diff --git a/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs b/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs index 3061a3a542..f858174ff2 100644 --- a/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs +++ b/osu.Game.Tests/Visual/Background/TestSceneUserDimContainer.cs @@ -285,6 +285,12 @@ namespace osu.Game.Tests.Visual.Background }); } + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + rulesets?.Dispose(); + } + private class DummySongSelect : PlaySongSelect { protected override BackgroundScreen CreateBackground() diff --git a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs index a7020b6534..efe7fee5e4 100644 --- a/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs +++ b/osu.Game.Tests/Visual/SongSelect/TestScenePlaySongSelect.cs @@ -349,5 +349,11 @@ namespace osu.Game.Tests.Visual.SongSelect DateAdded = DateTimeOffset.UtcNow, }; } + + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + rulesets?.Dispose(); + } } } diff --git a/osu.Game/OsuGameBase.cs b/osu.Game/OsuGameBase.cs index 8578517a17..194a439b06 100644 --- a/osu.Game/OsuGameBase.cs +++ b/osu.Game/OsuGameBase.cs @@ -298,6 +298,12 @@ namespace osu.Game public string[] HandledExtensions => fileImporters.SelectMany(i => i.HandledExtensions).ToArray(); + protected override void Dispose(bool isDisposing) + { + base.Dispose(isDisposing); + RulesetStore?.Dispose(); + } + private class OsuUserInputManager : UserInputManager { protected override MouseButtonEventManager CreateButtonManagerFor(MouseButton button) diff --git a/osu.Game/Rulesets/RulesetStore.cs b/osu.Game/Rulesets/RulesetStore.cs index 47aad43966..1df8568ee1 100644 --- a/osu.Game/Rulesets/RulesetStore.cs +++ b/osu.Game/Rulesets/RulesetStore.cs @@ -14,25 +14,22 @@ namespace osu.Game.Rulesets /// /// Todo: All of this needs to be moved to a RulesetStore. /// - public class RulesetStore : DatabaseBackedStore + public class RulesetStore : DatabaseBackedStore, IDisposable { - private static readonly Dictionary loaded_assemblies = new Dictionary(); + private const string ruleset_library_prefix = "osu.Game.Rulesets"; - static RulesetStore() - { - AppDomain.CurrentDomain.AssemblyResolve += currentDomain_AssemblyResolve; - - // On android in release configuration assemblies are loaded from the apk directly into memory. - // We cannot read assemblies from cwd, so should check loaded assemblies instead. - loadFromAppDomain(); - - loadFromDisk(); - } + private readonly Dictionary loadedAssemblies = new Dictionary(); public RulesetStore(IDatabaseContextFactory factory) : base(factory) { + // On android in release configuration assemblies are loaded from the apk directly into memory. + // We cannot read assemblies from cwd, so should check loaded assemblies instead. + loadFromAppDomain(); + loadFromDisk(); addMissingRulesets(); + + AppDomain.CurrentDomain.AssemblyResolve += resolveRulesetAssembly; } /// @@ -54,9 +51,7 @@ namespace osu.Game.Rulesets /// public IEnumerable AvailableRulesets { get; private set; } - private static Assembly currentDomain_AssemblyResolve(object sender, ResolveEventArgs args) => loaded_assemblies.Keys.FirstOrDefault(a => a.FullName == args.Name); - - private const string ruleset_library_prefix = "osu.Game.Rulesets"; + private Assembly resolveRulesetAssembly(object sender, ResolveEventArgs args) => loadedAssemblies.Keys.FirstOrDefault(a => a.FullName == args.Name); private void addMissingRulesets() { @@ -64,7 +59,7 @@ namespace osu.Game.Rulesets { var context = usage.Context; - var instances = loaded_assemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList(); + var instances = loadedAssemblies.Values.Select(r => (Ruleset)Activator.CreateInstance(r, (RulesetInfo)null)).ToList(); //add all legacy modes in correct order foreach (var r in instances.Where(r => r.LegacyID != null).OrderBy(r => r.LegacyID)) @@ -113,7 +108,7 @@ namespace osu.Game.Rulesets } } - private static void loadFromAppDomain() + private void loadFromAppDomain() { foreach (var ruleset in AppDomain.CurrentDomain.GetAssemblies()) { @@ -126,7 +121,7 @@ namespace osu.Game.Rulesets } } - private static void loadFromDisk() + private void loadFromDisk() { try { @@ -141,11 +136,11 @@ namespace osu.Game.Rulesets } } - private static void loadRulesetFromFile(string file) + private void loadRulesetFromFile(string file) { var filename = Path.GetFileNameWithoutExtension(file); - if (loaded_assemblies.Values.Any(t => t.Namespace == filename)) + if (loadedAssemblies.Values.Any(t => t.Namespace == filename)) return; try @@ -158,19 +153,35 @@ namespace osu.Game.Rulesets } } - private static void addRuleset(Assembly assembly) + private void addRuleset(Assembly assembly) { - if (loaded_assemblies.ContainsKey(assembly)) + if (loadedAssemblies.ContainsKey(assembly)) return; try { - loaded_assemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset))); + loadedAssemblies[assembly] = assembly.GetTypes().First(t => t.IsPublic && t.IsSubclassOf(typeof(Ruleset))); } catch (Exception e) { Logger.Error(e, $"Failed to add ruleset {assembly}"); } } + + ~RulesetStore() + { + Dispose(false); + } + + public void Dispose() + { + Dispose(true); + GC.SuppressFinalize(this); + } + + protected virtual void Dispose(bool disposing) + { + AppDomain.CurrentDomain.AssemblyResolve -= resolveRulesetAssembly; + } } }