel.SelectBeatmap(beatmapSet.Beatmaps.First());
|
||||||
|
else
|
||||||
|
carousel.SelectBeatmap(Beatmap.BeatmapInfo);
|
||||||
|
}));
|
||||||
|
}
|
||||||
|
|
||||||
|
private void removeBeatmapSet(BeatmapSetInfo beatmapSet)
|
||||||
|
{
|
||||||
|
var group = beatmapGroups.Find(b => b.BeatmapSet.ID == beatmapSet.ID);
|
||||||
|
if (group == null) return;
|
||||||
|
|
||||||
|
if (carousel.SelectedGroup == group)
|
||||||
|
carousel.SelectNext();
|
||||||
|
|
||||||
|
beatmapGroups.Remove(group);
|
||||||
|
carousel.RemoveGroup(group);
|
||||||
|
|
||||||
|
if (beatmapGroups.Count == 0)
|
||||||
|
Beatmap = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
private void addBeatmapSets(Framework.Game game, CancellationToken token)
|
||||||
|
{
|
||||||
|
foreach (var beatmapSet in database.Query<BeatmapSetInfo>().Where(b => !b.DeletePending))
|
||||||
|
{
|
||||||
|
if (token.IsCancellationRequested) return;
|
||||||
|
addBeatmapSet(beatmapSet, game);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private void promptDelete()
|
||||||
|
{
|
||||||
|
if (Beatmap != null)
|
||||||
|
dialogOverlay?.Push(new BeatmapDeleteDialog(Beatmap));
|
||||||
|
}
|
||||||
|
|
||||||
|
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
|
||||||
|
{
|
||||||
|
if (args.Repeat) return false;
|
||||||
|
|
||||||
|
switch (args.Key)
|
||||||
|
{
|
||||||
|
case Key.Enter:
|
||||||
|
raiseSelect();
|
||||||
|
return true;
|
||||||
|
case Key.Delete:
|
||||||
|
if (state.Keyboard.ShiftPressed)
|
||||||
|
{
|
||||||
|
promptDelete();
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
|
return base.OnKeyDown(state, args);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -186,6 +186,7 @@
|
|||||||
<Compile Include="Screens\Ranking\Results.cs" />
|
<Compile Include="Screens\Ranking\Results.cs" />
|
||||||
<Compile Include="Screens\Direct\OnlineListing.cs" />
|
<Compile Include="Screens\Direct\OnlineListing.cs" />
|
||||||
<Compile Include="Screens\Select\PlaySongSelect.cs" />
|
<Compile Include="Screens\Select\PlaySongSelect.cs" />
|
||||||
|
<Compile Include="Screens\Select\SongSelect.cs" />
|
||||||
<Compile Include="Modes\UI\HitRenderer.cs" />
|
<Compile Include="Modes\UI\HitRenderer.cs" />
|
||||||
<Compile Include="Modes\UI\Playfield.cs" />
|
<Compile Include="Modes\UI\Playfield.cs" />
|
||||||
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
<Compile Include="Screens\Select\EditSongSelect.cs" />
|
||||||
@ -324,11 +325,7 @@
|
|||||||
<Compile Include="Overlays\Mods\AssistedSection.cs" />
|
<Compile Include="Overlays\Mods\AssistedSection.cs" />
|
||||||
<Compile Include="Overlays\WaveOverlayContainer.cs" />
|
<Compile Include="Overlays\WaveOverlayContainer.cs" />
|
||||||
<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
|
<Compile Include="Screens\Select\Options\BeatmapOptionsButton.cs" />
|
||||||
<Compile Include="Screens\Select\Options\BeatmapOptionsClearLocalScoresButton.cs" />
|
|
||||||
<Compile Include="Screens\Select\Options\BeatmapOptionsDeleteButton.cs" />
|
|
||||||
<Compile Include="Screens\Select\Options\BeatmapOptionsEditButton.cs" />
|
|
||||||
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
|
<Compile Include="Screens\Select\Options\BeatmapOptionsOverlay.cs" />
|
||||||
<Compile Include="Screens\Select\Options\BeatmapOptionsRemoveFromUnplayedButton.cs" />
|
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
<ItemGroup>
|
<ItemGroup>
|
||||||
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
<ProjectReference Include="$(SolutionDir)\osu-framework\osu.Framework\osu.Framework.csproj">
|
||||||
|
Loading…
Reference in New Issue
Block a user