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Merge pull request #3737 from smoogipoo/revert-idletracker

Revert idletracker changes
This commit is contained in:
Dean Herbert 2018-11-19 19:08:58 +09:00 committed by GitHub
commit 12e0d8761d
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3 changed files with 3 additions and 53 deletions

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@ -1,41 +0,0 @@
// Copyright (c) 2007-2018 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Framework.Input;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
namespace osu.Game.Input
{
public class IdleTracker : Component, IKeyBindingHandler<PlatformAction>
{
private double lastInteractionTime;
public double IdleTime => Clock.CurrentTime - lastInteractionTime;
private bool updateLastInteractionTime()
{
lastInteractionTime = Clock.CurrentTime;
return false;
}
public bool OnPressed(PlatformAction action) => updateLastInteractionTime();
public bool OnReleased(PlatformAction action) => updateLastInteractionTime();
protected override bool Handle(UIEvent e)
{
switch (e)
{
case KeyDownEvent _:
case KeyUpEvent _:
case MouseDownEvent _:
case MouseUpEvent _:
case MouseMoveEvent _:
return updateLastInteractionTime();
default:
return base.Handle(e);
}
}
}
}

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@ -26,7 +26,6 @@ using osu.Framework.Platform;
using osu.Framework.Threading;
using osu.Game.Beatmaps;
using osu.Game.Graphics;
using osu.Game.Input;
using osu.Game.Rulesets.Scoring;
using osu.Game.Overlays.Notifications;
using osu.Game.Rulesets;
@ -87,8 +86,6 @@ namespace osu.Game
public float ToolbarOffset => Toolbar.Position.Y + Toolbar.DrawHeight;
private IdleTracker idleTracker;
public readonly Bindable<OverlayActivation> OverlayActivationMode = new Bindable<OverlayActivation>();
private OsuScreen screenStack;
@ -314,7 +311,6 @@ namespace osu.Game
},
mainContent = new Container { RelativeSizeAxes = Axes.Both },
overlayContent = new Container { RelativeSizeAxes = Axes.Both, Depth = float.MinValue },
idleTracker = new IdleTracker { RelativeSizeAxes = Axes.Both }
});
loadComponentSingleFile(screenStack = new Loader(), d =>
@ -376,7 +372,6 @@ namespace osu.Game
Depth = -6,
}, overlayContent.Add);
dependencies.Cache(idleTracker);
dependencies.Cache(settings);
dependencies.Cache(onscreenDisplay);
dependencies.Cache(social);

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@ -14,7 +14,6 @@ using osu.Framework.Input.Bindings;
using osu.Framework.Logging;
using osu.Framework.Threading;
using osu.Game.Graphics;
using osu.Game.Input;
using osu.Game.Input.Bindings;
using osu.Game.Overlays;
using OpenTK;
@ -65,8 +64,6 @@ namespace osu.Game.Screens.Menu
private SampleChannel sampleBack;
private IdleTracker idleTracker;
public ButtonSystem()
{
RelativeSizeAxes = Axes.Both;
@ -105,10 +102,9 @@ namespace osu.Game.Screens.Menu
private OsuGame game;
[BackgroundDependencyLoader(true)]
private void load(AudioManager audio, OsuGame game, IdleTracker idleTracker)
private void load(AudioManager audio, OsuGame game)
{
this.game = game;
this.idleTracker = idleTracker;
sampleBack = audio.Sample.Get(@"Menu/button-back-select");
}
@ -270,8 +266,8 @@ namespace osu.Game.Screens.Menu
protected override void Update()
{
if (idleTracker?.IdleTime > 6000 && State != ButtonSystemState.Exit)
State = ButtonSystemState.Initial;
//if (OsuGame.IdleTime > 6000 && State != MenuState.Exit)
// State = MenuState.Initial;
base.Update();