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Fix ruleset skins incorrectly providing configuration defaults
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parent
49fb21ffa9
commit
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@ -13,7 +13,7 @@ namespace osu.Game.Skinning
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public DefaultSkin()
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public DefaultSkin()
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: base(SkinInfo.Default)
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: base(SkinInfo.Default)
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{
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{
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Configuration = new SkinConfiguration();
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Configuration = new DefaultSkinConfiguration();
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}
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}
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public override Drawable GetDrawableComponent(string componentName) => null;
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public override Drawable GetDrawableComponent(string componentName) => null;
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28
osu.Game/Skinning/DefaultSkinConfiguration.cs
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28
osu.Game/Skinning/DefaultSkinConfiguration.cs
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@ -0,0 +1,28 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osuTK.Graphics;
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namespace osu.Game.Skinning
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{
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/// <summary>
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/// A skin configuration pre-populated with sane defaults.
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/// </summary>
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public class DefaultSkinConfiguration : SkinConfiguration
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{
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public DefaultSkinConfiguration()
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{
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HitCircleFont = "default";
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ComboColours.AddRange(new[]
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{
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new Color4(17, 136, 170, 255),
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new Color4(102, 136, 0, 255),
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new Color4(204, 102, 0, 255),
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new Color4(121, 9, 13, 255)
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});
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CursorExpand = true;
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}
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}
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}
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@ -34,7 +34,7 @@ namespace osu.Game.Skinning
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using (StreamReader reader = new StreamReader(stream))
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using (StreamReader reader = new StreamReader(stream))
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Configuration = new LegacySkinDecoder().Decode(reader);
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Configuration = new LegacySkinDecoder().Decode(reader);
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else
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else
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Configuration = new SkinConfiguration();
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Configuration = new DefaultSkinConfiguration();
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Samples = audioManager.GetSampleStore(storage);
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Samples = audioManager.GetSampleStore(storage);
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Textures = new TextureStore(new TextureLoaderStore(storage));
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Textures = new TextureStore(new TextureLoaderStore(storage));
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@ -7,21 +7,18 @@ using osuTK.Graphics;
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namespace osu.Game.Skinning
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namespace osu.Game.Skinning
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{
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{
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/// <summary>
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/// An empty skin configuration.
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/// </summary>
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public class SkinConfiguration : IHasComboColours, IHasCustomColours
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public class SkinConfiguration : IHasComboColours, IHasCustomColours
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{
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{
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public readonly SkinInfo SkinInfo = new SkinInfo();
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public readonly SkinInfo SkinInfo = new SkinInfo();
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public List<Color4> ComboColours { get; set; } = new List<Color4>
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public List<Color4> ComboColours { get; set; } = new List<Color4>();
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{
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new Color4(17, 136, 170, 255),
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new Color4(102, 136, 0, 255),
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new Color4(204, 102, 0, 255),
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new Color4(121, 9, 13, 255)
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};
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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public Dictionary<string, Color4> CustomColours { get; set; } = new Dictionary<string, Color4>();
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public string HitCircleFont { get; set; } = "default";
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public string HitCircleFont { get; set; }
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public int HitCircleOverlap { get; set; }
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public int HitCircleOverlap { get; set; }
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@ -29,6 +26,6 @@ namespace osu.Game.Skinning
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public float? SliderPathRadius { get; set; }
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public float? SliderPathRadius { get; set; }
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public bool? CursorExpand { get; set; } = true;
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public bool? CursorExpand { get; set; }
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}
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}
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}
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}
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