diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs
index 5b7900bad4..28cc7a8532 100644
--- a/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs
+++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs
@@ -148,6 +148,20 @@ namespace osu.Game.Tests.Visual.Background
AddAssert("Background is visible", () => songSelect.IsBackgroundVisible());
}
+ ///
+ /// Ensure is able to disable user-defined display settings.
+ ///
+ [Test]
+ public void DisableUserDisplaySettingsTest()
+ {
+ performFullSetup();
+ AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
+ waitForDim();
+ AddStep("Turn on IgnoreUserSettings", () => player.DimmableStoryboard.IgnoreUserSettings.Value = true);
+ waitForDim();
+ AddAssert("Check the background is undimmed", () => player.IsBackgroundUndimmed());
+ }
+
///
/// Ensure is properly accepting user-defined visual changes for a background.
///
@@ -165,20 +179,6 @@ namespace osu.Game.Tests.Visual.Background
AddAssert("Screen is dimmed and blur applied", () => songSelect.IsBackgroundDimmed() && songSelect.IsUserBlurApplied());
}
- ///
- /// Ensure is able to disable user-defined display settings.
- ///
- [Test]
- public void DisableUserDisplaySettingsTest()
- {
- performFullSetup();
- AddStep("Enable user dim", () => player.DimmableStoryboard.EnableUserDim.Value = true);
- waitForDim();
- AddStep("Turn on IgnoreUserSettings", () => player.DimmableStoryboard.IgnoreUserSettings.Value = true);
- waitForDim();
- AddAssert("Check the background is undimmed", () => player.IsBackgroundUndimmed());
- }
-
///
/// Ensure is properly accepting user-defined visual changes for a storyboard.
///
@@ -367,7 +367,7 @@ namespace osu.Game.Tests.Visual.Background
public new DimmableStoryboard DimmableStoryboard => base.DimmableStoryboard;
- public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).Colour == Color4.White;
+ public bool IsBackgroundUndimmed() => ((FadeAccessibleBackground)Background).CurrentColour == Color4.White;
// Whether or not the player should be allowed to load.
public bool BlockLoad;