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iplemented stable-like algorithm
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@ -1,6 +1,7 @@
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using System;
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using OpenTK;
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using OpenTK;
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using OpenTK.Graphics;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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@ -44,7 +45,11 @@ namespace osu.Game.Graphics.Cursor
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private Bindable<double> cursorScale;
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private Bindable<double> cursorScale;
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private Bindable<bool> autoCursorScale;
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private Bindable<bool> autoCursorScale;
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private const int scaling_factor = 5;
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private float beatmapCircleSize;
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private const float default_beatmap_cs = 5f;
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private float autoScaleMultiplier => autoCursorScale ? (float)(1 - (0.7 * (beatmapCircleSize - 4) / 5)) : 1f;
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public OsuCursor()
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public OsuCursor()
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{
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{
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@ -117,19 +122,19 @@ namespace osu.Game.Graphics.Cursor
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},
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},
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};
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};
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cursorScale = config.GetBindable<double>(OsuConfig.GameplayCursorSize);
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beatmapCircleSize = game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.CircleSize ?? default_beatmap_cs;
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cursorScale.ValueChanged += newScale => cursorContainer.Scale = new Vector2((float)cursorScale);
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cursorScale.TriggerChange();
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cursorScale = config.GetBindable<double>(OsuConfig.GameplayCursorSize);
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autoCursorScale = config.GetBindable<bool>(OsuConfig.AutoCursorSize);
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autoCursorScale = config.GetBindable<bool>(OsuConfig.AutoCursorSize);
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autoCursorScale.ValueChanged += newScale =>
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{
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cursorScale.ValueChanged += newValue => calculateScale();
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if (newScale)
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autoCursorScale.ValueChanged += newValue => calculateScale();
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cursorContainer.Scale *= scaling_factor / (game?.Beatmap?.Value.Beatmap.BeatmapInfo.Difficulty.CircleSize ?? scaling_factor);
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cursorScale.TriggerChange();
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else
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}
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cursorScale.TriggerChange();
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};
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private void calculateScale()
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autoCursorScale.TriggerChange();
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{
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cursorContainer.Scale = new Vector2(autoScaleMultiplier * (float)cursorScale);
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}
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}
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}
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}
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}
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}
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