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Add failing test coverage for object nudging

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Bartłomiej Dach 2024-09-13 10:53:43 +02:00
parent 1beae4b71a
commit 1292a34b9d
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@ -7,6 +7,7 @@ using NUnit.Framework;
using osu.Framework.Graphics.Cursor; using osu.Framework.Graphics.Cursor;
using osu.Framework.Graphics.UserInterface; using osu.Framework.Graphics.UserInterface;
using osu.Framework.Testing; using osu.Framework.Testing;
using osu.Framework.Utils;
using osu.Game.Beatmaps; using osu.Game.Beatmaps;
using osu.Game.Graphics.UserInterface; using osu.Game.Graphics.UserInterface;
using osu.Game.Rulesets; using osu.Game.Rulesets;
@ -78,7 +79,7 @@ namespace osu.Game.Tests.Visual.Editing
} }
[Test] [Test]
public void TestNudgeSelection() public void TestNudgeSelectionTime()
{ {
HitCircle[] addedObjects = null!; HitCircle[] addedObjects = null!;
@ -99,6 +100,51 @@ namespace osu.Game.Tests.Visual.Editing
AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100); AddAssert("objects reverted to original position", () => addedObjects[0].StartTime == 100);
} }
[Test]
public void TestNudgeSelectionPosition()
{
HitCircle addedObject = null!;
AddStep("add hitobjects", () => EditorBeatmap.AddRange(new[]
{
addedObject = new HitCircle { StartTime = 200, Position = new Vector2(100) },
}));
AddStep("select object", () => EditorBeatmap.SelectedHitObjects.Add(addedObject));
AddStep("nudge up", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Up);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved up", () => addedObject.Position.Y, () => Is.EqualTo(99).Within(Precision.FLOAT_EPSILON));
AddStep("nudge down", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Down);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved down", () => addedObject.Position.Y, () => Is.EqualTo(100).Within(Precision.FLOAT_EPSILON));
AddStep("nudge left", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Left);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved left", () => addedObject.Position.X, () => Is.EqualTo(99).Within(Precision.FLOAT_EPSILON));
AddStep("nudge right", () =>
{
InputManager.PressKey(Key.ControlLeft);
InputManager.Key(Key.Right);
InputManager.ReleaseKey(Key.ControlLeft);
});
AddAssert("object position moved right", () => addedObject.Position.X, () => Is.EqualTo(100).Within(Precision.FLOAT_EPSILON));
}
[Test] [Test]
public void TestRotateHotkeys() public void TestRotateHotkeys()
{ {