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Move out of playfield so touch overlay is not affected by playfield position
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@ -31,6 +31,7 @@ using osu.Game.Skinning;
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namespace osu.Game.Rulesets.Mania.UI
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{
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[Cached]
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public partial class DrawableManiaRuleset : DrawableScrollingRuleset<ManiaHitObject>
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{
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/// <summary>
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@ -43,7 +44,7 @@ namespace osu.Game.Rulesets.Mania.UI
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/// </summary>
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public const double MAX_TIME_RANGE = 11485;
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protected new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
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public new ManiaPlayfield Playfield => (ManiaPlayfield)base.Playfield;
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public new ManiaBeatmap Beatmap => (ManiaBeatmap)base.Beatmap;
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@ -103,6 +104,11 @@ namespace osu.Game.Rulesets.Mania.UI
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configScrollSpeed.BindValueChanged(speed => this.TransformTo(nameof(smoothTimeRange), ComputeScrollTime(speed.NewValue), 200, Easing.OutQuint));
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TimeRange.Value = smoothTimeRange = ComputeScrollTime(configScrollSpeed.Value);
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KeyBindingInputManager.Add(touchOverlay = new ManiaTouchInputOverlay
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{
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RelativeSizeAxes = Axes.Both
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});
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}
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protected override void AdjustScrollSpeed(int amount) => configScrollSpeed.Value += amount;
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@ -116,6 +122,8 @@ namespace osu.Game.Rulesets.Mania.UI
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private ScheduledDelegate? pendingSkinChange;
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private float hitPosition;
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private ManiaTouchInputOverlay touchOverlay = null!;
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private void onSkinChange()
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{
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// schedule required to avoid calls after disposed.
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@ -7,12 +7,10 @@ using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics.Primitives;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Objects;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.UI.Scrolling;
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@ -27,8 +25,6 @@ namespace osu.Game.Rulesets.Mania.UI
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private readonly List<Stage> stages = new List<Stage>();
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private readonly ManiaTouchInputOverlay touchOverlay;
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public override Quad SkinnableComponentScreenSpaceDrawQuad
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{
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get
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@ -64,23 +60,10 @@ namespace osu.Game.Rulesets.Mania.UI
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throw new ArgumentException("Can't have zero or fewer stages.");
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GridContainer playfieldGrid;
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RelativeSizeAxes = Axes.Y;
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AutoSizeAxes = Axes.X;
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AddRangeInternal(new Drawable[]
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AddInternal(playfieldGrid = new GridContainer
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{
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playfieldGrid = new GridContainer
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{
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RelativeSizeAxes = Axes.Y,
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AutoSizeAxes = Axes.X,
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Content = new[] { new Drawable[stageDefinitions.Count] },
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ColumnDimensions = Enumerable.Range(0, stageDefinitions.Count).Select(_ => new Dimension(GridSizeMode.AutoSize)).ToArray()
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},
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touchOverlay = new ManiaTouchInputOverlay
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{
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RelativeSizeAxes = Axes.Both
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}
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RelativeSizeAxes = Axes.Both,
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Content = new[] { new Drawable[stageDefinitions.Count] }
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});
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var normalColumnAction = ManiaAction.Key1;
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@ -100,13 +83,6 @@ namespace osu.Game.Rulesets.Mania.UI
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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touchOverlay.Alpha = Mods?.Any(m => m is ModTouchDevice) == true ? 1 : 0;
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}
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public override void Add(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Add(hitObject);
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public override bool Remove(HitObject hitObject) => getStageByColumn(((ManiaHitObject)hitObject).Column).Remove(hitObject);
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@ -33,12 +33,13 @@ namespace osu.Game.Rulesets.Mania.UI
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};
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[Resolved]
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private ManiaPlayfield playfield { get; set; } = null!;
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private DrawableManiaRuleset drawableRuleset { get; set; } = null!;
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public ManiaTouchInputOverlay()
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{
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Anchor = Anchor.BottomCentre;
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Origin = Anchor.BottomCentre;
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RelativeSizeAxes = Axes.Both;
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Height = 0.5f;
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}
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@ -51,7 +52,7 @@ namespace osu.Game.Rulesets.Mania.UI
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bool first = true;
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foreach (var stage in playfield.Stages)
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foreach (var stage in drawableRuleset.Playfield.Stages)
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{
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foreach (var column in stage.Columns)
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{
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