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Reorder and add xmldoc to KeyCounter
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@ -12,21 +12,35 @@ namespace osu.Game.Screens.Play.HUD
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/// </summary>
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public abstract partial class KeyCounter : Container
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{
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/// <summary>
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/// The <see cref="InputTrigger"/> which activates and deactivates this <see cref="KeyCounter"/>.
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/// </summary>
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public readonly InputTrigger Trigger;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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/// <summary>
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/// Whether the actions reported by <see cref="Trigger"/> should be counted.
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/// </summary>
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public Bindable<bool> IsCounting { get; } = new BindableBool(true);
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private readonly Bindable<int> countPresses = new BindableInt
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{
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MinValue = 0
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};
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public Bindable<bool> IsCounting { get; } = new BindableBool(true);
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/// <summary>
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/// The current count of registered key presses.
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/// </summary>
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public IBindable<int> CountPresses => countPresses;
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private readonly Container content;
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protected override Container<Drawable> Content => content;
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/// <summary>
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/// Whether this <see cref="KeyCounter"/> is currently in the "activated" state because the associated key is currently pressed.
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/// </summary>
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protected readonly Bindable<bool> IsActive = new BindableBool();
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protected KeyCounter(InputTrigger trigger)
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{
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InternalChildren = new Drawable[]
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@ -44,8 +58,6 @@ namespace osu.Game.Screens.Play.HUD
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Name = trigger.Name;
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}
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protected readonly Bindable<bool> IsActive = new BindableBool();
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private void increment()
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{
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if (!IsCounting.Value)
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